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Growing Horizons: Inner Sphere - Quest

He was supposed to be very competent and loved but his highest post before the head of the sldf was a regimental commander and was not even it that long.
What if he was a Major in a battalion when he left the Sphere to fight in UBERTOPSECRET!HAX Hamster War and returned as a "new regimental commander" and then got promoted for his actions to general? It would look in his redacted and edited file as if he was for TOO long a Major, then turned Colonel and quickly turned General...when in actual reality his promotions were fluid for the actions he did...but those actions were UBERTOPSECRET!HAX so it looks like a Social Generalship. We do not know the timeframes between Major and Colonel.
 
What if he was a Major in a battalion when he left the Sphere to fight in UBERTOPSECRET!HAX Hamster War and returned as a "new regimental commander" and then got promoted for his actions to general? It would look in his redacted and edited file as if he was for TOO long a Major, then turned Colonel and quickly turned General...when in actual reality his promotions were fluid for the actions he did...but those actions were UBERTOPSECRET!HAX so it looks like a Social Generalship. We do not know the timeframes between Major and Colonel.
That would help explain a few things though also has probem of Kerensky would know of the horrors from beyond so should be less incline to burn up the SLDF retaking the Hegemony and then leaving with the survivors instead of finally warning people of the threat rather than risk a mutual mass killing.
 
[X] Cutting Communications:
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[X] Space Industry IV:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade


Regarding Kerensky
Considering his results from cannon the only way I can see him is as a jumped up colonel with delusions of grandeur and competence whose only real skill was building a cult of personality, and whose combat leadership skills can best be summed up as "we have reserves" best seen with his approach to the SDS/Caspar problem. And a tendency to double down on his fuck ups like the decision to destroy SDS/Caspar systems due to the fact that they worked too well?
 
Always liked the idea that the caspers were always sapient and Kerensky and others got afraid and had them lobotomized for 'safety" only to instead this lets Amaris pull off his coup because they were to stupid and chained to ignore obvious bad orders and let Amaris forces win. Kerensky destroying all research and data was covering up the unforgivable truth and more bias blaming the victims for others crimes. Made worse here because the caspers are actually very potent weapons against other races like the hamsters.
 
What are the types of actions we can take through the Trade actions? I know that a government technological assistance program is a Diplomatic Action but can we create a Trade Organisation which assists OCP businesses and companies connect with Inner Sphere and Periphery businesses and companies to build up their industry and reclaim their lost technology? Hell, can we set up technology transfer trades or something where for example the Taurians purchase a dozen of our improved but not best Jumpships, and then contract another fifty to be built in their space from a new-build shipyard which they control at the end of the contract with a technology transfer of everything needed to keep the shipyard functional and producing?

Basically a way of upteching the Battletech nations to something better than what they have, if not anywhere close to our current technology, through their existing economies and corporations rather than their government and military?
 
What are the types of actions we can take through the Trade actions? I know that a government technological assistance program is a Diplomatic Action but can we create a Trade Organisation which assists OCP businesses and companies connect with Inner Sphere and Periphery businesses and companies to build up their industry and reclaim their lost technology? Hell, can we set up technology transfer trades or something where for example the Taurians purchase a dozen of our improved but not best Jumpships, and then contract another fifty to be built in their space from a new-build shipyard which they control at the end of the contract with a technology transfer of everything needed to keep the shipyard functional and producing?

Basically a way of upteching the Battletech nations to something better than what they have, if not anywhere close to our current technology, through their existing economies and corporations rather than their government and military?
That is a viable economic and/or diplomatic action.
 
[X] Cutting Communications:
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[X] Space Industry IV:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade
 
Okay... Little change with Space Industry and Mining.

We only get to level IV with either of them. And when either action is a Critical Success, it will mean that either heavy and medium industry or mining are all moved from planetside completely into space.
 
