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Growing Horizons: Inner Sphere - Quest

After taking a look at Interconnectedness Unlimited in 'Interstellar Players 2', I could see that the Lucretia jumps into one of the systems near the WCDC, gets mistaken for a pirate and had a squadron of anti-piracy ships arrive after being directed there.Or something along that line... :p

Should the get into touch with our scientists, they are going to go apeshit about the fact that we have developed the Advanced Jump Core within a couple of years from almost First Principles.
I am thinking about another useful development for FTL KF drives: fractional jumping.

Here it goes: Basically once a normal or compact drive or one of our super duper double jumpers without a battery jumps, they gain a cool-down period of several days/week. Right? It doesn't matter if the drive jumped 30 Light Years or 5 Light Years. It jumped...ONCE. It jumped and has to cool down. This favors long-range jumps in terms of speed efficiency because of all jump ships without an LF battery (and even with that you have a charge time of minutes) have to cool down after any jump, no matter the distance. What advancement I am talking about is making the max range/distance per jump, not the max number of jumps (which is 1), the limit for a jump drive.
Imagine again, this new jump ship (a trader with no LF battery or compact core or double jumper) jumps 5 LY...but in a few minutes it can jump again, another 10 LY and then again 15 LY. After which it will have the typical longer cool downtime because it reached the 30 LY distance limit. This would allow for MONSTROUS strategic mobility and full-on tactical telefragging when combined with our Compact Cores, Double Jumper tech, and LF batteries (we do have them right?). One could execute an infinite number of very short-range jumps across the Lagrange points of a star system with that...just the boost to trading and infrastructure would be fucking insane.

EDIT:
Another approach would be that the range of a jump is directly proportional to the cool down timer. A jump of several AU's across a systems Lagrange points would have an infinitely smaller cooldown period then a full 30 LY jump (several days).
 
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We do not have LF batteries. We have jump cores where the internal capacitors are twice as large, but still need the same charge (half of a full in this case) to jump once.
 
We do not have LF batteries. We have jump cores where the internal capacitors are twice as large, but still need the same charge (half of a full in this case) to jump once.
Can we get LF batteries?

Also, answer my post, pretty please?

Another approach to my idea would be to make a research project that allows for that the range of a jump is directly proportional to the cooldown timer. A jump of several AU's across a systems Lagrange points would have an infinitely smaller cooldown period then a full 30 LY jump (several days).
 
While you're talking about a cool down timer, it's actually the recharge time, since the KF drives are very finicky and fast-charging it isn't possible, you need to slowly charge them otherwise bad things happen. Maybe its burning out the drive, or the likelihood of misjumps increases manifold, I don't know.

That said it might be a worthwhile research option, if only to verify that it's possible with different designs or impossible or something.
 
Can we get LF batteries?
I don't see why not. While there may be some little narrative problems with it, there are Super Jumps...
Also, answer my post, pretty please?

Another approach to my idea would be to make a research project that allows for that the range of a jump is directly proportional to the cooldown timer. A jump of several AU's across a systems Lagrange points would have an infinitely smaller cooldown period then a full 30 LY jump (several days).
Here, I am more reserved based on the narrative. For one, it would reduce the need for the HFEG, if you can just dock with that intrasystem jumper and go in system. Or the 'telefragging', which does not make for nice narratively driven (dice rolls) space combat, if you can 'just' jump in some dinky little jump freighter to whipe put that big, buff McKeanna threatening you. It could too easily become an 'I Win' button, which is not very satisfying, even if some of us love a good Curb Stomp.

However... I could see there being a 'minimum Distance' needed for fractional jumping. Say... 15 ly.

EDIT:

And I have to admit to a calculation error, with the time Petan needs from 61 Virginis to Terra... The Jump range is 30ly per jump, not 50, which makes it 60ly per double jump, plus 22.5ly HFEG travel per five days alone and 33.75ly per five days in a full squadron. This makes it 45.76 days to Terra alone and 40.27 days with a full squadron.
 
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I don't see why not. While there may be some little narrative problems with it, there are Super Jumps...
Eh. Warringer. I think you should read the sourcebook about the Jihad. WoB WarShips were able to do 120LY jumps during the Jihad. Super Jumpers just Double the base jump range to 60 LY, LF batteries double any base jump range of any ship. 30*2*2=120.
 
