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Thunder from the Void (Interest & Recruit & OOC)

HeavyArmor

Trust me, I'm a Tech-Priest
Author
OOC: This is the first time in 10 years I've try to manage a game, so advice and suggestions are much appreciated.

Thunder from the Void

Sometime in the mid-21st century, a calamity happened on Earth. Historical records called it "Void Impact", what actually happen is difficult to determine, other than creatures from another dimension manage to breach the dimension humanity is residing, and found "practical applications" with humans.

Before humanity as a whole can react to the new threat, humans by the millions were being killed, harvested, subjugated, or worst.

But taking advantage of the unstable connection between dimensions, humanity traded lives and land for time, studying the new threat, until new technologies are being developed, and humanity started to edge the playing field to their advantage.

During a high-risk operation that nearly gambled the fate of humanity, using highly experimental weaponry, humanity finally destabilize the dimension connection enough to stop most of these other worldly beings from invading.

Humanity had seemingly win the war, but at great cost. Civilization now continues to exist in form of several dozen Shield Cities spread across the world, with the hardy humans start to reclaim their home world step by step.

It is year 104 of the Reclamation Calendar, and this is where the stories begun.



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Thunder of the Void is a sci-fi tactical strategy game where you play as a leader of a small unit of "Void Frames" Mechanoid Warmachine developed by humanity to counter the Void Dwellers. The stage is set in New Dawn City, one of the larger Shield Cities.

Each turn, player would respond to the Void Dweller incursion incidents and fight them off to protect the city. Battles would be based on a D6 with modifiers roll system. After each battle, players would be rewarded by the government for their bounties, after taking into consideration collateral damage you have caused.


Other than Battles, there would also be special events that require special solution methods.
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How to start:

Lets get you started, what shall we call you?
  • Unit Name: (Optional if Lone Wolf)
  • Commander Name:
  • Gender: (Optional)
  • Age: (Optional)
  • Background: (Optional)

OK, after hearing your back story, let's choose a Faction.
  • Faction:
    • Lone Wolf - You walk alone. (well, not actual alone, sometime it includes a small technical support staff)
    • Private Outfit - A small business, you answer to no one but your client, it offers great freedom, but it also means you might end up helpless in situations.
    • Guardians - The State Army, you get the best support available from the state. But it meant you had to follow orders and regulations.

Next, let's choose a Staging Area, this determines where you set up your comfy little home / home base. This determines where you start your deployment when the alert sounds.
  • Outer City
    • North Wall - The northern section of the Shield City's defense perimeter facing the northern sea. Houses a modest civilian population, a major Guardian garrison and the northern shield generator.
    • Eastern Wall - The eastern section of Shield City's defense perimeter facing the eastern coastal swamp forest. Houses a bustling agriculture community, a major Guardian garrison and the eastern shield generator.
    • Southern Wall - The southern section of Shield City's defense perimeter facing the southern wastelands. Houses a thriving trading and scavenging community, a major Guardian garrison and the southern shield generator.
    • Western Wall - The western section of Shield City's defense perimeter facing the western mountain range. Houses a modest mining community, a major Guardian garrison and the western shield generator.
    • Port Setsuna - the major port of New Dawn city, located in a fjord between the North Wall and West Wall. Houses a modest fishermen and sailor community, large drydock facilities, trading posts, and major storage facilities.
    • Knotter Settlement - A small settlement just outside of South Wall perimeter. Officially under New Dawn management, exists as a place for land travelling traders/merchants to gather themselves before entering proper city perimeter, unofficially has a thriving black market community. A small Guardian detachment stationed here to keep an eye on everything.
  • Inner City
    • Residence Sector - The major sector where most of New Dawn's civilians lived. A bustling community with multiple schools and universities, a public transport hub, and services catering the needs of the people. A place where you meet people, a lot of people.
    • Industrial Sector - The pumping heart of New Dawn city, providing the needs of the city. A bustling industrial community and major storage facilities. A place where you need something build, or might find some discarded stuff just laying in an abandoned warehouse.
    • Commerce Sector - The place where the Mega Corps set up shop. A bustling business community with thriving supporting services, also home to several high-end residence cater specifically to CEOs and High Execs. A place to attract rich attention, and spend lots of money.
    • Government Sector - The governance center for New Dawn City, Civil Service office, Parliament, and all those things you need to run a City-Nation. Also the place of Guardian HQ for New Dawn City branch. A place where you meet important people, or recruit wash-out Guardians.
    • Old Town - The part where New Dawn City first existed before the shield generators were completed. A modest residence area with modest service and commerce activities. A place to find nostalgia or something really old. Ah yes, and the Black Market, we just pretend it isn't there.
    • Sage Sector - The place where important R&D activities were located. Unsurprisingly, most civilians tend to avoid this place, though some thought this place could be once in a life time opportunity. The most dangerous place in New Dawn City.
Traveling cross-area had an effect on your battle initiative.


