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Growing Horizons: Inner Sphere - Quest

Right now Canopus must be kicking themself for snubbing us earlier.
@Warringer
Can we get news on what the Canopians are currently doing/thinking?
Since we don't really have anyone in Canopus, we don't know much about what they do.
 
So is it possible that the Terran Hegemony is going to be tragic villains, ultimately destroying their own future because of fear and ignorance, when they, at the cost of some pride, Could've acquired it honestly through commerce and alliance? It would be an interesting twist, but given their actions so far, and what hardliners might do if they start to really lose, I doubt it. Any sufficiently advanced evil is indistinguishable from a complete monster, or in other words, if someone is evil enough from the observer's perspective, what few redeeming qualities they may have do not matter.
...
BTW, has there been any sign of the Minnesota Tribe/Clan Wolverine/331st Royal Battlemech Division?
 
Right now Canopus must be kicking themself for snubbing us earlier.
@Warringer
Can we get news on what the Canopians are currently doing/thinking?
Yeah as info trickles in they have to be getting worried or something because they are in a increasingly bad strategic situation. Hopefully they dont pull a Alterac. For those who did not play warcraft Alterac was a very minor power that betrayed the rest of Humanity to the orcish horde in the absurd hope that helping the orcs kill everyone else will get them spared. But we shall see. More likely they will use this conference for networking and alliance building and try rapprochement with us.

A option to keep in mind guys is should we make Star League grade warships, and perhaps even subcaps, to sell or lend/lease? We have examples and databanks on how to build the tech and the other powers are decades away from building any kind of navy and if the Hegemony is smart about it they could cause great and horrific suffering with just a few squadrons jumping about and dumping KKV or nukes at targets then leave. The FedCom outback is functionally uncovered and a concentrated strike could kill any hard target the FedSuns half has. The Tuarians might be able to resist with nuke spam but it will be ugly in any event.
 
Yeah as info trickles in they have to be getting worried or something because they are in a increasingly bad strategic situation. Hopefully they dont pull a Alterac. For those who did not play warcraft Alterac was a very minor power that betrayed the rest of Humanity to the orcish horde in the absurd hope that helping the orcs kill everyone else will get them spared. But we shall see. More likely they will use this conference for networking and alliance building and try rapprochement with us.

A option to keep in mind guys is should we make Star League grade warships, and perhaps even subcaps, to sell or lend/lease? We have examples and databanks on how to build the tech and the other powers are decades away from building any kind of navy and if the Hegemony is smart about it they could cause great and horrific suffering with just a few squadrons jumping about and dumping KKV or nukes at targets then leave. The FedCom outback is functionally uncovered and a concentrated strike could kill any hard target the FedSuns half has. The Tuarians might be able to resist with nuke spam but it will be ugly in any event.
Make loads of sub-cap dropships and Q-ship compact core/LF battery battle-rider carriers for said sub-cap dropship. No one has the training capacity for Warship crews and naval officer corp. No one. Not even the Taurians and the FedCom. And the FedCom, the Taurians, and the FWL are just now restarting their Naval Academy courses for that.
But all of the IS has one thing in abundance: Dropship crews.
 
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Make loads of sub-cap dropships and Q-ship compact core/LF battery battle-rider carriers for said sub-cap dropship. No one has the training capacity for Waarship crews and naval officer corp. No one. Not even the Taurians. And the FedCom and the FWL are just now restarting their Naval Academy course for that.
But all of the IS has one thing in abundance: Dropship crews.
True but part of me still wants to steer them away from sub caps while we can since it is the best option for them for investment for actual use and they will want warships anyway because they are not just heavy combatants for them but also the traditional logistics hubs for invasions. canon warships carry massive cargo bays for a reason.

But yeah they would get a sub cap program going far faster and they need fast because the hegemony right now could walk in kill or capture jumpships at will, lightly nuke unneeded worlds to mess them up enough to not be useful for anything and seize what worlds they do need for logistical purposes and drive straight to Terra. Still fail in the end but they could gut the FedSuns and Taurians before they could be stopped.
 
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So is there any way for Hanse to use this as a chance to make the various larger Pheripery powers more friendly to him/FedCom? How quickly would the Clans try and call for trials against us when help get the rest of the Nova Cats outside clan space if they don't just nuke us or our fleet and friends?

Small aside, does anyone else here play MWLL?
 