Eh. Warringer. I think you should read the sourcebook about the Jihad.
Which one? There are quite a few of those...
WoB WarShips were able to do 120LY jumps during the Jihad. Super Jumpers just Double the base jump range to 60 LY, LF batteries double any base jump range of any ship. 30*2*2=120.
Like I said, there are Super Jumps already...

And LF batteries from us might actually contain enough charges for four or five additional jumps...

Also, there is always the option of a better jump drive that increases the jump range... ;)
 
Like I said, there are Super Jumps already...
Super Jumpers themselves get double boosted by LF batteries.

My idea is what Ed did with the KYFHONs. They have internal chargers like you said we have...then they also have EXTERNAL LF battery/Coolant Dropships that can get charged and cooled down up by a charging station and several of those can join a jump ship.
 
Super Jumpers themselves get double boosted by LF batteries.

My idea is what Ed did with the KYFHONs. They have internal chargers like you said we have...then they also have EXTERNAL LF battery/Coolant Dropships that can get charged and cooled down up by a charging station and several of those can join a jump ship.
Quite possible, though that would need to be developed.

Anyway. I got a new Random Events Table. 32% chance that a random event will happen on a 2d20 roll.
 
Hm… I wonder what impression the IS scientists will get when the common top-down research projects where we call for bids are on the order of a 1–2 years. And that's not in the sense of, we expect for bids to arrive within 1–2 years, no, we expect falsifiable proof, blueprints, and prototypes within that time frame.
I mean, I gather they're more used to longer time frames, if only because travelling across their settled spaces for the respective polities can easily take many months, which would affect procurement of resources and components for the more specialised components. While we can make do with atom-grade construction if need be for the prototypes before tooling for a more industrialised and higher capacity. Then there's the delay in communication… (HPG isn't instant and Comstar may salt the data pie)
 
Here, I am more reserved based on the narrative. For one, it would reduce the need for the HFEG, if you can just dock with that intrasystem jumper and go in system. Or the 'telefragging', which does not make for nice narratively driven (dice rolls) space combat, if you can 'just' jump in some dinky little jump freighter to whipe put that big, buff McKeanna threatening you. It could too easily become an 'I Win' button, which is not very satisfying, even if some of us love a good Curb Stomp.
Technically it is possible now its just no one wants to do it because it is suicide and waste of a very expensive ship but has happen. During the wars of reaving the other clans finally had to use this tactic to kill the adder? leviathan they were using as a beat stick murdering every clan they cared to jump.
 
[X] Warship Roles
[X] Project Orange Grass:

Too bad, we can't do Warship and plasma weapons at the same time, but it will have to do. I want to try a Project Orange Grass as it is going to give us working scout ships we can use elsewhere, and potentially give us more actions to do some intelligence operations. We can do Deep Cover Intelligence op afterward. We do know that everyone is pretty much planning to attack us, and a whole Deep Cover mission probably isn't an early warning system
 
[X] Warship Roles
[X] Project Orange Grass:

Too bad, we can't do Warship and plasma weapons at the same time, but it will have to do. I want to try a Project Orange Grass as it is going to give us working scout ships we can use elsewhere, and potentially give us more actions to do some intelligence operations. We can do Deep Cover Intelligence op afterward. We do know that everyone is pretty much planning to attack us, and a whole Deep Cover mission probably isn't an early warning system
Deep Cover III runs a single turn. And after Orange Grass, you might get more of those single Turn Deep Cover actions.
 
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[X] Warship Roles
[X] Project Orange Grass:

Too bad, we can't do Warship and plasma weapons at the same time, but it will have to do. I want to try a Project Orange Grass as it is going to give us working scout ships we can use elsewhere, and potentially give us more actions to do some intelligence operations. We can do Deep Cover Intelligence op afterward. We do know that everyone is pretty much planning to attack us, and a whole Deep Cover mission probably isn't an early warning system
Well it is just a one turn project than can more right along to that hopefully and sooner it is out sooner it starts sending useful data hopefully. And yes i would really like getting to plasma guns but who knows when will have a slot free for it.
 
Well it is just a one turn project than can more right along to that hopefully and sooner it is out sooner it starts sending useful data hopefully. And yes i would really like getting to plasma guns but who knows when will have a slot free for it.
Wouldn't enable more of those single turn actions to do that more good in the long run, and thus have better returns for being taken soon? We would need to be able to take multiple actions soon, as there are simply multiple factions that can act independenty
 
Wouldn't enable more of those single turn actions to do that more good in the long run, and thus have better returns for being taken soon? We would need to be able to take multiple actions soon, as there are simply multiple factions that can act independenty
Yeah that conference is going to consume a lot of our actions probable as we rejigger things. still no idea what Hanses plan is here. Hell best throughout whole thing keep our defenses up and ready but since we can see incoming traffic now and the FedCom should not know that we should be able to see surprises incoming. One way or another things are about to get a bit crazy and we will see raids and other crap as the houses poke at use to see how tough we actually are.

