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Growing Horizons: Inner Sphere - Quest

...Actually another thing. In canon Katrina died from breast cancer but we can probable cure that so would she ask? After Hanse they should know we have crazy good med like all our other tech.
We already cured her cancer.
 
I am just wonder what the next big problem is going to be and if its a militarily solved problem if it will be IS+OCP v clans or what ever it is or if it will be IS+OCP+Clans
 
I am just wonder what the next big problem is going to be and if its a militarily solved problem if it will be IS+OCP v clans or what ever it is or if it will be IS+OCP+Clans
Fun thing is we dont know. I am thinking we may end up involved in Combine war if they do unleash bio weapons but otherwise we are better of staying out of their affairs. A clan invasion is probable if Nova Cats are bailing out now but might still be in 3050s and we know there are other factions we dont know about about.
 
Oh? Must have been a while. Back when we first meet them diplomatically actually? Eh either way her being alive should hopefully really help with raising the kids and keeping thing s bit more stable.
Well, the twins are kept together and move from Tharkad to New Avalon in turn every year, so that they grow up on both worlds.
 
Well. If the Crusader Clans involve themselves fully...per original late-1990s/early-2000s BT canon each Clan had a fleet of 400+ Warships and the Snow Raven around a thousand. (non-Snow Raven crews would suck balls of course)

AKA: They would invade with nearly 10k Warships per old canon if all Crusaders invaded at once...not counting the Warden fleets.

Original Clans as intended were fucking murder beasts that had to be seriously nerfed.

EDITed
 
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Well, the twins are kept together and move from Tharkad to New Avalon in turn every year, so that they grow up on both worlds.
Good both Victor and Katherine found it ironic and troublesome how they grew up mostly on different worlds from the nations they ended up ruling iirc. He on Tharkad and her on New Avalon. The twins moving between might help them have a foot in both nation.
Well. If the Crusader Clans involve themselves fully...per original late-1990s/early-2000s BT canon each Clan had a fleet of 400+ Warships and the Snow Raven around a thousand. (non-Snow Raven crews would suck balls of course)

AKA: They would invade with nearly 10k Warships per old canon if all Crusaders invaded at once...not counting the Warden fleets.

Original Clans as intended were fucking murder beasts that had to be seriously nerfed.

EDITed
...WTF no seriously WTF? The houses did not have navies worth the name and they were going to throw that at them? How would that be anything but a curbstomp against? Nah man thats just stupid. Clans dont even use warships save as cargo transport practically.
 
Honestly I am looking forward to our diplomacy with nova cats and the republic
A republic... What the hell is going on that they would make a republic? Their a caste based militartcracy that pretends to be meritocratic. Each clan is its own civilization so what madness makes the Cat want to bolt now and others among the clans want to go with them. Hell how is this not provoking a unending stream of brutal trials gangbanging them?
 
A republic... What the hell is going on that they would make a republic? Their a caste based militartcracy that pretends to be meritocratic. Each clan is its own civilization so what madness makes the Cat want to bolt now and others among the clans want to go with them. Hell how is this not provoking a unending stream of brutal trials gangbanging them?

Brain eating worms from outer space?

Seriously wtf is going on in Clan space?
 
Brain eating worms from outer space?

Seriously wtf is going on in Clan space?
Well we know someone is poking at them to make them shape up so it is probable causing all sorts of social unrest. They consider themselves a pure society only getting better with each generation and can be remarkable orderly and dogmatic for one who roots are in might makes right. Still the culture is also a religion. Deviation is dezgra and evil. Deviation provokes bloodshed. What made the wars of reaving so bad was each clan became so different that differences between each other became heresy that could only be purged by death. If something is pushing them to that decades early...

Really hope we can get the Cats to let us help them leave the homeworlds. Need the ally and we need to see what is going on there.
 
A republic... What the hell is going on that they would make a republic? Their a caste based militartcracy that pretends to be meritocratic. Each clan is its own civilization so what madness makes the Cat want to bolt now and others among the clans want to go with them. Hell how is this not provoking a unending stream of brutal trials gangbanging them?
*points towards the original republic, Platos Republic*

Keep in mind that our retired AI god gave them some reading material, largely philosophical books, but especially... Plato's 'Republic', and Nietzsche's 'Thus Spoke Zaratustra' and the entirety of Kant...
 