In order of question. No not really. The last time the IS unified its first order of business was forcing everyone under the roof and if that involved decades long genocide campaigns well sucks for the dissenter. Then spent centuries functionally strip mining and humiliating them. The dick slapping hopefully will preempt such attempts by the clans because we will be right there throwing down the gauntlet and hopefully kicking their asses. They can try to nuke us but nukes have a especially bad rep among them and are rarely if ever used.

What is MWLL?
 
Turn 86 - Winter 2193/3043 - Results
Turn 86 - Winter 2193/3043

Confederated Forces:

[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
Roll 3 of ?, Roll 1d100: 75+35+15 = 125 - Success
Roll 4 of ?, Roll 1d100: 44+35+15 = 94 - Success
Roll 5 of ?, Roll 1d100: 44+35+15 = 94 - Success

The Evacuation Fleet continued on their way towards Clan Space, reaching the halfway point ahead of shedule.

active for ? more turns

[] Bulwark Circinus: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 89+15 = 104 - Success (All military actions)
Roll 2 of 4, Roll 1d100: 20+15 = 35 - Failure
Roll 3 of 4, Roll 1d100: 36+15 = 51 - Success
Roll 4 of 4, Roll 1d100: 53+15 = 68 - Success
Combined: 64 - Success
Additional Fleets, Roll 1d4: 4

While several Von Neumanns had been dispatched towards the Circinus Cooperative to begin the construction of static defense installations, like the Bulwark and Raytan System Defense Platforms, the decision to bolster the active defenses had to be made. To this end the MPs for Circinus began to lobby for six Frontier Fleets, but in the end only four fleets were approved, with a single Battle Fleet and three Frontier Fleets from the current Fleet Expansion Bill.

To satisfy the Illyrian Palatinate, however, it was decided to station an additional Frontier Fleet over Illyria, as well as send a Von Neumann to the Palatinate to begin the construction of additional static defenses.

Reward: Circinus gets 4 additional Fleets and static defenses, Illyria gets one Frontier Fleet and static defenses

OCP Survey Office:


[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success (All Intelligence Actions)
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success (MIIO Cooperation)
Roll 3 of 8, Roll 1d100: 99+10+15 = 123 - Crit Success
Roll 4 of 8, Roll 1d100: 34+10+15 = 59 - Failure
Roll 5 of 8, Roll 1d100: 75+10+15 = 100 - Success

As the 'Secret War' with the subverted LOKI cells continued, more Heimdal groups appeared to make use of the situation to go after LOKI cells that had not been subverted, leaving a trail of destruction through several systems, though in many cases it was limited to collateral damage. In other cases, some LOKI cells even supported the Survey Office and MIIO agents fighting against other cells, rapidly diminishing the number of Hegemony controlled agents within the Federated Commonwealth.

Meanwhile, the Survey Office came to an arrangement with SAFE, who, it had to be said, were more effective in intelligence gathering work than the organizations of the Federated Suns. Utilizing modern Big Data techniques, the efficiency of the Analysis Branch of SAFE could be improved and it was possible to locate Hegemony agents within the FWL and begin with their removal.

active for 3 more turns

[] Scouting the Terran Hegemony: active
Time: 6 turns, Chance of success: 35%
Roll 1 of 6, Roll 1d100: 90+15 = 105 - Success (All Intelligence Actions)
Roll 2 of 6, Roll 1d100: 96+15 = 111 - Crit Success

After finishing their refits and the crew R&R, the few survey vessels made their way carefully towards the space of Terran Hegemony, planning to carefully approach the New Seattle system, jumping into its Oort Cloud and utilizing ballistic probes with Spread Spectrum Hyperwave Tranceivers to gather initial survey data.

During the journey, they made a detour to Far Star, where they could observe a fleet of Hegemony vessels refortifying the system, complete with two Bastion Class Jump Point Defense Stations being under construction. They were also able to intercept new Hyperwave Number Transmissions going towards the Inner Sphere. After the information was transmitted to Graveyard, where local analysts suggested destroying the Inner Sphere Number Stations to prevent the Hegemony from contacting their agents and learning of the current intelligence operation against the Hegemony. Alternatively, it was suggested that 1st Expeditionary Fleet should make use of Class V missiles fired from the Oort Cloud to destroy the rebuilt Bastions at Far Star to cut both ends of the communication link between the Hegemony and the Inner Sphere.

