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Growing Horizons: Inner Sphere - Quest

SB will always go on path of overwhelming firepower, unless you tell them game is based on different meta. SB is always meta. And even though they will try to go to path of overwhelming firepower because that's only thing they can focus on.
SB diverge from this fact only when they forget they aren't on QQ and go for harem anime logic, in which case Xon's Most Holy Inquisition stomps the game, and everyone returns back to getting more dakka.
You think we are not doing that here? We are meta as fuck with overwhelming firepower and advantage. The literal only thing protecting the IS from us is we are the good guys who dont want to do that shit and the fact that trying to conquer them is inefficient as fuck. We could knock over the houses in like 10 turns at most if we wanted but actually doing anything with those worlds would take decades of in game time.
 
You think we are not doing that here? We are meta as fuck with overwhelming firepower and advantage. The literal only thing protecting the IS from us is we are the good guys who dont want to do that shit and the fact that trying to conquer them is inefficient as fuck. We could knock over the houses in like 10 turns at most if we wanted but actually doing anything with those worlds would take decades of in game time.
We could fail practically instantly. We found out because Warringer got very, very angry at me and thus explained the meta of the game. Same would inevitably happen on SB.
Right now we don't have to fight anyone, at least not directly and by choice. Clans will solve themselves without any input.
Whether Hegemony will solve itself is up to debate. But since we are close to endgame we don't need to rush them either as we now need their ships to fight only designated one dimensional bad guys in the game we didn't even met - the fabled Hamsters. We can devise the plan how to steal Hegemony ships should we need them, but that's closest to military action we can get, and even then it isn't necessary really.
 
We could fail practically instantly. We found out because Warringer got very, very angry at me and thus explained the meta of the game. Same would inevitably happen on SB.
Right now we don't have to fight anyone, at least not directly and by choice. Clans will solve themselves without any input.
Whether Hegemony will solve itself is up to debate. But since we are close to endgame we don't need to rush them either as we now need their ships to fight only designated one dimensional bad guys in the game we didn't even met - the fabled Hamsters. We can devise the plan how to steal Hegemony ships should we need them, but that's closest to military action we can get, and even then it isn't necessary really.
Pretty sure we are not near end game and we cannot because it makes no story sense for us a peaceful coalition of races to go mongol horde on them. Clans are solving themselves because we are pushing in the crusaders shit and we have no idea what is going on with hamsters and what not. Stealing the ships would be a nice bonus but not sure what we would do with them but i assume the houses would really love having navies wortha damn if they could even crew them. Which they cant. We drop even one stockpile system on them it would still take much of a decade to even get them properly crewed and sorted and the infrastructure to maintain them is just not there yet either.
 
It won't make sense because even a literal Space Mongols - The Clans - aren't Space Mongols here.
And hopefully we can keep that shut down bu i expect recurring problems because their culture is built to cause endless petty war. We just make it not worth it to bother us or our allies.

Assuming Warringer isn't too angry reading my posts and shuts down everything, I assume +- 12 turns
What? No seriously you think we are 12 turns out from the end? Why? We have not even hit 3050 yet and there are so many plot lines and i assume the hamster war if we have one by itself will be a very long struggle. No way this can end in 12 turns or so.
 
[X] Counter-Espionage Operations: Loki
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?


[X] Industrial Export/Trade Delegations:
With the analysis of the Helm Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Taurian Concordat
 
What? No seriously you think we are 12 turns out from the end? Why? We have not even hit 3050 yet and there are so many plot lines and i assume the hamster war if we have one by itself will be a very long struggle. No way this can end in 12 turns or so.
IS agreed to a League of Nations idea, bypassing all plot that would stem from any infighting between great houses, and most canon plots had been hand-waved away. We give them an idea how to resolve their differences, and that's it.
Clan Invasion is not going to happen as it is now either.
We researched what it could be researched, otherwise we break the spirit of the game GM intended.
Hegemony is of little concert as they seem to focus on fighting The Enemy from outside, or preparing for it rather than actually fighting, and we know that's the major plot. We also know that Hamsters are irredeemable bad guys, only one in the setting, so it's just it.
Assuming we do spend our Intelligence action to reveal who The Enemy is, i.e. the Hamsters, we can spend next intelligence action on them, and then figure the plan to defeat them. They obviously aren't that large. Hegemony isn't bleeding ships to contain them, instead they play their War is Peace 1984 Space Oceania rip-off to keep themselves in power, which means it just takes someone who knows that he is doing and it will be over.
There are three ways we can fail now:
A) GM is too angry with me and shuts down the game
B) We don't start a research on Hegemony obsession delaying a while quest line
C) We critically fail at some of the actions we need to take setting us back, greatly if we fail repeatedly
 
