Well this has been the most military heavy turn yet. We rolled a nat 1 for the space battle but our stacked bonuses gave us the win anyway. Though how we win might make things harder down the road. Entire system had to see us crush them with missiles on top of claiming credit for the KKV attack so future warfare everyone will probable focus more on missiles and PD. As for Terra probable best not to play into their delusions though. Lets just hold the orbitals til the FedCom can get troops here and send them a message to hurry up because we need to get going. Let them deal with a planet full of entitled assholes. Doolittle(Terra) can stay a month or two then link up with the rest of the flotilla and head home. The captured ships can be brought with to meet up with the one taken from the other two systems. Any wrecks like the aegis should be looted then finished to deny them to others. John is welcomed among us and we will benefit from his experience. Other warships probable better of taking apart for study and using metal to make our own ships. See what happens.
Green bracket is a bit of a disappointment and maybe in 4 turns we can redo it and see if can do better? Give time for house cleaning and stink to fade. Single gun delivered should be useful at least. Operation Arminius looks to be great success so far. Marians should be finished frankly with those losses. Perhaps send a ship to Alphard with footage and set peace terms? Let our pact buddies pick them out in reason and tell the Marians "Vae victis". Any terms you guys would want? They refuse we can go on the offensive but the Caeser or who ever replaces him would have to be nuts to try. Probable lots of POW but not sure they can go home at this point given culture there. Circinus worlds could use more farmers. Better than they deserve really.
Exchange scholars will probable be interesting but can guarantee most all they send will be spies themselves. See how it goes. If nothing else we both get to spy on each other with us having a advantage and it looks good PR wise. Diplo? To early to tell but should normalize relations and hopefully open markets.
And Tillman. Holy crap the Tillman. Its functionally a Star Destroyer in the Star Wars sense. Enough weapons and armor to crush anything in a system and enough carrying capacity to land a army to seize the ground. Its just bloody perfect. It still has glass cannon problem technically but no known design in canon can face this beast and not die screaming. A single one by itself can eat a clan navy star. Add in a warship load so 2 squadrons and honestly there is no known force in the galaxy that can fight one and win.
Mining is fine and science looks pretty good. Helm is finally cracking open and hyperspace even if failure unknowns in sciences means new possibilities. Cracking what is going on there could give many benefits. Round the sphere events? Marians are fucked and any mercs probable bailing if they have sense or perhaps try for a coup and install themselves? Marians just had most all their military gutted. Great time to try something. Pact should be very happy with this and lack of damage to their worlds. And we still dont get scavenger behavior?
Yeah ok we are willfully blind still yep. League is getting its comms back online. FedCom needs to hurry up. Perhaps tell them to get to Terra or we will loot it ourselves?
Warringers end video makes me nervous. Something is happening and we just are not seeing it yet.
[x] Fleet Extension:
The first Fleet extension is finished, but now the OCP has more WarShip classes available. Especially the Engrod Class is important for Force Projection with Expeditionary Divisions.
Time: 3 turns, Chance of Success 70%, Reward: Construction of (5+2d6) new WarShips
[x] Space Industry:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +10 on internal and external trade
Build up the fleet. We need more Engrod for force projections. Hopfully wont need them to smack marians but we need them and industry needs to get done as well.