Eventually the Survey vessels reached New Seattle, where they kept in the Oort Cloud after jumping in system. Several ballistic probes were sent deep into the system, allowing to detect a habited world, as well as several HPG stations. This would allow the emplacement of Survey Satellites and an automated ERS-HPG to intercept and infiltrate the Hegemonies HPG system. Analysis of the system from afat suggested that the Hegemony had been able to increase the range of the HPGs to 60 lightyears, but insufficient radio security and using the same codes as Comstar allowed for easy decoding of the information.

The initial observation showed that there appeared to be little to no freedom of speech, as the detected news stations were filled with propaganda, mostly directed at the evilness of 'xenos' and that they were after the destruction of mankind, as well as the destiny of Terrans to rule humanity for their own benefit and to protect them from 'the xenos'. Other propaganda was directed at total subservience to the State, something that appeared to be heavily influenced by the situation of the Capellan Confederation before its destruction, however there were substantial parallels to be drawn to the George Orwell novel 1984 as well, with Phillip Cameron, the Emperor of Terra, being the 'Big Brother' analog.

active for 4 more turns

OCP Diplomatic Corps:[/B]

[] International Cooperation: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 99+10 = 109 - Crit Success (All Diplomatic Actions)
Roll 2 of 8, Roll 1d100: 57+10 = 67 - Success

After some communication between the various nations of the Inner Sphere, including the Periphery nations, the Confederation of Habitats and even Terra itself, it was decided that Federated Commonwealth would hold a conference in the Tau Cety system on New Earth, the first colony of humanity outside the Terra System. As such, the system had historial significance for every non-terran and was welcomed by the mahority of invited nations.

While there were standing invitations to the Conference to the various Draconis Combine successor nations, only the Free Rasalhague Republic and the Tabayama Compact were expected to join the Conference.

active for 6 more turns

[] Integration Office: active
Time: 6 turns, Chance of Success: 55%
Roll 1 of 6, Roll 1d100: 53+10 = 63 - Success (All Diplomatic Actions)
Roll 2 of 6, Roll 1d100: 33+10 = 43 - Failure

Even while there was growing support for the creation of an 'Integration Office', there was an equally growing faction within Parliament that regarded the creation of such an office as an imperialistic throwback to the 'bad old times', which had historic precedent not only on Earth, but on Cterin and Jerat as well as the surviving histories of any member species of the OCP. This had generally been coached in terms of a 'White Man's Burden' and the need to protect others for their own benefit from 'The Others'.

The return of the first information about the Hegemony and their internal politics only strengthened this view of the situation, as it was feared that sich an institution within the Diplomatic Corps could lead to the OCP becoming more like many of the Inner Sphere nations, perhaps eventually down the slippery slope towards being like the Hegemony.

The political situation resulting from the rather public discussion of the situation lead to a political stalemate.

active for 4 more turns

OCP Trade Organization:[/B]

[] Smaller Von Neumann: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 3+10+10+10+20+15 = 68 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 44+10+10+10+20+15 = 109 - Success
Roll 3 of 4, Roll 1d100: 75+10+10+10+20+15 = 140 - Success
Roll 4 of 4, Roll 1d100: 97+10+10+10+20+15 = 162 - Crit Success
Combined: 120 - Crit Success
Number of Prototypes, Roll 1d20: 10

At the end of the project to create smaller Von Neumann designs lead to a plethora of different designs, ranging from 250ktonnes p to 1Mtonne, designed for just about any usable niche of autonomous construction that might be needed by the OCP, from the production of static mining and industrial stations, over system defense platforms to supplies to help establish new planetary settlements.

Of these many designs, several had already reached the prototype stages, with ten prototypes being produced to begin operation immediately.

Reward: Multiple Small to Medium on Neumann designs, 10 Prototypes

[] Space Mining III: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 28+10+10+10+20+15 = 93 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 64+10+10+10+20+15 = 129 - Success
Roll 3 of 4, Roll 1d100: 100+10+10+10+20+15 = 165 - Crit Success

During the construction of a new mining station on a planet moon of the WISE 1639-6847 brown dwarf, the company responsible for its construction turned out to be extremely lucky as it was discovered the location they had selected was on top of a massive deposit of germanium, hidden under a hundred meters of surface material next to an enormous titanium deposit.

This in turn led to a new 'Germanium Rush' to WISE 1639-6847 and its system of planet moons.

active for 1 more turn

OCP Office for Science and Development:


[] Hyperwave Lanes: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 4+10+10 = 24 - Failure
Roll 3 of 6, Roll 1d100: 44+10+10 = 65 - Success
Roll 4 of 6, Roll 1d100: 70+10+10 = 90 - Success

With the decision made to design a Hyperwave Lane Statite, the project attempted to move to the design stage for a first prototype statite, however some engineers began to work on further miniaturizing the system.