Sorry for multi post easier this way.
IS agreed to a League of Nations idea, bypassing all plot that would stem from any infighting between great houses, and most canon plots had been hand-waved away. We give them an idea how to resolve their differences, and that's it.
The houses are running scared because they know at least two great threats they are not in a position to fight and even still Hanse tried to set up a long term gambit to absorb everyone into the FedCom. Hell it just sucks for him because at the culmination of generations of war he and his family technically have won and have 4 of the 5 seats of the league and it means jack shit. He gets to look up to find at least 3 existential threats he cant fight and could kill his kingdom at will. Us, the Clans, and the Hegemony and the last as been trying to engineer a fall since the league fell. He cant even declare a new league because its legacy is tainted and if he tried we would probable way in with the periphery in saying no and he cant beat us and needs us to fight the other threats. And on top of that the IS is a hot bed of trouble as usual with feuding nobles, worlds, and companies and he is streched thin keeping the former confed and combine worlds under control and the FWL and Andurian are still problems including the periphery who have damn good reason to be scared.
Clan Invasion is not going to happen as it is now either.
The crusaders could still try or the clans decide the best way to defend the IS is to invaded it first. The clans are nuts and leaderships changes fast. Give them 5 to 10 years and we will face new problems from them. A lot of them want to invade just for the chance at glory though our example has probable been a slap in the face that no it will not be that easy.
We researched what it could be researched, otherwise we break the spirit of the game GM intended.
The fact we are still researching stuff says otherwise though yeah we are starting to hit the point where there is less and less paths we can explore.
Hegemony is of little concert as they seem to focus on fighting The Enemy from outside, or preparing for it rather than actually fighting, and we know that's the major plot. We also know that Hamsters are irredeemable bad guys, only one in the setting, so it's just it.
They wake up things go to shit. They have fail safe deep cover agents with nukes or bio weapons they could break the houses. That happens it becomes a free for all between a shattered sphere. We still have not meet the coalition that made the robot and i presume the hamsters are on our side of the IS because we found signs of them with the robot and the hegemony set up where they did to use the IS as a ablative shield just in case or as a fallback point if the hamsters did invade.
Assuming we do spend our Intelligence action to reveal who The Enemy is, i.e. the Hamsters, we can spend next intelligence action on them, and then figure the plan to defeat them. They obviously aren't that large. Hegemony isn't bleeding ships to contain them, instead they play their War is Peace 1984 Space Oceania rip-off to keep themselves in power, which means it just takes someone who knows that he is doing and it will be over.
We have no idea what we would find or even if we can get data. Not like we can insert agents either. This is grasping hoping to find and even if we do? We still need to kill the hegemony because they are a threat to literally everyone else. We also dont know if the hamsters are even still a thing. They could be dead and we could be facing so other race or hell for all we know expanse earth or clancy earth who have had centuries to build up. Isots means anything could happen or appear.
There are three ways we can fail now:
A) GM is too angry with me and shuts down the game
B) We don't start a research on Hegemony obsession delaying a while quest line
C) We critically fail at some of the actions we need to take setting us back, greatly if we fail repeatedly
Then stop provoking him. We are going pretty well but things could get crazy at any time. This game is far from over.
 
The houses are running scared because they know at least two great threats they are not in a position to fight and even still Hanse tried to set up a long term gambit to absorb everyone into the FedCom. Hell it just sucks for him because at the culmination of generations of war he and his family technically have won and have 4 of the 5 seats of the league and it means jack shit. He gets to look up to find at least 3 existential threats he cant fight and could kill his kingdom at will. Us, the Clans, and the Hegemony and the last as been trying to engineer a fall since the league fell. He cant even declare a new league because its legacy is tainted and if he tried we would probable way in with the periphery in saying no and he cant beat us and needs us to fight the other threats. And on top of that the IS is a hot bed of trouble as usual with feuding nobles, worlds, and companies and he is stretched thin keeping the former Confed and combine worlds under control and the FWL and Andurian are still problems including the periphery who have damn good reason to be scared.
The FedCom right now is like an Anaconda after eating a particularly big meal. They have a lot of inertia they need to overcome in order to give more than lip service to the idea that consent of the governed matters more than divine right of kings.