Single turn actions will depend on what they are. In this case its to useful not to pop off fast.
 
Incidentally, while I think we have FTL detectors installed in all WCDC systems (and maybe a few embassies), due to the failed Network Extension the detectors aren't installed in our surveillance nodes yet. And Operation Green Granite, which would gather FTL detector data in the nearby periphery polities and Inner Sphere, hasn't been launched either. Damn the need to balance all these options.

Also, the DSSIN Survey Squadron has about even odds to succeed overall. Which just shows us that despite everything, intra-branch, inter-departmental rivalry can crop up even in branches that are just are only a decade old.
 
Need to recheck i thought they were rapidly rolled out everywhere @Warringer?

If not they should be at Circinus since it is a major station. If not they will be soon as we can slap them down. We absolutely need to see potential incoming traffic fast enough to to be ready.

Putting them in the inner sphere is more iffy because shear traffic will make it hard to track anything but probable give very useful data for refining the devices for better granularity.

Real sad thing? Getting like 3 updates in a week really spoils you you know?
 
Yeah that conference is going to consume a lot of our actions probable as we rejigger things. still no idea what Hanses plan is here. Hell best throughout whole thing keep our defenses up and ready but since we can see incoming traffic now and the FedCom should not know that we should be able to see surprises incoming. One way or another things are about to get a bit crazy and we will see raids and other crap as the houses poke at use to see how tough we actually are.

Single turn actions will depend on what they are. In this case its to useful not to pop off fast.
While it may tell us they plan to attack us, it doesn't help us to detect incoming ships, it's entirely different action and roll even if we now should see them coming.
Preknowledge about such an attack does us nothing as we can't act on that knowledge, because if we strike first FedCom or even entire IS will use that as an excuse
 
While it may tell us they plan to attack us, it doesn't help us to detect incoming ships, it's entirely different action and roll even if we now should see them coming.
Preknowledge about such an attack does us nothing as we can't act on that knowledge, because if we strike first FedCom or even entire IS will use that as an excuse
? We can totally know they are coming. We can track perfectly every jump in 30 light years and 60+ at increasingly degraded accuracy with a single sensor. We see ships jumping somewhere we can send people to check them out or know to watch them since we know how long it takes to recharge a drive. I want to say the FedCom will not attack but Hanse is up to something here and i dont know what and comstar will try something so we needt o be able to deal with it preferable without it getting anywhere near the delegates. Any of them get hurt or killed then we are screwed.
 
At the moment, only the main WCDC systems, Circinus and FOB Pine Gap are equipped with the Superlimunal Wave Detectors.
 
At the moment, only the main WCDC systems, Circinus and FOB Pine Gap are equipped with the Superlimunal Wave Detectors.
Sufficient for now. Next chance we get need to expand but that is not a need it now need. Though do we have any idea when this conference is to start or is it as fast as all the delegates can be gathered with combine party being the real hold up?

And wont that be fun with them trying who knows what looking for advantage or allies to save them from their sins.
 
Though do we have any idea when this conference is to start or is it as fast as all the delegates can be gathered with combine party being the real hold up?
see this enforced ongoing diplomatic action:
WCDC Diplomatic Corps:

[] Circinus Conference: active (6 turns)
The WCDC was forced into this coference by the First Prince of the Federated Suns and the complicit Archon of the Lyran Commonwealth to host a peace conference on Circinus to broken a peace between the FWL and the Dutchy of Andurien. While not something that we wish to do, we should do our best to get this conference to a good end and hopefully impress our neighbours into not attacking us. Perhaps Belisarius might make a good argument for that.
Time: 6 turns, Chance of success: 65%, Reward: Contact with all IS powers, Diplomatic Bonuses: +10 with FedCom and Andurien, +5 with FWL, 0 with Draconis, ? to Comstar
 
Oh? Did not see that thank you.

Make FedCom happy guess because they got to push us around. Andurian is happy to still be alive. League is annoyed we stopped them from absorbing their wayward province but then the war has been a shit show they need to rebuild and prepare properly for round 2.
 
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