Lord Inquisitor Adornable
The Community Outreach Mod
Not necessarily a Quest, but I think it's going to be fun regardless and hey, We'll see where this goes.
Step One: Primary Enemy Tyranids: Our Regiment has been raised among many from a hundred worlds to fight the unstoppable tides of a Tyranid hive fleet along with several space marine chapters and the Mighty Death Watch Marines of the Order Xenos.
Step Two: Secondary Enemy: Orks: The remnants of an OrK Waaagh persist as Orks do in spite of their warchief's defeat and the back of their war machine being broke by the imperial hammer. Whether their presence proves beneficial or detrimental to the defense of the imperium has yet to be seen.
Step Three: Regiment Homeworld: Death World: Our Regiments Homeworld is an inhospitable planet deemed too dangerous for colonization. From the moment we were born we had to fight to survive in a land bent on our annihilation, we endured though, and grew strong. We make up the fiercest guardsmen in the Imperum and the Emperor's enemies are childsplay compared to what we fought everyday.
Exactly why our world is so dangerous will be decided in a later step (Everything from Hyper Lethal Jungle world, to nuclear winter wasteland apocalypse planet), for now just understand that the environment has been a far more lethal foe then many threats the Emperor will send us to face.
Step Four: Homeworld Terrain Earthlike: Our planet is a diverse grabbag of different flavors of deadly, as a result we don't specialize quite as much as other death world regiments, but are more ready for unorthodox assignments.
Step Five: Regiment enlistment Criteria: The Best of the Best: The top 1% of our Planetary Defense Force is drafted into the guard.
Step Six: Regiment Commander: Vigilant: The regiment's commander is always on the lookout for traps and ambushes. He makes sure we're always prepared for the worst.
Step Seven: Regiment Loyalty: Fanatical: there is no remorse, no retreat, no fear.
Step Eight: Regiment Type: Mechanized Infantry: Less Common than line infantry, mechanised infantry serve as a fast-moving, hard hitting force, pairing the utility of infantry with the speed and firepower of armoured vehicles. Each Squad come equipped with a Chimera Transport.
Step Nine: Regiment Training Doctrine
Sharpshooters: The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun at the very last. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldiers can be relied upon to fell foe after foe with a storm of precise shots.
Skirmishers: Typically mounted on small fierce, agile creatures (we're mounted in metal boxes, but that'll do). Some regiments are specialized i using cover, terrain, weather, and darkness to shround their movements. Skirmishers are trained to use every advantage to stealthily approach their quarry then overwhelm them in a single cascading assault. Once they strike, they disappear as quickly as they arrived, leaving shattered and confused enemy troops in their wake.
Step Ten: Regiment Signature Weapons: Mortars, Heavy Bolters.
Step One: Primary Enemy Tyranids: Our Regiment has been raised among many from a hundred worlds to fight the unstoppable tides of a Tyranid hive fleet along with several space marine chapters and the Mighty Death Watch Marines of the Order Xenos.
Step Two: Secondary Enemy: Orks: The remnants of an OrK Waaagh persist as Orks do in spite of their warchief's defeat and the back of their war machine being broke by the imperial hammer. Whether their presence proves beneficial or detrimental to the defense of the imperium has yet to be seen.
Step Three: Regiment Homeworld: Death World: Our Regiments Homeworld is an inhospitable planet deemed too dangerous for colonization. From the moment we were born we had to fight to survive in a land bent on our annihilation, we endured though, and grew strong. We make up the fiercest guardsmen in the Imperum and the Emperor's enemies are childsplay compared to what we fought everyday.
Exactly why our world is so dangerous will be decided in a later step (Everything from Hyper Lethal Jungle world, to nuclear winter wasteland apocalypse planet), for now just understand that the environment has been a far more lethal foe then many threats the Emperor will send us to face.
Step Four: Homeworld Terrain Earthlike: Our planet is a diverse grabbag of different flavors of deadly, as a result we don't specialize quite as much as other death world regiments, but are more ready for unorthodox assignments.
Step Five: Regiment enlistment Criteria: The Best of the Best: The top 1% of our Planetary Defense Force is drafted into the guard.
Step Six: Regiment Commander: Vigilant: The regiment's commander is always on the lookout for traps and ambushes. He makes sure we're always prepared for the worst.
Step Seven: Regiment Loyalty: Fanatical: there is no remorse, no retreat, no fear.
Step Eight: Regiment Type: Mechanized Infantry: Less Common than line infantry, mechanised infantry serve as a fast-moving, hard hitting force, pairing the utility of infantry with the speed and firepower of armoured vehicles. Each Squad come equipped with a Chimera Transport.
Step Nine: Regiment Training Doctrine
Sharpshooters: The regiment has a well-earned reputation for producing deadly marksmen, and every soldier is expected to be able to demonstrate great proficiency with a lasgun at the very last. Such regiments commonly produce some of the finest snipers in the Imperial Guard, and even the common soldiers can be relied upon to fell foe after foe with a storm of precise shots.
Skirmishers: Typically mounted on small fierce, agile creatures (we're mounted in metal boxes, but that'll do). Some regiments are specialized i using cover, terrain, weather, and darkness to shround their movements. Skirmishers are trained to use every advantage to stealthily approach their quarry then overwhelm them in a single cascading assault. Once they strike, they disappear as quickly as they arrived, leaving shattered and confused enemy troops in their wake.
Step Ten: Regiment Signature Weapons: Mortars, Heavy Bolters.
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