[X] Cutting Communications:
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[X] OCP Business Co-ordination Office
The OCP has a very substantial corporate sector. The Inner Sphere also has a very substantial corporate sector, and the Periphery's is only weak when compared to either of the other two. There has been a lot of political maneuvering to allow either access to the other, with some great successes as shown by the program to assist the Taurians technologically and some spectacular flops as shown by the dismissed court case. But all of it so far has been government directed and led. This has some serious problems when you consider it all takes attention from the government agencies that might be managing a dozen different programs that all need to happen when they can only afford half that at best. This has lead to the OCP corporations becoming more and more annoyed at their inability to truly access the markets of the Inner Sphere and Periphery, and so a motion was placed before the parliament. To create a department inside the OCP Trade Organisation which is in charge of supervising OCP corporations reaching out to the 'native' corporations to form partnerships that allow the advanced industry of the OCP to help the Inner Sphere and Periphery corporations rebuilding their industrial and technological capability. At least to an extent, as any technology on the Technology Export Ban list naturally can't be shared. But a lot can be done with just the Star League and approved OCP-Advancements on Star League technologies that aren't banned.

Does this work Warringer? It's meant to have the corporations themselves start forging the corporate relationships needed to actually link our economies rather than having two different economies that sort of mix maybe in the Circinus/Lothian/Illyrian/Marian regions, whilst only having government oversight rather than control like is currently the case. The Technology Transfer Trades can be a later action for once there's some corporate relations to actually use said trades built up.
 
[X] OCP Business Co-ordination Office
The OCP has a very substantial corporate sector. The Inner Sphere also has a very substantial corporate sector, and the Periphery's is only weak when compared to either of the other two. There has been a lot of political maneuvering to allow either access to the other, with some great successes as shown by the program to assist the Taurians technologically and some spectacular flops as shown by the dismissed court case. But all of it so far has been government directed and led. This has some serious problems when you consider it all takes attention from the government agencies that might be managing a dozen different programs that all need to happen when they can only afford half that at best. This has lead to the OCP corporations becoming more and more annoyed at their inability to truly access the markets of the Inner Sphere and Periphery, and so a motion was placed before the parliament. To create a department inside the OCP Trade Organisation which is in charge of supervising OCP corporations reaching out to the 'native' corporations to form partnerships that allow the advanced industry of the OCP to help the Inner Sphere and Periphery corporations rebuilding their industrial and technological capability. At least to an extent, as any technology on the Technology Export Ban list naturally can't be shared. But a lot can be done with just the Star League and approved OCP-Advancements on Star League technologies that aren't banned.

Does this work Warringer? It's meant to have the corporations themselves start forging the corporate relationships needed to actually link our economies rather than having two different economies that sort of mix maybe in the Circinus/Lothian/Illyrian/Marian regions, whilst only having government oversight rather than control like is currently the case. The Technology Transfer Trades can be a later action for once there's some corporate relations to actually use said trades built up.
It certainly does work.
 
Okay... Little change with Space Industry and Mining.

We only get to level IV with either of them. And when either action is a Critical Success, it will mean that either heavy and medium industry or mining are all moved from planetside completely into space.
If they dont crit we could still do a action to push them off though frankly not sure that is a good idea. Industry in space is vulnerable to attack. Need to keep a good portion on world(s) buried deep if only to act as a seed in case a enemy manages a march to the sea style attack or just a good raid. We can look at the succession wars to see how devastating such attacks can be.

OCP Business Co-ordination Office
This terrify me frankly. The political maneuvers are there for a reason. The idea of tech exchanges at all is dangerous as fuck. Yes our tech can improve things vastly for them and provoke a culture change that might end noble rule and the wars but till it happens the IS will still be ruled by petty nobles who think war is a good first solution to perceived problems and only dont commit wanton atrocities because it has been burned in it only begets more atrocity not any kind of victory. Buisness dealings like you purpose would have to be careful and continually vetted or they will stuff spies in every chance and we cant afford that right now when wea re dealing with the hegemony who excels at spy craft. If i am reading it right and i may not because the idea freaks me out and its thanksgiving and i am stuffed with stuffing right now.

Happy Thanksgiving.
 
This terrify me frankly. The political maneuvers are there for a reason. The idea of tech exchanges at all is dangerous as fuck. Yes our tech can improve things vastly for them and provoke a culture change that might end noble rule and the wars but till it happens the IS will still be ruled by petty nobles who think war is a good first solution to perceived problems and only dont commit wanton atrocities because it has been burned in it only begets more atrocity not any kind of victory. Buisness dealings like you purpose would have to be careful and continually vetted or they will stuff spies in every chance and we cant afford that right now when wea re dealing with the hegemony who excels at spy craft. If i am reading it right and i may not because the idea freaks me out and its thanksgiving and i am stuffed with stuffing right now.
The tech exchanges are the follow on action, specifically because we A) don't have the corporate or even really diplomatic relationships for them to make sense, and B) Because as you say, we don't want to give the Inner Sphere and to a lesser degree the Periphery technology beyond their means.

