What's new
Frozen in Carbonite

Welcome to FiC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Growing Horizons: Inner Sphere - Quest

I worry though. From a meta perspective spamming colonies and/or settlements might leave their inhabitants unprepared for whatever crisis we're heading for, compared to them living in the heavily industrialised and defended systems.
Furthermore spamming colonies is unlike us, in a way, since the common belief is that the Onouch'l automatons are the hereditary threat and enemy we need to be able to defend against. They're also the reason why our society is so heavily militarised (hundreds of defense installations in the original Three Systems) and such a focus is placed on the bleeding edge of technological development, because we know we have to catch up to the 3,000 years of headstart the Onouch'l or their makers have on us.
At least one approach to deal with that is to keep our footprint as small as possible, by being isolationist for instance, and spamming colonies is kind of the opposite of that. By necessity our society will become louder, so to speak, if only because there'll be many more drive plumes visible from light years away and radio chatter and backscatter will fill the ether as we expand.

I don't see us avoiding this trap unless we somehow manage to outpace the light cone of our expansion. Add to that the Onouch'l may very well sit between systems instead of in one and the may already know of us and prepare.

The counterargument to that is of course that whatever transported the Three Systems into the IS setting may have also transported the Onouch'l. From an intelligence standpoint at least the first couple decades that would be the base assumption. I know you can never prove a negative, since you can never be sure to have checked every location, but not checking to the best of their knowledge would be criminally negligent. Heck, that might be the ordinarily primary mission of survey squadron, checking if there are any Onouch'l around, and the whole surveying surrounding space is subordinated to that. Practice looks different, of course, but still.
I really can't wait to see survey spun off intelligence. It being passive I'd still like to have the option to have its focus directed, though, like…
Where should the Survey Office focus their attentions for the time being?
This action will be locked in for a minimum of 4 turns and will continue even after unless actively changed.​
[] Coreward (along and into Lupus Cloud)​
[] Spinward (towards Inner Sphere and Periphery states)​
[] Rimward (toward Periphery states and out)​
[] Antispinward (away from Inner Sphere, totally uncharted)​
[] All equally (gradual survey in all directions equally)​
Thing is... The Onouch'l were known to be within about maybe 60 lightyears of 61 Virginis. We have not found anything there. And they would have destroyed any human colony there. We looked for everything there and we found nothing. And one of the best ways to make sure to survive is to spread out, as seen with the Quetzal and the other survivors we know of.
 
Functionally i think we should be colonizing in waves anyway. Start with closest worlds and once they are decently industrialized and fortified move out to the next ring of potentials and when they are ready move out from there. Growth will see each wave getting bigger as more potential pops to immigrate to newer worlds. As for the berzerkers we should simple presume they are out there waiting for a opportune moment or maybe building up so we need to keep building up. Perhaps they were left behind when whatever the frak happened happened but just as likely they are out there see the IS and its size and their berzerker brains/creators decided to go hide a few decades to crash build a even bigger fleet before crashing down on everyone. A large military complex is useful for many things and not like we cant afford it so yeah.

Actually @Warringer we have gave the houses detailed data on the Onouch'l right? Doubt believe it but not telling them would be a dick move.
 
The Sol Belters aboard Don't Mind Me hit it off well with the Terra Belters, even though there was something of an ideological difference between both types of belters, with the Terra Belters being more individualistic, where the Sol Belters were more communally minded.
Oh, dear. These guys are Beccerite LoL!Beltarians like the KYFHON, while our own are like a mix between A Miracle of Science Martians and Iain Bank's Fully Automated Luxurury Space-Anarcho-Communists. They will get on like water and oil, I can foresee.
 
Oh, dear. These guys are Beccerite LoL!Beltarians like the KYFHON, while our own are like a mix between A Miracle of Science Martians and Iain Bank's Fully Automated Luxurury Space-Anarcho-Communists. They will get on like water and oil, I can foresee.
Big universe and no reason to hate each other and a shared understanding the universe is pretty hostile so why make enemies you dont have to. Two paths to achieve the same goal. Hell what they have allowed us to see is already more than they have shown the IS people ever.
 
