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Growing Horizons: Inner Sphere - Quest

While I am concerned that diverting the raid to terra to presumably bomb the shit out of Comstar will have unforseen consequences the opportunity is simply too good.
Probable but we should be thorough in eliminating assets. We should not be bombing worlds beyond smiting Hilton Head maybe. At most objective raids to grab data or blast critical warmaking stuff and take out titian yards the last functional IS warship shipyard. Again yes i keep harping on it but we dont not need the houses getting that yard to jump start their warship programs. FedCom if they can take the system intact will be getting a major windfall that will let them pull ahead even faster.
 
Considering that we are the only force that the IS powers know has warships all we need to do to hold Terra is park some warships and claim that Terra is blockaded (that would give us at the very least several months to several years to decide what to do long term).

While in no way preventing us from taking all possible data on Starleague Tech that can be found on Terra or in the Sol System.
Like for example i don't know maybe all the encription/decription/filestorage data off the top of my head just for example's sake you understand.

Considering we both have a valid claim on Comstar and Warships in system the probability that anyone will push the issue in the short term is light.
 
I dont think trying to actually hold terra would be a good idea.

Destroy Comstar and steal their shit?

Sure.

But claiming the system is bound to create a whole lot of difficulties with the IS Houses, not to mention have every single Clan loony gunning for us.
 
Thinking on it yeah would love to take and loot system but we can't. That would be to much mission creep and we don't have the forces available to try to hold the system. If not for Marian's we could try maybe but yeah not happening. That and we would get significant push back from all sides. The Terrans will not like being invaded by periphery barbarians. The houses are going to be real pissed and push at us politically and possibly militarily to get us out and even the belters would be nervous. Our best bet is in and out raid hitting what we need to then bounce. There is a pretty good chance the system will be jointly administratored by all the houses or at least all but combine having a interest with FedCom on top since in their territory. There is to much good stuff in there not to be worth the blood of a fight with only the fact everyone knows it would get destroyed in a fight keeping it from happening.
 
So question/poll. Marians? Do we just smash their invasion force and let the survivors flee? Counter invade? If we invade do we just thunder run that shit and smash military formations and militarily valuable stuff or do we take and hold and see if we can reform their society into something not aweful hiding behind roman pretension?
 
Depends.

Do they drop in before the conference concludes? Then we warn them off nicely, saying we got diplomats on the site and that any attack will be met with force.

If they keep going we can then smash them all legal like.

Do the invade after we announce to the world that the other two are our allies and under our guarrantee?

Then, besides them being insane going against a faction known to have at least 3 Warships, we can smash any comers and support a follow up?

4 Legions sound like everything and the kitchen sink as far as the Marians are concerned so if we wipe them their little Roman cosplay is bound to implode spectacularly,

We will probably have to intervene in humanitarian grounds alone.
 
Maybe they attack the conference maybe they try to seize one or more worlds along the borders of our neighbors and see what happens but i would vastly prefer keeping the fighting in space. Doubt we will be that lucky. I assume at this point the attack is coming regardless. The Caesar backs down now he will be deposed or at least lose all credibility.

The thing is how far are we willing to go? We can totally invade and conquer them if we want. We have the ships, soldiers, and lift capacity but do we want that project when we are still dealing with Circinus? I think it would be worth it just to open up the direction and dealing with them now and we dont have to actually uplift or absorb them. We could free their slaves and break up their social order and give them IS grade industry and manuals and let them build up on their own.
 
Maybe they attack the conference maybe they try to seize one or more worlds along the borders of our neighbors and see what happens but i would vastly prefer keeping the fighting in space. Doubt we will be that lucky. I assume at this point the attack is coming regardless. The Caesar backs down now he will be deposed or at least lose all credibility.

The thing is how far are we willing to go? We can totally invade and conquer them if we want. We have the ships, soldiers, and lift capacity but do we want that project when we are still dealing with Circinus? I think it would be worth it just to open up the direction and dealing with them now and we dont have to actually uplift or absorb them. We could free their slaves and break up their social order and give them IS grade industry and manuals and let them build up on their own.
Sound like Warlords paradise waiting to happen.

Bah I detest dealing with such crap.

Giftwrap them and hand them to Hanse? IS lords are always up for more clay.

