Turn 64 - Summer 2190/3040
Confederated Forces:
[] Extended Anti-Piracy Patrols: active
Time: 5 turns, Chance of success: 60%
Roll 1 of 5, Roll 1d100: 97+15+10 = 122 - Crit Success (All Action, Interstellar Communication Network)
Roll 2 of 5, Roll 1d100: 59+15+10 = 84 - Success
Roll 3 of 5, Roll 1d100: 38+15+10 = 63 - Success
Roll 4 of 5, Roll 1d100: 39+15+10 = 64 - Success
Practically Space Patrol had been given the go ahead for full operation by Parliament and the funding to provide more advanced combat craft, as well as Arethusa Patrol Leader craft. Two of the Arethusa class were missing for a full complement of Arethusas for all eight sectors of Space Patrol and an allowance was made for Space Patrol to order those two more Arethusa to complete the initial Main Patrol Force for each Sector.
Additionally, the first four of the eight FTL capable Raytan Patrol Bases were completed and outfitted, before being prepared to be moved to their target systems to begin their work to present a fixed installation for their Sector Patrol Force.
Result: +2 Arethusa for Space Patrol on Turn 65, does not impact Fleet Extension
active for 1 more turns
[] Capital Weapons: active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 62+5+5+10 = 82 - Success (All military R&D, Space Weapon R&D, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 24+5+5+10 = 44 - Success
Development of newer Capital Weapons continued after the initial work had been largely concerned with collecting and collating data on existing Inner Sphere capital WarShip weapons. What came to the front was that there was little in the way of intermediate weapon systems, specially designed for the more numerous dropships, sitting in between actual capital and 'conventional' weapon systems.
Additionally, many of the technological decisions made for capital weapons made researchers and engineers wonder. The main kinetic 'Autocannons', were making use of a form of light gas gun to propel projectiles, though the 'light gas' was in afact a fusion plasma to reach an exponentially higher energy density compared to even conventional light gas guns. Additionally the projectiles themselves not equipped with terminal guidance systems. There were eletro-motive kinetics in the Helm Database, here gauss guns, which had been used for close to a century on Earth, before taking up Helical Railguns. But compared to even modern Gauss designs, these were less powerful overall. And again, missing any terminal guidance capabilities in the projectile.
Missiles were a mixed bag, both in utility and warheads. The guidance systems were powerful for their intended use case, but the missiles themselves lacked any internal countermeasures against anti-missile systems. Warheads were limited to large kinetic impactors, conventional explosives and conventional thermonuclear devices, missing options for Cabasa Warheads, MIRV thermonuclear submunitions or 'sandblasting' warheads. They were also comparably slower, with only reaching maybe three quarters of the acceleration Confederated missiles used. Still, these missiles presented a threat, as they were heavily armed and when they hit, they would leave heavy damage.
Laser weapons however, were somewhat more advanced than conventional lasers used by the Confederation. Each laser was packaged up within its own system, with support and other systems in one single package. Laser optics were also reasonably advanced, but the complete Laser Core system, which used direct energy conversion by utilizing a reactors' fusion plasma as a lasing medium, was more compact, but needed wave guides for directing the laser beams, which in turn coupled the laser core, support systems and apertures into the weapon system, so that any redesign of the laser system needed a redesign of the carrying vessel's internal layout.
Finally, large scale Particle Projector Cannons, were the most advanced weapon systems, though they combined thermal, kinetic and electromagnetic effects, when Patricle Beam Projectors were mostly used for their thermal and radiation effects. Additionally, PPCs created a discrete 'packet' of ions or protons, where the PBP created a continuous beam. The PPC certainly could be improved, but it has a distinct use case compared to the PBP, and the researchers believed the PPC could be adapted as a complete weapon system, after being modified.
While the PPC might have a future ahead of it, the other systems were a mixed bag. The need for propellants and their less advanced design, made Autocannons and Gauss Cannons from the Helm Database non-viable for the Confederation, while the missile systems had their use, if only for learning to further armor them and improve their power. Finally, the lasers were an area to learn from, or at least adapt to, future weapons. If it was possible to design more compact lasers, something Tiaunt engineers believed they could do, these Capital Lasers could be integrated with MIL-STD-102343, to create a laser that could be clotted directly into existing MIL-STD-102343 weapon mounts to increase laser firepower without having to redesign a combat craft with new laser wave guides. Additionally, when combined with the 35 mm Helical Railguns, they might make new Anti-Missile mounts that could be used to increase anti-missile coverage.