What I'm intending with this action is to make it so that the corporate sector can do a lesser version of the Industrial Export/Trade Delegations actions without us needing to spend an action on it. Safely though as we've set up an 'oversight office' to keep an eye on them but it's their effort carrying out the action rather than ours. And it's not trading 'modern' technologies, what it's offering is access to our industry to help them build up their industry for Star League and maybe some of the OCP Advancements that we've since surpassed sufficiently to no longer be threatened by. That sort of idea. But definitely not everything we've invented thus the reference to the Technology Export Ban list and how it prohibits exporting some technology, but that there's a lot of less advanced technology that the Inner Sphere and Periphery either already have, just regained but are struggling to build up, or is better than what they have but is something they can likely quickly acquire now that they know it can be done due to our example. Or that we've already traded with some of them/have thought of trading.
 
Turn 87 - Spring 2194/3044 - Results
Turn 87 - Spring 2194/3044

Confederated Forces:

[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
Roll 3 of ?, Roll 1d100: 75+35+15 = 125 - Success
Roll 4 of ?, Roll 1d100: 44+35+15 = 94 - Success
Roll 5 of ?, Roll 1d100: 44+35+15 = 94 - Success
Roll 6 of ?, Roll 1d100: 87+35+15 = 137 - Success

The Evacuation Fleet continued on their way, managing to do a better time than expected, almost reaching the space around Tanis before the end of Spring.

active for ? more turns

[] Cutting Communications: - 8 votes active
Time: 3 turns, Chance of success: 55%
Roll 1 of 3, Roll 1d100: 55+15 = 70 - Success

With the ongoing construction of the Bastions at Far Star, the only option was clear to the Confederated Forces and the Survey Office. For the time being the connection between the Inner Sphere and the Hegemony was not fully rebuilt, so there was a window of time, where the Hyperwave relay at Far Star could be destroyed, while an operation within the Inner Sphere would need to cut the communication link on that side, by destroying the Number Station satellites.

To this end, the two Lerbtur class FOBs immediately began with the construction of several dozen Class V KKVs, to be loaded into a pair of jump ships. Several ACCs accompanied the jumpships as they made their way towards Far Star, jumping into the Kuiper Belt of the system by mid Spring and immediately prepared firing solutions for the KKVs. As this latest version of KKVs was equipped with hyperwave transceivers, it was possible to release the guided missiles, and for the jumpships to jump out of the system to control them from a safe distance.

About a week after being released, the KKVs had a working firing solution and were launched towards the two construction areas for the Bastions, reaching a velocity of a third of light speed before each Bastion was hit by more than a dozen of the heavy KKVs, destroying them in a massive flash of kinetic energy, cutting the connection to the Inner Sphere at its source.

In the OCP, two newly constructed Arethusa class destroyers were prepared to journey into the Inner Sphere and the space around Terra to begin removing the Number Stations one by one.

active for 2 more turns

OCP Survey Office:


[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success (All Intelligence Actions)
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success (MIIO Cooperation)
Roll 3 of 8, Roll 1d100: 99+10+15 = 123 - Crit Success
Roll 4 of 8, Roll 1d100: 34+10+15 = 59 - Failure
Roll 5 of 8, Roll 1d100: 75+10+15 = 100 - Success
Roll 6 of 8, Roll 1d100: 93+10+15 = 118 - Success

The operations against the subverted LOKI cells continued and expanded slightly as several not subverted LOKI cells came into contact with the combined Survey Office and MIIO operation and became additional opponents. However, the now expanded operation was, to a degree, supported by Katarina Steiner, who had never been too keen on LOKI.

In the FWL, it was possible to support SAFE to discover a number of Hegemony agents, who were carefully and largely silently removed from their positions, some of which were staff of Members of the FWL Parliament and had attempted to case the FWL to fracture further. Another agent was discovered in the household of the Mariks. This agent was discovered to have planned to inject Janos and Duggan Marik with targeted bioweapons akin to the one used on Hanse Davion to kill both Mariks and start a new succession crisis within the FWL.

