Turn 58 - Winter 2188/3038
Confederated Forces:
[] Operation Arminius: active
Time: ?, Chance of Success: 60%
Roll 1 of ?, Roll 1d100: 35+15 = 50 - Success (All actions)
Roll 2 of ?, Roll 1d100: 79+15 = 94 - Success
To the analysts, that the Marian Hegemony had sent out all five of its active Legions had been a surprise, but in the end, it was expected Caesar Marius O'Reilly had been so sure about his success, that he had been willing to commit this amount of force. As such, it was assumed the Marian Hegemony had been rendered defenseless.
Talks began with the Lothian League and the Illyrian Palatinate, with this in mind. Diplomats of the OCP were able to talk both the Lothian Grand Mistreess and the Illyrian Administrator out of wanting to take planets off the Hegemony. Following these talks, the Lothian and Illyrian Forces embarked back to their dropships, just as the 1st Expeditionary Division. The forces met at Paulina, before jumping out towards Alphard.
The force of 3 Lothian and 2 Illyrian Regiments, reinforced by the 1st Expeditionary Division, arrived at Alphard in late Winter. Rather than jumping to the Alphard L1 point, CSF Chasslor, CSF Onsay, their dropships and the Illyrian and Lothian dropships made leisurely burn towards Alphard, while transmitting the Demands of the Lothian Pact to Alphard.
The demands were the payment of reparations from the Marian Hegemony to the Lothians and the Illyrians, to pay for damages of Marian raiding of both nations, damages of the attack on Lothian worlds in the current war. The Hegemony would also demilitarize the closest worlds to the Lothian and Illyrians, though would be allowed to keep enough forces to defend against pirates. Finally, came the OCP's demands of removing the O'Reillys from power and instigating a governmental change, as well as completely ending slavery. To control this, the Lothians, Illyrians and OCP would send observers, as well as some security forces.
As the year 2189 rolled along and the dropships made for Alphard orbit, Caesar O'Reilly did not answer.
active for ? more turns
[] Fleet Extension: - 6 votes active
Time: 3 turns, Chance of Success 70%
Roll 1 of 3, Roll 1d100: 9+15 = 24 - Failure (All Actions)
Following the completion of the last fleet extension, the Confederated Forces began to request Parliament and the government to provide the funds to further extend the Space Forces. Primarily, the Space Forces were requesting funds to begin a larger scale construction of Arethusa Patrol Lead Destroyers and Engrod Landing Craft Carriers.
The Arethusas were considered elemental for improving the firepower of the anti-piracy patrols, as well as providing heavier screening elements for larger WarShip squadrons/Task Forces, while the Engrod were needed to provide Divisional transport for the ten Expeditionary Divisions the Confederated Forces had founded.
However, the request went straight into political resistance within parliament, as several factions wanted the money needed for their construction to be going into other projects, largely pet projects of the faction in question, where the Fleet Extension would provide better security for the entirety of the OCP. Other Members of Parliament pointed out that Operation Dolittle had resulted in the capture of 11 Comstar WarShips that would be upgraded and put into OCP service.
As the Joint Chiefs prepared counter arguments, Winter ended and 2189 began.
active for 2 more turns
WCDC Survey Office:
[] Strategic Intelligence: active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 6 - Failure
Roll 2 of 5, Roll 1d100: 57+15 = 72 - Success (All Intel actions)
Roll 3 of 5, Roll 1d100: 69+15 = 84 - Success
Roll 4 of 5, Roll 1d100: 31+15 = 46 - Success
More plans were being made concerning future Intelligence Operations within the FWL, Andurien and the remaining Successor States, though the planning department for the Draconis Combine was sorely lacking in any information of the nations to make any plans for such an attempt.
active for 1 more turn
[] NIAS Intelligence: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 78+15 = 93 - Success (All Intel actions)
Roll 2 of 6, Roll 1d100: 60+15 = 75 - Success
Roll 3 of 6, Roll 1d100: 35+15 = 50 - Failure
The idea to use a Scholarly Exchange to get agents into the NIAS and get information about the Federated Suns Scientific Programs was presented to the Plarmanetary Advisory Panel for intelligence, as such a program would involve the Diplomatic Corps and the Office for Science and Development to provide scientists, as well as making the diplomatic suggestion to the Federated Suns.
The Advisory Panel immediately pointed out some glaring problems that, in their opinion, came up for such an operation. One of the largest was that this program would give the Federated Suns a direct look at the various technological developments of the OCP, allowing the Federated Suns, and, on a later date, the Federated Commonwealth to catch up faster with the OCP. And this from two directions. One was the scientists sent from the Federated Suns, who would have unbridled access to scientific articles and research data, while those scientists there were sent to the Federated Suns would doubtlessly share their knowledge and help them.