Now to build up your unit:
  • Pilot Stat:
    • Gunnery - Determine your proficiency in operating ranged weaponry
    • Melee - Determine you proficiency in operating melee weaponry
    • Defense - Determine how good are you at shrugging off damage
    • Aim - Determine how good are you at hitting things and minimizing collateral damage
    • Evade - Determine how good are you at not getting hit
    • Skill - Determine your chances at triggering special abilities or rare talents and to deny your opponents'

All attribute of the Pilot stat start at Lv1, it takes 2 Potential Points (PP) to upgrade to Lv2, 3 PP to upgrade to Lv3, and so on.

Lone Wolf players start with 20 PP on the player character.

Private Outfit players start with 25 PP, and may recruit subordinate/partners at 5 PP per pilot, recruited pilots start also at Lv1 attributes. The player character and subordinate/partner shares the same PP pool.

Guardian players start with 20 PP, and 2 free subordinates (Lv1 attributes). The player character and subordinates shares the same PP pool.

Unused PPs can be saved for future upgrade.


Now we got the spiritual stuff taken care of, now the part where we spend cash:

Lone Wolf players get $1000 credits for pregame spending.

Private Outfit players get $2500 credits for pregame spending.

Guardian players get $500 credits for pregame spending.

First, the most important thing in your outfit, choose your Void Frames. (Refer to Void Frames & Loadouts section)

Do take note on several Void Frame aspects:
  • Size: the size of the VFs, divided into XS/S/M/L/XL. Smaller units have an aim bonus against larger targets, while larger units would suffer aim penalty against smaller targets; Larger units have damage bonus against smaller targets, while smaller units suffer damage penalty against larger targets.
  • HP: Hit Point
  • Slots: places to mount weaponry and equipment. Divided into Light/Medium/Heavy/Internal, Light Slots can only mount Light options, Medium Slots can mount Light/Medium options, Heavy Slots can mount Light or Medium or Heavy options, Internal Slots can only mount Internal options.
  • Movement: How fast they move.
  • Sensors: How good are their fire control systems.
  • Armor: How good are their protection.
  • Special: some special function in design

After ensuring you have the hardware you need, you may spend leftovers to general upgrades:
  • Support Team ($500): +100% to base repair capability and Lv1 modifier to technical challenges
  • Professional Maintenance Team ($1000): +200% to base repair capability and Lv2 modifier to technical challenges
  • Expert Technical Advisor ($1500): +500% to base repair capability and Lv4 modifier to technical challenges
  • PR Team ($500): Lv1 modifier to renown challenges (to negate effects of collateral damage and bonus when you did something really good)
  • Wise Doctor ($500): Lv2 modifier to pilot causalities and to pilot recovery rate.

Note: Guardian players are provided for free with 1 Falcon, 2 Robin and Professional Maintenance Team.