Still, the various Capital Weapons avaiable to anyone possessing the Helm Datacore would be more than powerful enough to damage any OCP WarShip.
active for 2 turns
OCP Survey Office:
[] Combine Intelligence: active
Time 6 turns, Chance of success: 60%
Roll 1 of 6, Roll 1d100: 61+15 = 76 - Success (All Intel actions)
Roll 2 of 6, Roll 1d100: 98+15 = 113 - Crit Success
Roll 3 of 6, Roll 1d100: 38+15 = 53 - Success
Roll 4 of 6, Roll 1d100: 33+15 = 48 - Success
Roll 5 of 6, Roll 1d100: 97+15 = 112 - Cirt Success
Should the Survey Office foward Combine Intelligence to FedCom?
[] No - 5 votes
The option of possibly sharing intelligence on the Combine with the Federated Suns and the Lyran Commonwealth was considered, but ultimately shut down. For the most part, the Survey Office did not want to show their intelligence gathering abilities to the Inner Sphere, but also believed that the two aggressor nations did not need the intelligence.
Intelligence gathering continued, with one Walsingham remaining within the Luthien System.
One of the Walsinghams, CSF Ian Flemming stumbled over something of high interest in the New Samarkand system, where two WarShips were docked with a large orbital station. At first, it was believed these WarShips were in dock for refitting, but over a week, it became clear that these WarShips would not mover any time soon, as they appeared to be in various stages of disrepair, missing huge swathes of armor, obvious weapon damage and other missing parts. One was even missing its entire engine section. On top of this, long range optical reconnaissance showed micrometeorite damage on the obvious battle damage and the underlaying structure where armor and weapons were missing, indicating that these ships had been docked for at least a hundred fifty years.
On top of this, there was no observed attempt to affect any repairs or replacement of the damaged WarShips, even in the dire situation the Draconis Combine was finding itself in, especially since two former Comstar WarShips of the Lyran Commonwealth and the Federated Suns were now used in the 'Race for Luthien'.
active for 1 more turns
[] Number Station: active
Time: 5 turns, Chance of success: 45%
Roll 1 of 5, Roll 1d100: 14+15 = 29 - Failure
Roll 2 of 5, Roll 1d100: 80+15 = 95 - Success
It did take a while, but eventually the mission to discover the position and nature of the unknown Number Station in the Inner Sphere. As a covert operation, it was decided to make use of two Walsingham class Survey Vessels, CFS Juan Pujol García and CFS Rissdar Wartasi Osyss, which would be used in triangulating and attempting to recover the source of the Number Station, which was believed to be an unmanned satellite.
By the end of Summer, both vessels arrived in the area around Terra and began their work.
active for 3 more turns
OCP Diplomatic Corps:
[] Diplomatic Contact: Taurians active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 55 - Success
Roll 2 of 4, Roll 1d100: 36 - Success
Roll 3 of 4, Roll 1d100: 59 - Success
Roll 4 of 4, Roll 1d100: 79 - Success
Combined: 57 - Success
Talks between the Diplomatic Mission and the Taurian Concordiat remained friendly and were largely conducted by Edward Calderon, while his father Thomas, the Protector of the Concordat, remained at the sidelines. The Concordat welcomed the present of four JumpShips brought along, though it was clear Thomas Calderon was suspicious about the gift and the Taurian Ministry of Intelligence went over the Jumpships with a fine toothed comb more than once on his insistence.
His suspicious was smoothed over by Edward, however, who clearly wished peaceful relations to the Confederation, more than once saying that the Periphery should present closed ranks towards the Inner Sphere. To this end, he notes that the Taurians should somewhat normalize their relation to the Federated Suns, at least as far as being able to trade with them. In turn, the Confederation Ambassador, Enrice Valdez, noted that the Confederation hoped they could help the Concordat in this.
In the end, the Concordat allowed the Confederation to open an Embassy in the Taurian capital Samantha.
Result: Embassy in the Taurian Concordat, +10 on diplomatic actions to Taurians
[] Diplomatic Contact: Canopus active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 60 - Success
Roll 2 of 4, Roll 1d100: 31 - Success
Roll 3 of 4, Roll 1d100: 12 - Failure
Roll 4 of 4, Roll 1d100: 23 - Failure
Combined: 31 - Failure
The diplomatic talks between the Magistracy of Canopus and the Confederation diplomats were not as successful as those with the Taurians, as the largely non-human diplomats appeared to present a too heavy of an 'out of context' problem with the Magistracy. Again and again, there were attempts of the Canopians to entice the diplomats with various drugs, pleasures and other things, which were rejected every time.