In response, the Survey Office pointed out that already technology was being shared with several of the neighboring nations, including the Illyrians and the Lothians, and that the open nature of the scientific discourse in the OCP would certainly lead to the spread of OCP technology. And it was easy to buy a desktop fabricator, which in turn was fully capable of fabricating the parts for larger fabricators and could be used to bootstrap fabricator complexes. Sooner or later, the Inner Sphere would be adopting OCP technology.
This program would help keep an eye of those developments at the source. Additionally, scientific papers alone were no source of the engineering needed to actually build something like, say, a Heim-Feynman Event Generator. They could only provide the basic ideas, but the design and production would still need years and use up billions in funding.
But even with these counter arguments, the project remained in limbo as the Advisory Council deliberated.
active for 3 more turns
OCP Diplomatic Corps:
[] Diplomatic Contact - FWL: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 99+5 = 104 - Crit Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 15+5 = 20 - Failure
The mission to Athreus was prepared well, and a pair of modified Undessa docked with one of the newly produced Hopper class Jumpships. They are additionally accompanied by one vessel of each of the four natively produced Jumpship Designs, Coaster, Hopper, Kogge and Victory, that are meant to be offered to the FWL as a gift. It was hoped that this gift would increase sales of JumpShips to the Inner Sphere, as about two hundred of these JumpShips were mothballed, pending sale, and their production lines only running at reduced capacity.
However, the start of the diplomatic mission experienced a delay as the JumpShips earmarked for the diplomatic mission and to be handed over to the FWL was of a batch that had experienced problems during construction, leading to the Coaster class jumpship simply disappearing in the jump. No one is sure what happened or where the Coaster has gone, or whether it had been destroyed or not.
To exclude possible design errors, the mission was halted to test all other vessels for problems. While there were a host of minor problems discovered, none prevented the mission from continuing, and by the end of Winter, the small flotilla of five jumpships passed the Circinus-FWL border and made their way towards Athreus.
active for 2 more turns
[] Diplomatic Contact - Andurien: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 44+5 = 49 - Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 32+5 = 37 - Success
Much like the FWL mission, the Andurien mission was making use of a pair of Undessas, carried by a single Hopper, while a Coaster, Hopper, Kogge and Victory class JumpShip completed a small flotilla and were meant to be given to the Andurien government.
While the FWL mission was halted for a while, the Andurien mission crossed the Circinus-FWL border ahead of the FWL mission in early mid Winter, before entering Andurien space in late Winter, and the Andurien system around the new year.
active for 2 more turns
OCP Trade Organization:
[] Space Mining: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 55+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 52+10+10+10 = 82 - Success
Roll 3 of 4, Roll 1d100: 97+10+10+10 = 127 - Crit Success
Space Mining was certainly going to be one of the future economic corner stones of the OCP and most investors were of the same opinion, leading to a massive rush towards space mining ventures, no matter if they were based around metal extraction, volatiles or any other material.
Many of the nominally uninhabitable systems around the Three Systems, who were still the economic core of the OCP, gained some foothold in space mining, with space settlements stringing up to provide technicians and engineers to operate those mines and refining plants. And of course these initial settlements would in time draw the workers families, followed by infrastructure and people to supply what these people needed, indirectly leading to the massed formation of new permanent settlements in those systems deemed to be useless by the nations of the Inner Sphere.
Additionally, there was a growth of smaller mining consortia that were more interested in being highly mobile. They led to the development of offshoots of the Victory and Kogge class, which had integrated docking collar systems carrying drop modules with refineries and material storage, as well as one or two Urist class autonomous mining drones.
active for 1 more turn
[] Space Industry: - 7 votes active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 5+10+10+10 = 35 - Failure (Stronger Economy, Economic Ties, Interstellar Communication Network)
The high interest in Space Mining had something of a downside, however, as the new initiative for general Space Industry, to use the raw materials produced by the new mines, did not gain as much attention.
While there were a few investors interested in improving the space borne industry, many of the experts of the OCPTO were of the opinion that they had made an error in how to approach the situation, preparing to change their tack for the following year.
active for 3 more turns
OCP Office for Science and Development:
[] Helm Datacore Analysis: active
Time: 6 turns, Chance is success: 60%
Roll 1 of 6, Roll 1d100: 70+10+10 = 90 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 13+10+10 = 33 - Failure
Roll 3 of 6, Roll 1d100: 42+10+10 = 62 - Success
Roll 4 of 6, Roll 1d100: 34+10+10 = 54 - Success
Roll 5 of 6, Roll 1d100: 64+10+10 = 84 - Success
Slowly more and more of the files saved within the Helm Database became readable, as they were analyzed.
