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Growing Horizons: Inner Sphere - Quest

120% true, it's a pitty that there is no boneyard fleet in New Dallas system as there was a boneyard bunker in the planet, we could sell them retrotech or old warships.
I wish we had reason to know about that in character. New Dallas core would be very useful for its step by step look at tech and all the designs in it.
 
I wish we had reason to know about that in character. New Dallas core would be very useful for its step by step look at tech and all the designs in it.

Errr... I think we know:

"I find it hard to believe that these people are somehow from a late 20th century computer game... I t is just..."

"Tabletop game," Adam corrected. "It was a Tabletop strategy game."

Another thing is that over the centuries information from Sarna.net has been lost (Shame on us!)
 
Another thing is that over the centuries information from Sarna.net has been lost (Shame on us!)
"And I have actually just read all the novels and the three source books. So it was in my mind."
Dunno how much that constitutes in regards to OTL Battletech, but if I was the QM, I'd design the setting so that GHIS Battletech was much less successful (and therefore limited in development of timeline length and breadth) and more information sparse compared to OOC knowledge of BT, with GHIS BT only broadly aligning with OOC BT. Incidentally, we had very early on in the quest already knowledge about how GHIS BT IS increasingly diverged from OOC BT IS.

All that is to say that my reading of the situation is, the novels and sourcebooks may haven prove insightful, but should very much be taken with a heaping of salt. Frankly, I'd be astonished if any contemporary character of the novels would be also present/alive in GHIS.

The yard i kept harping on about destroying was the last warship grade yard in the IS. The rest of the yards make civilian grade jumpships which are their own technology and those are in pretty bad shape and in most cases blackboxed things barely kept going.
Well, if they're already used to using effectively blackboxed tech, they should be more open to using our mechanically different, but still effectively blackboxed tech. Heck, once we have a steady transfer of OCP built jumpships into the IS, it would be reasonable to build and loan yards to amenable IS powers, freeing our ship yards for more and different ships.

PS:
We can always just sink the Warships in an ocean and make use of it as seedling for a corral reef. Yes, they're humongous space ships that would be difficult to land, but… eh. just imagine the looks on their faces when IS visitors see the ruin of a WarShip, mostly-submerged, as a tourist diving hotspot, and our explanation for that is a flippant "we had enough of 'em lying around and we figured it'd be a fun dive."
 
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Dunno how much that constitutes in regards to OTL Battletech, but if I was the QM, I'd design the setting so that GHIS Battletech was much less successful (and therefore limited in development of timeline length and breadth) and more information sparse compared to OOC knowledge of BT, with GHIS BT only broadly aligning with OOC BT. Incidentally, we had very early on in the quest already knowledge about how GHIS BT IS increasingly diverged from OOC BT IS.

All that is to say that my reading of the situation is, the novels and sourcebooks may haven prove insightful, but should very much be taken with a heaping of salt. Frankly, I'd be astonished if any contemporary character of the novels would be also present/alive in GHIS.
That was planned from the beginning. BattleDroids was only marginally successful Tabletop made by FASA. The first three Sourcebooks and about six novels were ever published, because LucasArts actually decided to make a Star Wars: Legion decades earlier and it hit like a bomb, sinking BattleDriods.[/QUOTE]
 
Errr... I think we know:
Another thing is that over the centuries information from Sarna.net has been lost (Shame on us!)
That was planned from the beginning. BattleDroids was only marginally successful Tabletop made by FASA. The first three Sourcebooks and about six novels were ever published, because LucasArts actually decided to make a Star Wars: Legion decades earlier and it hit like a bomb, sinking BattleDriods.

So we have basic sorta data but not a lot of particulars and most all of it has gone out the window already because of butterflies and when we arrived. We would not know about Dallas because that was far later. Never be a sarna.net either i guess. Hmm looking at books list i am guessing sword and dagger and then the first two trilogies which were probable a contract set from their authors? Which means we would know about grey death legion and the 4th succession war for what it is worth but given our difficulties understanding what we are seeing i am guessing the books are not well known or regarded.
Well, if they're already used to using effectively blackboxed tech, they should be more open to using our mechanically different, but still effectively blackboxed tech. Heck, once we have a steady transfer of OCP built jumpships into the IS, it would be reasonable to build and loan yards to amenable IS powers, freeing our ship yards for more and different ships.
I rather doubt they would want more blackboxed stuff after the hell it caused them. Damn league forcing it on them to... Buying tech from us or prefabbed starter yards they can build on? Paying us to build league grade warships? Possibilities there. Offer to sell... well lets go with Lola III and see how they respond. A reliable and relatively inexpensive design that was quite common that could serve multiple uses as picket/escort. Cap it to say ten sold at most to a power?

