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Warhammer 40k General Thread

saulo

New member
Banned
I think that Dawn of War II retribution is a very good strategy game, big downside for the scenario unfortunately, there is plenty of inconsistency. The multiplayer is enjoyable and I find the Imperial Guard pretty well calibrated.
 
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HeavyArmor

Trust me, I'm a Tech-Priest
Author
OK, now a more detailed report of today's Warhammer 40,000 Apocalypse game:

A quick overview of our force:

On the Imperium of Man side, we have......
  • 500+ points of Mechanicus forces from Mars
  • 500+ points of Mechanicus forces from Stygies VIII (Mine)
  • 2000+ points of Blood Angels Adeptus Astartes lead by Dante
  • 2000+ points of Dark Angels Adeptus Astartes lead by Azreal
  • Some local Astra Militarum force,which include....
    • 1 Shadowsword
    • 2 Leman Russ Battle Tank
    • 2 Basilisk
    • 2 Knight Armiger Helverin
    • 3 Predator Tanks (of unknown origin, "loaned" to the Blood Angels)
    • 1 Razorback Transport (of unknown origin, "loaned" to the Blood Angels)
    • 1 Land Raider (of unknown origin, "loaned" to the Blood Angels)

On the Chaos side, we have......
  • 5000+ points of Nugle forces
  • 1000+ points of Tzeentch forces
  • 500+ points of Chaos-aligned Tyranid forces
  • Some mal-aligned forces, which include......
    • 2 Renegade Knight Paladin
    • 1 Renegade Knight Crusader
    • 1 Renegade Knight Dominus Castellan
The Objective are as follows:
  • The Chaos forces manage to surprise the Imperium defenders of a fortress, taking initiative to a full-on offensive.
    • In the end of turn 5, Chaos forces must have 2000+ points worth of models at the top of the fortress walls, 72 inches away from the deployment zone.

Special condition:
  • Orbital Bombardment: the Imperial Navy in orbit manage to conduct orbital bombardment in support of defending forces.
    • At the end of every turn, all models within (number of turns)×12" of the Chaos side edge will suffer D6 mortal wounds (12" in the 1st turn, 24" in the 2nd turn......).

First turn
The Imperium defenders were shocked to see a tidal wave of Nurgle forces forming at the distance. All sorts of daemons, daemon engines, and Plague Marines are gathering at the distance. A wave of Nurglings deep strike themselves 9" away from Imperium lines, seeking to tie the defenders in melee combat, covering the advance of the main body.

The Renegade Knights fire away, but a Omnissiah-blessed Predator Tank manage to tank fire from 3 Renegade Knights before succumbing to injury, but the Land Raider was not so lucky, as the full salvo from the Renegade Knight Dominus Castellan blow it away.

Nurglings charged in the hole on the Imperium line where the Predator and Land Raider used to be, a lone Onager Dunecrawler stands in the path. Using accurate overwatch fire from 2 Cognis Subbers, they manage to soften up the Nurglings before the charge. Other Nurglings seek another breakthrough by charging 2 Vindicator tanks.

Vindicators fall back, with Blood Angels Tactical Marines moving forward to confront the Nurglings, and reinforcements from 2 Dark Angels Land Raiders plug the hole in the Imperium line. Everyone fires, wiping out the Nurglings. Onager Dunecrawlers, Shadowsword, Basilisk, Leman Russ, Armigers, every big gun fires at the Renegade Knights. But by abusing the "Rotate Ion Shield" strategem, the suffered minimal wounds.

Second turn
After advancing closer to the Imperium lines, the Renegade Knights open up with more armaments. Both Leman Russ and a Vindicator were wiped out, and more vehicles are wounded.

With Magnus, Ahzek Ahriman, A Daemon Prince entering the fray, many havoc were created in the Imperium lines.

Brightlord Terminators teleport into the fray and start harassing the defenders.

Despite clearing the Nurglings, the Imperium flank faces another crisis, a section of defense line manned by 3 squads of Skitarii Vanguards (2 from Stygies VIII, 1 from Mars), a horde of Tyranid came in aid of Chaos forces. A terrifying charge, and 2 Vanguard squads were wipe out by the Purestrain Genestealers. Two Onager Crawlers were also attacked, but the Tech-Priest Dominus commanding that section of line manage to repair them sufficiently to keep them from dying.