The next step was to slowly and carefully convert those files and databases into a format that could be more easily read by modern computer systems, as well as collating the massive amount of data with the help of several ASIs specializing in handling Big Data.
active for 1 more turn
[] General Hyperwave Research: active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 73+10+10 = 93 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 9+10+10 = 29 - Failure
Roll 3 of 4, Roll 1d100: 54+10+10 = 74 - Success
It takes a while, but eventually the bugs are worked out of the new hyperwave sensors, which could largely be put down to faulty software or missing connections within the fabricated sensor.
Making use of the Hyperwave Mesh network, several of these sensors are placed throughout the Solar System, creating the first hyperwave interferrometry telescope. The results surprise everyone, as there is significant activity visible within the n-dimensional spectrum surrounding the Solar System, with several emitters of hyperwaves in unusual and not useful frequency bands moving slowly through local space, with one or two being largely immobile. Another is a continuous line of hyperwaves that appears to pass straight through the Solar System.
While these discoveries are made, other teams work on more practical theories and a team at the University of Sao Paolo comes up with the potential idea that hyperwaves might be capable of improving the FTL speeds in Heim-Feynman Space along predetermined routes, utilizing massive hyperwave emitters to 'smooth out' HF Space before a moving spacecraft or squadron of spacecraft, theoretically allowing speeds to increase by up to five times.
active for 1 more turn
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OCP Internal Events:
CSF Arethusa is put into full service after a shakedown cruiser to Circinus and back to the Three System. It is placed as the lead element of a new Patrol Squadron with twenty Combat Craft and begins its patrol shortly afterwards. Within a month of patrolling the Solidarność-Bernstein-Zaltek sector, it encounters a group of four spacecraft, rapidly identified as Carrack class JumpShips, with six attending Mule class Dropships and two Leopards. One of the Carracks turns out to be the Bright Star under Star Captain Bavros of Clan Nova Cat.
Bavros is surprised and to a degree alarmed, but quickly notes he wishes to trade with the WCDC, quickly corrected to OCP. He informs the commander of Arethusa that his people are currently establishing a presence at some distance and that they were hoping to get raw and construction materials to speed up the work on it.
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Deep Space Signal Intelligence Network Report:
Marian Hegemony:
No additional informations needed.
Lothian Pact:
Lothian League:
Illyrian Palatinate:
No additional informations needed.
Inner Sphere:
Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:
The military leadership of the Federated Suns and the Lyran Commonwealth surprise everyone with a large scale attack on the Draconis Combine, making use of the fact that the Combines HPG network is currently not operational and as such information about the attack travels slowly. Significant gains are made within the first few weeks of the engagement and several interesting situations come to pass.
Another situation is a new hyperwave transmitter suddenly coming online somewhere in Lyran od FedSun space, as a number station, sending out apparently random binary numbers.
Draconis Combine:
With the attack of on the Combine, the reason for the lack of any HPG network traffic within the Combines becomes clear, as there are several large scale revolts happening, following the large scale destruction of the HPG network of the Combine in the wake of the Comstar Shism and the loss of more than fifty percent of HPG stations.
Free Worlds League:
Not much of interest is happening within the FWL.
Dutchy of Andurien:
The Dutchy of Andurien restablishes its HPG network.
Comstar Situation:
There are only a few forces entering Sol, following the sudden invasion of the Draconis Combine and subsequently encountering Task Force Dolittle. The four former Comstar WarShips and their crews, two Aegis, one Congress and one Essex class are handed over to the Federated Suns and Lyran Common wealth forces, with the still prevailing understanding that the Successor States do have WarShips, but that those are active elsewhere.
On Terra itself, the situation is put under control by a man named Devlin Stone, who becomes leader of a third party that wishes to see the last remnants of Comstar gone and is willing to work with the two Successor States. Meanwhile, the problem of the 'Return of the Camerons' grows within several Terran media stations and when questioned by the Lyran and FedSun commanders of the Terra Liberation Force, is heavily denied by Admiral Cameron, stating that he only has one Prime Minister of the United Kingdom in his family tree and that he is not interested in repeating that his ancestors experience.
After making sure that the military commanders of the Terra Liberation Force met with Stone, TF Dolittle prepared to leave the Terra system to return to the OCP. As they do, the pass through an apparent tight-beam hyperwave transmission, containing a coded message of unknown origin.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing happens
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So, next turn will not get any votes, as there are no actions open for voting. Expect Turn 59 in two days.
Oh and...