Last edited:
There is one very big thing we and the Terra Belters have in common. Basic Sophon Right and cultures that are seen as 'backwards' by the major powers of the Inner Sphere...
 
There is one very big thing we and the Terra Belters have in common. Basic Sophon Right and cultures that are seen as 'backwards' by the major powers of the Inner Sphere...
Funny how they have the most stable of the cultures of the IS and functionally have not been at war ever that we know outside of Amaris and his bastards murdering colonies for the giggles. For all we know they have expended to a large number of stars and just stay out of sight and let their ground kin just keep killing each other.
 
Funny how they have the most stable of the cultures of the IS and functionally have not been at war ever that we know outside of Amaris and his bastards murdering colonies for the giggles. For all we know they have expended to a large number of stars and just stay out of sight and let their ground kin just keep killing each other.
Life's funny like that...
 
Turn 53 - Autumn 2187/3037 - Results
Turn 53 - Autumn 2187/3037

Confederated Forces:

[] Project Cerulean Goddess:active
Time: 2 turns, Chance of success: 70%
Roll 1 of 2, Roll 1d100: 57 - Success
Roll 2 of 2, Roll 1d100: 14+15 = 29 - Failure
Combined: 43 - Success
Number of warships in production Roll (1d6+4): 7

As the OCP was still young and its institutions, there were still a few teething problems, and one of them happened to be funding, which was a mess. While plans were made to purchase seven WarShips, one Belisarius, four Petan and two Haing, the funding problems did present a problem.

However, the production program did go ahead, the funding eventually going to get through, once the teething problems of the Confederated Forces were fully funded.

Result: Production of 7 WarShips over the next 4 turns, Reduction of time needed to develop new WarShips by 1 turn

[] Operation Doolittle: - 9 votes active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 39+15 = 54 - Success (All military actions)

The Powers that be of the WCDC and now the OCP had wished to strike back at Comstar for their attack on Circinus for a while not, but knew that they had to make sure it happened in a more stable political climate, after the formation of the OCP and finally the consolidation of the Confederated Forces. That did not mean that the planners in the Rocky Mountain Arcology were idle.

Plans were drawn up to launch a Dolittle Raid out towards the Inner Sphere, either to visit the local Luyten 68-28 or Ross 248, two systems well-known from their equivalents in the Three Systems neighborhood. A heavy Raiding force would launch towards either of these systems, maybe even both of them, and launch an attack on the mothballed WarShips there and either disable them, destroy them, or even steal them.

Already, six Walsingham class spacecraft had been sent out to both systems to scout them out and recover data on the systems, while Task Force Dolittle was prepared to launch by the end of Autumn. Task Force Dolittle was made up of the Belisarius, as well as Enthat, the former USS Endeavour and the former PLAN Nanchang, a Petan and Haing respectively, as well as two Lerbtur class Mobile FOBs, and 78 Advanced Combat Craft, made up of 40 Sleipnir, 15 Im-umi, and 22 Drashy and Ishtar each.

The Drashy and Ishtar were large enough that they could be equipped with additional quantum computing systems and could then force a docking with a mothballed WarShip, before their Heim-Feynman Event Generators were synchronized for the larger mass of the WarShip in question for long enough to enter The Everchanging Black for a jump into interstellar space, while Espatier Forces would board take the Warship in question.

If everything went well in the first selected system, plans were made to strike the other system as well, depriving Comstar its entire WarShip fleet, while destroying any additional JumpShips and DropShips of military origin.

active for 3 more turns

WCDC Survey Office:


[] Operation Prometheus: active
Time: 6 turns, Chance of success: 45%
Roll 1 of 6, Roll 1d100: 1 - Crit Failure
Roll 2 of 6, Roll 1d100: 58 - Success
Roll 3 of 6, Roll 1d100: 60 - Success
Roll 4 of 6, Roll 1d100: 57 - Success
Roll 5 of 6, Roll 1d100: 74 - Success

Contact with the Belters of Terra was surprisingly open, and when asked, they did confess the crew of the Don't Mind Me was different from most of the people they met had to deal with from outside their culture(s). Their adherence to, by now a millennium old, cultures of their original home nations was regarded as 'backwards' by many visitors from the outside, considering that they were a largely free, capitalistic society adhering to basic sophont rights that had more in common with the OCP than any of the Inner Sphere nations.