But their momentum was stalled, Deathwing Terminators, Archangel Terminators, Ravenwing Bikers, Primaris Inceptors, Primaris Vanguard Infiltrators, Dreadnoughts, and various Astartes reinforcements pour in. Dante and Azreal also join in the fight.

Adeptus Mechanicus forces fired in retaliation, but with Genestealers feeling no pain, 36 Phosphor shots and 30 Heavy Bolter shots failed to make a significant dent in their numbers, The Magos and his accompanying Skitarii Vanguards also pour in their fire and failed.Finally, having to rely on Astartes reinforcements to clear the line.

With return fire diverted, only the Shadowsword and Basilisk manage to fire on the Renegade Knights, still failing to make a dent on their armor.

Hellblasters risking overcharge, manage to wipe out the Blightlord Terminators with some help from the Shadowsword's four Lascannon.

A valiant squad of Skitarii Vanguards manage to wound Abaddon using their Transuranic Arquebus.

At the end of the turn, Terminators, Tactical Marines, Primaris Marines and Dreadnoughts form a new line and beginning to push back at the Chaos.

Third turn
Imperium forces face morbid situation as their reinforcements run dry, and yet more Nurgle daemons are being summoned in! Worse, Occult Terminators and Rubric marines are arriving......

But the Stygies VIII sends out a massive recall of all forces to return to the Forge World, so my detachment had to withdraw......

Comments:
Damn...... so this is Apocalypse......

It took more than 15 minutes just to resolve one side's Psychic phase.... not to mention summoning reinforcements, moving, resolving shooting....... from 11.00 a.m. until 5.30 p.m., it's every tiring, but crazy.

Since it's the first Apocalypse in this Shop, the owner is kind enough to lend us his collection of Knights, Shadowsword, IG tanks, Space Marine vehicles...... Magnus the Red (he still refuses to lend us his bad ass Thunderhawk).

And a badass player brought out his entire Nurgle collection, including fucking 30-year-old die-cast Nurgle models and the very old Abaddon model still on square base...... he brough so many models that he carried the entire car trunk tray up to the store to ease unloading......

He brought his two kids, who askes the Shop Owner, when can he get the sexy new Keeper of Secret model? Holy Omnissiah, the kid is barely 7 or 8 years old!
 

V4Guss

Well-known member
Author
I've been reading Xenology.

Notable things:

Orks crashed on the Kroot Homeworld at some point in the species' early history and were eaten by the locals which is why the planet isn't infested with Orks. This caused the Kroot to evolve into a humanoid form and they can pull off similar technological stuff Orks do.

Apparently herbicide is effective on Orks.

The weirdest thing in the book is that Eldar defecate odorless crystals. Shouldn't that hurt and possibly cause plumbing issues for the Eldar? Also it's mentioned Eldar ears have a lot of nerve endings and possibly are erogenous zones.

EDIT:

 
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Volka_Solani

New member
Are there any rules for Only War where you could have something akin to deathwatch where guardsmen from multiple different regiments form killteams and taskforces to deal with certain missions?
 

Lord Kragan

The one and only Lord of Mutton Chops.
Author
Are there any rules for Only War where you could have something akin to deathwatch where guardsmen from multiple different regiments form killteams and taskforces to deal with certain missions?
Nothing stops you from doing a mish mash, here most of the legwork ought to come from the background reasining.
 

Friendly Boi

Friendly B.O.W. to some.
No. Have you?
Yup, one to be accurate.
Humanoids from the Calixis sector, characterized by a relatively strong presence in the Warp that eventually led to their planet being flooded by daemons not long after Slaanesh's birth.
The population survived but most wanted nothing to do with the warp, so they uploaded their minds into artificial bodies becoming androids, they've advanced enough to crack non-warp based FTL, the ones who didn't want to give up on their flesh bodies mostly stay on the original planet.
Then you have the ones who went crazy and turned to Chaos during the cataclysm.
 