Turn 60 - Summer 2189/3039
Turn 60 - Summer 2189/3039

Confederated Forces:

[] Operation Arminius: active
Time: ?, Chance of Success: 60%
Roll 1 of ?, Roll 1d100: 35+15 = 50 - Success (All actions)
Roll 2 of ?, Roll 1d100: 79+15 = 94 - Success
Roll 3 of ?, Roll 1d100: 77+15 = 92 - Success
Roll 4 of ?, Roll 1d100: 40+15 = 55 - Success

Concerning the problem of what to do with the Marian Hegemony following the complete collapse of its government in the wake of the slave uprising, the Confederation called in a new conference on Lothario, as the major partners of the Lothian Pact are still active there.

The main goal of the Second Lothian Confedernce was to find out what to do with the Marian Hegemony. From the beginning, the Confederated diplomats stressed it would be unwise for either the Lothians or the Illyrians to try and carve up parts of the Hegemony for themselves, mainly because they were lacking any military forces to protect the area, as well as not having any actual claims on the area. To this end the OCP diplomats were putting pressure on the two 'junior partners' to keep everything down to peacekeeping forces, until a new government could be set up.

Here, discussion ranged for a while on the new governmental form, with the Confederation favoring a democratic style government, which was already working out nicely on Circinus and the former worlds of the Federation. There was no result in sight for Summer, but it was clear the new Marian would be expected to have friendly relations with the Lothian Pact and that significant diplomatic pressure would be applied. In a sense, the future Marian nation would become a client to the Lothian Pact.

active for ? more turns

[] Fleet Extension: active
Time: 3 turns, Chance of Success 70%
Roll 1 of 3, Roll 1d100: 9+15 = 24 - Failure (All Actions)
Roll 2 of 3, Roll 1d100: 68+15 = 81 - Success
Roll 3 of 3, Roll 1d100: 28+15 = 43 - Success
Combined: 50 - Success
Number of WarShips, Roll 2d6: 5+8 = 13

After continued talks with Parliament, the Confederated Forces were finally able to get the Fleet extension program approved. However, while they had been requesting more vessels, Parliament was only willing to green light the construction of 13 WarShips, eight of them of the Engrod Landing Carrier class and five Arethusa Patrol Leader class.

The Engrod were already bookmarked for the 2nd to 5th Expeditionary Divisions, with four coming online in Winter 2189 and four in Summer 2190. Of the Arethusas, three would be ready by Autumn 2189 and the remaining two in Spring 2190.

Reward: Construction of 13 new WarShips

OCP Survey Office:


[] NAIS Intelligence: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 78+15 = 93 - Success (All Intel actions)
Roll 2 of 6, Roll 1d100: 60+15 = 75 - Success
Roll 3 of 6, Roll 1d100: 35+15 = 50 - Failure
Roll 4 of 6, Roll 1d100: 16+15 = 31 - Failure
Roll 5 of 6, Roll 1d100: 68+15 = 83 - Success

If there was any positive side for the situation with Hanse Davion, it was that the First Prince was openly interested in the medical technology of the Confederation, offering to invite medical researchers into the NAIS, which had initially been funded with medical research in mind, but extended over the years.

To the Survey Office this was what they had needed, and they used it successfully on the Parlamentary Advisory Panel for Intelligence. The Federated Suns were openly inviting Confederated medical personnel into the NAIS and only some additional work might be needed to get additional personnel into the NAIS as well, like computer scientists or something similar.

Eventually, diplomats were able to push the research exchange through, allowing medical personnel of both nations to get into the NAIS and Earth university hospitals respectively, as well as a few additional researchers, some of which, on the Confederation side, would double as agents, while it was expected the Federated Suns would send their own agents among their researchers.