On Taurus, the Taurian Ministry of Intelligence was informed about the threat of Hegemony agents. At first, they were unsure about the possible threat, until one agent was discovered, who was attempting to penetrate the Calderon household, after which the threat was taken seriously. However, Thomas Calderon almost immediately wanted to have the identity of the agent publicised and publically hanged, but it was possible, with the help of his family, to keep the situation secret.

active for 2 more turns

[] Scouting the Terran Hegemony: active
Time: 6 turns, Chance of success: 35%
Roll 1 of 6, Roll 1d100: 90+15 = 105 - Success (All Intelligence Actions)
Roll 2 of 6, Roll 1d100: 96+15 = 111 - Crit Success
Roll 3 of 6, Roll 1d100: 63+15 = 78 - Success

With the first survey satellites in place, the scout force split up to spread out over the other systems of the Terran Hegemony, and emplaced more survey satellites.

During the time, it was possible to get a larger image of the Hegemony. For the most part, the analysis of videos containing the Emperor of Terra, Phillip Cameron, had been modified in one way or another, through Information Theoretical analysis, which showed too many artefacts that could not be explained away with compression or other transmission errors. Some videos were found to have been completely fabricated.

Other signs of heavy information control surfaced, as nothing outside of state approved information could be found and even the Hegemony equivalent to the Clan Chatterweb or even normal E-Mail were heavily censored, with some mails simply disappearing between stations, or being retransmitted heavily curtailed. In one instance an E-Mail injected into the HPG network for testing purposes was cut by 95 percent of its content, leaving only a 'Hello John' and 'See you later' remaining of the actual text.

A curious situation was that two weeks before the attack fleet from the operation against Algareon had been destroyed, news stations within the Hegemony were already filled with news of the destruction of the 'defence fleet' by an overwhelming alien force, who had already subdued and enslaved billions of humans. Orders had also gone out to intensify recruitment of new soldiers.

The survey force also began to count WarShips, with each system being home to at least one Fleet Base and dock yard, which continued to churn out several versions of Inner Sphere WarShips. From the analysis of debris from Far Star, it was already known that the Terran Hegemony had retained much of its knowledge and that their technology in the area of weapons and armor was largely more advanced than the Clans.

However, it appeared that the number of WarShips continued to grow, but that none were actually used outside of a few defensive forces in the various systems of the Terran Hegemony. Instead, most of these vessels appeared to be placed into storage yards of one form or another, and messages intercepted showed that even the crews of these vessels were put 'into storage'.

Around the same time as the storage yards were discovered, analysts realized a number of supposed Battle Roms from BattleMech combat in the media were clearly faked, showing the mechs in question fight off some monstrous alien force on planets that did not appear to exist at all. In one case, it was clear the planet used in the fabricated Battle Rom was Graveyard.

active for 3 more turns

OCP Diplomatic Corps:[/B]

[] International Cooperation: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 99+10 = 109 - Crit Success (All Diplomatic Actions)
Roll 2 of 8, Roll 1d100: 57+10 = 67 - Success
Roll 3 of 8, Roll 1d100: 7+10 = 17 - Failure

While the Federated Commonwealth prepared the Tau Ceti Conference, several problems appeared, as large numbers of people protested before the conference center that was selected to host the Conference.

As it turned out, sentiments coming from Terra, concerning the noble houses of the Inner Sphere, were already beginning to spread out over nearby systems, no doubt helped along by the Confederation of Habitats in some way, as well as the relatively free press. By now those sentiments had spread out over a small, but vocal minority of New Terra, who were turning it into something of a problem and embarrassment for the Federated Commonwealth.

active for 5 more turns

[] Integration Office: active
Time: 6 turns, Chance of Success: 55%
Roll 1 of 6, Roll 1d100: 53+10 = 63 - Success (All Diplomatic Actions)
Roll 2 of 6, Roll 1d100: 33+10 = 43 - Failure
Roll 3 of 6, Roll 1d100: 23+10 = 33 - Failure

The political situation within the OCP parliament continued in its stalemate situation concerning the Integration Office, as both sides of the argument for and against the issue became more and more vocal about their position. By now the situation had left the area of fact and turned into a more emotionally charged discussion about the rights and freedoms of nations/planets that were surrounding the OCP and whether the OCP was pressuring them to join up or not.

active for 3 more turns

OCP Trade Organization:[/B]

[] Space Mining III: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 28+10+10+10+20+15 = 93 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 64+10+10+10+20+15 = 129 - Success
Roll 3 of 4, Roll 1d100: 100+10+10+10+20+15 = 165 - Crit Success
Roll 4 of 4, Roll 1d100: 63+10+10+10+20+15 = 128 - Success
Combined: 128 - Crit Success

The OCPTO once again finishes up with the latest round of incentives for space mining, as the sector continues to grow and an internal memo circulates another of these rounds of incentives would grow the space mining sector to such a degree, that most planetary mines could be closed. With that industry could become independent of planetary resources.