While the generator itself had initially been thought to need a compact design, with the energy collection through the massive 8 million km² solar array, some further design studies showed the generator itself could be further reduced in size. By utilizing hyperwave wave phased arrays, the projection system could be spread out over the nearly 1600 km radius of the solar array. With reduced size, the hyperwave emitters could be reduced in size, as they did not need to receive hyperwaves and the electronics needed for their control could also be reduced in size.

By the end of this process, the design team had reduced the complexity of the entire system to a relatively thin film of solar cells, with every square kilometer feeding its energy into a tiny bump of a generator. Each of these generators was reduced to merely ten kilograms in mass with integrated electronics and networked to all other generator nodes around it with several hundred larger nodes that were in constant hyperwave connection to all other Hyperwave Lane statites around it.

This simplification of the entire design would massively simplify the construction, allowing a large Von Neumann to build one of these statites within three months.

One Von Neumann was requested for the project to produce several prototype statites.

Active for 2 more turns

[] Tesseract Network: - 5 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 40+10+10 = 60 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 72+10+10 = 92 - Success
Roll 3 of 4, Roll 1d100: 68+10+10 = 88 - Success

Following on the heels of the discovery of the tesseract into the galaxies halo, the third traversed tesseract merely reached into space the Inner Sphere, with its exit point near an area known as the Tortuga Dominion. While the area was known to be lousy with pirates, using this tesseract would certainly reduce the journey towards the Terran Hegemony, Algareon as well as to the Taurian Concordat.

This meant that only the tesseracts of Junction had to be surveyed, with the first tesseract of these reaching about 2000 lightyears towards the rim in to the space between the Orion–Cygnus Spur and the Carina-Sagittarius Arm.

active for 1 more turn

----------------------------

OCP Internal Events:

With the current Fleet Expansion Porgram, the first two of the new Fleets was put into service, 4th Battle Fleet, to be stationed in the Circinus Cooperative, and 3rd Frontier Fleet, to be stationed in the Illysian Palatinate.

----------------------------

Intelligence Report:

Periphery Alliance:


Lupus Republic:


Not much is happening within the Lupus Republic.

Lothian League:

Not much is happening within the Lothian League.

----------------------------

Far Star Situation:

Algareon:


During Winter 2193, the first attack of the Terran Hegemony on Algareon was observed, as the Hegemony attempted to launch a surprise attack on the Zenit and Nadir Jump Points.

However, both Attack Fleets were destroyed before they could even fully materialize from their jump. From the available data, the Algareon Self Defense Force had stationed statites near these obvious jump points, watching for any signs of the pre emergence heat signature known to be generated by the Jump Drive.

The actual defence of the Zenit and Nadir Jump Points was performed by several huge structures actively orbiting the primary within its solar transition region, known to the OCP as theoretical Stellasers. Made up of two actively controlled mirror like constructs, this structure utilized the primaries atmosphere as lasing medium and the light from the nearby star as a lasing source, creating an intense laser beam directed towards either the Zenit or Nadir Point.

Aimed straight as the emergence points of jumpships, they were capable to destroying even heavy WarShips within seconds.

It appeared that this attack was more of a diversion as a third fleet of WarShips arrived in the plane of the system's ecliptic. Burning in system, they were soon engaged by the vessels of the Algareon SDF. It was surprising to note the Feynman Limit of the primary appeared to be smaller for Algareon HFEGs, as they were able to engage the Hegemony fleet about an AU deeper into the system than an OCP force would have been able to without utilizing a Libration Point.

Here, it turned out that the system was filled with reflection mirrors that could be used to bounce around laser beams from the system's Stellasers, with the Algareon SDF able to direct the beams on their targets from nearby mirrors.

The Hegemony's loss was total, while the Algareon SDF only lost ten vessels that would be replaced within a month.

Terran Hegemony

There is currently a lack of intelligence about the Terran Hegemony.

----------------------------

Taurian Concordat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

----------------------------

Inner Sphere:

Federated Commonwealth:


Not much of interest is happening in the Federated Commonwealth.

Draconis Combine:

The Draconis Combine continues to splinter and collapse.

Free Worlds League:

The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.

Dutchy of Andurien:

The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.