But known agents were better than unknown ones, as they could be easier kept under control.

active for 1 more turn

[] Combine Intelligence: - 5 votes active
Time 6 turns, Chance of success: 60%
Roll 1 of 6, Roll 1d100: 61+15 = 76 - Success (All Intel actions)

While the Draconis Combine was under attack of both the Federated Suns and the Lyran Commonwealth, with the reasons well understood by the Survey Office, it was believed there would still be a need to gather intelligence about the Draconis Combine, or at least about whatever remained of the Inner Sphere nations once the Federated Suns were done with it.

There was some time pressure on the operation, so there Survey Office pulled three of its Walsingham class survey vessels and after provisioning them, sent them out to gather Signal Intelligence from the Draconis Combine.
active for 5 more turns

OCP Diplomatic Corps:


[] Diplomatic Contact - FWL: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 99+5 = 104 - Crit Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 15+5 = 20 - Failure
Roll 3 of 4, Roll 1d100: 45+5 = 50 - Success
Roll 4 of 4, Roll 1d100: 80+5 = 85 - Success
Combined: 65 - Success

Talks with the FWL government concerning the establishment of an embassy on Atreus can be successfully concluded.

However, the ongoing conflict between the FedCom governments and the Draconis Combine leads to a few questions bothering the FWL's reaction, while noting the OCP will remain completely neutral in the conflict. Janos Marik mentioned the FWL would remain neutral as well, as the FWL still had to recover from the disastrous war that led to the independence of Andurien.

Additionally, friendly relations could be established with Duggan Marik, the hair to Janos Marik, who openly pondered about laying down the post of Captain-General. As current Minister of Trade, he was very interested in future trade agreements, especially concerning the Jump Ships that was given to the FWL as a gift.

In the end, opening the embassy led to better relations with the Free Worlds League.

Reward: Embassy in selected nation, +5 to diplomatic actions with the nation

[] Diplomatic Contact - Andurien: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 44+5 = 49 - Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 32+5 = 37 - Success
Roll 3 of 4, Roll 1d100: 83+5 = 88 - success
Roll 4 of 4, Roll 1d100: 75+5 = 80 - Success
Combined: 63 - Success

As with the FWL contact, the talks with the Andurien government concluded successfully, allowing the Confederation to set up and embassy on Andurien, which resulted in better relations with the newly independent nation.

Reward: Embassy in selected nation, +5 to diplomatic actions with the nation

OCP Trade Organization:


[] Space Industry: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 5+10+10+10 = 35 - Failure (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 76+10+10+10 = 106 - Success
Roll 3 of 4, Roll 1d100: 80+10+10+10 = 110 - Success

The massive interest in setting up and moving industrial complexes from planet side, up into orbital and deep space structures continues, which is largely due to the newly massively improved supply of raw material from the new mining operations. In many cases the same companies that have set up mines, were now extending their stations with refineries and fabrication systems.

In many cases conventional raw material refinement, whether smelting or chemical refinement, directly produced material for further construction of orbital infrastructure and habitats, easily growing the established economy.

active for 1 more turn

[] Geoforming: - 9 votes active
Time: 6 turns, Chance of success: 55%
Roll 1 of 6, Roll 1d100: 35+10+10+10 = 65 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)

Ever since the planet Hannover had been contacted and the scope of the planet's geoengineering plants, to keep the planet habitable, has become known, many people were loudly deliberating about how to combine the knowledge the Hannoverians had with the Three Systems, creating better ways to geoform not only planets, but also large habitats.

By now even the OCPTO had realized the resulting technology would certainly help settle more planets, even though more and more people, be they human or not, wished to rather emigrate to space habitats. Though it was not only using the technology in local markets, but also supporting worlds in the Inner Sphere with rebuilding the geoforming infrastructure lost during the Succession Wars, or had never been built, to make these worlds more habitable as well.

Already the planet Pandemonium was a test bed for these technologies, with more or less success.

active for 5 more turns

OCP Office for Science and Development:


[] HFEG Jump II: - 6 votes active
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 45+10+10 = 65 - Success (Research Center Sol, Interstellar Communication Network)

While many within the scientific community were still not sure whether it was a good idea to already return to the attempt to develop a combination of the HFEG and Jump drives, there were a few teams out there, who believed it was more of an engineering problem to develop such a drive system rather than a problem for theoretical physics.

