What's new
Frozen in Carbonite

Welcome to FiC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Growing Horizons: Inner Sphere - Quest

[X] Military Action: Capture the Hegemony stockpiled warships
Prepare operations to capture the warships with KKVs as backup.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a military action

[X] Intelligence Action: Assist the capture operation with Intel gathering on the stockpiles
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] WarShip Auction:
With the growing threat of the Hegemony, the Comstar WarShips in storage of the the Confederation should be auctioned off to the Inner Sphere, helping them to establish their own defences and get some diplomatic support from the Inner Sphere nations.
Time: 4 turns, Chance of success: 50%, Reward: +10 diplomatic relations to the winners of the auction
 
Hmm lets put it this way. My way is the slow and probable clean sweep and keeps everything intact path. Letsparty is the fast and hard and probable provoke a serious war that could ravage the IS before we can finally win path. Which do you people want?
 
Hmm lets put it this way. My way is the slow and probable clean sweep and keeps everything intact path. Letsparty is the fast and hard and probable provoke a serious war that could ravage the IS before we can finally win path. Which do you people want?
I vote we follow your warplan. I'm fairly certain that deliberately sacrificing the IS to save our skins will lead to political shitstorms.

Also
[X] WarShip Auction

[X] Targeted Intelligence: The Clans. (especially to find Terran Hegemony agents)
 
I vote we follow your warplan. I'm fairly certain that deliberately sacrificing the IS to save our skins will lead to political shitstorms.

Also
[X] WarShip Auction

[X] Targeted Intelligence: The Clans. (especially to find Terran Hegemony agents)
Thank you. Though it is less sacrificing the IS and more not caring that striking early and not prepared could cause the war to escalate and the IS is between us and them and the rational first move on their part would be a hard invasion to get at us. Though not sure if that clan action can work given we have no in depth access, most all clans hate us or distrust us, and clan internal security is a joke.
 
[X] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips

[X] Intelligence Action: Add more resources to hunt down all stockpiles and map all patrols and military installations and keep eyes on when possible.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] WarShip Auction:
With the growing threat of the Hegemony, the Comstar WarShips in storage of the the Confederation should be auctioned off to the Inner Sphere, helping them to establish their own defences and get some diplomatic support from the Inner Sphere nations.
Time: 4 turns, Chance of success: 50%, Reward: +10 diplomatic relations to the winners of the auction
 
Hmm lets put it this way. My way is the slow and probable clean sweep and keeps everything intact path. Letsparty is the fast and hard and probable provoke a serious war that could ravage the IS before we can finally win path. Which do you people want?

Your way assumes you have the time to it the slow way.
You seem to have forgotten that we have poked that bear already with the kkv strike on the station and we know that it was not normal for them from the reactions to the attack.
 
Your way assumes you have the time to it the slow way.
You seem to have forgotten that we have poked that bear already with the kkv strike on the station and we know that it was not normal for them from the reactions to the attack.
Honestly i think we do. I think we are dealing with people who are so thought controlled they have no real concept of initiative and what ever is commanding them is if anything even worse. We have hit the far point station twice but far as they know we dont know where their homeworlds are and i am guessing the Algareons have never hit them either. I am betting most of their forces serve til retirement or put in cold storage never seeing real battle but only hearing about it from news and supposed rumors. We hit that first storage yard we are liable to trip the command into actually going on the offensive triggering a if/then switch. Right now our scouts are reporting nothing about a build up or panic so if losing it once did nothing i bet a second will not either. For all we know this is a tag game they play with the algareon all the time.
 
They will remain passive you say?

I wonder did you take into account them finding out that their agent network has been decimated in the inner sphere?

Or how that might factor into their responses?
 
[X] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips

[X] Intelligence Action: Add more resources to hunt down all stockpiles and map all patrols and military installations and keep eyes on when possible.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] WarShip Auction:
With the growing threat of the Hegemony, the Comstar WarShips in storage of the the Confederation should be auctioned off to the Inner Sphere, helping them to establish their own defences and get some diplomatic support from the Inner Sphere nations.
Time: 4 turns, Chance of success: 50%, Reward: +10 diplomatic relations to the winners of the auction
 
They will remain passive you say?

I wonder did you take into account them finding out that their agent network has been decimated in the inner sphere?

Or how that might factor into their responses?
How will they find out? We control the system they seem to need to connect to their network. First they must retake it or rebuild else where and then find out that no station is answering and then realize the agents themselves have been rooted out.
 
[X] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips

[X] Intelligence Action: Add more resources to hunt down all stockpiles and map all patrols and military installations and keep eyes on when possible.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] Diplomatic Actions: Reapproach Magistracy of Canopus

I choose to double down on a intelligence action against the Hegemony rather than actually giving Warships to FedCom.

And yes, they are going to FedCom, it's an auction, and FedCom is wealthiest of IS, so they will pay the most money and get all the ships, resulting for all remaining faction to hate us for it.

We worked hard to have diplomatic relation with all of them, and now we will damage it so next turn we can take diplomatic action to fix the issue we created? Doesn't it feel like pointless?

