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Netflix is Making a Live-Action Gundam Movie with Jordan Vogt-Roberts Directing

Mark Poe

The majestic cock
Writing Champ

Legendary Entertainment and Kong: Skull Island director Jordan Vogt-Roberts are teaming up to work on a live-action Gundam movie that will stream exclusively on Netflix.

Details about the project, operating under the working title GUNDAM, are limited at this time. Brian K. Vaughan (Y: The Last Man, Runaways) is writing the screenplay and will also act as an executive producer. The movie will stream on Netflix globally except in China where Legendary will distribute the film. There is no set release date for the film yet. He's joined by Cale Boyter who will oversee the project on behalf of Legendary and original Gundam studio, Sunrise. Jason Young, director of the original film at Netflix, will also oversee the project.

In terms of the movie's actual plot, Netflix is staying mum. It's unclear if Vogt-Roberts' film will take place in the Universal Century (the same timeline the original Gundam anime is set in). If Vogt-Roberts and Legendary take their influence directly from the show, fans should expect gigantic battles as the armies of the space colonies wage a war of independence against those still on Earth. More details about the film's plot are expected to be released in the coming months.

On paper, it's a perfect match for Netflix, Legendary, and Vogt-Roberts. Netflix has spent the last several years building up its own anime offering alongside developing big budget blockbusters. Netflix declined to comment on the film's budget when asked by IGN. Still, Gundam is the perfect combination of both. Having a movie like Gundam could help Netflix bring in a batch of new subscribers and offer the type of "must-watch" movie to prevent current subscribers from canceling. Tapping into an active, global fan base — like Netflix did with its Witcher live-action series — is also a smart move for the company.

Legendary, a company whose recent quarrels with WarnerMedia over the handling and distribution of Godzilla vs Kong and Dune were made public in trade reports, can likely ignore some headaches. When WarnerMedia announced its decision to shift its 2021 slate to a hybrid release model (meaning that films would be available in theaters and on HBO Max the day they were released), Legendary Entertainment reportedly challenged the decision to do so with Dune and Godzilla vs Kong. Legendary financed both movies and, without a full box office release, would lose out on box office revenue amongst other deals previously negotiated.

Plus, Netflix was prepared to buy Godzilla vs Kong for $200 million, but WarnerMedia blocked the decision, according to Deadline. Since Netflix doesn't have any major theatrical plans with the majority of its films, and since Legendary can fully distribute the movie in China on its own, there are less circumstances likely to pop up. For Vogt-Roberts, who routinely tweets about various Gundam properties, it's an obvious choice.
The first Gundam series — Mobile Suit Gundam — was created by Yoshiyuki Tomino and debuted in 1979. Since then, Sunrise and partners have released numerous spinoffs (including this writer's personal favorite, Gundam SEED ). Gundam models and figurines remain some of Bandai's most popular, and a life-sized Unicorn Gundam currently stands tall in Tokyo.

I'm confident this is going to be the best Gundam movie since G-Saviour. After all, Netflix is well known for their top notch live adaptations of anime, like Death Note.
 
Favourite series is SEED? SEED?


Ugh, there's no sense of taste for some people.
SEED's poor reception is mostly because, well, it got used as the author's soapbox on too many occasions. The thing, outside of that, it was pretty decent for a UC variant retread.

That and the UC portion of the fandom will literally riot if UC gets a new live-action movie. I'm dead serious about that.
 
I look forward to the cringe Netflix will have in this, even worse then the actual series like making the whole murdering of billions be ambivalent because while genocide is bad, discrimination against the poor and the Newtype Ubermensch is worse.
 
I look forward to the cringe Netflix will have in this, even worse then the actual series like making the whole murdering of billions be ambivalent because while genocide is bad, discrimination against the poor and the Newtype Ubermensch is worse.
Oh, come ON! IT It is not a crime as long as "underesibles" die. At the dawn of XX century (actually end of XIX) chemical and bacteriological warfare was seen as humane and even socially beneficial - it weeded out the weak and sick.
Nowadays we can always attribute that to the s-f enviroment where billionared liing in orbital habitats massacre these lazy and "demanding" normals.
 
Really not hyped with this., western media with few exceptions is really bad at space battle cinematography.
 
Lucky it's RX-79 then. Had it been post Hyaku Shiki up to Unicorn most Gundam units had monocoque chassis, right? That much loss of armour would've been catastrophic.
 
Really not hyped with this., western media with few exceptions is really bad at space battle cinematography.
There, there.
If the film actually goes through and does not flop, then I see some opportunity here for filming Battletech.
And going all in from the start becouse there will be a market to corner.
 
Really not hyped with this., western media with few exceptions is really bad at space battle cinematography.
Given that, in western media, they started their space battles with models instead of animation...

... no wonder that most of them are shit.
 
Given that, in western media, they started their space battles with models instead of animation...