Kidding.

If we do fuck em up I guess it is full commitment time, but I dunno how yet another protectorate will look like both to our more pacifist members and the House Lords,
 
I doubt Hanse would care thought the Mariks might. Not sure given this is before the Marians really start taking of on their empire building schemes. IIRC they did raid the Free woulds some but they concentrated on conquering neighbors more. Frankly i would rather not have the hassle either but it is a chore need doing. Swatting their noses by burning a legion or three might fix the problem but only way to be sure is to break their culture before it get worse and they go full roman empire want to be.
 
Turn 56 - Summer 2188/3038 - Results
Turn 56 - Summer 2188/3038

Confederated Forces:

[] Operation Doolittle: active
Time: 4 turns, Chance of success: 65%
Roll 1 of 45, Roll 1d100: 39+15 = 54 - Success (All military actions)
Roll 2 of 45. Roll 1d100: 50+15 = 65 - Success
Roll 3 of 45, Roll 1d100: 84+15 = 99 - Artificial Crit
Roll 4 of 45, Roll 1d100: 11+15 = 26 - Failure

Divert Operation Doolittle to Terra to hold the system while OCP decides what to do with Terra:
[] Divert Doolittle to Terra: - 4 votes -> Adds one more turn to action

With the success of Operation Dolittle and the Task Force already in place, several parties within the OCP Partliament demanded that TF Dolittle be sent towards Terra in the aftermath of the collapse of Comstar, with the acknowledgement that this would extend the operation by several months.

While the support vessels took care of the recovered Comstar WarShips and put them into a state where they could be jumped to OCP space, TF Dolittle moved into the Terra system in late Summer, only to find that even with Operation Prometheus a year earlier, not all information had been gathered concerning Terra. Indeed, nine additional WarShips were discovered in system, two Congress class, three Aegis class, three Essex class and one Sovietskii Soyus class.

They all appeared to be in some sort of operational state. Several vessels were located around Saturn, while others were in orbit around Terra. Some were taking potshots at each other, but did not open start firing, while the situation on Terra appeared to heat up. This was all the result of the aftermath of the Comstar schism.

While observing, several unknown KKVs destroyed the installations at Saturn, as well as one of the Aegis class vessels. Backtracking of the KKVs and limited mapping of the systems Kuiper Belt showed the KKVS appeared to originate on one of the Belter Habitat clusters there, but not much more could be said.

A short while later, several dropships left Terra to dock with the Sovietskii Soyus and two of the Essex, before fleeing towards the Nair Point, followed and engaged at range by three Aegis, one of which was heavily damaged in the fight, while one of the Essex was completely destroyed. The two surviving vessels then jumped out into one of corewards uninhabited systems, followed by an almost immediate jump towards another system outside the actual effective range of the Superlimunal Wave Detector of the Belisarius.

As this extension was not prepared for in operational planning for Operation Dolittle, there was little the Task Force could actually do, other than observe and request operational guidance from Sol.

active for 1 more turn

[] Project Green Bracket: active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 59+5+5+10 = 79 - Success (Ground Weapon Development, All R&D, Artillery R&D)
Roll 2 of 4, Roll 1d100: 19+5+5+10 = 39 - Success
Roll 3 of 4, Roll 1d100: 5+5+5+10 = 25 - Failure

The development of new artillery systems was overshadowed by a massive scandal involving several of the companies working on tube and missile artillery working together to pretty much bribe several of the officials involved in the process of selecting the new artillery systems for the OCP. While disguised as 'Lobbying', large monetary bribes were presented to the officials and even Confederated Forced officers. That the bribes were even discovered was only thanks to an anonymous source within the Confederated Forces group working on the selection process.

The situation heavily impacted the project.

active for 1 more turns

WCDC Survey Office:


[] Strategic Intelligence: active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 6 - Failure
Roll 2 of 5, Roll 1d100: 57 - Success

Finally, with the majority of the Comstar situation under some sort of control from the Intelligence standpoint, work on future Strategic Intelligence on the Inner Sphere nations could actually begin, concentrating for the time being on the Free Worlds League and the Lyran Commonwealth as the direct next door neighbors of the OCP.

active for 3 more turns

[] HumInt: active
Time: 3 turns, Chance of success: 40%
Roll 1 of 3, Roll 1d100: 19+10 = 29 - Failure (to all DSSINOO operations)
Roll 2 of 3, Roll 1d100: 57+10 = 67 - Success
Roll 3 of 3, Roll 1d100: 30+10 = 40 - Faulure
Combined: 45 - Failure

To continue with the Project, several prototypes of a MOOSE device were produced and tested in Low Earth Orbit. There, the project continuously encountered failure after failure, as almost all the prototype devices failed spectacularly in one form or another, even while making use of modern technologies.