Reward: More Raw Materials, +5 on internal and external trade

[] Space Industry IV: - 7 votes active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 16+10+10+10+20+15 = 81 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)

Around the same time as the Space Mining memorandum floated around the OCPTO, its companion memo showed there would only need to be one additional round of funding incentives for space borne industry was needed to completely move heavy and medium industry from planet side into space. This would mean that only light industry would remain planet side, like final assembly or food production.

While also an ecological goal, space borne industry would have the advantage of infinite energy from solar, while raw materials would be much cheaper with one additional round of space mining as well.

As such, it was clear this last step to move industry into space for good needed to be taken.

active for 3 more turns

OCP Office for Science and Development:

[] Hyperwave Lanes: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 4+10+10 = 24 - Failure
Roll 3 of 6, Roll 1d100: 44+10+10 = 65 - Success
Roll 4 of 6, Roll 1d100: 70+10+10 = 90 - Success
Roll 5 of 6, Roll 1d100: 83+10+10 = 103 - Success

With the project going strong, a Von Neumann, On Silent Rubber Feet was assigned to the project, together with the raw material needed to being production of the initial prototypes of the new Hyperwave Lane Generator. The design itself was slated to be emplaced inside the orbit of Mercury, where the statites of the project could be reduced in size, while producing the same amount of energy, speeding up the production of the prototypes. By the end of Spring, three prototypes were ready, floating near the Von Neumann, not yet ready to be slowed down from orbital velocity to a static location.

Active for 1 more turns

[] Tesseract Network: - 5 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 40+10+10 = 60 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 72+10+10 = 92 - Success
Roll 3 of 4, Roll 1d100: 68+10+10 = 88 - Success
Roll 4 of 4, Roll 1d100: 79+10+10 = 99 - Success
Combined: 85 - Success

The final two tesseracts of the Junction system were traversed by the end of Spring. Tesseract #2 of Junction lead to empty space about three thousand lightyears directly rimwards of Sol with no interesting nearby systems.

Finally, Tesseract #3 lead to a system just inside the Orion Nebula, about forty lightyears away from Graveyard. This meant the OCP had easy and quick access to Graveyard and its system, as well as the situation around Far Star. This would drop the journey time from over a year down to perhaps a day, with most of the time needed to move from the New Berlin Tesseract to the Graveyard Tesseract.

Result: All tesseracts visited and their ends discovered, Shortcut ton Graveyard discovered

----------------------------

OCP Internal Events:

Not much of interest happens internally.

----------------------------

Intelligence Report:

Periphery Alliance:


Lupus Republic:


Not much is happening within the Lupus Republic.

Lothian League:

Not much is happening within the Lothian League.

----------------------------

Far Star Situation:

Algareon:


Following the observation of the attack on Algareon, the discussion moved to the War between Algareon and the Terran Hegemony, where the Triumvirate noted the war was not what they had expected it to be. While the early decades or two had seen intense fighting, the war had settled down into a strange situation, where the Terran Hegemony was attacking Algareon every two years with the same tactics and fleet elements, with the same predictable results.

Based on the intelligence the Self Defense Force had gathered about the Terran Hegemony, their systems were heavily fortified and were churning out war material. However, little to none were directed towards Algareon itself, not any of the outposts. The forces that attacked every two years, were presumed to be about a third of the WarShip production of those two years, thrown away almost casually, with tens of thousands of crew men killed, which was something none of the Triumvirate could understand.

However, the stockpiling of war materials the Hegemony was doing, the Triumvirate had been forced to do the same. The Triumvirate itself had bent their rules to a minor degree, building up automated factories to build war materials of their own in a nearby system, heavily automated and ready to be activated within a few days. To crew these vessels, the current fleets would be struck and their crews moved into slots on the stockpiled vessels, as the Self Defense Force had been designed to be over-reliant on crew, to train and maintain the crews needed to crew the stockpile fleets.