Edit: Oh and if worried about giving weapons to the houses? A league Lola III can reliable be killed by a single Ishtar heavy ACC. A standard Drashy medium probable could do it solo to. Most of our craft have more armor in a single facing than the craft has total and the weapons are not that much better.
PS:
We can always just sink the Warships in an ocean and make use of it as seedling for a corral reef. Yes, they're humongous space ships that would be difficult to land, but… eh. just imagine the looks on their faces when IS visitors see the ruin of a WarShip, mostly-submerged, as a tourist diving hotspot, and our explanation for that is a flippant "we had enough of 'em lying around and we figured it'd be a fun dive."
... I want to do this with at least one warship just to see brains melt.
 
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Been watching the thread for a while, decided to get a account to start posting but, how well are the OCP jumpships selling to the great houses? would we need to worry about them trying to take over our manufacturing ability in the future? Also since the Comstar guy had a really bad reaction to the fact that we are composed of aliens' and not just humanity could the Clans see us as a threat and potentially get the wardens to support a inner sphere invasion? are mercenary companies attempting to get work from us? it sounds like Wolf's Dragoons aren't scouting for the clans anymore but would they be interested in us since we have a completely different tech base?
 
Been watching the thread for a while, decided to get a account to start posting but, how well are the OCP jumpships selling to the great houses? would we need to worry about them trying to take over our manufacturing ability in the future? Also since the Comstar guy had a really bad reaction to the fact that we are composed of aliens' and not just humanity could the Clans see us as a threat and potentially get the wardens to support a inner sphere invasion? are mercenary companies attempting to get work from us? it sounds like Wolf's Dragoons aren't scouting for the clans anymore but would they be interested in us since we have a completely different tech base?
First welcome aboard.

Jumpships? Poorly so far because they think we are lying and cant comprehend "neo barbarians" having a fully realized industry base. As for industry base we have a very powerful military so they cant invade and we are not going to let them steal our stuff and our tech is divergent enough that even if they did not suck at R&D they will need a long time to do anything with it. The clans are a mixed bag at the best of times but who ever dropped us in the BT universe is also messing with them with visions trying to get the clanners to think and actually live up to their ancestors ideals. How well that works not sure. We already had a visit by a Nova Cat lead coalition and they did not react that badly. Other clans might and crusaders would grasp any excuse to invade anyway. Wardens? If true wardens would not invade at all unless it was a active threat but clan culture is pretty crazy. Mercenaries? We have a unit or two but they generally have not coming asking and we dont need them or have a particular desire to hire outsider fighters with mercurial agendas and loyalties. Our military is as big or bigger than any house or two as is and they simply dont fit in our order of battle outside maybe garrison work. Meet the dragoons and they are interested in us i guess but did not sick around.
 
Turn 58 - Winter 2188/3038 - Results
Turn 58 - Winter 2188/3038

Confederated Forces:

[] Operation Arminius: active
Time: ?, Chance of Success: 60%
Roll 1 of ?, Roll 1d100: 35+15 = 50 - Success (All actions)
Roll 2 of ?, Roll 1d100: 79+15 = 94 - Success

To the analysts, that the Marian Hegemony had sent out all five of its active Legions had been a surprise, but in the end, it was expected Caesar Marius O'Reilly had been so sure about his success, that he had been willing to commit this amount of force. As such, it was assumed the Marian Hegemony had been rendered defenseless.

Talks began with the Lothian League and the Illyrian Palatinate, with this in mind. Diplomats of the OCP were able to talk both the Lothian Grand Mistreess and the Illyrian Administrator out of wanting to take planets off the Hegemony. Following these talks, the Lothian and Illyrian Forces embarked back to their dropships, just as the 1st Expeditionary Division. The forces met at Paulina, before jumping out towards Alphard.

The force of 3 Lothian and 2 Illyrian Regiments, reinforced by the 1st Expeditionary Division, arrived at Alphard in late Winter. Rather than jumping to the Alphard L1 point, CSF Chasslor, CSF Onsay, their dropships and the Illyrian and Lothian dropships made leisurely burn towards Alphard, while transmitting the Demands of the Lothian Pact to Alphard.

The demands were the payment of reparations from the Marian Hegemony to the Lothians and the Illyrians, to pay for damages of Marian raiding of both nations, damages of the attack on Lothian worlds in the current war. The Hegemony would also demilitarize the closest worlds to the Lothian and Illyrians, though would be allowed to keep enough forces to defend against pirates. Finally, came the OCP's demands of removing the O'Reillys from power and instigating a governmental change, as well as completely ending slavery. To control this, the Lothians, Illyrians and OCP would send observers, as well as some security forces.