Besides, they don't need those Warships anyway. Plot demands us to defend them against external threats anyway

Edit: Oh, so selling ships is diplomatic action, then we can spend it on Canopus which is close but we don't have any real agreement with.
 
Last edited:
[X] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips

[X] Intelligence Action: Add more resources to hunt down all stockpiles and map all patrols and military installations and keep eyes on when possible.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] Operational Intelligence: Hegemony
Uhm... There was only one intel action and you are missing the diplo action.
 
I choose to double down on a intelligence action against the Hegemony rather than actually giving Warships to FedCom.

And yes, they are going to FedCom, it's an auction, and FedCom is wealthiest of IS, so they will pay the most money and get all the ships, resulting for all remaining faction to hate us for it.

We worked hard to have diplomatic relation with all of them, and now we will damage it so next turn we can take diplomatic action to fix the issue we created? Doesn't it feel like pointless?

Besides, they don't need those Warships anyway. Plot demands us to defend them against external threats anyway
I was going to add a part about giving Taurians first choice or putting a cap on how many you can buy but figured would go to far. Honestly we could build them some freaking warships. We should have the designs from looking over the captured by now. Can we @Warringer? Or just make our own is grade.

And he is not completely wrong by our own actions and the IS own crippled abilities unless we help them they cannot contribute meaningfully to this fight unless its ground troops we escort in. And probable transport to get around in useful times...

Not sure what he is talking about damaging relations.
 
I was going to add a part about giving Taurians first choice or putting a cap on how many you can buy but figured would go to far. Honestly we could build them some freaking warships. We should have the designs from looking over the captured by now. Can we @Warringer? Or just make our own is grade.

And he is not completely wrong by our own actions and the IS own crippled abilities unless we help them they cannot contribute meaningfully to this fight unless its ground troops we escort in. And probable transport to get around in useful times...
Oh, I didn't realize that selling ships isn't Intel.
Re-approach with Canopus it is, they are close, and we don't deal with them.
No point in selling the ships, we can scrap them if they are a bother to deal with. We aren't going to make any profit from selling them.

Not sure what he is talking about damaging relations.
All factions are hostile to each other, and they have no use for those ships other than fighting each other. Selling Warhips to one is going to make their enemies unhappy with us.
 
No point in selling the ships, we can scrap them if they are a bother to deal with. We aren't going to make any profit from selling them.
All factions are hostile to each other, and they have no use for those ships other than fighting each other. Selling Warhips to one is going to make their enemies unhappy with us.
We have no use for them beyond scrap but they are state of the art relics to the IS and they would want them very badly to uses as examples to build new ships and new crews and dude they are honestly quite scared by Hegemony who very much does have a functional navy and could walk in right now with what they got active and roll them hard. Any ship they can get would be fucking useful. We set up a line making lola III analogues they would snap them up so hard right now. well i say that but we still have not seen a purchase frenzy of the jumpship lines we made either...
 
We have no use for them beyond scrap but they are state of the art relics to the IS and they would want them very badly to uses as examples to build new ships and new crews and dude they are honestly quite scared by Hegemony who very much does have a functional navy and could walk in right now with what they got active and roll them hard. Any ship they can get would be fucking useful. We set up a line making lola III analogues they would snap them up so hard right now. well i say that but we still have not seen a purchase frenzy of the jumpship lines we made either...
They will never fight the Hegemony. Or the Clans. Or Hamsters from Space. We will have to, if game decides they are acceptable targets, that is. Inner Sphere will just remain there as a permanent fixture to the setting we can't do anything about ...

Besides, IS have the database. All of them. Ship isn't relic anymore. They can build them just fine.

We should either give ships to the Nova Cats as they are at least expected to help us in upcoming fight in "protecting IS" - or scrap the ships if they are too much of the bother.
 
I thought part of the reason that various IS factions would want the ships is to literally see them and be able to get a more practical or hands-on experience with them. Building them is going to be an issue as they have no practical experience left since apparently, the succession wars were more devastating than a literal age of war. Plus having potential allies to soak up bullets will mean that we lose fewer citizens.

Edit:
[X] Military Action: Capture the Hegemony stockpiled warships
Prepare operations to capture the warships with KKVs as a backup.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a military action

[X] Intelligence Action: Assist the capture operation with Intel gathering on the stockpiles
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