HeavyArmor

Trust me, I'm a Tech-Priest
Author
Well, I had made a home-brew unit once...

Loanabura Militias

HQ:

Lord Governor Loveless
This unit is a single model armed with a Gilded Stub Pistol and Power Rapier.

Lord Governor Loveless (135 pts) M6" WS5+ BS4+ S3 T3 W3 A2 Ld9 Sv4+

Gilded Stub Pistol (0pts) - 18" Pistol 1 S3 AP-3 Dd3.
Power Rapier (0pts) - Melee S:User AP-2 D1. This weapon may reroll 1s to hit.

Lord Benefactor - All LOANABURA units within 9" of this model may reroll failed morale rolls.
Paragon of Rule - All enemy units without the IMPERIUM keyword within 9" of this model suffer Ld-1.
Rosarius - This model have 4+ Invulnerable Save.



TROOPS:

Loanabura Milita
This unit contains 1 Militia Warden and 4~29 Militia Huntsmen.
Militia Warden and Huntsmen are each armed with a Stub Rifle and a Stub Pistol.
Militia Warden may take a Staff of Order.
One Huntsmen may take a Banner of Light.
Up to three Conscripts may take either a Torque Caster, an Onager Launcher or a Duce-Pattern Heavy Stubber.

Militia Warden (5 pts) - M6" WS5+ BS4+ S3 T3 W1 A1 Ld6 Sv5+
Militia Huntsmen (4 pts) - M6 WS5+ BS4+ S3 T3 W1 A1 Ld5 Sv5+

Stub Rifle (0 pts) - 36" Heavy 1 S3 AP0 D1.
Stub Pistol (0 pts) - 12" Pistol 1 S3 AP0 D1.
Staff of Order (4 pts) - Melee S×2 AP0 D1.
Torque Caster (5 pts) - 36" Heavy 1 S5 AP-2 D2. This weapon may reroll 1s during wound rolls.
Onager Launcher (15 pts) - 18" Assault d6 S6 AP-1 Dd3.
Duce-pattern Heavy Stubber (4 pts) - 36" Heavy 6 S4 AP0 D1. This Weapon can not fire if the firing model moved during the movement phase.

Banner of Light - If enemy were to cast Psychic Power on a unit containing the Banner of Light, they suffer -1 for all subsequent rolls to resolve this Power.



ELITE:

Sister Roberta
This unit is a single model armed with a Gilded Las-lock, two Stub Pistol, Frag Grenade, Krak Grenade and a Trench Blade.

Sister Roberta (165 pts) - M9" WS2+ BS2+ S4 T3 W6 A6 Ld8 Sv4+

Gilded Las-lock (0 pts) - 30" Rapid Fire 1 S5 AP-4 D3. This Weapon can target CHARACTER unit even if they are not the closest model.
Stub Pistol (0 pts) - 12" Pistol 1 S3 AP0 D1.
Frag Grenade (0 pts) - 6" Grenade d6 S3 AP0 D1.
Krak Grenade (0 pts) - 6" Grenade 1 S6 AP-1 Dd3.
Trench Blade (0pts) - Melee S+1 AP-1 D2. When the bearer fights, add d6 Attacks using this weapon.

Soul of Adamantium - Each time this model lose a wound, roll a d6. On a 5+ the wound was not lost.
Blood Hound of Loanabura - If this unit successfully charged, was charged, or performed a Heroic Intervention, this unit may +1 to hit and wound rolls during the subsequent fight phase.
Veteran of Hundred Battles - This unit may use up to 2 Grenade after firing all other weapons during Shooting Phase.
Shattered Rosarius - This model have 4+ Invulnerable Save, but after the model takes the first wound, the Rosarius ceased to function.


Sister Fabiola
This unit is a single model armed with 2 Stub Repeaters, a Lake-pattern Launcher, Frag Grenade, Krak Grenade, and Heel Blade.