As the year 2189 rolled along and the dropships made for Alphard orbit, Caesar O'Reilly did not answer.

active for ? more turns

[] Fleet Extension: - 6 votes active
Time: 3 turns, Chance of Success 70%
Roll 1 of 3, Roll 1d100: 9+15 = 24 - Failure (All Actions)

Following the completion of the last fleet extension, the Confederated Forces began to request Parliament and the government to provide the funds to further extend the Space Forces. Primarily, the Space Forces were requesting funds to begin a larger scale construction of Arethusa Patrol Lead Destroyers and Engrod Landing Craft Carriers.

The Arethusas were considered elemental for improving the firepower of the anti-piracy patrols, as well as providing heavier screening elements for larger WarShip squadrons/Task Forces, while the Engrod were needed to provide Divisional transport for the ten Expeditionary Divisions the Confederated Forces had founded.

However, the request went straight into political resistance within parliament, as several factions wanted the money needed for their construction to be going into other projects, largely pet projects of the faction in question, where the Fleet Extension would provide better security for the entirety of the OCP. Other Members of Parliament pointed out that Operation Dolittle had resulted in the capture of 11 Comstar WarShips that would be upgraded and put into OCP service.

As the Joint Chiefs prepared counter arguments, Winter ended and 2189 began.

active for 2 more turns

WCDC Survey Office:


[] Strategic Intelligence: active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 6 - Failure
Roll 2 of 5, Roll 1d100: 57+15 = 72 - Success (All Intel actions)
Roll 3 of 5, Roll 1d100: 69+15 = 84 - Success
Roll 4 of 5, Roll 1d100: 31+15 = 46 - Success

More plans were being made concerning future Intelligence Operations within the FWL, Andurien and the remaining Successor States, though the planning department for the Draconis Combine was sorely lacking in any information of the nations to make any plans for such an attempt.

active for 1 more turn

[] NIAS Intelligence: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 78+15 = 93 - Success (All Intel actions)
Roll 2 of 6, Roll 1d100: 60+15 = 75 - Success
Roll 3 of 6, Roll 1d100: 35+15 = 50 - Failure

The idea to use a Scholarly Exchange to get agents into the NIAS and get information about the Federated Suns Scientific Programs was presented to the Plarmanetary Advisory Panel for intelligence, as such a program would involve the Diplomatic Corps and the Office for Science and Development to provide scientists, as well as making the diplomatic suggestion to the Federated Suns.

The Advisory Panel immediately pointed out some glaring problems that, in their opinion, came up for such an operation. One of the largest was that this program would give the Federated Suns a direct look at the various technological developments of the OCP, allowing the Federated Suns, and, on a later date, the Federated Commonwealth to catch up faster with the OCP. And this from two directions. One was the scientists sent from the Federated Suns, who would have unbridled access to scientific articles and research data, while those scientists there were sent to the Federated Suns would doubtlessly share their knowledge and help them.

In response, the Survey Office pointed out that already technology was being shared with several of the neighboring nations, including the Illyrians and the Lothians, and that the open nature of the scientific discourse in the OCP would certainly lead to the spread of OCP technology. And it was easy to buy a desktop fabricator, which in turn was fully capable of fabricating the parts for larger fabricators and could be used to bootstrap fabricator complexes. Sooner or later, the Inner Sphere would be adopting OCP technology.

This program would help keep an eye of those developments at the source. Additionally, scientific papers alone were no source of the engineering needed to actually build something like, say, a Heim-Feynman Event Generator. They could only provide the basic ideas, but the design and production would still need years and use up billions in funding.

But even with these counter arguments, the project remained in limbo as the Advisory Council deliberated.

active for 3 more turns

OCP Diplomatic Corps:


[] Diplomatic Contact - FWL: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 99+5 = 104 - Crit Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 15+5 = 20 - Failure

The mission to Athreus was prepared well, and a pair of modified Undessa docked with one of the newly produced Hopper class Jumpships. They are additionally accompanied by one vessel of each of the four natively produced Jumpship Designs, Coaster, Hopper, Kogge and Victory, that are meant to be offered to the FWL as a gift. It was hoped that this gift would increase sales of JumpShips to the Inner Sphere, as about two hundred of these JumpShips were mothballed, pending sale, and their production lines only running at reduced capacity.

However, the start of the diplomatic mission experienced a delay as the JumpShips earmarked for the diplomatic mission and to be handed over to the FWL was of a batch that had experienced problems during construction, leading to the Coaster class jumpship simply disappearing in the jump. No one is sure what happened or where the Coaster has gone, or whether it had been destroyed or not.

To exclude possible design errors, the mission was halted to test all other vessels for problems. While there were a host of minor problems discovered, none prevented the mission from continuing, and by the end of Winter, the small flotilla of five jumpships passed the Circinus-FWL border and made their way towards Athreus.

active for 2 more turns

[] Diplomatic Contact - Andurien: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 44+5 = 49 - Success (Circinus Conference)
Roll 2 of 4, Roll 1d100: 32+5 = 37 - Success

Much like the FWL mission, the Andurien mission was making use of a pair of Undessas, carried by a single Hopper, while a Coaster, Hopper, Kogge and Victory class JumpShip completed a small flotilla and were meant to be given to the Andurien government.