... no wonder that most of them are shit.

Models plus CGI - that always worked. Also question of budget - Starship Troopers is almost quarter of the century old and despite that still looks good. The same goes for Star Trek.
All was smashing against the budget walls becouse they are not made of rubber.
Also animation in the West is considered childish.

In the end, let's stop wasting time for Gundam.
Lets shoot whole Battletech saga.
 
Models plus CGI - that always worked. Also question of budget - Starship Troopers is almost quarter of the century old and despite that still looks good. The same goes for Star Trek.
All was smashing against the budget walls becouse they are not made of rubber.
Also animation in the West is considered childish.

In the end, let's stop wasting time for Gundam.
That's a 'yes and no' answer, I'm afraid. It is a question of budget and technology. Look at the ship combat scenes in Star Trek or many of the older model-based shows, and you'll see what I mean. Due to the limitations, you get some pretty simplistic combat. Sometimes this works, but most of the time it doesn't or they age so poorly that they're disregarded. It also doesn't help that said models ensured that all visual combat must have everything fight in the visual range... for the most part BVR combat is considered bad, and only now has that been breaking down.
Lets shoot whole Battletech saga.
That's likely impossible because it's too close to real life and thus stupidly uncomfortable.
 
That's a 'yes and no' answer, I'm afraid. It is a question of budget and technology. Look at the ship combat scenes in Star Trek or many of the older model-based shows, and you'll see what I mean. Due to the limitations, you get some pretty simplistic combat. Sometimes this works, but most of the time it doesn't or they age so poorly that they're disregarded. It also doesn't help that said models ensured that all visual combat must have everything fight in the visual range... for the most part BVR combat is considered bad, and only now has that been breaking down.

That's likely impossible because it's too close to real life and thus stupidly uncomfortable.

Foundation is also uncomfortable, politically and historically.
New Star Trek also.
BVR fight can be easily shoot with the use of maps or showing moment of launching missiles and then their impact, but we want action in the films, that's why we get more or less repetitions of Jutland, not becouse it is technologically impossible.
Also remember the difference between comercial entertainment and and attempt of visualisation of modern missile warfare.
 
Foundation is also uncomfortable, politically and historically.
Not as uncomfortable as Battletech in general.
New Star Trek also.
BVR fight can be easily shoot with the use of maps or showing moment of launching missiles and then their impact, but we want action in the films, that's why we get more or less repetitions of Jutland, not becouse it is technologically impossible.
You're forgetting that the expectations were set with those early model combat scenes, which set the tone for the rest. Think of it as the First Adopter problem, but with cinematography instead of products.
Also remember the difference between comercial entertainment and and attempt of visualisation of modern missile warfare.
That's a 'yes and no' answer in general, I'm afraid. You've got our monkey brains to deal with when trying to make BVR viable.
 
[...] That's a 'yes and no' answer in general, I'm afraid. You've got our monkey brains to deal with when trying to make BVR viable.

It is EASY when written on paper and in theoretical operational sense. On TECHNICAL and TECHNOLOGICAL level it is completely different story.
And for the sake of simplicity you can fairly easy for entertainment purposes show viewers screens from radar or visualisation on the level of Missile Command. Actually you were doing that in the 80s and 90s and it was working.
Also Battletech is not controversional in any rate and it purely depends on how you want to show it to the people. In post Afghan withdrawl you have actually fairly easily and plenty of critical works of the whole GWOT, Invasion of Iraq or mass surveilance and CT ops. More or less you have that for the larger part of modern industrial and whole post-industrial period.
 
It is EASY when written on paper and in theoretical operational sense. On TECHNICAL and TECHNOLOGICAL level it is completely different story.
And for the sake of simplicity you can fairly easy for entertainment purposes show viewers screens from radar or visualisation on the level of Missile Command. Actually you were doing that in the 80s and 90s and it was working.
From my understanding, Missile Command is the exception to the rule.
Also Battletech is not controversional in any rate and it purely depends on how you want to show it to the people. In post Afghan withdrawl you have actually fairly easily and plenty of critical works of the whole GWOT, Invasion of Iraq or mass surveilance and CT ops. More or less you have that for the larger part of modern industrial and whole post-industrial period.
Eh, not entirely, I'm afraid. Battletech has always been Hobbesian and, well, as a rule, people don't want Hobbesian because it reminds them far too much of our current problems. They want a light at the end of the tunnel and Battletech, as a universe, doesn't have a light at the end of the tunnel.
 
People keep saying that they are looking for the next big thing, like Game of Thrones. Well, Game of Thrones wasn't even very Game of Thrones until people came for the medieval titties and got hooked on the story. Franchise started to fall apart after the sweater puppies were mostly kenneled.

The point is, if you want a big franchise like Gundam or Battletech to rise you need to show dem titties. It's science.
 
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