Turn 57 - Autumn 2188/3038
Confederated Forces:
[] Operation Doolittle:
active
Time: 4 turns, Chance of success: 65%
Roll 1 of
45, Roll 1d100: 39+15 = 54 - Success (All military actions)
Roll 2 of
45. Roll 1d100: 50+15 = 65 - Success
Roll 3 of
45, Roll 1d100: 84+15 = 99 - Artificial Crit
Roll 4 of
45, Roll 1d100: 11+15 = 26 - Failure
Roll 5 of
s5, Roll 1d100: 68+15 = 83 - Success
Combined: 65 - Success
Following the events of Summer and insufficient orders for TF Dolittle as they moved into the Terra system, the Confederated Forces ignored the political pressures and gave Admiral Stanley Cammeron the discretion to act on his own. Having been informed about the Terra Belters, he ordered his vessels to jump to the origin location of the KKVs that had destroyed the Saturn installation, broadcasting to the habitat cluster they were of the OCP and that TF Dolittle would take responsibility for the KKV strike, noting they had already done the same for the installations at Ross and Lyten.
From here, the Task Force made its way deeper into the system, loudly broadcasting towards terra their intent of ending the War Comstar had initiated, first by incenting Circinus to attack the WCDC and then the more open attack of McCarron on the Circinus Conference with the goal of not only destroying the conference, but also killing one head of state. Part of the message was that the House Lords had successfully taken over the HPG network and that, practically, Comstar was history.
The reaction was mixed. While the Reformers held back, two of the WarShips of the moderates, one of the Aegis and a Congress, as well as several dropships, began to burn towards TF Dolittle, intent on attack.
Code:
Moderates, Roll 1d100: 20-10 = 10 (Unexperienced Crews)
TF Dolittle, Roll 1d100: 1+15+5+10+25+20 = 76 (All Military Actions, engagements against dropships, all squadrons with an AutoWar, AutoWar exclusive squadrons, WarShip inclusion)
10 vs 76 - Overwhealming Victory - TF Dolittle
Combat between the two Moderate Warships and TF Dolittle was swift and brutal, as a full spread of several hundred Class IV missiles were fired at long range and the limited point defense was unable to cope, crippling both vessels, and leading to the Congress to detonate from a direct hit to its magazine.
As a direct result, the remaining four WarShips stood down and both sides sued for peace, leading to a successful end of Operation Dolittle on this end.
The support vessels meanwhile had been able to put the 11 captured WarShips into some semblance of space worthy, at least able to jump them towards OCP controlled space, where dockyards were already awaiting them.
John Draper and
Tech Model Railroad Club meanwhile had decided to throw his lit in with the OCP, realizing that they were the only ones who could provide him with support and where he, an M-5 Capsar drone, could hide his existence among a native AI population.
Reward: Reduction of Comstar space forces, capture of 11 WarShips
[] Project Green Bracket:
active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 59+5+5+10 = 79 - Success (Ground Weapon Development, All R&D, Artillery R&D)
Roll 2 of 4, Roll 1d100: 19+5+5+10 = 39 - Success
Roll 3 of 4, Roll 1d100: 5+5+5+10 = 25 - Failure
Roll 4 of 4, Roll 1d100: 16+5+5+10 = 36 - Success
Combined: 45 - Success
Number of Artillery Pieces, Roll 1d2: 1
The Lobbying Incident left a bad taste in the mouth of the remainder of the Team responsible for the selection of the new artillery system. The scandal had removed several of the most promising systems and while the remaining ones were innovative, they were not as efficient as the already existing systems.
In the end the selection fell on a single artillery system, a 280 mm Railgun launched missile system with better guidance and heavier warhead capacity and massively improved MRSI (Multiple Rounds Simultaneous Impact) capabilities compared to existing Rail Artillery. The downside of the new system was a reduced range up 50 kilometers, compared to up to 95 km.
Reward: 1 new Atrillery system
[] Operation Arminius:
active
Time: ?, Chance of Success: 60%
Roll 1 of ?, Roll 1d100: 35+15 = 50 - Success
As Operation Dolittle wound down, the Lotharian Pact came active as the Marian Hegemony began their attack on the Lothian League and the worlds of Paulina and Logan Prime. While the Lothario Conference was still going on, the Confederated Military, together with their counterparts of the Lothian League and thy Illyrian Palatinate, had already begun planning for the defense of both smaller nations and operations against the Marian Hegemony, called
Operation Arminius.