One of the main teams working on the engineering side of this new approach was working in the University of Mumbai, already known for its hand in developing the Shrivatsa System, which was integral to modern space travel, thanks to its multiple use cases, from protection against cosmic rays, over passive propulsion, to enabling to redirect certain types of weapons.

The team around Drs. Ekam Singh and Damini Radhakrishnan noted both drive systems used magnetic fields to induce a translation event and it could be possible to find a way to combine these, rather than try to find a way to create a completely new drive system.

active for 5 more turns

[] Plasma Containment Research: - 7 votes
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 74+10+10 = 94 - Success (Research Center Sol, Interstellar Communication Network)

Much like the new idea for the HFEG Jump system, the alien inspired more advanced plasma containment was allowed to slowly make its way through the various minds of the scientific community, to find a new and novel idea how to finally crack the technology. And much like with the HFEG Jump system, it was largely engineers this time around that prepared to have a go at the problem.

active for 3 more turns

----------------------------

OCP Internal Events:

Extra Votes:

Should the OCP support the 'Lupus Republic' project with a Von Neumann?
[] Yes, definately. One volunteered after all. Might get is some diplomatic boni for the new nation. - 9 votes

The loading of the six jumpship freighters and their attending dropships finishes and Star Captain Bavros is informed about Karen S'jeet's and Pride of Hiigara wishes to accompany them, offering her services as a mobile factory to build up the infrastructure needed to house however many people will be moving to Plato and Aristotle. At first Bavros was unhappy about the situation, directly noting his people, when they were still Star League, which had earned unfortunate experiences with Artificial Intelligences in the form of Caspar drones. However, he and the other captains had direct contact with many AIs and non-humans over the past few months and eventually were ready to accept the Pride of Hiigara as a companion. When the massive Von Neumann arrives at Beta Hydri, Bavros is astonished bout the size of the vessel, which easily dwarfs the Belisarius.

And while Karen S'jeet may support the Lupus Republic, there are some limits put on her by the Confederation's Parliament. For one, she is to make use of the Helm Database and its contents as much as possible and only sparingly use OCP technology, whether it may be Open Source or not. The reason given is that Clan Nova Cat is much more familiar with Inner Sphere technology than with OCP technology, but the underlaying reason is clear to S'jeet, as the Parliament does not wish to simply give out more advanced technologies, where it is more advanced than the Inner Sphere.

As S'Jeet moves to the Socrates system, along with the jump freighters, she makes use of her parasites to set a chain of Ternary Caldran Ansible Nodes to enable direct communication and on arrival several surveillance satellites, after informing Bavros that she will scout out the system's two asteroid belts for valuable asteroids to use up as material. The arrival of the Pride of Hiigara causes a stir within the people already in the system, as they did not expect the massive vessel at all. While they nearly fire on the Von Neumann, Bavros and S'Jeet can talk them down and accept the help.

Especially after S'Jeet is informed that there will be millions of people moved from Clan Space to the Republic. Already present are five Warships, about two dozen jumpships carrying various numbers of dropships and several modular space stations. Two of the stations are factories of their own and one a mining station already processing a small asteroid. However, it is clear these stations are not primarily meant for this sort of construction work and the Pride of Hiigara will increase the production capacity within the system by 400%.

----------------------------

Deep Space Signal Intelligence Network Report:

Marian Hegemony:


No additional informations needed.

Lothian Pact:
Lothian League:
Illyrian Palatinate:


No additional informations needed.

Inner Sphere:

Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:


After the discovery that Hanse Davion was the target of a biogenic assassination, the First Prince elected to undergo surgery to implant an artificial heart from OCP technology, fabricated on site and makes a complete recovery from the surgery, thanks to the slightly more advanced medical technology, compared to what is available to the Federated Suns.

Results: +10 to diplomatic actions in the Federated Suns

This of course led to massive speculation on who could have created the bio-weapon, with the main culprit being Comstar, who had been able to keep Star Leage levels of technology. While the Magistracy of Canopus certainly is regarded as possessing the knowledge to create such a weapon, this periphery nation lacks any motive, while Comstar does/did have one.