During closer contact, the crew of the Don't Mind Me could gather a lot of information about the Belters, and some of the more adventurous members noted they wished to accompany the JumpShip on the way back to the OCP, considering that the OCP had so much in common with their own society.

Even so, more and more data was gathered on Terra and its environs, where some Belters were willing to outright sell information to the crew of the Don't Mind Me.

active for 1 more turn

[] Operation Ma Bell II: active
Time: 2 turns, Chance of success: 55%
Roll 1 of 2, Roll 1d100: 75 - Success
Roll 2 of 2, Roll 1d100: 64 - Success
Combined: 69 - Success
Breakup Chance Increased by Roll 1d10: 2

Operation Ma Bell continued and was phased out into its own independent operation, which was likely to continue until Comstar was either falling apart from internal strife or from external pressure of the Inner Sphere Nations.

While there were a few additional fixed bases equipped with modified ERS-HPGs, two Walsingham class JumpShips and a few older long range SpaceCraft were equipped with mobile versions of the ERS-HPG to extend the area from which messages could be inserted into the Comstar HPG network. Indeed, 'Guy Fawkes' increased 'his' activity, inserting more holo messages, Comstar news casts generated by AIs to spread false information, while having the correct signatures, as well as simple junk messages sorely designed to clog up Comstar traffic.

As such, internal pressure slowly rose within Comstar.

Result: Operation Ma Bell turns into a permanent background operation, taking no turns, Increased Internal strife for Comstar, Chance for breakup increased by 5%

Deep Space Signal Intelligence Network


[] Network Extension: ctive
Time: 2 turns, Chance of success: 60%
Roll 1 of 2, Roll 1d100: 89 - Success
Roll 2 of 2, Roll 1d100: 94 - Success
Combined: 91 - Success

Finally, it was possible to locate the Niops System, a dying star orbited by several habited planets. Surprisingly, Niops was home to a technologically advanced nation of three worlds, even though the government appeared to be authoritarian. Long range signal intelligence showed they apparently had turned scientific advancement into a sort of religion, the 'Master Purpose', which in turn had led to them making a few curious advancements.

Together with the discovery of New St. Andrews, the network was extended further, linking a considerable number of systems outside of the known star nations in the anti-spinward periphery.

Network extension into New St. Andrews and Niops

OCP Diplomatic Corps:


[] Invite Others III: active
Time: 4 turns, Chance of success: 35%
Roll 1 of 4, Roll 1d100: 6+40 = 46 - Failure (Diplomatic Relations)
Roll 2 of 4, Roll 1d100: 94+40 = 134 - Crit Success
Roll 3 of 4, Roll 1d100: 40+40 = 80 - Success
Roll 4 of 4, Roll 1d100: 13+40 = 53 - Failure
Combined: 78 - Success

After long deliberations, the Council of Tribes finally reached the decision that membership in the OCP would be the best option for Pandemonium in the current situation, given that the OCP had largely unwittingly pulled the eye of some polities in the Inner Sphere, and the ire of one currently important part. Here, the Council of Tribes did bring their grievances into the front, noting for the most part the Inner Sphere had alone left them alone and that only now the OCP was endangering them.

And out of a bunch of potentially dangerous futures, the OCP was the least bad. They had already helped Pandemonium out with their technological development and was possibly helping them with further terraforming their world. However, these new technologies and the terraforming were, in the view of some tribes, a danger to their way of life, which did lead to one or two local armed uprisings of smaller tribes against larger ones that had to be put down.

Still, the Council of Tribes did sign the Articles of Confederation by the end of Autumn.

Reward: Pandemonium joins the WCDC as a member

[] Charm Offensive IV: - 5 votes
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 58 - Success

Following the remodeling of the Diplomatic Corps, it was decided to begin another charm offensive and good will tour of the ambassadors, mostly to show the neighbors, that while the OCP was a new, if loosely bound, nation state, they were still bound to the same treaties and ideals as the WCDC.

active for 3 more turns

OCP Trade Organization:


[] Light Warship: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 63+10+10+10+10 = 103 - Artificial Crit (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 19+10+10+10+10 = 59 - Success
Roll 3 of 4, Roll 1d100: 41+10+10+10+10 = 81 - Success

Within several of the dock yards, the first prototypes of the entries for the Light WarShip project began to take shape and it was expected they would be presented to the Confederated Forces and the OCPTO by mid Winter.