Disparaging over the project and its second complete failure to get any usable result caused the project team stop work in disgust, while the Intelligence section of the Survey Office washed their hands of the entire undesirable project. There would not be another attempt to develop a way to directly insert agents onto a planet.

Reward: Project HumInt is seen as complete failure and cannot be taken again

[] NIAS Intelligence: - 5 votes active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 78 = 78 - Success

With the initial intelligence surveys of the NIAS, the Survey Office felt the need to discover more about the campus and the projects going on within. However, Smart Dust and Nano Drones could only produce so much intel about the vast area of the NIAS and it was believed that inside intelligence was needed.

As such, work began to insert an agent into the NIAS. One of the easiest ways for the agents on the ground was to make use of the somewhat chaotic situation in the aftermath of the Comstar Schism and the frantic activity within the NIAS to begin working at the place as a janitor and slip through a few cracks. The janitor would release more Smart Dust and Nano Drones to take a look at other projects, as well as talk with other janitorial staff.

active for 5 more turns

OCP Diplomatic Corps:


[] Charm Offensive IV: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 58 - Success
Roll 2 of 4, Roll 1d100: 66 - Success
Roll 3 of 4, Roll 1d100: 87 - Success
Roll 4 of 4, Roll 1d100: 41 - Success
Combined: 63 - Success

The Charme Offensive slowly comes to a halt, having managed to improve the relations to all nearby systems.

Reward: Better diplomatic relations to the known worlds, +5 to diplomatic actions with the worlds

[] Lothiatio Conference active
Time: 3 turns, Chance of success: 65%
Roll 1 of 3, Roll 1d100: 67 - Success
Roll 2 of 3, Roll 1d100: 50 - Success
Roll 3 of 3, Roll 1d100: 36 - Success
Combined: 51 - Success

It became clear the Marian Hegemony had some sort of intelligence operation on Lothario, as the Lotharian Conference was informed by a representative of the Hegemony with a piece of writing that could be described as 'cease and desist', threatening with military action, should the Lothian Pact form with the OCP as partner, instead 'offering' that the Marian Hegemony joined instead. The representative is all but laughed out of the conference in late Summer.

Still talks with the two parties of the Lotharian Pact and the OCP continue, eventually coming to a close, with the OCP signing into the Lothian Pact in late Summer, with the understanding that the OCP is expected to be the 'Big Brother' of the Defensive Pact, considering that the two other nations are weak militarily when compared to the OCP and the Inner Sphere Powers.

The signing of the Pact does not come one minute too late, as the OCP Survey Office informs the Lothian Pact members about Marian Forces leaving New Venice and Addhara.

Reward: Defensive Pact between the Lothian League, the Illyrian Palatinate and the OCP

OCP Trade Organization:


[] Heavy Warship: active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 43+10+10+10+10 = 83 - Success (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 3, Roll 1d100: 39+10+10+10+10 = 79 - Success

The proposals slowly came in, though only a limited number of design offices and dockyards even tried to propose a design for a new native Heavy WarShip. Some designs appeared to be modifications on the base design of the Belisarius, while others were original designs, with a single design being based on a fictional space battleship.

However, most of the offered designs seem to have a mass 'sweet spot' in the range of 1.75Mtonnes, with the capability to carry at least 40 combat craft. Some designs equipped with purely energy based weapons, while others would be able to saturate battle space with massive number of missiles of all classes.

active for 1 more turns

[] Space Mining: - 7 votes active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 55+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)

With the formation of the OCP, many within the OCPTO expected the economy with grow further, as companies continued to expand their product lines and new factories were opened. With the growth in the secondary industry, there was a need to prepare the primary industry to supply more raw material of any type.