Sister Fabiola (95 pts) - M8" WS3+ BS3+ S3 T3 W3 A4 Ld7 Sv4+

Stub Repeater (0 pts) - 18" Pistol 8 S3 AP0 D1. Each time you make an unmodified wound roll of 6 for this weapon, that hit inflicts 3 damage instead of 1.
Lake-Pattern Launcher (0 pts) - When attacking with this weapon, choose one of the profiles below.
--- Frag Grenade - 24" Assault d6 S3 AP0 D1. If the model firing this weapon does not move during the Movement Phase, this weapon may be fired twice.
--- Krak Grenade - 24" Assault 1 S6 AP-1 Dd3. If the model firing this weapon does not move during the Movement Phase, this weapon may be fired twice.
Frag Grenade (0 pts) - 6" Grenade d6 S3 AP0 D1.
Krak Grenade (0 pts) - 6" Grenade 1 S6 AP-1 Dd3.
Heel Blade (0 pts) - Melee S:User AP0 D1. Each time you make an unmodified hit roll of 6 for this weapon, it directly inflicts the damage of that hit as Mortal Wounds.

Warrior Apprentice - This unit may Shoot and Charge even if Fall Back during the Movement Phase.
Loyal Companion - This model may perform Heroic Intervention up to 8" range.




I hope it wasn't as broken as those examples I made before.
 

Lord Kragan

The one and only Lord of Mutton Chops.
Author
135 seems a tad pricy for such a frail force multiplier (and one that doesn't do that much).
 

HeavyArmor

Trust me, I'm a Tech-Priest
Author
Since I'm currently still between jobs and bored, I decided to try make a fan rule of a famous Character.

Archmagos Explorator Lexell Kotov
Archmagos Explorator Lexell Kotov is a single model armed with a Heavy Grav-Cannon, an Assault Cannon, Explorator's Companion, and a Master-crafted Power Sword.

Archmagos Explorator Lexell Kotov (95 pts)
M6" WS3+ BS2+ S5 T5 W9 A4 Ld9 Sv2+

Heavy Grav-Cannon (30 pts) - 30" Heavy 5 S5 AP-3 D1. If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of d3.
Assault Cannon (22 pts) - 24" Heavy 6 S6 AP-1 D1.
Explorator's Companion (15 pts) - 18" Pistol 3 S5 AP-4 D3. This weapon may target a CHARACTER even if it is not the closest enemy unit.
Master-crafted Power Sword (4 pts) - Melee S:user AP-3 D2.

Abilities:
Canticles of the Omnissiah
Refractor Field - Lexell Kotov has a 5+ Invulnerable Save.
Master of Machines - Heal one friendly FORGE WORLD unit within 3" after Movement Phase, it regains d3 lost wounds. Regain 1 lost wounds for Questoris units.
Masterwork Bionics - At the beginning of each of your turns, Lexell Kotov regains d3 lost wounds.
Lord of Explorators - All friendly Forge World units within 9" may reroll Advance and Charge rolls, plus gaining SOLDIER OF THE MACHINE GOD trait.

Warlord Trait:
Monitor Malevolus - reroll a single hit roll, wound roll or damage roll made for your Warlord. When anyone uses CP, roll a d6, gain a CP on 6.

Total: 166 pts.

So, is this better gameplay wise?
 

Friendly Boi

Friendly B.O.W. to some.
Question: What if Vulkan and not Gulliman came back after the 13th Black Crusade? How would the Imperium change because of this?
The return of a primarch would be seen as a miracle regardless of whoever came back, that much is certain.
That said, I believe Vulkan wouldn't be nearly as good as lord commander as Guilliman considering his mindset which, I believe, would lead to conflict between him and other branches of the Imperium such as the Inquisition.
Hell, Guilliman may very well be the only primarch with enough common sense to avoid that.
 
The return of a primarch would be seen as a miracle regardless of whoever came back, that much is certain.
That said, I believe Vulkan wouldn't be nearly as good as lord commander as Guilliman considering his mindset which, I believe, would lead to conflict between him and other branches of the Imperium such as the Inquisition.
Hell, Guilliman may very well be the only primarch with enough common sense to avoid that.
That'd be true, Gulliman is a statesman, after all. But Vulkan would probably be the next-best thing, as he commanded the Post-Heresy Imperium before in the War of the Beast.
 
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