On the question of how large these fleets were, no answer was given aside from 'large enough to defend against the Hegemony'.

Terran Hegemony

There is currently a lack of intelligence about the Terran Hegemony.

----------------------------

Taurian Concordat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

----------------------------

Inner Sphere:

Federated Commonwealth:


Not much of interest is happening in the Federated Commonwealth.

Draconis Combine:

The Draconis Combine continues to splinter and collapse.

Free Worlds League:

The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.

Dutchy of Andurien:

The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.

Confederation of Habitats:

Not much of interest is happening within the CoH.

Terra:

Slowly the bioweapon could be controlled, as more vaccine and cure was spread through Terras infected population.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens
 
Turn 88 - Summer 2194/3044
Turn 88 - Summer 2194/3044

Confederated Forces:

[] Clan Intimidation & Evacuation: active (? turns)
Offer send full military expedition to clan homeworlds with our transports and hope the full weight of it makes the clans hesitate to do something stupid... and brutally murder the first would be ristar to try. Several battleships with Cruiser and frigate/Arethusa escorts plus attached ACC's and 4 to 8 divisions of troops to bolster the local Lupus leaving and give the clans a wake up call. They can also be handed info on Hegemony at same time and fact they are also probable infiltrated.
Time: ? turns, Chance of success: 65%, Reward: ?

[] Cutting Communications: active (2 turns)
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished
Only avaiable after completion of the WarShip Upgrade Program


[] Military Action:
There is always some military action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a military action

OCP Survey Office:

[] Kill all Terran Spies: active (2 turns)
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps

[] Scouting the Terran Hegemony: active (3 turns)
With some survey vessels already present, there should be an effort made to get up to date intelligence on the Terran Hegemony and their capabilities.
Time: 6 turns, Shcnace of success: 35%, Reward: Up to date Intelligence on the Terran Hegemony

[] Counter-Espionage Operations:
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?
Select an Inner Sphere Intelligence Agency to counter

[] Operational Intelligence:
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and aperatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Shere nation
Select one Inner Sphere nation to concentrate on

[] Targeted Intelligence:
A targeted Intelligence Operation should begin to gather targeted intelligence.
Time: 4 turns, Chance of Success: 50%, Reward: Targeted Intelligence
Suggest a target for the Intelligence Operation

[] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

OCP Diplomatic Corps:

[] International Cooperation: active (5 turns)
With the success in the reproachment efforts and the good standing of the Confederation in international affairs, perhaps the threat of the Terran Hegemony and the Clans could be used to begin the process of International Cooperation within the Inner Sphere, creating some sort of informal alliance of some sort.
Time: 8 turns, Chance of success: 50%, Reward: International Cooperation
Note: Rolls will be taken individually for each nation once a conference of some sort begins

[] Integration Office: active (3 turns)
As we keep expanding there are a number of single worlds about us that could be peacefully absorbed and better off for it. Perhaps we should see about creating a organization perhaps attached to Prometheus that when ready andwilling can bring them in the OCP without direct need of parliament to pick out worlds for targeted recruitment? If nothing else the world of Farnham's Planet could be used as a test case with the offer then spread about to neighboring worlds.
Time: 6 turns, Chance of Success: 55%, Reward: Integration Office

[] Technological Help:
With the Federated Commonwealth poised to take the technological lead in the Inner Sphere over the other powers (safe the Confederation and the Republic) it might be a good idea to offer technological aid to any of the other Inner Sphere Powers that might be interested in it, to help bridge the gap between them and the FedCom. Technically a similar program exists with the FedCom already, with the Scholarly Exchange, but direct support might yield some improved relations and a potential ally, should the FedCom act against the Confederation and/or the Alliance.
Time: 4 turns, Chance of Success: 40%, Reward: +10 diplomatic relations, +5 external trade
Select a nation or nations, cannot be the Federated Commonwealth

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the majority of Inner Sphere nations, some nations still do not have an OCP embassy.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a diplomatic action

OCP Trade Organization:

[] Space Industry IV: active (3 turns)
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: Last Space Industry Action, +5 on internal and external trade
If this action becomesa critical success, all heavy and medium industry is moved into space from planetside