Rather than to make use of planetary mines to provide these raw materials, the OCPTO made the conscious decision to provide incentives for the creation of more space based raw material extraction, largely due to the growing space borne industry, but also to prevent ecological catastrophes like in the mid 21st century on Earth, or on Jerat during a similar time frame.

Additionally, there was a growing number of space borne habitats within several claimed systems between the Three Systems, which could provide the labor to those space mining operations.

active for 3 more turns

OCP Office for Science and Development:


[] Helm Datacore Analysis: active
Time: 6 turns, Chance is success: 60%
Roll 1 of 6, Roll 1d100: 70+10+10 = 90 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 13+10+10 = 33 - Failure
Roll 3 of 6, Roll 1d100: 42+10+10 = 62 - Success

After long hard work of the data recovery specialists involved in the Helm Datacore recovery and analysis, it was finally possible to work out several of the problems involving the core. Apparently, the Datacore was making use of a Btrfs based file system, with several additional features, but also lacking others. This allowed to finally show there had been some errors made during the initial copying process and that possibly several storage devices on which the data core had originally been housed had not been working correctly, sending out nearly random data streams.

It was possible to finally work out the directory structure, however, making it possible to eventually read the remaining files on the data core, even though reading the actual data in these files would be a bit of a challenge.

active for 3 more turns

[] General Hyperwave Research: - 5 votes active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 73+10+10 = 93 - Success (Research Center Sol, Interstellar Communication Network)

With the work on the Local Area Mesh Networking for Hyperwave transceivers concluded, many of the researchers of the area began to look at their knowlede on hyperwaves and wondered what else could there be to be developed from the system.

Already hyperwave would be used to transmit data over long distances of several hundred lightyears, as well as detecting spacecraft jumping or moving though the Everchanging Black. But there were still a few things that might be discovered when working with the physics and the technology.

active for 3 more turns

----------------------------

OCP Internal Events:

The young OCP government believes that the time is ripe to hold the first general elections to the OCP Parliament and Senate in a year's time, and the new OCP-wide parties are rushing into the preparations.

----------------------------

Deep Space Signal Intelligence Network Report:

Marian Hegemony:


Marian Attack chance: 50%, Roll 1d6 (even - attack, odd - no attack): 6 - attack

For most of Summer, the four Hegemony Legions continue to train on New Venice and Addhara. Only in late Summer they are getting the order to leave for their JumpShips and prepare to jump to Paulina and Logan Prime and begin the 'subjugation of the Lothians', expecting surprise to be on their side.

As such, the newly formed Lothian Pact comes into action, causing the OCP to split the 1st Expeditionary Division, sending OCPS Chasslor to Paulina, while OCPS Onsay moves to Logan Prime, where the forces disembark, preparing for the defense of the two systems.

Result: Forced Action - Operation Arminius

Lothian Pact:
Lothian League:
Illyrian Palatinate:


With the ultimatum coming from the Marian Hegemony during the Lotharian Conference, both the League and the Palatinate decide they need to put their own forces into a state of high readiness and station them on worlds closest to each other, so that they can prepare to jump to the other's support should the need arise.

With the Lothian Pact coming into effect as the Marians prepare for the invasion and troops are put into full readiness, preparing to move to Paulina and Logan Prime for defense.

Inner Sphere:

Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:


Largely due to the more intensive preparations for taking over the Comstar network within their respective space, both the Lyran Commonwealth and the Federated Suns put the most important parts of the network back into service, forming a public carrier, Federated Communications, to deal with upkeep and use of the network.

From intelligence coming from Tharkad and New Avalon, a surprising number of former Comstar personnel are willing to work for Federated Communications, keeping the network in operation.

As a side note, it is clear the Enhanced Range Secure HPG will remain a state secret for the foreseeable future, operated by the national intelligence agencies and military.

Draconis Combine:

Due to the Comstar Situation, there is little that can be disconcerned.

Free Worlds League:

Due to the Comstar Situation, there is little that can be disconcerned.

Dutchy of Andurien:

Due to the Comstar Situation, there is little that can be disconcerned.

Comstar Situation:

The situation on Terra is curious to say the least and the dropships and WarShips that fled the Terra system appear to belong to a faction of former ROM and Comstar hardliners that supported Waterly in her actions, as they appear to be loosing against the other two factions of the Schism.