While the FWL mission was halted for a while, the Andurien mission crossed the Circinus-FWL border ahead of the FWL mission in early mid Winter, before entering Andurien space in late Winter, and the Andurien system around the new year.

active for 2 more turns

OCP Trade Organization:


[] Space Mining: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 55+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 52+10+10+10 = 82 - Success
Roll 3 of 4, Roll 1d100: 97+10+10+10 = 127 - Crit Success

Space Mining was certainly going to be one of the future economic corner stones of the OCP and most investors were of the same opinion, leading to a massive rush towards space mining ventures, no matter if they were based around metal extraction, volatiles or any other material.

Many of the nominally uninhabitable systems around the Three Systems, who were still the economic core of the OCP, gained some foothold in space mining, with space settlements stringing up to provide technicians and engineers to operate those mines and refining plants. And of course these initial settlements would in time draw the workers families, followed by infrastructure and people to supply what these people needed, indirectly leading to the massed formation of new permanent settlements in those systems deemed to be useless by the nations of the Inner Sphere.

Additionally, there was a growth of smaller mining consortia that were more interested in being highly mobile. They led to the development of offshoots of the Victory and Kogge class, which had integrated docking collar systems carrying drop modules with refineries and material storage, as well as one or two Urist class autonomous mining drones.

active for 1 more turn

[] Space Industry: - 7 votes active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 5+10+10+10 = 35 - Failure (Stronger Economy, Economic Ties, Interstellar Communication Network)

The high interest in Space Mining had something of a downside, however, as the new initiative for general Space Industry, to use the raw materials produced by the new mines, did not gain as much attention.

While there were a few investors interested in improving the space borne industry, many of the experts of the OCPTO were of the opinion that they had made an error in how to approach the situation, preparing to change their tack for the following year.

active for 3 more turns

OCP Office for Science and Development:


[] Helm Datacore Analysis: active
Time: 6 turns, Chance is success: 60%
Roll 1 of 6, Roll 1d100: 70+10+10 = 90 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 13+10+10 = 33 - Failure
Roll 3 of 6, Roll 1d100: 42+10+10 = 62 - Success
Roll 4 of 6, Roll 1d100: 34+10+10 = 54 - Success
Roll 5 of 6, Roll 1d100: 64+10+10 = 84 - Success

Slowly more and more of the files saved within the Helm Database became readable, as they were analyzed.

The next step was to slowly and carefully convert those files and databases into a format that could be more easily read by modern computer systems, as well as collating the massive amount of data with the help of several ASIs specializing in handling Big Data.

active for 1 more turn

[] General Hyperwave Research: active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 73+10+10 = 93 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 9+10+10 = 29 - Failure
Roll 3 of 4, Roll 1d100: 54+10+10 = 74 - Success

It takes a while, but eventually the bugs are worked out of the new hyperwave sensors, which could largely be put down to faulty software or missing connections within the fabricated sensor.

Making use of the Hyperwave Mesh network, several of these sensors are placed throughout the Solar System, creating the first hyperwave interferrometry telescope. The results surprise everyone, as there is significant activity visible within the n-dimensional spectrum surrounding the Solar System, with several emitters of hyperwaves in unusual and not useful frequency bands moving slowly through local space, with one or two being largely immobile. Another is a continuous line of hyperwaves that appears to pass straight through the Solar System.

While these discoveries are made, other teams work on more practical theories and a team at the University of Sao Paolo comes up with the potential idea that hyperwaves might be capable of improving the FTL speeds in Heim-Feynman Space along predetermined routes, utilizing massive hyperwave emitters to 'smooth out' HF Space before a moving spacecraft or squadron of spacecraft, theoretically allowing speeds to increase by up to five times.

active for 1 more turn

----------------------------

OCP Internal Events:

CSF Arethusa is put into full service after a shakedown cruiser to Circinus and back to the Three System. It is placed as the lead element of a new Patrol Squadron with twenty Combat Craft and begins its patrol shortly afterwards. Within a month of patrolling the Solidarność-Bernstein-Zaltek sector, it encounters a group of four spacecraft, rapidly identified as Carrack class JumpShips, with six attending Mule class Dropships and two Leopards. One of the Carracks turns out to be the Bright Star under Star Captain Bavros of Clan Nova Cat.

Bavros is surprised and to a degree alarmed, but quickly notes he wishes to trade with the WCDC, quickly corrected to OCP. He informs the commander of Arethusa that his people are currently establishing a presence at some distance and that they were hoping to get raw and construction materials to speed up the work on it.