Draconis Combine:

The Draconis Combine is finally able to return limited HPG service to their nations, but its entity is taken up by military traffic as for the first time in months the Combines leadership can get a full picture about the situation. By now FedCom forces had pushed into the Combine across all borders and the Lyran portion of the attack was attempting to push towards Luthien from a pocket around Yamarovka, only 75 lightyears from Luthien.

Where the Lyrans had been able to make further gains compared to the Federated Suns, most of the Combines defenses were still placed at the border to the Suns, who thereby had to face stiffer resistance.

Free Worlds League:

Not much of interest is happening within the FWL.

Dutchy of Andurien:

Not much of interest is happening within the Dutchy of Andurien.

Terra Situation:

At Terra, the death of Devlin Stone is followed by a broadcast from a hooded figure speaking for the 'Brotherhood of St. Cameron', demanding that the forces of the 'backwards' Commonwealth and Federated Suns to depart immediately from the planet or suffer the consequences. The figure further stated their presence had driven away the return of the Camerons and it was not to be tolerated.

Following the broadcast, other broadcasts of other groups follow, differing to various degrees in content, some wishing to force the Fed Com forces off the world, some wishing them to remain. The situation became uncontrollable as various cities across the globe raised up in revolt of one sort or another.

The detonation of a self-destruction nuclear device under Hilton Head, killing several ten thousand people, sparks fighting between the various groups, while the FedCom forces attempt to reinstate order. However, it appears that FedCom agents have long since recovered all data that was recoverable.

Finally, in late Summer, another broadcast from the 'Brotherhood of St. Cameron' demands again for FedCom forces to leave, or the consequences would be global, as the 'Brotherhood' would choose to destroy Earth, rather than let the 'Scavenger Lords' lord over the planet.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens

-----------------------
 
Turn 61 - Summer 2189/3039
Turn 61 - Summer 2189/3039

Confederated Forces:

[] Operation Arminius: active (? turns)
With the attack of the Marian Hegemony on the Lothian League, the Lothian Pact Defensive Treatycame into action and the OCP is obligates to attack the Marian Hegemony in Operation Arminius:
Time: ? turns, Chance of Success: 60%, Reward: ?

[] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the OCP was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the OCP, but also for any nearby nation the OCP had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[] Capital Weapons:
While the majority of weapon systems used on the Belisarius are in a sense prototypes, it might be a good idea to take a closer look at the various weapon systems taken from the WarShip to figure out how to build better weapons for such massive vessels.
Time: 4 turns, Chance of success: 65%, Reward: Multiple new Capital Weapon Systems

[] Operational Preparations:
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation
Select one Inner Sphere nation to concentrate on

[] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor

OCP Survey Office:

[] NIAS Intelligence: active (1 turns)
While the discovery of some forms of research within the New Avalon Institute of Science has not be surprising, the speed of the research and their source did surprise the OCP. Steps should be taken to infiltrate the NAIS to some degree witn human intelligence sources in addition to micro drones and Smart Dust to keep up to date with the developments there.
Time: 6 turns, Chance of success: 40%, Result: Emplacement of an Intelligence Source in the NAIS

[] Combine Intelligence: active (5 turns)
There is very little the OCP actually know about the Draconis Combine. While Deep Cover intelligence is a certainty, a few Walsingham class scouts might be a good idea to gather some initial data to get a general idea about the situation within the Combine, as well as jumpship traffic data.
Time: 6 turns, Chance of success: 60%, Result: Inteligence data on the Draconis Combine

[] Deep Cover Intelligence IV:
With a few more Inader II dropships avaiable, it should be possible t o send out a few more of them for long duration deep cover missions to gather intelligence data of all Inner Sphere powers, even those periphery powers that are some distance away.
Time: 1 turn, Chance of success: 60%, Reward: continous intelligence reports over several years, while other operations are available
This option takes one turn to initiate, than continues without using up an option