Void Frames Section:
  • Lee Brothers Industry- The economical choice, it gets the job done, but don't expect much
    • Fairy ($100)
      • Size: S
      • HP: 8
      • Slots: 1 × Light, 1 × Internal, 1 × Fixed Light Manipulator
      • Movement: 7
      • Sensors: 1
      • Armor: 0
    • Ghost ($200)
      • Size: M
      • HP: 15
      • Slots: 1 × Medium, 1 × Light, 1 × Internal, 1 Fixed Standard Manipulator
      • Movement: 6
      • Sensors: 1
      • Armor: 1
    • Revenant ($250)
      • Size: M
      • HP: 15
      • Slots: 1 × Medium, 1 × Light, 2 × Internal, 1 × Fixed Standard Manipulator
      • Movement: 6
      • Sensor: 2
      • Armor: 1
    • Woodsman ($250)
      • Size: M
      • HP: 18
      • Slots: 2 × Medium, 2 × Light, 1 × Internal
      • Movement: 5
      • Sensor: 1
      • Armor: 2
  • Tesla Corp- THE Primary supplier of Guardians, the synonym for Mil-spec products
    • Wagtail ($200)
      • Size: M
      • HP: 10
      • Slots: 1 × Medium, 1 × Light, 1 × Internal
      • Movement: 8
      • Sensor: 2
      • Armor: 0
      • Special: Flight
    • Robin ($250)
      • Size: M
      • HP: 12
      • Slots: 1 × Medium, 2 × Internal, 2 × Fixed Standard Manipulator
      • Movement: 8
      • Sensor: 2
      • Armor: 0
      • Special: Flight
    • Falcon ($300)
      • Size: M
      • HP: 15
      • Slots: 1 × Medium, 1 × Light, 1 × Internal, 2 × Fixed Standard Manipulator
      • Movement: 8
      • Sensor: 2
      • Armor: 1
      • Special: Flight, Breaker Field
    • Vulture ($350)
      • Size: L
      • HP: 25
      • Slots: 1 × Heavy, 2 × Medium, 2 × Light, 1 × Internal
      • Movement: 5
      • Sensor: 2
      • Armor: 2
  • Ishimura Enterprise- Cater to high-end users, sometime contracting work from Guardians, but more towards Mega-Corp mercenaries.
    • Arbalest ($300)
      • Size: S
      • HP: 8
      • Slots: 2 × Light, 2 × Internal, 2 × Fixed Light Manipulator
      • Movement: 8
      • Sensor: 2
      • Armor: 1
      • Special: Active Camouflage
    • Gladiator ($400)
      • Size: L
      • HP: 30
      • Slot: 2 × Heavy, 2 × Internal, 2 × Fixed Heavy Manipulator
      • Movement: 6
      • Sensor: 2
      • Armor: 3
      • Special: Laminar Armor
    • Musha ($600)
      • Size: L
      • HP: 40
      • Slot: 1 × Heavy, 2 × Medium, 2 × Internal, 1 × Fixed Heavy Manipulator
      • Movement: 7
      • Sensor: 2
      • Armor: 4
      • Special: Laminar Armor
    • Shogun ($800)
      • Size: XL
      • HP: 55
      • Slot: 2 × Heavy, 3 × Light, 2 × Internal, 2 × Fixed Heavy Manipulator
      • Movement: 6
      • Sensor: 2
      • Armor: 5
      • Special: Ω Alloy Armor
  • Ashe Manufacturing- A gathering of madmen, specialized in high-spec machines, but their work often carries undesirable traits.
    • Revenant Type-T2 ($350)
      • Size: M
      • HP: 16
      • Slot: 1 × Medium, 1 × Light, 3 × Internal, 1 × Fixed Standard Manipulator
      • Movement: 7
      • Sensor: 3
      • Armor: 1
      • Special: Mind-Machine Interface
    • Turbulence ($500)
      • Size: M
      • HP: 15
      • Slot: 2 × Medium, 3 × Light, 2 × Fixed Standard Manipulator
      • Movement: 7(9)
      • Sensor: 4
      • Armor: 1
      • Special: Flight, Breaker Field, Augmented Booster Array
    • Revenant Mk3 ($550)
      • Size: M
      • HP: 18
      • Slot: 1 × Medium, 1 × Internal, 1 × Fixed Standard Manipulator, 1 × Fixed Heat Impactor, 2 × Fixed Grenade Projector Array
      • Movement: 7
      • Sensor: 3
      • Armor: 3
      • Special: Laminar Armor, Unyielding, Manipulator Augment System
    • Harken Raven ($650)
      • Size M
      • HP: 16
      • Slot: 2 × Medium, 3 × Internal, 2 × Fixed Standard Manipulator, 2 × Fixed Missile Pod
      • Movement: 7
      • Sensor: 4
      • Armor: 2
      • Special: Augmented Unobtanium Reactor, Mind-Machine Interface