----------------------------

Deep Space Signal Intelligence Network Report:

Marian Hegemony:


No additional informations needed.

Lothian Pact:
Lothian League:
Illyrian Palatinate:


No additional informations needed.

Inner Sphere:

Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:


The military leadership of the Federated Suns and the Lyran Commonwealth surprise everyone with a large scale attack on the Draconis Combine, making use of the fact that the Combines HPG network is currently not operational and as such information about the attack travels slowly. Significant gains are made within the first few weeks of the engagement and several interesting situations come to pass.

Another situation is a new hyperwave transmitter suddenly coming online somewhere in Lyran od FedSun space, as a number station, sending out apparently random binary numbers.

Draconis Combine:

With the attack of on the Combine, the reason for the lack of any HPG network traffic within the Combines becomes clear, as there are several large scale revolts happening, following the large scale destruction of the HPG network of the Combine in the wake of the Comstar Shism and the loss of more than fifty percent of HPG stations.

Free Worlds League:

Not much of interest is happening within the FWL.

Dutchy of Andurien:

The Dutchy of Andurien restablishes its HPG network.

Comstar Situation:

There are only a few forces entering Sol, following the sudden invasion of the Draconis Combine and subsequently encountering Task Force Dolittle. The four former Comstar WarShips and their crews, two Aegis, one Congress and one Essex class are handed over to the Federated Suns and Lyran Common wealth forces, with the still prevailing understanding that the Successor States do have WarShips, but that those are active elsewhere.

On Terra itself, the situation is put under control by a man named Devlin Stone, who becomes leader of a third party that wishes to see the last remnants of Comstar gone and is willing to work with the two Successor States. Meanwhile, the problem of the 'Return of the Camerons' grows within several Terran media stations and when questioned by the Lyran and FedSun commanders of the Terra Liberation Force, is heavily denied by Admiral Cameron, stating that he only has one Prime Minister of the United Kingdom in his family tree and that he is not interested in repeating that his ancestors experience.

After making sure that the military commanders of the Terra Liberation Force met with Stone, TF Dolittle prepared to leave the Terra system to return to the OCP. As they do, the pass through an apparent tight-beam hyperwave transmission, containing a coded message of unknown origin.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens

-----------------------

So, next turn will not get any votes, as there are no actions open for voting. Expect Turn 59 in two days.

Oh and...

 
Well this is a what the fuck turn. Like WHAT THE FUCK. War of 3040 kicked off early. The Cats are back and setting up a base relatively close WTF? Deviln Stone!? WTF? Ok lets go down the list...

Marians are as ever a annoying side show and the Caesar might not be alive. This gamble has ruined them and good chance he is dead and there is civil war on the streets or at least knifes in backs everywhere. If he is he is marshaling what forces he has for a last stand because if he falls its over for his family. His crazy son might be making power plays to but given ultimatum he probable has to join in with his dad. See what happens next turn but assume we will need to dig them out and have to keep troops on the ground a few years at least.

Damnit you fucktards the captured ships are not useful to the fleet as general units. We need the light ships as hubs to move squadrons and divisions about. The captured cant do that. At best they are filler on the wall of battle and samples to be studied. At worst they are logistical and doctrinal mismatches holding us back and pork barrel projects? Need a internal anti corruption group yesterday. Ok Strat Int? They dont need to worry about the combine they are already dead. NAIS i don't really want to touch because arguments both ways but damnit people we need intel not risked diplo incidents and causi belli for war. Make up a plan and stick with it or just use passive means like dust and be happy.

Diplo? The loss of the ship is very concerning. Can only pray for their souls because God only knows where or when they ended up. Its concerning the export ships meant to show our skill and ability have problems at all but we can only proceed and see what happens. Mining is very good happy time... Industry is another WTF. First time seen industry fail like that since we got all the bonuses working. Science is great. Helm puttering along and Hyper! Our demigod scientists are at it again violating all borders. We might get hyper roads! New data and anomalies to poke at!. Gonna get a lot of millage out of this.

Now events. Cats appearing to trade and building enclaves near us is very fucking concerning. Something big is going on in clan space. The warden/crusader deadlock should prevent this so either something broke the deadlock and invasion is coming or something stranger has happened and the clans are preparing for less hostile contact? That or Cats have or planning to flee clan space... They are being surprisingly none hostile not even starting one trial with us. Need to see what happens next turn. To little data.

FedCom is jumping Combine at least a year early which makes sense given their state. I expect the combine to functional cease to be over the next several turns but a upset could still happen but at this point providence of a miracle from God. That hyperwave transmitter is something we should look into as well.