One of these other factions is a more moderate group intent on keeping the Status Quo, while purging the hardliners, while the other wants to completely reform Comstar into something that actively helps the Inner Sphere. Currently it is unknown which side will gain the upper hand, but neither side appears to know about the situation of the HPG network outside Terra.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens
 
Turn 57 - Autumn 2188/3038
Turn 57 - Autumn 2188/3038

Confederated Forces:

[] Operation Doolittle: active (1 turns)
As the McCarron Raid has been pretty much the initial steps in a more open war of Comstar against the OCP, so there should be steps taken against Comstar in turn. Data recovered from Bordeaux suggest that two systems, Luyten 68-28 and Ross 248, are used as fleet bases by Comstar and that the WarShips in those fleets might be in mothballs. Perhaps it might be a good idea to take a visit of one of those systems, capture a number of those WarShips, before destroying the rest and as much critical space infrastructure as possuble.
Time: 45 turns, Chance of success: 65%, Reward: Reduction of Comstar space forces, capture of (1d6+3) WarShips

[] Project Green Bracket: active (1 turn)
IS Forces have shown themselves to be vulnerable to artillery fire and such a vulnerability should be exploited with new indirect fire weapon systems.
Time: 4 turns, Chance of success: 65%, Reward: 1d2 new Atrillery systems

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the OCP was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the OCP, but also for any nearby nation the OCP had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[] Capital Weapons:
While the majority of weapon systems used on the Belisarius are in a sense prototypes, it might be a good idea to take a closer look at the various weapon systems taken from the WarShip to figure out how to build better weapons for such massive vessels.
Time: 4 turns, Chance of success: 65%, Reward: Multiple new Capital Weapon Systems

[] Operational Preparations:
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation
Select one Inner Sphere nation to concentrate on

OCP Survey Office:

[] Strategic Intelligence: active (4 turns)
With operations against Comstar being successful for the time being and the possible shism and dismanteling of the organization, Operations should be prepared to gather more strategic intelligence concerning the major Inner Sphere nations. While relations are currently good and the OCP appears to have the defensive capabilities to keep then in check, more about the Inner Sphere needs to be known.
Time: 5 turns, Chance of success: 55%, Result: Development of strategies concerning strategic espionage in the Inner Sphere

[] NIAS Intelligence: active (5 turns)
While the discovery of some forms of research within the New Avalon Institute of Science has not be surprising, the speed of the research and their source did surprise the OCP. Steps should be taken to infiltrate the NAIS to some degree witn human intelligence sources in addition to micro drones and Smart Dust to keep up to date with the developments there.
Time: 6 turns, Chance of success: 40%, Result: Emplacement of an Intelligence Source in the NAIS

[] Deep Cover Intelligence IV:
With a few more Inader II dropships avaiable, it should be possible t o send out a few more of them for long duration deep cover missions to gather intelligence data of all Inner Sphere powers, even those periphery powers that are some distance away.
Time: 1 turn, Chance of success: 60%, Reward: continous intelligence reports over several years, while other operations are available
This option takes one turn to initiate, than continues without using up an option

[] Combine Intelligence:
There is very little the OCP actually know about the Draconis Combine. While Deep Cover intelligence is a certainty, a few Walsingham class scouts might be a good idea to gather some initial data to get a general idea about the situation within the Combine, as well as jumpship traffic data.
Tim3: 6 turns, Chance of success: 60%, Result: Inteligence data on the Draconis Combine

OCP Diplomatic Corps:

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

OCP Trade Organization:

[] Heavy Warship: active (1 turns)
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are as heavy as Belisarius to give the OCP fleets more of a punch in every situation.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Heavy Warship (>1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Space Mining: active (3 turns)
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: More Raw Materials, +5 on internal and external trade

[] Industrial Export:
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the OCP. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the OCP economy.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Space Industry:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +10 on internal and external trade

[] Geoforming:
Between the various geo-engineering expertise of the Three Systems and Hannover, it should be possible to come up with way to turn this into actual geo-forming and large scale manipulation of a planetary surface and atmosphere to make a world more habitable. A Project should be launched to braw experts of those fields together and start an OCP organization dealing with geo-forming.
Time: 6 turns, Chance of success: 55%, Reward: Terraforming Projects, Terraforming may be sold to Inner Sphere powers