[] Number Station:
The activation of a Hyperwave number station has come as a surprise and might be connected to the bio-attack on Hanse Davion and the problems on Terra. An operation should begin to find the number station and recover it intact, hopefully to learn who made it and from where the final transmissions come.
Time: 5 turns, Chance of success: 45%, Reward: 25% chance to recover number station intact, 50% chance of recovering data intact

OCP Diplomatic Corps:

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

OCP Trade Organization:

[] Space Industry: active (1 turns)
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +10 on internal and external trade

[] Geoforming: active (5 turns)
Between the various geo-engineering expertise of the Three Systems and Hannover, it should be possible to come up with way to turn this into actual geo-forming and large scale manipulation of a planetary surface and atmosphere to make a world more habitable. A Project should be launched to braw experts of those fields together and start an OCP organization dealing with geo-forming.
Time: 6 turns, Chance of success: 55%, Reward: Terraforming Projects, Terraforming may be sold to Inner Sphere powers

[] Industrial Export:
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the OCP. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the OCP economy.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Inner Sphere Technologies:
With the decopding of the Helm Datacore, it would be possible to build those technologies and systems described in it and sell it to the Inner Sphere powers.
Time: 4 turns, Chance of success: 65%, Reward: +10 to external trade, +5 to diplomatic actions with the Inner Sphere

OCP Office for Science and Development:

[] HFEG Jump II: active (5 turns)
In the wake of the success with the Jump Drive and the HFEG working in parallel, there have been some signs that it might be possible to combine both systems into a single drive system.
Time: 6 turns, Chance of success: 50%, Reward: HF Jump Drive

[] Plasma Containment Research: active (3 turns)
While the research of the Alien Plasma Weapon has failed, there are some ideas that were gleamed from the project. Perhaps those gleams could be used to improve existing fusion reactors and maybe even design a new form of directed plasma projecting weapon.
Time: 4 turns, Chance of success: 45%, Reward: Improved Fusion Reactors, 50% chance of new Plasma Weapon research option

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] Hyperwave Lanes:
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Hyperwave Faults:
The discovery of some sort of fault line in n-dimensional Hyperspace was an interesting discovery and more research should be done to look into them and their effect and possible use.
Time: 6 turns, Chance of success: 35%, Reward: New ? Action

[] Inner Sphere Technology:
With the decoding of the Helm Database, it should be possible to do some general research on the Inner Sphere technology base and come up with a few answers to problems that have bugged everyone.
Time: 6 turns, Chance of success: 50%, Reward: New Economic Actions

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Action for:
Diplomacy

1 Action for:
Military
 
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The FWL will re main neutral in the Fedcom Combine war?

Ok we are entering twilight zone territory levels of wtf here.

*Scavenger Lords*

Oh dear farewell dear Earth, fare thee well.

As for the war itself I believe the Lyrans are about to get roflfucked. Logically most of the Sword of Light regiments are converging to the Luthien thrust.


[x] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation

[x] Taurian Concordate

[x] Magicracy of Canopus

[x] Operational Preparations:
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected natio

[x] Draconis Combine

What? You are not expecting me to push for a full blown diplo mission to the Combine right in the middle of the largest bloodbath the galaxy has seen the last century?
 
Well this is a turn of win. Marians are being dealt with. Fleet extension is giving us vitally needed ships is useful numbers. NAIS seems to go well and beyond spy work who knows might do much good and break new ground. Combine intel good start. Diplomacy looks great to. Interesting Janos is thinking to retire. Not sure what kind of man Duggan is but friendly relations already is a good sign. And maybe we can finally start selling jumpships. As for not getting involved in the war? Yeah of course not they bleed themselves well in the Andurian war at comstar insistence. Still not sure why they did that when they needed FWL as a buffer state against the FedCom. They probable don't have the manpower to make meaningful gains and probable be a unpopular war besides and if they did why get involved? The combine are assholes and they formed a pact with them only at need of counter weight to the FedCom. The combine is losing hard so far and the league can probable only annoy the FedCom turning this into another succession war which no one really win and everyone suffers. Let the combine get kicked in and they can make a deal with the obvious winner that hopefully lets them survive.