While the gifts of the four JumpShips as well as the documents to operate the Canopian HPGs were welcome, the rest of the diplomatic talks quickly collapsed and while there were vague indications of 'keeping in touch'. This was of course regarded as limited diplomatic contact with the Canopians and the entirety of the diplomatic mission left the Magistracy without being able to set up a permanent embassy.
Result: No Embassy in the Magistracy of Canopus
OCP Trade Organization:
[] Geoforming: active
Time: 6 turns, Chance of success: 55%
Roll 1 of 6, Roll 1d100: 35+10+10+10+10 = 75 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining)
Roll 2 of 6, Roll 1d100: 4+10+10+10+10 = 44 - Success
Roll 3 of 6, Roll 1d100: 95+10+10+10+10+10 = 145 - Crit Success (Space Industry)
Roll 4 of 6, Roll 1d100: 14+10+10+10+10+10 = 64 - Success
Roll 5 of 6, Roll 1d100: 6+10+10+10+10+10 = 56 - Success
More geoforming projects began to take shape, as the various forms of geoforming were combined by various newly formed companies.
active for 1 more turns
[] Inner Sphere Technologies: active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 33+10+10+10+10+10 = 83 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 4, Roll 1d100: 13+10+10+10+10+10 = 63 - Success
Roll 3 of 4, Roll 1d100: 60+10+10+10+10+10 = 110 - Success
With the incentives and good diplomatic relations with the various Inner Sphere nations, more and more companoies began to produce Inner Sphere technologies, though for the most part the only open markets were the Illyran Palatinate, the Lothian League and the Lupus Republic.
active for 1 more turns
OCP Office for Science and Development:
[] HFEG Jump II: active
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 45+10+10 = 65 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 47+10+10 = 67 - Success
Roll 3 of 6, Roll 1d100: 81+10+10 = 101 - Success
Roll 4 of 6, Roll 1d100: 53+10+10 = 73 - Success
Roll 5 of 6, Roll 1d100: 54+10+10 = 74 - Success
The next step towards further development of the current FPU device was to combine it into a configuration that would, on a modest scale, mimic the effects of an HFEG system. To prevent any problems that could lead to the destruction of the laboratory, tests were conducted in deep space, outside the Feynman Limit, where the device had been installed into an ALI controlled civilian dropship. Thankfully the activation of the device did not lead to its destruction, but instead had the effect of a Heim-Feynman Event Generator, though the field strength was insufficient for a translation onto The Everchanging Black. Further development of this device would allow to remove one of the most dangerous parts of the HFEG, the twin counter-rotating superconducting rings, replacing this largely analogue solution with a digital solution not only safer, as far as could be disconcerned, but also lighter and easier to construct, even though the FPUs did need to be constructed with germanium doted graphene layers.
Result: New Economy action, Advanced HFEG
active for 1 more turns
[] Inner Sphere Technology: - 5 votes active
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 81+10+10 = 101 - Success (Research Center Sol, Interstellar Communication Network)
For the most part, the Helm Database is little more than a collection of documents describing how to build many of the devices and technologies in the database, with only enough technological basics to build the tools to build the tools. In some cases, scientific documentation is simply missing, though it is possible that this data was contained in those parts of the data core that was lost during the recovery of the data core and the subsequent multiple copies and the final decryption of the database by the data recovery specialists of the Confederation.
As such, it was thought that engineers and scientists should come together and look over specific parts of the database in an attempt to discover lost parts of the Inner Sphere knowledge base.
active for 5 more turns
----------------------------
OCP Internal Events:
CFS Market Garden, CFS Jedburgh, CFS Undyerlor and CFS Und-athtas, the last four Engrod Landing Craft Carriers and vessels of the 2189 Fleet Extension are put into service and are attached to the 4th and 5th Confederation Expeditionary Division.
On Circinus, preparations were made for the plebicite to be held in Autumn.
----------------------------
Intelligence Report:
Lupus Republic:
While Karen S'jeet did work on the completion of the O'Neill Cylinder in the barycenter of the Plato-Aristotle double planet system, as well as producing more and more construction materials, she had enough time to reflect on her work. She did converse with various people of the Leader Caste, noting many of the former Warriors of the Republic present were fully aboard with the conversion of their former society and it was not only limited to the Nova Cats, but also the Hell Horses and Star Adder. She got more and more into philosophical discussions with the various Leaders, be they Warriors or Scientists, but also workers, merchants and others in the Prole Caste.
These discussions strongly reflected a wish for some sort of self-reliance, independent of their past, and for building a society where an almost Kantian secular belief system guided everyone, though it was combined with a Nietschean outlook as well as mythical trappings of being guided by visions, which was apparently stronger than previously within the Nova Cats and more widespread, not only among the Leaders, but also the Proles.