Terra situation? A fucking mess. I want someone court-martialed. I am not even fucking joking. There was no reason to hand over those ships and crews to the FedCom. Dont need no shit about "of course their warships are elsewhere" we captured them and they should have came with us back home. Someone handed strategic weapons we took and crews we needed to interrogate to a potential rival only nominal ally and they will fucking pay. Devlin Stone? The war with comstar is not over we just fucking handed Terra back to them or at least a pro Terra fuck the rest of the sphere faction. Only time will tell how badly this goes. Transmission should be logged and studied once able by quantum computer see what happens.

Whelp boys and ladies looks like the fun has officially kicked off.
 
We never captured those ships. They surrendered and only got a few minders aboard, while being under our guns, waiting for FedCom to hand them over. That was largely a political decision taken by our government. Maybe I should add that...

As for the bad rolls... Keep in mind that I need to come up with IC reasons for those...
 
We never captured those ships. They surrendered and only got a few minders aboard, while being under our guns, waiting for FedCom to hand them over. That was largely a political decision taken by our government. Maybe I should add that...

As for the bad rolls... Keep in mind that I need to come up with IC reasons for those...
Rolls are perfectly understandable and me in character gripping I guess but the ships? Why would we not seize the ships and take them? Why would we hand them to the FedCom for free functionally?
 
Rolls are perfectly understandable and me in character gripping I guess but the ships? Why would we not seize the ships and take them? Why would we hand them to the FedCom for free functionally?
The idea that the House Lords don't have WarShips has not fully been accepted yet. Especially in the Space Force there are still hold outs that believe that those WarShips have to be somewhere. And the Diplomatic Corps had something to say about it as well, in the sense of 'Even if they don't have WarShips, we can't be seen as a new Comstar that hogs everything for themselves', which has some logic behind it, wouldn't you agree? And it gives us diplomatic brownie points.

This ties into a political/diplomatic idea to use the other captured WarShips and sell them to the House Lords, which you support, I believe...
 
Yes but would prefer not handing out free gifts to rivals who probably only laugh at our foolishness or think it tribute. Still yes we can use this. We want them wasting time traveling the league warship path which we can casually brutalize so gifting them this seed helps with that.
 
Making use of the Hyperwave Mesh network, several of these sensors are placed throughout the Solar System, creating the first hyperwave interferrometry telescope. The results surprise everyone, as there is significant activity visible within the n-dimensional spectrum surrounding the Solar System, with several emitters of hyperwaves in unusual and not useful frequency bands moving slowly through local space, with one or two being largely immobile. Another is a continuous line of hyperwaves that appears to pass straight through the Solar System.
The God-Emperor and Adam must be sweating bullets when reading this report and preparing probably a Full Public Disclosure message about what they are.
Better that than a scientist 'poking' an N-Dimensional Elder Thing without knowing what it is...and that it can poke back.
 
@Warringer I am sorry got a bit hot there.

Also need to confess i am a idiot not really realizing it sooner but ACC's are not going to fade into the background anytime fast. They compliment each other to much and are frankly crazy powerful. Did not realize till actually compared but our medium and and heavy ACC's are actually competitive with old league cruisers individually. As squadrons a single Arethusa outfitted, link, for anti pirate work could probable be a serious threat to a light/escort squadron of league ships. One outfitted with a heavy squadron probable could threaten or take out a a battleship squadron. If anything this threatens the viability of our cruiser designs since they cant carry full squadrons it actually greatly limits their potential firepower. We might need to redesign or replace them. Probable after doing cap weapons and as part as a fleet wide update.
 
After making sure that the military commanders of the Terra Liberation Force met with Stone, TF Dolittle prepared to leave the Terra system to return to the OCP. As they do, the pass through an apparent tight-beam hyperwave transmission, containing a coded message of unknown origin.
Devlin Stone? The war with comstar is not over we just fucking handed Terra back to them or at least a pro Terra fuck the rest of the sphere faction. Only time will tell how badly this goes. Transmission should be logged and studied once able by quantum computer see what happens.
Ahahahaha. Camerons in Exile will be receiving message: Agent Stone here, the Plan is Off The Rails! I repeat the Plan is Off The Rails. Requiring assistance. Over.
 
Ahahahaha. Camerons in Exile will be receiving message: Agent Stone here, the Plan is Off The Rails! I repeat the Plan is Off The Rails. Requiring assistance. Over.
Ot talking to his comstar masters.... Not sure could be any number of things have to wait and see. Just know him being here or A Devlin Stone is a bad sign.
 
