The fighters:
Rules:
1. Low-mid end calcs.
2. Canons:
Star Wars: Legends
Half Life: (Reasonable) game mechanics (I.e. No glitches) and out-of-universe information. Calculations derived from game mechanics also count.
Stargate: Composite canon
WH40k: Anything after Rogue Trader
3. Starting range: Each army starts within 10 kilometers of each other.
4. PIS: Off.
5. CIS: On.
6. Morals: Off.
7. End goal: Destruction of the enemy.
8. Battlefield: An empty Yellowstone Park during the Winter.
Edit: The amount of Kull Warriors has been decreased by 100.
Side no. 1: The Empire (Star Wars Legends)
150x Imperial Army Troopers w/ E-11s, thermal detonators, and combat knives
100x Stormtroopers w/ E-11s and thermal detonators
50x Imperial Storm Commandos w/ DLT-19s and thermal detonators
10x Dark Trooper Phase IIs
20x AT-STs
10x IFT-Xs
20x Imperial Dropship Transport
Lead by an Imperial officer w/ the loadout from Star Wars: Battlefront 2 (2005)
Side no. 2: The Combine (The Half Life series)
150x Metro Cops w/ MP-7 machine guns, grenades, and stun batons
100x Combine Overwatch soldiers w/ AR-2s and grenades
50x Combine Elites w/ AR-2s with energy balls, as well as grenades
10x Combine Guards from the HL2 Beta (Assume that the cannon would have been as strong as the Strider's cannon)
15x Striders
10x Merkava tanks (Originally meant to have been featured in HL2)
20x Combine Chopper Gunships
Lead by one of the Combine Elites
Side no. 3: The Goa'uld (Stargate)
300x Indoctrinated humans w/ staff weapons
100x Snake Jaffa w/ staff weapons
50x Kull Warriors
50x Staff cannons
15x Tel'taks
Lead by a minor Goa'uld with the hand device and a zat
Side no. 4: The Imperium of Man (Warhammer 40,000)
150x Cadian conscripts/Whiteshields. Half of them have autoguns, and the other half have lasguns. All of them have frag and krak grenades (4x frag grenades, and 2x krak grenades each)
100x Cadian Shock Troopers w/ lasguns and the same amount of grenades that the conscripts had. The sergeants have bolt pistols and chainswords
50x Karskins (Five hellguns, two plasma guns, two meltas per squad with the sergeant having a plasma pistol and a chainsword)
One Space Marine tactical squad of the Ultramarines chapter (Eight of them have bolters, one of them has a melta gun, one has a missile launcher, and the sergeant has a power sword and a plasma pistol. They're all wearing Aquilla-pattern armor)
15x Armored Sentinels w/ plasma cannons and chainsaws
10x Leman Russ Battle Tanks w/ the battle cannon, a lascannon, two heavy bolter sponsons, an HK missile, and a heavy stubber
15x Valkyries w/ A single lascannon, a hellfury missile launcher, two heavy bolters, and an HK missile
Lead by a commissar with a power fist and a plasma pistol
Side no. 5: Xen (Half Life)
500x Vortigaunts
150x Alien Grunts
80x Alien Controllers
15x Gargantuas
80x Alien Grunts manning laser turrets
20x Xen manta-ships
Lead by one of the Alien Controllers
150x Imperial Army Troopers w/ E-11s, thermal detonators, and combat knives
100x Stormtroopers w/ E-11s and thermal detonators
50x Imperial Storm Commandos w/ DLT-19s and thermal detonators
10x Dark Trooper Phase IIs
20x AT-STs
10x IFT-Xs
20x Imperial Dropship Transport
Lead by an Imperial officer w/ the loadout from Star Wars: Battlefront 2 (2005)
Side no. 2: The Combine (The Half Life series)
150x Metro Cops w/ MP-7 machine guns, grenades, and stun batons
100x Combine Overwatch soldiers w/ AR-2s and grenades
50x Combine Elites w/ AR-2s with energy balls, as well as grenades
10x Combine Guards from the HL2 Beta (Assume that the cannon would have been as strong as the Strider's cannon)
15x Striders
10x Merkava tanks (Originally meant to have been featured in HL2)
20x Combine Chopper Gunships
Lead by one of the Combine Elites
Side no. 3: The Goa'uld (Stargate)
300x Indoctrinated humans w/ staff weapons
100x Snake Jaffa w/ staff weapons
50x Kull Warriors
50x Staff cannons
15x Tel'taks
Lead by a minor Goa'uld with the hand device and a zat
Side no. 4: The Imperium of Man (Warhammer 40,000)
150x Cadian conscripts/Whiteshields. Half of them have autoguns, and the other half have lasguns. All of them have frag and krak grenades (4x frag grenades, and 2x krak grenades each)
100x Cadian Shock Troopers w/ lasguns and the same amount of grenades that the conscripts had. The sergeants have bolt pistols and chainswords
50x Karskins (Five hellguns, two plasma guns, two meltas per squad with the sergeant having a plasma pistol and a chainsword)
One Space Marine tactical squad of the Ultramarines chapter (Eight of them have bolters, one of them has a melta gun, one has a missile launcher, and the sergeant has a power sword and a plasma pistol. They're all wearing Aquilla-pattern armor)
15x Armored Sentinels w/ plasma cannons and chainsaws
10x Leman Russ Battle Tanks w/ the battle cannon, a lascannon, two heavy bolter sponsons, an HK missile, and a heavy stubber
15x Valkyries w/ A single lascannon, a hellfury missile launcher, two heavy bolters, and an HK missile
Lead by a commissar with a power fist and a plasma pistol
Side no. 5: Xen (Half Life)
500x Vortigaunts
150x Alien Grunts
80x Alien Controllers
15x Gargantuas
80x Alien Grunts manning laser turrets
20x Xen manta-ships
Lead by one of the Alien Controllers
Rules:
1. Low-mid end calcs.
2. Canons:
Star Wars: Legends
Half Life: (Reasonable) game mechanics (I.e. No glitches) and out-of-universe information. Calculations derived from game mechanics also count.
Stargate: Composite canon
WH40k: Anything after Rogue Trader
3. Starting range: Each army starts within 10 kilometers of each other.
4. PIS: Off.
5. CIS: On.
6. Morals: Off.
7. End goal: Destruction of the enemy.
8. Battlefield: An empty Yellowstone Park during the Winter.
Edit: The amount of Kull Warriors has been decreased by 100.
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