OCP Office for Science and Development:

[] Helm Datacore Analysis: active (3 turns)
The Helm Datacore was received from Sudeten and carefully prepared for decryption. It should be relatively easy for the OCPs quantum computing systems to recover the datacores file system and begin analysis of the datacores actual files. Still, there is the high possibility that no all data can be recovereed.
Time: 6 turns, Chance is success: 60%, Reward: (50+2d20)% of the Helm Datacore

[] General Hyperwave Research: active (5 turns)
There are some things that came up during the research into Hyperwave Trenceivers and HYDAR. MAybe it would be some time to take a closer look at the various things that have come to mind.
Time: 4 turns, Chance of success: 40%, Reward: Unknown new Research Option

[] HFEG Jump II: cooldown 1 turns
In the wake of the success with the Jump Drive and the HFEG working in parallel, there have been some signs that it might be possible to combine both systems into a single drive system.
Time: 6 turns, Chance of success: 50%, Reward: HF Jump Drive

[] Plasma Containment Research: cooldown 1 turns
While the research of the Alien Plasma Weapon has failed, there are some ideas that were gleamed from the project. Perhaps those gleams could be used to improve existing fusion reactors and maybe even design a new form of directed plasma projecting weapon.
Time: 4 turns, Chance of success: 45%, Reward: Improved Fusion Reactors, 50% chance of new Plasma Weapon research option

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Action for:
Diplomacy

1 Action for:
 
Last edited:
Truly no one eager to talk or debate? Be home in a hour or two to properly comment?
We can take only diplomatic actions this turn, while the most needed task is Operational Preparations that falls under military.

Like, we can try to establish diplomatic relations, but like, with who? Draconis Combine? Free Worlds League?

Sovietskii Soyus
Like, really ... who named those things?
 
Well if Doolittle attacks Terra now it will only be helping the hardliners. The Humanitarians will be weakened with the loss of warships and the WoBs will be able to point to the OCP and say they are attacking the Homeworld. Weakening the side you want to win while handing a propaganda victory to the people that want you to die or accept glorious service to Blake is not a sound strategic decision.

Well played DM, well played.
 
We can take only diplomatic actions this turn, while the most needed task is Operational Preparations that falls under military.

Like, we can try to establish diplomatic relations, but like, with who? Draconis Combine? Free Worlds League?
Ah sorry was in class waiting for professor to come check my work. Miss type slightly. As for diplo yes this is a great opportunity with both open like this. We could open more firm relations with the Free worlds and Andurians or we could use the actions to firm up our new defensive pact into a full alliance using both actions for targeted campaigns on both nations. Contingent on us throwing back the marians at least but we could leverage the marians mistake to pull them both into OCP.

As for overview? I am not really that happy with the leaders of the Doolittle raid right now. Wait for orders? They had their orders and the enemies was in front of them. Use Class V to KKV then microjump into new positions and do it again. If in danger simply jump away using either drive. Schism be damned those are still comstar ships we dont need to let them or the houses have and worse the Belters were apparently scared into doing our job for us. Probable had Amaris flashbacks with blakists having that many warships nearby. We should coordinate with the belters and claim responsibility for the first strike to cover for them or who ever takes the system next might realize the threat and start kicking up problems for them. A second strike of our own should deal with the remainder then they can come home. They just need to let themselves be seen.

We want to save the people that make up comstar that we can but the organization itself must die or the hardliners will just keep trying to hide behind it and plot their idiot schemes. FedCom is taking advantage and we want this with the blakist truly eliminated as a faction.

Green bracket has turned into a shit show but might still get something. Humint hard fucking failed and perma locked but perhaps we can try for mobile infantry style drop pods? NAIS is going well but that janitor probable get caught sooner than later. Spies in the cleaning staff is practically dirty tricks 101. Charm offensive is good and again we got our defensive pact and a excuse to act on it. Really liking were heavy is going. See what designs we actually get. Mining looks good to early to tell. Sciences is still wait and see but at least successes this time around. Marians wait and see. We should be rushing troops and ships in to help there and the split division we can only hope can hold out with the other nations ramshackle forces until we can get there. Though their transports probable can do something to harry the incoming legions at least...
 