Confederation of Habitats:

Not much of interest is happening within the CoH.

Terra:

Slowly the bioweapon could be controlled, as more vaccine and cure was spread through Terras infected population.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens
 
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Turn 87 - Spring 2194/3044
Turn 87 - Spring 2194/3044

Confederated Forces:

[] Clan Intimidation & Evacuation: active (? turns)
Offer send full military expedition to clan homeworlds with our transports and hope the full weight of it makes the clans hesitate to do something stupid... and brutally murder the first would be ristar to try. Several battleships with Cruiser and frigate/Arethusa escorts plus attached ACC's and 4 to 8 divisions of troops to bolster the local Lupus leaving and give the clans a wake up call. They can also be handed info on Hegemony at same time and fact they are also probable infiltrated.
Time: ? turns, Chance of success: 65%, Reward: ?

[] Cutting Communications:
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished
Only avaiable after completion of the WarShip Upgrade Program


[] Military Action:
There is always some military action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a military action

OCP Survey Office:

[] Kill all Terran Spies: active (3 turns)
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps

[] Scouting the Terran Hegemony: active (4 turns)
With some survey vessels already present, there should be an effort made to get up to date intelligence on the Terran Hegemony and their capabilities.
Time: 6 turns, Shcnace of success: 35%, Reward: Up to date Intelligence on the Terran Hegemony

[] Counter-Espionage Operations:
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?
Select an Inner Sphere Intelligence Agency to counter

[] Operational Intelligence:
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and aperatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Shere nation
Select one Inner Sphere nation to concentrate on

[] Targeted Intelligence:
A targeted Intelligence Operation should begin to gather targeted intelligence.
Time: 4 turns, Chance of Success: 50%, Reward: Targeted Intelligence
Suggest a target for the Intelligence Operation

[] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

OCP Diplomatic Corps:

[] International Cooperation: active (6 turns)
With the success in the reproachment efforts and the good standing of the Confederation in international affairs, perhaps the threat of the Terran Hegemony and the Clans could be used to begin the process of International Cooperation within the Inner Sphere, creating some sort of informal alliance of some sort.
Time: 8 turns, Chance of success: 50%, Reward: International Cooperation
Note: Rolls will be taken individually for each nation once a conference of some sort begins

[] Integration Office: active (4 turns)
As we keep expanding there are a number of single worlds about us that could be peacefully absorbed and better off for it. Perhaps we should see about creating a organization perhaps attached to Prometheus that when ready andwilling can bring them in the OCP without direct need of parliament to pick out worlds for targeted recruitment? If nothing else the world of Farnham's Planet could be used as a test case with the offer then spread about to neighboring worlds.
Time: 6 turns, Chance of Success: 55%, Reward: Integration Office

[] Technological Help:
With the Federated Commonwealth poised to take the technological lead in the Inner Sphere over the other powers (safe the Confederation and the Republic) it might be a good idea to offer technological aid to any of the other Inner Sphere Powers that might be interested in it, to help bridge the gap between them and the FedCom. Technically a similar program exists with the FedCom already, with the Scholarly Exchange, but direct support might yield some improved relations and a potential ally, should the FedCom act against the Confederation and/or the Alliance.
Time: 4 turns, Chance of Success: 40%, Reward: +10 diplomatic relations, +5 external trade
Select a nation or nations, cannot be the Federated Commonwealth

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the majority of Inner Sphere nations, some nations still do not have an OCP embassy.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a diplomatic action

OCP Trade Organization:

[] Space Mining III: active (1 turns)
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: More Raw Materials, +5 on internal and external trade

[] Industrial Export/Trade Delegations:
With the analysis of the Helm Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Select a world or polity to export to

[] Space Industry IV:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade

[] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an economic action

OCP Office for Science and Development:

[] Scouting for Tesseract: active (2 turns)

[] Hyperwave Lanes: active (2 turns)
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Tesseract Network: active (1 turns)
With the discovery of the tesseracts, it now is time to see where they are leading and whether they might be part of a larger network of tesseracts.
Time: 4 turns, Chance of success: 50%, Reward: ?