Weapon & Equipment
  • Light:
    • Light Manipulator ($30)
      • Lv1 Melee attack, grapple, technical challenge capable
    • Arc Cutter ($30)
      • Lv2 Melee attack, piercing
    • Grappling Hook ($25)
      • Lv1 Ranged attack, range 10, point-blank, grapple
    • M22 Machine Gun ($25)
      • Lv1 Ranged attack, range 10
    • Grenade Launcher ($30)
      • Lv2 Ranged attack, range 10, blast, collateral
    • Rocket Pod ($45)
      • Lv3 Ranged attack, range 20, piercing
    • Light Laser ($45)
      • Lv4 Ranged attack, range 20, precision
    • Riot Shield ($30)
      • Armor +2, Defense +2
  • Medium:
    • Standard Manipulator($45)
      • Lv2 Melee attack, grapple, technical challenge capable
    • Plasma Cutter($45)
      • Lv3 Melee attack, piercing
    • Heat Impactor($70)
      • Lv7 Melee attack, piercing, unwieldy
    • M57 Autocannon($50)
      • Lv3 Ranged attack, range 25, piercing
    • Grenade Projector Array($75)
      • Lv7 Ranged attack, range 15, unwieldy, blast, collateral
    • Missile Pod($55)
      • Lv5 Ranged Attack, range 25
    • Standard Laser($55)
      • Lv4 Ranged Attack, range 25, precision
    • Combat Shield($60)
      • Armor +4, Defense +4
  • Heavy:
    • Heavy Manipulator($60)
      • Lv4 Melee attack, grapple, technical challenge capable
    • Zankantou($70)
      • Lv6 Melee attack, piercing, devastating
    • Plasma Stake($100)
      • Lv8 Melee attack, piercing, devastating, unwieldy
    • M8 Gatling Cannon ($100)
      • Lv5 Ranged attack, range 25, piercing, repeater
    • Claymore Array($120)
      • Lv8 Ranged attack, range 15, point-blank, blast, devastating, collateral
    • Cluster Missile($120)
      • Lv6 Ranged attack, range 25, repeater
    • Heavy Laser($120)
      • Lv6 Ranged attack, range 25, precision, piercing
    • Tower Shield($90)
      • Armor +6, Defense +6
  • Internal:
    • Booster ($50)
      • +1 Movement, +1 Evade
    • Vector Nozzle($100)
      • +1 Movement, +2 Evade
    • Augmented Booster Array($200)
      • +2 Movement, +4 Evade, unwieldy
    • Laser Radar($50)
      • +1 Gunnery
    • Enhanced Scope($100)
      • +2 Gunnery, +10 range to Ranged attack
    • Breaker Field($100)
      • Deals direct damage to target when entering melee range, damage proportional to Movement
    • Composite Armor($50)
      • +2 Armor
    • Laminar Armor($100)
      • When facing attacks with "Laser", "Beam" keywords, half the attacking power
    • Ω Alloy Armor($250)
      • Half the attacking power of all incoming attack, resist special effects "corrosion", "distortion"
    • Void Distortion Field($250)
      • Half all received damage
    • Active Camouflage ($150)
      • Evade +4
    • Plasma Reactor ($150)
      • Movement +1, all weapon attack Lv+1
    • Augmented Unobtanium Reactor($250)
      • Roll D6 at start of every battle round to determine property:
        • 1: Movement -1, Evade -1, Sensor -1, all weapon attack Lv-1
        • 2~5: Movement +1, Evade +1, Sensor +1, all weapon attack Lv+1
        • 6: Movement +2, Evade +2, Sensor +2, all weapon attack Lv+2
    • Mind-Machine Interface($250)
      • Attribute Check (Skill Lv3), Gunnery +2, Melee +2, Aim +2, Evade +2




(OOC: This is a working prototype/alpha, I haven't really test play it, so feedback and advice are much appreciated.)
 
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