To a degree, S'jeet began to more and more identify with the people of the Republic, deliberating about taking the offer of membership in the Republic, though the was more leaning towards a dual citizenship.
Should the OCP lease JumpShips to the Lupus Republic to move more people quicker from Clan Space to the Lupus Republic?
[] Yes - 10 votes
Sophist Winters meanwhile continued his visit of the Confederation, during which he invited for a private audience with the God Emperor of Jerat, where he also met Adam Prometheus. While the details of this audience are not known, the Emperor made an offer in the name of the Confederation, to employ a considerable number of JumpShips constructed for an Inner Sphere market, but were currently stored in several mothball yards. When asked about the number, he was offered about two hundred JumpShips, which apparently left him speechless for about ten minutes, before he accepted.
He later returned to the Republic.
Taurian Concordiat:
No additional informations needed.
Magistracy of Canopus:
No additional informations needed.
Lothian Pact:
Lothian League:
Illyrian Palatinate:
The occupation of the former Marian Hegemony continued.
Inner Sphere:
Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:
Draconis Combine:
With the increased pressure on the DCMS from both the LCAF and the AFFS, the defensive measures were able to grind the 'Race to Luthien' to a halt, even as both larger Successor States pushed more forced into the 'Race'. This stalemate did not last very long, however, as the former Comstar WarShips LAS Brandenburg Crusader and FCS Hammerstrike, a pair of Essex class destroyers, arrived to support the attacking forces. At most, they are visible and more of a morale boost, and from the data, were not used as a WarShip should be. Additionally, it appeared that these vessels had been rushed into service with the Lyran Commonwealth and the Federated Suns, which put massive doubt on the belief that the Inner Sphere was operating WarShips. Additionally, the two remaining Comstar WarShips were unaccounted for.
Still, the WarShips allowed the Lyrans to take both Tarazed and Avon, while the Federated Suns took Dover, Omagh and Yardly. However, the pressure on the Combine has increased to a level where the DCMS has first threatened use of nuclear devices, before utilising several against their own cities, while Lyran and AFFS forces were in those cities.
The resulting direct threat to Luthien seems to have triggered more internal strife as an assassination attempt is made against Takashi Kurita, which fails and leads to the execution of Marcus Kurita, who appears to have been the instigator.
Free Worlds League:
Not much of interest is happening within the FWL.
Dutchy of Andurien:
Not much of interest is happening within the Dutchy of Andurien.
Terra Situation:
[x] Provide disaster relief to Terra.
-Ask permission to dispatch at least 2 Van Neumans - 4 votes - Less than half of all votes (10) - Motion not taken
Existing Disaster relief, Roll 1d100: 58 - Marginal success
Other Event, Roll 1d20: 11 - Belters join in
In the aftermath of several volcano eruptions around Yellowstone, the OCP volunteers tried their best to prevent any actual eruption of the entire caldera, or at least delay it to allow the civilian population to evacuate to Europe, Asia and other parts of the planet. However, this led to direct attacks on the volunteers from forces that could only be from the 'Brotherhood of St. Cameron', who in turn attempted to kill all volunteers and destroy their works. However, several of the other factions on Terra had already put their differences behind themselves and offered their protection to the engineers, knowing that the eruption of Yellowstone could spell the end for Terra. In the end the attack was defeated, but several volunteers were heavily injured and evacuated to the Asteroid Belt, where several Belter habitats offered their extensive medical knowledge to help.
After this long, the Belters finally joined into the disaster relief, though this was mostly considered an attempt to curry favour from the Successor States and the population of Terra. While technicians and engineers were offered, most of the support came through raw materials for The Moot, the single Von Neumann that had joined the disaster relief. Most of the material was used to produce prefab buildings based on Inner Sphere and Confederation designs, as well as self-contained reactor and recycling systems and automatical medical stations for refugee camps, which were set up in various places with the help of local government.
This, of course, led to a 'Brotherhood' attempt to damage or destroy The Moot which was operating in geostationary orbit. A group of twenty dropships, all later discovered to be laden with capital missiles and high explosives, made a direct burn towards The Moot, managing to slip through the limited dropshiop presence in Terra orbit. They initially launched their payload of capital missiles, which were intercepted and destroyed by the point defence systems of The Moot before attempting to kamikaze the Von Neumann. This failed as well, as the large vessel was equipped with capital grade self defence weaponry and controlled by an ASI, Bob.
Following this attack, Bob offered to produce a few surveillance satellites (about a hundred), for use by the LCAF and AFFS forces and their local allies in hunting down the 'Brotherhood'.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
-----------------------
Random Event - Nothing happens
-----------------------