Ironically, I think there's possibly a lot of trouble to be found in the Draconis Combine remnants if that's where the largest number of Hegemony agents are.
The crusaders could still try or the clans decide the best way to defend the IS is to invaded it first. The clans are nuts and leaderships changes fast. Give them 5 to 10 years and we will face new problems from them. A lot of them want to invade just for the chance at glory though our example has probable been a slap in the face that no it will not be that easy.
That's assuming they don't invade using the OTL Mongol Doctrine (making them Hostis Humani Generis)
They wake up things go to shit. They have fail safe deep cover agents with nukes or bio weapons they could break the houses. That happens it becomes a free for all between a shattered sphere. We still have not meet the coalition that made the robot and i presume the hamsters are on our side of the IS because we found signs of them with the robot and the hegemony set up where they did to use the IS as a ablative shield just in case or as a fallback point if the hamsters did invade.
This raises a question. Does the Hegemony want to reclaim the Inner Sphere (by launching Reunification War 2.0 Electric Boogaloo) or do they want to punish the Inner Sphere for the Fall of the Terran Hegemony and Star League?
 
This raises a question. Does the Hegemony want to reclaim the Inner Sphere (by launching Reunification War 2.0 Electric Boogaloo) or do they want to punish the Inner Sphere for the Fall of the Terran Hegemony and Star League?
In the end, yes.
 
at least 3 existential threats he cant fight and could kill his kingdom at will. Us, the Clans, and the Hegemony and the last as been trying to engineer a fall since the league fell.
We couldn't attack him. Period. You said it yourself, we can't play space mongols
Clans could attack him, but they can't win. They are even more fractured than in canon by grace of having three faction instead of two, and Crusader clans are losing mechs and warriors as we speak, making invasion that actually threatens the FedCom practically impossible outside outside decapitation strike which would demand a huge change in their overall strategy and demand them to largely ignore Terra and try to kill Hanse specifically. This is extremely unlikely.
Hegemony can attack him and win, but some reason, they didn't, despite they had resources to take IS by force anytime.

The crusaders could still try or the clans decide the best way to defend the IS is to invaded it first. The clans are nuts and leaderships changes fast. Give them 5 to 10 years and we will face new problems from them. A lot of them want to invade just for the chance at glory though our example has probable been a slap in the face that no it will not be that easy.
Yes, they can attack, but they can't win. Too many things are stacked against them, with IS being aware of them, the invasion, and preparing, along with general treaty for exactly this opportunity.

The fact we are still researching stuff says otherwise though yeah we are starting to hit the point where there is less and less paths we can explore.
We can go Gateway route, but that's for building wide in a long game. It has no benefit if we can actually reach endgame anytime soon. We should try to expand research budget next time in case we indeed need to research something, there are signs that further research simply auto-fails.

They wake up things go to shit. They have fail safe deep cover agents with nukes or bio weapons they could break the houses. That happens it becomes a free for all between a shattered sphere. We still have not meet the coalition that made the robot and i presume the hamsters are on our side of the IS because we found signs of them with the robot and the hegemony set up where they did to use the IS as a ablative shield just in case or as a fallback point if the hamsters did invade.
They would have reached IS already, or we would show sign of active fighting against them. It seems that Hegemony only fights Algenon only because they can't fight back effectively, with no intention to win, only to justify continuation of their regime in their corner of galaxy.

We do need the intelligence action to finish to actually confirm this assumption, but as things are now, its unlikely they are far ahead

We have no idea what we would find or even if we can get data. Not like we can insert agents either. This is grasping hoping to find and even if we do? We still need to kill the hegemony because they are a threat to literally everyone else. We also dont know if the hamsters are even still a thing. They could be dead and we could be facing so other race or hell for all we know expanse earth or clancy earth who have had centuries to build up. Isots means anything could happen or appear.
Clancy's or Expanse's Earth are harmless. They are non FTL setting and are pretty much stuck, either on their planet, or in their solar system. Unless Expanse come with Protomolecule and Builders tech from later in the book, they are pretty much harmless. Gates from Expanse actually rely on preexisting network.

I am pretty sure that factions like Imperium of Man from W40k, Interim Coalition of Governance from Xeelee etc. would invalidate the spirit of the game.
 
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...No no i am not dealing with that mess of multiposts why the fuck did i start that.

In no particular order the FedCom is the result of a near millennium of feudal rule and all the consequences of it. It wont go away till the people under it decide they have enough and make it go away probable over several generations and a great deal of bloodshed. The clans mentality is not human. Never forget that because when you do thats how you get killed. They would totally try to invade anyway because individuals do not matter and their culture stress go big or die forgotten and your genes probable discarded. With a large helping of we are the greatest and most liberate the barbarians and earn eternal glory doing it. They could totally try a mongol rush and the FedCom is stretched enough even two or three clans trying could mess it up good and bleed a lot of troops before being killed or driven out. Hegemony is crazy but has a functional plan we dont have all the details on. Need more data is the fraking mantra right now. Yeah i want to start building highways anyway just to see where it leads and maybe see if we can start building our own versions of the Algereon stations.

Clancy or expanse earths if around long enough and access to battletech tech... Yeah that could get ugly but again we dont know.
 