Already, the Cofederated Forces had the 1st Expeditionary Division in the area in preparation, with the understanding it would be stationed in the area for the duration of the Conference and then afterwards to be garrisoned in the area as well. With the start of the attack, the Division was split up, with
OCPS Chasslor going to Paulina, while
OCPS Onsay moved to Logan Prime.
Surprisingly, with Engrod class Landing Craft Carriers were able to reach their target planets ahead of the Marians and land their forces in place. The Lothian and Illyrian Defenders arrived only shortly after, before the 1st and 3rd Legion of the Marian Hegemony arrived in the System.
Code:
Battle of Paulina:
Defenders, Roll 1d100: 99+5+10+15 = 129 (To all Combat, Against IS Forces, Against Mechs)
Marian 1st and 3rd Legion, Roll 1d100: 33+10 = 43 (Veteran Forces)
Result: 43 vs 129 - Overwhealming Victory to Defenders
While
OCPS Chasslor could have engaged the Jumpships and Dropships before they reached the planet, orders had been given as part of Operation ARminius not to do so, partially to gain some insight in Marian ground combat, but also to allow the Lothians and Illyrians to participate in actual combat. Only when the Dropships had landed,
Chasslor jumped out to the Nadir Jump Point, forcing the crews of the jumpships to surrender, before sending over prize crews.
On the planet, the Defenders had prepared the battlefield, all but offering a juicy target for the Marian Legions to disembark. While the attacking forces were crushed by heavy use of artillery, as well as skirmishes of the Lothian and Illyrian Mercenaries as well as 1st Armored Combat Brigade, infantry of the 1st Expeditionary Division and the two allies then attacked and took the Marian Dropships, with the Ground Support Combat Craft enforcing aerial superiority.
This ended the invasion of Paulina before it had even begun.
Code:
Battle of Paulina:
Defenders, Roll 1d100: 72+5+10+15 = 102 (To all Combat, Against IS Forces, Against Mechs)
Marian 2nd, 4th and 5th Legion, Roll 1d100: 80+10 = 90 (Veteran Forces)
Result: 90 vs 102 - Victory to Defenders
The attack on Logan Prime however was much more of a close shave. While it had the same outcome in space, with
OCPS Onsay waiting and then taking the jumpships, ground combat was not as successful.
The commander of the three Legions sent to Logan Prime failed to take the bait of the carefully prepared battlefield that had destroyed 1st and 3rd Legion on Paulina, instead choosing to land in a more hilly area and slowly move towards his objective. This forced the defenders into multiple engagements, with the Marians going for hit-and-run attacks, which decimated the Lothian and Illyrian mercenaries to a much higher degree compared to the forces of the 2nd Armored Combat Brigade.
However, the Marian Legions sustained much higher combat losses compared to the defenders and after nearly two weeks, the Marian Legions were forced to retreat. They were subsequently forced to surrender, after the elements of the 3rd Armored Combat Brigade at Logan overran the defenders of the dropships and took the Marians the only means of leaving the planet.
Overall, the first combat operations of Operation Arminius were successful, with the Illyrians and Lothians gaining several new jumpships and dropships curtesy of the Marians.
active for ? more turns
WCDC Survey Office:
[] Strategic Intelligence:
active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 6 - Failure
Roll 2 of 5, Roll 1d100: 57+15 = 72 - Success
Roll 3 of 5, Roll 1d100: 69+15 = 84 - Success
While the plans for additional strategic intelligence on the FWL and the Lyrans continued, with a special focus on the FWL, as there was less intelligence available for the time being, plans were prepared for operations in Adurien, the Federated Suns and the Combine.
active for 2 more turns
[] NIAS Intelligence: - 5 votes
active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 78+15 = 93 - Success
Roll 2 of 6, Roll 1d100: 60+15 = 75 - Success
The idea of injecting a Janitor into NIAS proved to be an unworkable idea, as it turned out that all personnel of the NIAS were put through rigorous background checks, meaning that any legend the Survey Office could work out would come under extreme scrutiny. So, instead, the decision was made to act in a way unusual for intelligence operations.