Trade is very good and that industry is going to really help and very exited by geoforming. Gonna have fun with that. Science also off to good start and hopefully we finish them. Plasma weapons and enhanced fusion would be damn useful combining drives would be the real prize cutting drives down to one and saved mass and space lets us play with. Hell would we need to design whole new ships or just a hard refit? Have to see what happens.

S'jeet is on site. Shame did not ask if wanted more help but this should help a a lot. In 6 months to a year dont be surprised if they are asking her to join or try a trial of possession for her. Which will be useful data for us. They say they want to protect the IS but can they let go of clan cultures need for constant petty fighting and zero sum mindset? They are also rather close to us as well. Functionally our northern neighbors now. Clanners next door. Woohoo so excited... Just let me grab my bolter...

Let see situation? Yeah FedCom or Suns going to love us and exchanging med tech will make more friends. Comstar as culprit? Maybe but gut says no. They have good tech but tech for targeted retro i think beyond them and given their antics toward the in it would be far easier and more likely to just fling plagues that kill Davions and Steiners and call it good then something this elaborate. Combine finally organizing a bit but given they borders have been slammed a lot of formations probable gutted or destroyed they will be hard pressed to keep it up for more than a year or so before collapse. Hell already taken much of Dieron. Rasalhague liable to rise up at any time to perhaps as well. Whats holding the FedCom back more is shear logistic than anything i think. Need more info on ground to find out. If the Lyrans can push to Luthien and just threaten a siege...

More Blakists on Terra. Honestly rather see Terra burn than them launching a jihad but they should be mostly gutted. But perhaps able. Comstar had a longtime to build up spoilsport plans. Could be nukes could be bioweapons. Need to watch that situation. Belters should be ok though. Far away and not noticed by their "betters" and they have jumpships and probable squirreled away warships so could evac if needed. Hell many stations might have jumpdrives.

Actions:

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the OCP was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the OCP, but also for any nearby nation the OCP had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[x] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation

[x] Taurian Concordate

[x] Magicracy of Canopus

Our treaty obligations mean we need to do extended patrols now to cover allies and our new protectorate so yeah. Diplo? Kinda would like another go at the hold out 8 or perhaps try to bring in a new member but not sure but this can work to. @Schreiben you usually handle diplo what you think any options that look good?
 
Honestly Terra looks like an absolute dumpster fire, I can't to see the next round of terran bs, but yeah we should clear up the pirates now that has been on our plate for too long and on diplomacy. Is the anything productive we can do besides establish contact with the more major pheripery powers unless something major is stated my vote is

[X] Extended Anti-Piracy Patrols

[X] Diplomatic Contact: Taurian Concordate, Magicracy of Canopus

Edit:For future military actions how well does our warship armor face against the old IS/Clan naval weapons? Is it about the same protection as the warships of old?
 
Actually far as I know we killed all pirates a long time ago and none dared returned. Or at least Warringer stopped mentioning them. Large part of reason we took out Circinus was because they were the local pirate hub then we waited a few turns for them to reestablish on a nearby world then ganked them again and kept ships at the jump in points to jump pirates as they came. Far as i know we wiped out all the large bands and any survivors fled knowing if they stayed we would get them to if they tried to make a base. Probable helped that comstar went "Circinus was conquered by periphery barbarians who are now doing periphery barbarian things to them." Really helped us i guess getting assholes to stay away. Though was surprised the FWL/Andurian war did not send some to us fleeing that or the houses did not do some exploratory raids. The action here is just the most applicable because we need to set up extended patrols to cover our allies on new protectorate.

As for us vs clans? Unless in very lopsided conditions we curbstomp. Only the Snow Ravens really treat their warships as more than mobile depots and transports and our tech grants us a number of advantages. Even with two ftl drives we still can pack on far more armor and weapons and we have better doctrine and weapons and slightly better armor we need to look into upgrading because all our cruiser weight and above ships can be one shot by their own weapons.
 
Edit:For future military actions how well does our warship armor face against the old IS/Clan naval weapons? Is it about the same protection as the warships of old?
We have quite literally more armor on our ships than anyone else.
 