[X] WarShip Sale: Lupus Republic
 
Last edited:
I thought part of the reason that various IS factions would want the ships is to literally see them and be able to get a more practical or hands-on experience with them. Building them is going to be an issue as they have no practical experience left since apparently, the succession wars were more devastating than a literal age of war. Plus having potential allies to soak up bullets will mean that we lose fewer citizens.
Normally, yes, but it was before they got their hands on the Helm Database, giving them all the plans they need to make anything they want from original Star League tech-base. And they aren't particularly stupid about it either, FedCom got power armour rivaling our own or Clans' Elemental a few months after they got the database. Only reason they don't have warships is because they have less infrastructure to built ships than they do to build the ground equipment, but they are making new ships already. Besides, if we sell Warships FedCom is going to buy them as they are the richest faction. Then FWL and Taurians will be angry at us we sold equipment to FedCom, and we will have to spend diplomatic action to remedy that. Or we can sell them to FWL, and get FedCom angry instead. And Taurians. Or we can sell them to Taurians, as they are minor power and positive towards us, but it will anger FWL and FedCom for a change. And we must be at peace with them, game literally demands it, and they are plot armoured to hell already so peace is only option. Another action will be required to remedy the situation. Most motivated to defend IS and thus helping us are Nova Cats, or Lupus Republic if you like, so if ship should go to someone to help us, it should be them. They don't need them, as they have Clan techbase and their own Warships, but they are only one with actual motivation that align with our own designated game goals.
 
but we can still limit how many ships we sell to any one nation. And even Lupus would probably want the ships as it would be a lot easier to upgrade them than to build completely new vessels. Hell to the IS nations having those new ships could help in building up the infrastructure for new construction as the expansive grav decks and storage means that they can loiter in an area for a while to act as a support while building those new yards. If we sell or even donate some of those ships to every nation it becomes less of an issue as no one can say that they got screwed and we still look like good allies as we ensured everyone remained on what looks like a semi-even field, even if FedCom will be better able to get new ships into production.
 
The FedCom as is is most of a decade away from really starting to build ships. I am guessing 3050 at the soonest. Even if they throw everything into it they have so much to build and relearn and then they actually have to relearn to use warships. The ships we gave them already probable are being abused hard for research and training up crews that cycle though on 6 month rotations to build up some kind of experience. The Taurians might be moving faster but i still expects a decade before they start rolling ships out and thats with the help we gave them otherwise they would not be in the race at all. Every other houses is probably even farther behind or just not in the race because they cant afford it. What ships they got or give is what they got until their programs spin up and if its anything like canon they will be anemic things that only at great cost and effort pump out a small number of ships we can crush at will. Though Beast is not wrong the houses are more anchor than anything. They cant really contribute to the fight and we have to be mindful of backstabs because ultimately we cant really trust the IS not to backslide.

Its sick but a part of me hopes the hegemony would flip out and go on the offensive and shatter the houses just so we can actually have room to maneuver. Yes Warringer wants a unity game and culture victory but its battletech and my gut says dont trust none of them because while Katrina, Hanse, and Melissa are awesome right behind them could be another Katherine or Caleb. As long as the noble houses rule we have to keep them at arms length or we risk getting fucked over.
 
Honestly, I kinda wished we could have told the rest of humanity to fuck off and leave them to stew in their own hatred, malevolence, and incompetence and hope the flame of life finally snuffs itself out. At this point it might be better if they finish themselves off just so that there can be true peace
 
Yes Warringer wants a unity game and culture victory but its battletech and my gut says dont trust none of them because while Katrina, Hanse, and Melissa are awesome right behind them could be another Katherine or Caleb.
Considering that unity game and culture victory is brute forced by the plot to the point we can't do anything about those who backstab us, I fully intend to play along with the intended spirit of the game and avoid upsetting the IS. Keep in mind, whatever happens to IS when we give them Warships, we are also expected to fix the mess afterwards. So it is better to not make mess in the first place.

And even Lupus would probably want the ships as it would be a lot easier to upgrade them than to build completely new vessels.
Then give them to Lupus. IS will not find out, and Lupus is at least nominally on board with one of the game goals of "protecting the universe"
 
Honestly, I kinda wished we could have told the rest of humanity to fuck off and leave them to stew in their own hatred, malevolence, and incompetence and hope the flame of life finally snuffs itself out. At this point it might be better if they finish themselves off just so that there can be true peace
And than what? Play black hole for attacking pirates and House troops? Would be very monotonous... And any Force from the outside eats everyone...
Considering that unity game and culture victory is brute forced by the plot to the point we can't do anything about those who backstab us, I fully intend to play along with the intended spirit of the game and avoid upsetting the IS. Keep in mind, whatever happens to IS when we give them Warships, we are also expected to fix the mess afterwards. So it is better to not make mess in the first place.
...

The polity YOU selected at the start of the game pretty much is based on cooperation and their reactions to things will always be to go for diplomacy before the guns come out. Always.

On top of that, you, personally weee always outvoted by the other players when you suggested going to war. Of course that 'brute forces' you, personally to go along.
 
And than what? Play black hole for attacking pirates and House troops? Would be very monotonous... And any Force from the outside eats everyone...
A poor game perhaps but also in a way realistic. Have there not been cultures that look inward and shun those outside for less than what we see? Wont happen and cant and this is a fun game but part of me still wonders what a different path could have brought. If only a more militant one. Meh we are winning and facing what should be a actual challenge.

The polity YOU selected at the start of the game pretty much is based on cooperation and their reactions to things will always be to go for diplomacy before the guns come out. Always.
... Actually he did not. I did not. Only two players who choose that still play and they are intermittent.
 
Back
Top Bottom