I am wondering how badly trqde is going to effected by the death of comstar, it seemed like in a lot of reading of the setting that C-Bills are a major part of facilitating trade across the various realms although that probably less of a issue since 2 major factions are dead men walking now. While it would have been nice to not have any potential naval rivals in the houses we still have a major edge over them. I am wondering if the Clanners are trying to keep themselves secert from the major houses but it useful to have them around us to try and start diplomatic contact with the clans as a whole. I wonder who will give the crusaders their excuse to attempt to invade since I doubt the out bound light ever made it's journey. At least the Snow Ravens aren't a major crusader clan and it sounds like the clans as a whole haven't had much practice or expansion of their navel assets since it dies take a long period of time to make any really naval force
Edit:what part about mr.stone is a issue, the sarna page states he fought the jihad and lead a republic it doesn't sound like he is a stooge for comstar or anyone like them
 
... I want to do this with at least one warship just to see brains melt.
My thoughts exactly!

After making sure that the military commanders of the Terra Liberation Force met with Stone, TF Dolittle prepared to leave the Terra system to return to the OCP. As they do, the pass through an apparent tight-beam hyperwave transmission, containing a coded message of unknown origin.
What.
We're the only polity that uses Hyperwave radio with any measure of directionality, right? Because unless I remember HPG wrong, that's unidirectional and thus very much not tight-beam?
While these discoveries are made, other teams work on more practical theories and a team at the University of Sao Paolo comes up with the potential idea that hyperwaves might be capable of improving the FTL speeds in Heim-Feynman Space along predetermined routes, utilizing massive hyperwave emitters to 'smooth out' HF Space before a moving spacecraft or squadron of spacecraft, theoretically allowing speeds to increase by up to five times.
This looks like we'll a get new megaproject tech tree, hyperspace lanes. Probably energy hogs and probably/may be necessary to establish outside of the HF limit, the Babylon 5 gates come to mind. Depending on tech or theory there might be a maximum size for the hyperspace lanes (or one where maintaining one gets prohibitively expensive) or a maximum size for the hyperspace lane stabilisers / gates (for instance due to material science constraints). Depending on how this plays out there might be minimum and maximum ship sizes, which might be influenced by tandem / squadron tactics.

Hm… possible working mechanisms are
1) like tapping into a road network (gate mediated Andromeda slipstream), or
2) establishing linear routes with set entrance and exit systems (like wormholes).

Hm… if there's directionality that'd drop usability. Though one can always make do with scheduling directional flights so they won't crash/phase into each other in hyperspace. There might also be hyperspace currents or tail-/headwinds in lieu of a better term that'd fluctuate actual FTL speeds.

Higher tech level it might even be possible to use hyperlanes outside of those predetermined routes, but with malusses (only 1.5–2 FTL speeds, higher energy cost, size limitation, …).
However, the start of the diplomatic mission experienced a delay as the JumpShips earmarked for the diplomatic mission and to be handed over to the FWL was of a batch that had experienced problems during construction, leading to the Coaster class jumpship simply disappearing in the jump. No one is sure what happened or where the Coaster has gone, or whether it had been destroyed or not.
Did we lose personnel here? Also, this looks like the first instance of OCP ships experiencing this kind of problem, right? I don't know how much credibility OCP scientists put to IS historical records of these kind of events, but this should firmly plant it into the noteworthy and researchable pile. In particular since we have a surplus of jump ships we can employ for trying to repeat the event, after some preparation of course.
As for the ship, I see two possibilities: Bad hyperspace event and the ship is actually lost/destroyed, or the ship transited far outside of its jump parameters and is currently effectively lost, but still very much present in real space.
Depending on where it landed, this could be very bad for them and/or us, or 'just' inconvenient. First priority would be getting their astronavigational bearings, and then jumping back to OCP space. Hopefully by using deep space jump instead jumping into systems unannounced.

Also, I'm inclined to bet it landed in or near Clan space.
 
I am wondering how badly trqde is going to effected by the death of comstar, it seemed like in a lot of reading of the setting that C-Bills are a major part of facilitating trade across the various realms although that probably less of a issue since 2 major factions are dead men walking now. While it would have been nice to not have any potential naval rivals in the houses we still have a major edge over them.
During the Circinus Conference, when we and the Inner Sphere powers plotted for the destruction of Comstar, we have already come to an understanding concerning monetary exchange between the powers, based on the last C-Bill exchange rates.
 