In no particular order the FedCom is the result of a near millennium of feudal rule and all the consequences of it. It wont go away till the people under it decide they have enough and make it go away probable over several generations and a great deal of bloodshed.
Except, they are not like that in this game, a whole mess started with assuming they are.
 
Except, they are not like that in this game, a whole mess started with assuming they are.
Dalek: EXPLAIN EXPLAIN

Yeah not sure what you are talking about but the IS is a mess of complicated and often stupid politics, though most is stupid anyway, created and made worse by nobles being nobles. A chance for change has started on earth and regret that if anything stuff is moving to fast and so many balls in the air we still have not done anything with that. If I could we should be fanning those flames subtle across the IS though knowing Hanse and Melissa they probable have earth locked down for more than just the plague.
 
Okay people...

Thanks to the feedback that is currently coming up...

I will be putting this on hold, while I evaluate whether to start over or continue this. Especially since everyone is coming up with Out Of Character view points, rather than dealing with the problem in an In Character way.

Aside from that, I'm currently experiencing a creative block, that is not at all helped by people nagging that they can't go in guns blasting and killing everyone on sight.

On the other hand, I had the learning experience I expected when I got into this mess. And know that I will go at things differently should I start a V 2.0 of this game.
 
Aside from that, I'm currently experiencing a creative block, that is not at all helped by people nagging that they can't go in guns blasting and killing everyone on sight.
I am not exactly a fast learner, but I accepted that we can't go gun blazing and that everything will be worked out diplomatically, exactly as intended.
 
And yet... You still complain.
I don't complain. I learned what is expected of us. I adapted, and I try to play the game in a way you expect us to play, or how I understand it should be played, and convince others to play it exactly as you intended for them as we still need to all vote - diplomatically, handling everyone as reasonable people where everything should be resolved by dialogue with as minimal fighting as possible. Sadly, I can't change the past before I learned what is an expected approach to the game. If you restart the game, we will know how it is expected to be played, and we know that certain actions are impossible.
 
As fitting for QQ they spec hard into bio science and are super Human but also they are all amazonian dick girls.
All of them?! That is the most improbable thing I find about all of it. I mean, if they were something like the Culture from Iain Banks, with free sex, bio mods (catgirls ect.), mind uploading, biological immortality, whatever, sure. That would be more believable than them all deciding to become amazonian dickgirls. What the hell. Pass. Hard pass.
On Spacebattles, everyone would min-max to hell, and take notes from Stellaris to play as Fanatic Purifiers. Purge the unclean, kill the xenos, burn the witch. I can image how happy Warringer is going to be with that.
Also, don't forget how everyone would hoard tech hard and try to internally sabotage everyone seemingly stronger than them. There would have ten player-sent assassination attempts on Hanse by now.
 
All of them?! That is the most improbable thing I find about all of it. I mean, if they were something like the Culture from Iain Banks, with free sex, bio mods (catgirls ect.), mind uploading, biological immortality, whatever, sure. That would be more believable than them all deciding to become amazonian dickgirls.
It's QQ logic. They will do it by default even if you tell them it is not going to work.
 
It's QQ logic. They will do it by default even if you tell them it is not going to work.
*Finds the quest in question*
*...named...Futazonas*

WHAT THE ACTUAL CRAP?!?!

Look, I like watching and reading erotic/porn stuff from time to time, and have nothing against other people's erotic/porn preferences if it doesn't violate the personal freedom or wellbeing of others, but what QQ doing looks like a parody to me at least.
 
Look, I like watching and reading erotic/pron stuff from time to time, and have nothing against other people's erotic/porn preferences if they do not violate the freedom or wellbeing of others, but what QQ doing looks like a parody to me at least.
The vast majority of QQ has ... very particular tastes. If you present them with certain ... options... you are almost guaranteed they are going to pick them, logic be damned.
 
I don't complain.
I honestly don't know which is worse, that you're trying to bullshit or that you actually believe that. Because understand, my dude: phrasing everything all sadsack-like "oh now that I know that the QM is going to railroad, what can you do huh?" isn't just the opposite of not complaining, it's about the lowest form of passive-aggressive whining there is.
 
I honestly don't know which is worse, that you're trying to bullshit or that you actually believe that. Because understand, my dude: phrasing everything all sadsack-like "oh now that I know that the QM is going to railroad, what can you do huh?" isn't just the opposite of not complaining, it's about the lowest form of passive-aggressive whining there is.
So you truly believe that if I wasn't there everyone else would act in character in line with the story GM wants to tell?
Perhaps if I agree to not participate in the reboot on the other board we can meet there and see whether a new set of players keep with the intended character?
Can interactive game played by vote consensus even keep up with the strictly defined character personality without constantly reminding everyone what kind of character they are playing?
 
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