Other designs did however only exist as CAD files and in some obscure cases actual paper blue prints. Of these, none were expected to be selected, as the military was more interested in actually testing existing hardware, rather than simulating virtual hardware.

active for 1 more turn

[] Industrial Export: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 50+10 = 60 - Success (External Trade)
Roll 2 of 4, Roll 1d100: 29+10 = 39 - Failure

Initially the work on setting up trade agreements with the ANZAC Union had appeared good, but by mid Autumn the local companies of both Woomera or Ohakune began to massively protest against the import of industrial goods from the OCP. They stated that those goods would push the native companies into bankruptcy, massively worsen the situation on the planetary job markets and be to the detriment of the ANZAC Union.

Ambassador McGrady did note in a memo to the Diplomatic Corps that he considered it ironic that the OCP was accused of what the WCDC had expected the Inner Sphere to do to them, stating that he believed it might be a good idea for OCP companies to attempt to launch joint ventures with the local companies to alleviate their fears.

active for 2 more turns

OCP Office for Science and Development:


[] Plasma Containment Research: active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 31+10+10 = 51 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 28+10+10 = 48 - Failure
Roll 3 of 4, Roll 1d100: 17+10+10 = 37 - Failure
Roll 4 of 4, Roll 1d100: 12+10+10 = 32 - Failure
Combined: 42 - Failure

The Plasma Containment Research slowly came to a close as the institutions and teams working on the problem finally admitted they simply didn't know any more solutions to the problems presented by the alien plasma technology. Still, there had at least been a minor positive aspect from the project, as the extensive modeling had been able to produce a 2 percent increase in the efficiency of existing fusion reactors, though that was largely a simple firmware upgrade for the magnetic confinement systems.

Result: Failure of Plasma Containment Research, Cooldown of 4 turns

[] Hyperwave Local Area Mesh Network: active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 99+10+10 = 119 - Crit Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 71+10+10 = 91 - Success

The Hyperwave Mesh Networking Group meanwhile began with the work on designing and implementing the new networking protocols for the local hyperwave mesh network, largely using the mesh networking protocols and technologies of Smart Dust and re-implementing them for the larger and more complex Hyperwave Transceiver on a low layer. On higher layers of the new mesh network, the Group decided they would implement the Ansible Packet Protocol, making it much easier for the Mesh network to plug into the Ansible Network, linking local with interstellar communication. Even outside of this, the implementation made sense, as the Hyperwave Network would certainly appeared similar to the network topography of the Ansible Network of planetary internets.

active for 2 more turns

----------------------------

OCP Internal Events:

Finally the protests in the United Principalties of Jerat came to a stop, having lost more and more supporters, as other things became more important. Only a hard core of protesters remained, but even they eventually gave up by the end of Autumn. As a result the approval ratings of the local government of the United Principalties rose again, after having tanked during the protests.

On Neu Berlin, even more large scale deposits of Germanium were discovered, leading to a new 'gold rush' to the planet, as additional mining companies set up shop, preparing to extract even more Germanium.

----------------------------

Deep Space Signal Intelligence Network Report:

Marian Hegemony:


The Marian Hegemony appears to pull a number of jumpships from internal trade routes towards their rimward border, apparently preparing for some sort of military operation.

Lothian League:
Illyrian Palatinate:


In a rare moment of cooperation between our two closer neighbors, both the Lothian League and Illyrian Palatinate sign a Defensice Pact to defend against the potential aggression of the Marian Hegemony. After signing this agreement, both ask the OCP for a similar agreement, to draw in OCP forces for their defense against the Marian Hegemony.

Inner Sphere:

Lyran Commonwealth:


While it takes a while, the No Pirate Life For Me is able to send out the entirety of the Helm Datacore back to the OCP. To ensure that the data is transmitted correctly, the entirety of the data core is sent four times, each with various hashes, from MD8 to SHA-9. With a little time, it is possible to begin decrypting the Datacore.