It was known the Federated Suns were intent in developing new technologies, so the OCP ambassador to the Federated Suns floated the idea of a limited scholarly exchange. The OCP would send a few scholars and scientists to the NIAS, in return for the Federated Suns sending their people to one or two OCP universities.
It was clear the OCP scientists would come under some scrutiny by NIAS and Federated Intelligence personnel, but if one or two of these scientists were to be intelligence operatives, they might discover a lot more about the NIAS than any janitor, which was more or less a go-to method of attempting to gather information.
A scholarly exchange in contrast allowed better control the information gathered by either side, though it was believed the Survey Office had much equipment, especially in Smart Dust, Micro Drones and spy software, to gather additional information.
active for 4 more turns
OCP Diplomatic Corps:
[] Diplomatic Contact: - 9 votes (5 - FWL)
active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 99+5 = 104 - Crit Success (Circinus Conference)
In the aftermath of the Circinus Conference, it had become clear to the Diplomatic Corps that, while the OCP had contact with the Lyrans, the other powerful neighbor, the Free World League, had not been diplomatically contacted to date and their intentions regarding the OCP were unknown. As such, there was something of a burning need to establish a direct and constant contact with the FWL and set up an Embassy on their capital world, Atreus.
While there was a small ring of agents and a direct Caldran Ansible link to Atreus already in place, a direct diplomatic contact was needed.
active for 3 more turns
[] Diplomatic Contact: - 9 votes (6 - Andurien)
active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 44+5 = 49 - Success (Circinus Conference)
The Free Worlds League was not the only nation of the Inner Sphere the Diplomatic Corps considered being contacted directly. The Dutchy of Andurien, the opposing power to the FWL in the Circinus Conference, was the other nation to be contacted. It might be a smaller and younger nation compared to the others in the Inner Sphere, but Dame Humphreys and the Dutchy had shown their mettle by pretty much destroying the Capellan Confederation, which was recognized by the Analysts of the Diplomatic Corps as a nation that had deserved its fate, considering the largely mentally unstable rulers the nation had.
And to get both sides of any discussion with the FWL, it was believed Andurien needed to be contacted and an Ebmassy established.
active for 3 more turns
OCP Trade Organization:
[] Heavy Warship:
active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 43+10+10+10+10 = 83 - Success (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 3, Roll 1d100: 39+10+10+10+10 = 79 - Success
Roll 3 of 3, Roll 1d100: 41+10+10+10+10 = 81 - Success
Number of Warships, Roll 1d2: 1
Chance of Prototype, Roll 1d100: 21 - No prototype
Of the entire program to develop new Heavy WarShip classes, the Confederated Forces only considered a single design to be what they wanted and needed.
This design was the Tillman class battleship, designed by the Newport Vesta Dockyards, who had prior experience with designing combat spacecraft with the Sleipnir class, the most produced of the advanced combat craft. The Tillman was a Maximum Battleship, with a mass of 1.75Mtonnes, 3564 of which was taken up by Advanced Composite Armor and a basic structure that was 50 percent stronger than the
Belisarius, enabling this design to survive much heavier damage.
The weapon systems had been designed with an eye towards the
Belisarius, with its major armaments being direct energy weapons, while removing most of the Class IV missiles. While it was armed with 70 7.5 GW laser apertures, powered by a 750GW laser fusion reactor, the main weapons were four spinal mounted and newly designed 1.5TeV Wakefield Particle Beam Projectors, taking up almost the entire frontal part of the Tillman class. These weapons were capable to easily punch through the armor or any known WarShip at a range comparable to the 7.5GW laser apertures.
Being such a powerful particle beam had the side effect that a hit would additionally shower a significant portion of the target in heavy ionizing radiation, irradiating it.
With the same self-supporting capabilities and flag systems as the
Belisarius, the Confederated Forces were confidant to have one of the, if not the most powerful WarShips in existence. However, the sheer size and the limited time frame taken by the project meant there was no prototype available, though the
Tillman was under construction at the moment and would only be ready for the independent flight in Summer 2199/3039 and to be put into service with the Confederated Space Force by Winter 2199/3039, pending satisfactory results an no problem during production.
Any future Tillmans were dependent on the performance of the
Tillman.
Rewards: 1 design of a Heavy Warship (>1Mtonnes)
[] Space Mining: - 7 votes
active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 55+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 52+10+10+10 = 82 - Success
The project to improve raw material supplies started out well as several new mining joint ventures were formed over several systems, planning to set up new mining stations.