As for overview? I am not really that happy with the leaders of the Doolittle raid right now. Wait for orders? They had their orders and the enemies was in front of them. Use Class V to KKV then microjump into new positions and do it again. If in danger simply jump away using either drive. Schism be damned those are still comstar ships we dont need to let them or the houses have and worse the Belters were apparently scared into doing our job for us. Probable had Amaris flashbacks with blakists having that many warships nearby. We should coordinate with the belters and claim responsibility for the first strike to cover for them or who ever takes the system next might realize the threat and start kicking up problems for them. A second strike of our own should deal with the remainder then they can come home. They just need to let themselves be seen.
TF Dolittle had orders to go to Terra, but no orders what to actually do there, as the whole thing was demanded by people in Parliament to happen yesterday, without allowing for any proper planning at all. The active WarShips were a massive surprise, as was the action going on in the system.
 
TF Dolittle had orders to go to Terra, but no orders what to actually do there, as the whole thing was demanded by people in Parliament to happen yesterday, without allowing for any proper planning at all. The active WarShips were a massive surprise, as was the action going on in the system.
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OK... SO... They were ordered to the system but not give actual orders?!!! Excuse me while i go get my Atterax. Some fools need to taste the razor gears.
 
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OK... SO... They were ordered to the system but not give actual orders?!!! Excuse me while i go get my Atterax. Some fools need to taste the razor gears.

It was all about politics, seen as doing something, considering that we'll have elections in about a year (4 turns).
 
Ah sorry was in class waiting for professor to come check my work. Miss type slightly. As for diplo yes this is a great opportunity with both open like this. We could open more firm relations with the Free worlds and Andurians or we could use the actions to firm up our new defensive pact into a full alliance using both actions for targeted campaigns on both nations. Contingent on us throwing back the marians at least but we could leverage the marians mistake to pull them both into OCP.
Defense Pact with Lotharians already dragged us into a war that Lotherian wouldn't uphold from their side if we were attacked instead.

I would suggest doing the We need new members I suggested earlier, with the same justification, plus attempting to open relations with the Free World League because they are a major power in our proximity we actually don't have any relations with.
 
It was all about politics, seen as doing something, considering that we'll have elections in about a year (4 turns).
So they prove their unworthiness to rule? Fine vote them out and let them flip burgers.
Defense Pact with Lotharians already dragged us into a war that Lotherian wouldn't uphold from their side if we were attacked instead.

I would suggest doing the We need new members I suggested earlier, with the same justification, plus attempting to open relations with the Free World League because they are a major power in our proximity we actually don't have any relations with.
Yes that could work. target one or both of them and see what happens and ride the reconstruction effort as we fight the marians of then help rebuild and if a spare action open relations wit Free Worlds.
 
[x] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation

[x] Duchy of Andurien

[x]Free Worlds League

Welp that went to hell in a handbasket rather fast?

The Marians either STILL have no idea what they are willing with, a distinct possibility between their relative remoteness and Comstar propaganda or the Ceasar has gone full Nero and Caligula.


Comstar... Well to be honest that was better than I expected since the WoBlies had like a dozen subfanctions.
 
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Welp that went to hell in a handbasket rather fast?

The Marians either STILL have no idea what they are willing with, a distinct possibility between their relative remoteness and Comstar propaganda or the Ceasar has gone full Nero and Caligula.


Comstar... Well to be honest that was better than I expected since the WoBlies had like a dozen subfanctions.
Yep when they splinter they really splinter but problem is the hardliner lunatics have a lot of experience hiding among the nicer guys so until comstar is dead they are still a threat and even then it will take time to die out. Marians? I think it is a little column a and a little column c. They dont really know how strong we are and the caeser probable came of weak and offended from the failure of first contact so this eases his bruised pride and let him look good and see if we will actually have bite to our bark.


[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Lothian League, Illyrian Palatinate

To be honest this should also include military and economic actions. We are not just trying to absorb but uplift them using the current crises as justification. As they are they cannot stop the marians from conquering them eventually. As part of us they can keep internal freedoms and cultures and have access to our economy and tech. Probable ease them into it as our troops move in and then our merchants and then we just ask them to make it official.
 
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