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Actions for:

1 Action for:
Military
Trade
 
So both Durabys and me were right. A totalitarian fanatic exterminator culture and a Cameron. But is it a actual Cameron? IIRC the SLDF was pretty sure Amaris killed them all. Is this a descendant of a survivor or traitor? Or someone who ancestors claimed the name? We need to cut the comm link again before thay can coordinate their remaining assets and this will gives valuable additional combat data. Anyone else noticing something very off about their behavior and tactics as well? That attack on Algareon really highlights it but even back to to first contact their has been something off. The hegemony is seemingly robotic, inflexible, and wasteful. Algareon and them have been at war for centuries yet when we meet them and they assumed we were them and later did meet a Alg force they demand surrender so crew would either be murdered or reeducated. After this much time they should now no surrenders are coming. Their attack on Algaeron itself was shockingly wasteful and pointless. Like something a computer game AI set on easy would do. Two groups wasted on the lasers and then the third caused functionally no damage before dying. 3 fleets and how many men thrown away for nothing and again they have been at war for centuries why are they not trying kkv or missile sniping or constant harassment instead of WW1 style charge the trench tactics their enemy is far better equipped to absorb? Those same fleets probable could have taken the FedSun or at least heavily interdict them.

Are we dealing with some mad AI or perhaps this Cameron line is obsessed with Algareon to the point it blinds them Thomas Calderon style? IF we can we need to study bodies and databases for clues. If we find heavy cybernetics...

For the rest when if we can I would add more defenses to Illyria anyway to better cover them. There is a very good chance the secret war between loki and functionally everyone might cripple the Lyran intel service. SAFE would be great at internal anti spy work given the fractious nature of the FWL. Trade now has yet one more project doubling the small vons numbers so we can roll them out faster. But they will be very very useful. WISE 1639-6847 is going to be another strategic asset we need to cover but yeah we need it especially if we start mass producing warships for the IS powers. Which we may or may not. Lanes look to be very useful and expensive but even a 30% increase in speed would be worth it but we might even more. This increase HF speed but what happens if a jumpship jumps inside the beam along its path?

Tessearcts? The Tortuga one needs to be quietly secured probable by a military action cleaning out any threats in the local region and a base set up. Should be thankful just for because it is going to greatly increase our strategic speed in any case an the other scouted one sounds like a new colony prospect.

[X] Cutting Communications:
With the Hegemony rebuilding the installation at Far Star, perhaps there should be steps taken to prevent the use of the system to keep contact between the Hegemony and the Inner Sphere to one degree or another. Additionally the Number Stations in the Inner Sphere should be destroyed.
Time: 3 turns, Chance of success: 55%, Reward: Far Star is secured, the Communication link between the Inner Sphere and the Hegemony is severed

[X] Space Industry IV:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade

Next turn we need to do vons and we really need to start doing more trade delegations for targeted boosts. And we will also have to start a colony push and set up a initial lane highway system....
 
Okay guys... I decided that Space Industry and Space Mining will cap out at V, which will mean a maximum of +25 for each in actions.
 
Eh 5 is a fine point to say we have hit local satuaration of build up but that does not stop a cunning foe from coming in and causing infrastructure damage... Or mines to eventually play out....
Shut up Blade! Don't give the GM ideas!
Hehehehehe...
 
Does Philip Cameron actually exist, or is he a figurehead like Big Brother, so that a hidden(?) cabal is the actual power behind the throne?

So if the Terran Hegemony is using the same protocols as Comstar, what's stopping us from using the ERS-HPGs to hack into their network and cause shenanigans?

If Algareon HFEGs are superior to that of the Three Systems, I think it might be worth acquiring. (preferably via trade)

Maybe the Terran Hegemony is being controlled by an AI that exploited emergency protocols to seize absolute power and sends out the periodic strike waves to perpetuate the "crisis.' If it turns out that the Terran's warships exhibit a schizophrenic technology patchwork, mixing superior and inferior technologies in defiance of what the natural progression of technology should have resulted in, it could be that the ships were deliberately handicapped by their overlord AI, thus perpetuating the "crisis" that enables it to exercise emergency protocols to maintain control.
 
Once we can we need to dig deep and find out what is going on. They should not be using comstar protocols. They have to know we cracked them by now so either they dont care or they cant care... Smite far station then pull back and see what happens as we carefully study them and intercept hpg traffic. If they come back a third time it tells us either they cant build the station anywhere for some reason or they basically are carrying out programmed actions.
 
This has to be answered, if nothing but only for my curiosity.

There's no Battlestar Galactica crossover in this quest, is there?
No BSG, no nBSG.
 
Fun thing is even if it does not happen it could because the isots allow for many things. But yeah Nbsg ftl would be utter bullshit here. Totally break everything if it became common.
 
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