[] Industrial Export/Trade Delegations:
With the analysis of the Helm Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Select a world or polity to export to

[] Space Mining IV:
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: Last Space Mining Action, +5 on internal and external trade
If this action becomesa critical success, all mining is moved into space from planetside

[] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an economic action

OCP Office for Science and Development:

[] Scouting for Tesseract: active (2 turns)

[] Hyperwave Lanes: active (1 turns)
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Search for more Tesseracts:
With the new tesseracts explored, perhaps á search should be done to look for more of them, near the newly explored tesseract ends.
Time: 5 turns, Chance of success: 60%, Reward: 1d10 more tesseracts discovered

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Actions for:

1 Action for:
Trade
Science

----------------------------

Additional Actions:

Should the Evacuation force swing by Tanis to immediately begin a Trial of Possession for the place?
[] Yes
[] No
[] Mayhaps
 
[X] OCP Business Co-ordination Office
The OCP has a very substantial corporate sector. The Inner Sphere also has a very substantial corporate sector, and the Periphery's is only weak when compared to either of the other two. There has been a lot of political maneuvering to allow either access to the other, with some great successes as shown by the program to assist the Taurians technologically and some spectacular flops as shown by the dismissed court case. But all of it so far has been government directed and led. This has some serious problems when you consider it all takes attention from the government agencies that might be managing a dozen different programs that all need to happen when they can only afford half that at best. This has lead to the OCP corporations becoming more and more annoyed at their inability to truly access the markets of the Inner Sphere and Periphery, and so a motion was placed before the parliament. To create a department inside the OCP Trade Organisation which is in charge of supervising OCP corporations reaching out to the 'native' corporations to form partnerships that allow the advanced industry of the OCP to help the Inner Sphere and Periphery corporations rebuilding their industrial and technological capability. At least to an extent, as any technology on the Technology Export Ban list naturally can't be shared. But a lot can be done with just the Star League and approved OCP-Advancements on Star League technologies that aren't banned.

[X] Random Research: Improved Solar Power
The OCP's solar power technology is already incredibly advanced. But recent developments, projects and insights has made it so that massive solar polar installations are likely to be widely used in the future. Not even touching on how the movement of all mining as well as medium and heavy industry into orbit like some are predicting will extensively use solar power. We've also gained access to a lot of divergent technology in the last decade or so. So some people decided to look into it further. Is there anything we can do to make solar power more efficient? Cheaper to make and maintain? Can we create a solar panel that will last longer? Hell, can we make a solar panel that won't require constant maintenance when deployed close to a star like is happening to power the Hyperlane Generators? All that and more will be investigated by this project, and who knows. It might make some discoveries that cause us to look at all the other technologies we've had that haven't really been changed too much since before the acquisition of the Star League techbase.

My trade idea again because I really want to start getting some trade ties happening without us needing to do a dedicated action for every single nation out there.
Then a science idea because we're getting low and when I thought about it, we'd gotten a lot about how we drastically improved the initial models of the Hyperlane Generators so they didn't need to be powered by massive fusion reactors anymore but instead large solar panel arrays. But how much did we improve the solar panels themselves with any of our 'recent' bounty of technology?
 
I'd like to note that solar energy had always been in heavy use in orbital installations of any kind. Solar is increadibly cheap, much cheaper than any fusion reactor for use in orbital installations.
 
I'd like to note that solar energy had always been in heavy use in orbital installations of any kind. Solar is increadibly cheap, much cheaper than any fusion reactor for use in orbital installations.
Yeah. I'm honestly hoping less for a cheaper or more efficient solar panel, and more seeing what we can do about reducing how much infrastructure we need to build and then maintain in order to create an operational Hyperlane. We've done pretty well on one side of the equation (the generator itself) so what can we do from the other side?

It also gives you a decent hook for suggesting similar types of research in other fields. In a 'Huh, so that idea didn't/did pan out for solar panels. I wonder if it would work in ___?' Because we've done a lot with the FTL and STL drives as well as fusion reactors, armour, weapons and the like. But how much have any of our advancements affected Smart Dust? What about our computer systems? Anything we made allowed for safer and more effective nano-fabricators and the similar industrial machines? (Safer Nano-fabrication because that sort of tech probably has people both really want it, but also looking at the plague and wondering if that's how it started...)
 