One joint venture considered among the most important however was a gas mining joint venture targeting not one, but three gas giants in three different systems, setting up gas harvesting sites with the latest mass accumulator systems from 61 Virginis to collect Helium-3 and Deuterium directly from the atmosphere of those gas giants, reducing the dependence on Jupiter, Dran and Danque for these gasses.
active for 2 more turns
OCP Office for Science and Development:
[] Helm Datacore Analysis:
active
Time: 6 turns, Chance is success: 60%
Roll 1 of 6, Roll 1d100: 70+10+10 = 90 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 13+10+10 = 33 - Failure
Roll 3 of 6, Roll 1d100: 42+10+10 = 62 - Success
Roll 4 of 6, Roll 1d100: 34+10+10 = 54 - Success
With the ability to read the directory structure of the Helm Datacore came the ability to discern the individual files contained within, as well as the names of the directories in question. As expected, the directory structure showed whoever had created the Datacore had intended it to contain as much knowledge in various fields as possible, though it was at the time unknown how advanced this knowledge would be.
Work continued as eventually it was possible to find several file types as image files of one type or another, with several being based on three-dimensional file formats known from IS computers.
That each file format had some larger or smaller difference within it made the data analysts wonder why this had even been done. Why create a database of knowledge that was harder to read?
active for 2 more turns
[] General Hyperwave Research: - 5 votes
active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 73+10+10 = 93 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 9+10+10 = 29 - Failure
Work on General Hyperwave Research continued, with some researchers working on the theoretical side of the research, while others were more interested in more practical sides of the research. However, multiple problems came up, when several new hyperwave detectors that had been build with input from the theorists simply failed to work, or, in one case, exploded spectacularly, and that without anything actually explosive inside the detector.
This had the theorists stumped, and they struggled to find answers to these problems, failing to get much original research done for the project.
active for 2 more turns
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OCP Internal Events:
The last WarShips of Project Cerulean Goddess get completed and are prepared to be put into service. Of these four vessels there were two Petan Class Missile Cruisers,
OCPS Urnmny and
OCPS Graf Speer, the Haing Class Gun Cruiser
OCPS Rademaker and the Belisarius class Battleship
OCPS Sun Tzu.
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Deep Space Signal Intelligence Network Report:
Marian Hegemony:
As the attack on the Lothian League begins, it appears Caesar O'Reilly has thought about supplies and uses the modest national wealth to buy up supplies from the Inner Sphere to arm his forces. He even has been able to hire several Mercenary Companies, even without the Mercenary Review Board, discontinued after the fall of Comstar.
Lothian Pact:
Lothian League:
Illyrian Palatinate:
The Success of the Defense against the Marians and the fact that the OCP had handed the former Marian DropShips and JumpShips over to both the Lothians and the Illyrians has been received well. There remains the strange situation with salvaging of Mechs and weapons by the Lothians and Illyrians and their surprise that the Confederated Forces were not partaking in it. It had already been observed on Circinus and may need some research to understand it.
Inner Sphere:
Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:
As far as we can possibly tell, both the Federated Suns and the Lyran Commonwealth are preparing for some sort of military operation directed at Terra. This means that we might need to pull back TF Dolittle as they remain at Terra.
Draconis Combine:
Due to the Comstar Situation, there is little that can be disconcerned.
Free Worlds League:
After several months of hard work, and the formation of a national communication company, the FWL HPG network begins operation, though largely for internal communication. For the moment, only limited communication channels to the FedCom HPG network are established.
Dutchy of Andurien:
Due to the Comstar Situation, there is little that can be disconcerned.
Comstar Situation:
The situation on Terra stabilizes a little with the remaining WarShips surrendering to TF Dolittle, but on the planet there is still combat between the two factions of the Moderates and the Radicals.
TF Dolittle attempted to interfere with operations on the ground, but the lack of any means of actually do anything, it is limited to keeping in orbit.
What is most surprising, however, is the main media reaction to TF Dolittle in orbit as news agencies decry Terra is under threat of 'Neo-barb primitives from the Periphery', who 'have stumbled over things they don't understand'. The sheer gall and racism of these statements is surprising.
However, there are other stations that hail Admiral Cameron as the 'return of House Cameron' from 'Periphery Exile'.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing happens
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