Thanks @Warringer its to align my thought on when we get a chance to beef up our warship. It sounds like we can really improve our warship weapons with minimal loss in survivability
Baring getting pulled into another war cap weapons and armor probable will be the next picks. Well unless we want to make plans against nearby powers first but not sure necessary. Though survivability? Our bigger warships are safe right now because everyone either has no warships or crap warships. Actual peer warships would come down to who can hit who first. There is a reason our fights amount to kinetic kill at long range when we can help it. Though using ACC, subcap warships, as front line with warshps behind as heavy fire support probable will be a major tactic in a real war. Cap warships are big guns/transports/logistics while ACC do a lot of heavy lifting or should be.
 
Well this is a turn of win. Marians are being dealt with. Fleet extension is giving us vitally needed ships is useful numbers. NAIS seems to go well and beyond spy work who knows might do much good and break new ground. Combine intel good start. Diplomacy looks great to. Interesting Janos is thinking to retire. Not sure what kind of man Duggan is but friendly relations already is a good sign. And maybe we can finally start selling jumpships. As for not getting involved in the war? Yeah of course not they bleed themselves well in the Andurian war at comstar insistence. Still not sure why they did that when they needed FWL as a buffer state against the FedCom. They probable don't have the manpower to make meaningful gains and probable be a unpopular war besides and if they did why get involved? The combine are assholes and they formed a pact with them only at need of counter weight to the FedCom. The combine is losing hard so far and the league can probable only annoy the FedCom turning this into another succession war which no one really win and everyone suffers. Let the combine get kicked in and they can make a deal with the obvious winner that hopefully lets them survive.

Trade is very good and that industry is going to really help and very exited by geoforming. Gonna have fun with that. Science also off to good start and hopefully we finish them. Plasma weapons and enhanced fusion would be damn useful combining drives would be the real prize cutting drives down to one and saved mass and space lets us play with. Hell would we need to design whole new ships or just a hard refit? Have to see what happens.

S'jeet is on site. Shame did not ask if wanted more help but this should help a a lot. In 6 months to a year dont be surprised if they are asking her to join or try a trial of possession for her. Which will be useful data for us. They say they want to protect the IS but can they let go of clan cultures need for constant petty fighting and zero sum mindset? They are also rather close to us as well. Functionally our northern neighbors now. Clanners next door. Woohoo so excited... Just let me grab my bolter...

Let see situation? Yeah FedCom or Suns going to love us and exchanging med tech will make more friends. Comstar as culprit? Maybe but gut says no. They have good tech but tech for targeted retro i think beyond them and given their antics toward the in it would be far easier and more likely to just fling plagues that kill Davions and Steiners and call it good then something this elaborate. Combine finally organizing a bit but given they borders have been slammed a lot of formations probable gutted or destroyed they will be hard pressed to keep it up for more than a year or so before collapse. Hell already taken much of Dieron. Rasalhague liable to rise up at any time to perhaps as well. Whats holding the FedCom back more is shear logistic than anything i think. Need more info on ground to find out. If the Lyrans can push to Luthien and just threaten a siege...

More Blakists on Terra. Honestly rather see Terra burn than them launching a jihad but they should be mostly gutted. But perhaps able. Comstar had a longtime to build up spoilsport plans. Could be nukes could be bioweapons. Need to watch that situation. Belters should be ok though. Far away and not noticed by their "betters" and they have jumpships and probable squirreled away warships so could evac if needed. Hell many stations might have jumpdrives.

Actions:

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the OCP was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the OCP, but also for any nearby nation the OCP had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[x] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation

[x] Taurian Concordate

[x] Magicracy of Canopus

Our treaty obligations mean we need to do extended patrols now to cover allies and our new protectorate so yeah. Diplo? Kinda would like another go at the hold out 8 or perhaps try to bring in a new member but not sure but this can work to. @Schreiben you usually handle diplo what you think any options that look good?

This war is realistically the last chance for FWL to do something before submission to Hanse or death is the only option on the table.

It is a bit jarring to see a quest where at least one of the Succesor Lords sees the writing on the wall and does not go full WAAAAAAGH :p
 
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