[X] Random Research: Better Metamaterials

[X] Space Mining IV:

Should the Evacuation force swing by Tanis to immediately begin a Trial of Possession for the place?
[X] Yes

So, I suggest metamaterials again as we are largely limited in how large a superstructure we can make for our orbital installation, and this will allow creating a superstructure we can place everything on. It may solve our problem with heat sinks too, or superconductors, etc. depending on what comes up from the roll.

And I want to level up the mining industry to keep up with the development of the industry. Preferring this over the trade organization as it seems we are expected to deal with IS as this permanent fixture instead of trying to change it.
 
We pluck out the hegemony's eyes and root out their hands but why are we heading for Tanis? We are helping the Lupus and Tanis is a secondary target for us afterwards. Or is our task for heading there to wait till the lupus can catch up and prepare the final stages?

Loki as a organization might be finished if Katrina lets her justifiable hatred reign combine with the schizo reaction of loki. FWL is probable going to be really pissed by this and Thomas is being Thomas again. Keep looking for him to be retired by his family.

We need to finish with the clans quickly and reorient to the hegemony because i dont know what the fuck is going on there but if they have spent centuries steadily building up forces we could have real fucking problem if they start defrosting and throwing them at problems. When we strike those storage yards need to be hammered hard and fast. And at this point we can probable say they are actually controlled by rogue AI or perhaps the fucking hamsters somehow and for some reason. Though at this point its more likely the hegemony is fighting the hamsters. What i dont get is why are they stockpiling forces like this? They should have enough to make a serious go at taking the IS by this point. Algareon is a concern but given their restrictions and lack of interests in being bastards we should be safe enough there. The tessearacts are going to be life savers her allowing us to rapidly transition forces. The Graveyard one is a strategic asset we must guard at all costs.

@Warringer is metamaterials even a viable research path?
 
We pluck out the hegemony's eyes and root out their hands but why are we heading for Tanis? We are helping the Lupus and Tanis is a secondary target for us afterwards.
Tanis is also near the new main route towards Graveyard, therefore must be secured. On the other hand I said 'near Tanis', never stating how near. ;)
@Warringer is metamaterials even a viable research path?
Yes, metamaterials are a viable research path.

 
Near Tanis is also near the pentagon worlds so sure. Metamaterials would be a good segue to for a non germanium KF drive research... On top of what ever it gives us. As for Tanis itself no we need to get the Lupus situation under control then we can take Tanis by trial or just take the system and dare them to try something depending on how the clans melt down. OCP Business Co-ordination Office .... I want to see how integration turns out and finish the spy purging before we do it.

[X] Random Research: Better Metamaterials

[X] Space Mining IV:

Should the Evacuation force swing by Tanis to immediately begin a Trial of Possession for the place?
[X] No
 
[X] Random Research: Better Metamaterials

[X] Space Mining IV:

Should the Evacuation force swing by Tanis to immediately begin a Trial of Possession for the place?
[X] No
 
[X] Random Research: Better Metamaterials

[X] Space Mining IV:

Should the Evacuation force swing by Tanis to immediately begin a Trial of Possession for the place?
[X] Yes
 
I have mostly recovered from Turkey Day and have decided to reply to developments.

The latest generation of KKVs have hyperwave transceivers that can allow them to be depolyed and remotely targeted and fired? I move we call them Interstellar Kinetic Kill Vehicles. If we come up with a nuclear tipped version with Casaba Warheads, I propose we call them Interstellar Nuclear Kill Vehicles.

Did Philip Cameron ever actually exist, or is he some Face being used as a figurehead as a quasi-immortal divine emperor figure?

If the news of the destruction of the 'Defense Fleet" was already released before it's destruction, did their PTB not expect a victory?

If Terran Hegemony technology is more advanced than even the Clans, I think the Three Systems should try acquiring samples to reverse engineer if possible. Maybe ask the Algareons for assistance in this matter?

Keeping ships in storage is one thing. Why aren't the Terran crews being deployed? Is the Hegemony afraid that only the most fanatical crews should be sent on missions, lest they second-guess their orders?

We honestly can't know what the motivations for the Terran's illogical tactics are, because they might be sacrificing units in this manner so that they can make a long term play.
...
Like maybe striking at Algareon with all the ships at once so that they can overwhelm the defense?
 
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