I am wondering how badly trqde is going to effected by the death of comstar, it seemed like in a lot of reading of the setting that C-Bills are a major part of facilitating trade across the various realms although that probably less of a issue since 2 major factions are dead men walking now. While it would have been nice to not have any potential naval rivals in the houses we still have a major edge over them. I am wondering if the Clanners are trying to keep themselves secert from the major houses but it useful to have them around us to try and start diplomatic contact with the clans as a whole. I wonder who will give the crusaders their excuse to attempt to invade since I doubt the out bound light ever made it's journey. At least the Snow Ravens aren't a major crusader clan and it sounds like the clans as a whole haven't had much practice or expansion of their navel assets since it dies take a long period of time to make any really naval force
Edit:what part about mr.stone is a issue, the sarna page states he fought the jihad and lead a republic it doesn't sound like he is a stooge for comstar or anyone like them
Like Warringer said it was plotted out but i would be shocked if there was not bad things happening anyway with the economies in flux. Comstar was that big a deal and the nature of sphere is changing with all the changes. The confederation is gone but Andurian broke off and is surviving so far. The combine is probable dying and the FedCom unification is a thing. And there is us off to the side a massive market just waiting to get in and play and no one notices us yet really because of distance and old bias. The clans? No idea. Hopefully cats tell us something because the clans coming closer to the sphere ris very weird and probable a heralds of a invasion or major problems in the homeworlds. Ravens are either going to be our best friends or our most bitter rivals and Stone is a problem. His background and everything is weird and ill understood. Many fans think him a blakist plant or something pulling some long con and its convenient a Stone shows up and becomes a major Terran leader just as comstar falls.
What.
We're the only polity that uses Hyperwave radio with any measure of directionality, right? Because unless I remember HPG wrong, that's unidirectional and thus very much not tight-beam?
Things move in the void and we do not see and we only think we know what is happening. We know there are other powers who have had contact with the league. Perhaps the union will be coming soon to see what happened? We shall see.
This looks like we'll a get new megaproject tech tree, hyperspace lanes. Probably energy hogs and probably/may be necessary to establish outside of the HF limit, the Babylon 5 gates come to mind. Depending on tech or theory there might be a maximum size for the hyperspace lanes (or one where maintaining one gets prohibitively expensive) or a maximum size for the hyperspace lane stabilisers / gates (for instance due to material science constraints). Depending on how this plays out there might be minimum and maximum ship sizes, which might be influenced by tandem / squadron tactics.
Its a whole new branch. At least for us who knows if other have them. Specifics depend on how they work though and they might not be that valuable if only useful for very long range travel because we are not that big. Though we could send and create colonies...
Hm… possible working mechanisms are
1) like tapping into a road network (gate mediated Andromeda slipstream), or
2) establishing linear routes with set entrance and exit systems (like wormholes).
Could be a bit of both like highways and a branching network.
Hm… if there's directionality that'd drop usability. Though one can always make do with scheduling directional flights so they won't crash/phase into each other in hyperspace. There might also be hyperspace currents or tail-/headwinds in lieu of a better term that'd fluctuate actual FTL speeds.

Higher tech level it might even be possible to use hyperlanes outside of those predetermined routes, but with malusses (only 1.5–2 FTL speeds, higher energy cost, size limitation, …).
Just having them at all will be incredible useful.
Did we lose personnel here? Also, this looks like the first instance of OCP ships experiencing this kind of problem, right? I don't know how much credibility OCP scientists put to IS historical records of these kind of events, but this should firmly plant it into the noteworthy and researchable pile. In particular since we have a surplus of jump ships we can employ for trying to repeat the event, after some preparation of course.
As for the ship, I see two possibilities: Bad hyperspace event and the ship is actually lost/destroyed, or the ship transited far outside of its jump parameters and is currently effectively lost, but still very much present in real space.
Depending on where it landed, this could be very bad for them and/or us, or 'just' inconvenient. First priority would be getting their astronavigational bearings, and then jumping back to OCP space. Hopefully by using deep space jump instead jumping into systems unannounced.

Also, I'm inclined to bet it landed in or near Clan space.
Hope not they would be screwed since they are supposed to be a export modal so a shit drive with no fabricators and probable only basic hydroponics and oh shit please tell me they are not going to be the outbound light of this? Interrogated and tortured by the Jaguars then used as a excuse to jump the houses a decade early which probable forces us to help them or watch the houses get kicked in... Better go push the shipyards harder...
 
On a sidenote...

I changed the prefix of our spacecraft from OCPS (OCP Ship) to CSF (Coalition Space Force)...
 
Rolls are perfectly understandable and me in character gripping I guess but the ships? Why would we not seize the ships and take them? Why would we hand them to the FedCom for free functionally?

Why seize them?

Or rather what justification do we have to seize Warships that did not attack the task force and stood down?

Comstar was defunct already when we hit Terra. Seizing those ships would be or could be seen as an act of piracy. The Admiral in charge choosing to err on the side of caution is perfectly understandable and justifiable.

Although I would prefer if we worded it that the crews defected to the FedCom on their own initiative rather than surrender to us or stick around the mess that was Terra.

Anyway Hanse must be crapping his pants in joy over the windfall. And in terror over our ability to just walz in and lord it over the most heavily defended system in the galaxy.

*Add obligatory Fuck You Hanse here*

Kind of surprising things are progressing the way they do but I guess we are too much of an outside context problem for the Feudal corpselords of the IS to really comprehend what they are dealing with.
 
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