During a few initial tests, it is discovered the entirety of the file system of the data core has been damaged, as well as several potentially important sectors of the core, causing the experts to expect that only 50 to 90 percent of the files can be recovered.

Federated Suns:

On New Avalon, the agents are able to infiltrate the NAIS with Smart Dust and several insect shaped micro drones and discover several interesting projects.

For one, the NIAS is working on decoding their own copy of the Helm Datacore, but additionally they appear to work on projects to create white room copies of OCP technology. These Projects range from simple plastic FDM 3D printers and even laser sintering printers, over helical railguns and compact multi-core CPUs, to a version of MIL-STD-102343 and better laser weaponry. Two projects of these projects exist in what appear as pre-production stages.

One is the Sapper Powerassisted Battle Armor, an almost direct copy of the US Armies M-24 Murphy Powerassisted Battle Armor. As such, the armor was highly resistant against most conventional assault rifles and even grenades and is expected to be deployed in an anti-mech role in urban environments, as well as by special forces.

The other project was the development of a new Battlemech that looked suspiciously like the Fusilier, named 'Bushwacker' by the NAIS staff. While many systems were Inner Sphere standard technology, the design team obviously had made of use information gathered either at Tharkad or Circinus to develop their own fusion reactor-superconducting battery combination, which was more compact than a purely fusion powered design for the same power output.

Based on this information, both the Sapper and the Bushwacker would begin production within the next six months.

Draconis Combine:

Nothing out of the ordinary as far as can be decerned.

Free Worlds League:

Nothing out of the ordinary as far as can be decerned.

Dutchy of Andurien:

Nothing out of the ordinary as far as can be decerned.

Comstar:

Chance of Comstar Shism: 24%, Roll 1d100: 34 - No Shism

There is another assassination attempt on Primus Waterly, though this time, she is lightly injured, loosing one eye to the wannabe assassin. This appears to fully send her into a full on paranoid craze, used by Focht and the remaining moderates of the First Circuit to attempt and more gracefully remove Waterly from the position as Primus. This however leads to a more overt use of ROM agents to suppress those moderates and Focht is removed as Preceptor ROM and put under house arrest.

The suppression of dissidents within Comstar continues and there are a few reported instances of HPG crews killing their ROM minder and taking their HPG fully off the network.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens
 
Turn 54 - Winter 2187/3037
Turn 54 - Winter 2187/3037

Confederated Forces:

[] Operation Doolittle: active (3 turns)
As the McCarron Raid has been pretty much the initial steps in a more open war of Comstar against the OCP, so there should be steps taken against Comstar in turn. Data recovered from Bordeaux suggest that two systems, Luyten 68-28 and Ross 248, are used as fleet bases by Comstar and that the WarShips in those fleets might be in mothballs. Perhaps it might be a good idea to take a visit of one of those systems, capture a number of those WarShips, before destroying the rest and as much critical space infrastructure as possuble.
Time: 4 turns, Chance of success: 65%, Reward: Reduction of Comstar space forces, capture of (1d6+3) WarShips

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the OCP was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the OCP, but also for any nearby nation the OCP had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[] Capital Weapons:
While the majority of weapon systems used on the Belisarius are in a sense prototypes, it might be a good idea to take a closer look at the various weapon systems taken from the WarShip to figure out how to build better weapons for such massive vessels.
Time: 4 turns, Chance of success: 65%, Reward: Multiple new Capital Weapon Systems

[] Project Green Bracket:
IS Forces have shown themselves to be vulnerable to artillery fire and such a vulnerability should be exploited with new indirect fire weapon systems.
Time: 4 turns, Chance of success: 65%, Reward: 1d2 new Atrillery systems

OCP Survey Office:

[] Operation Prometheus: active (1 turn)
With the almost direct attack of Comstar on Circinus, there is a need to gain more knowledge about Comstar itself and their capabilities, especially on Terra and the local version of Sol. As such, several vessels should be sent to Terra to operate in the systems Kuiper Belt and gather close up information, perhaps even going as far as attempting to directly insert agents on Terra.
Time: 6 turns, Chance of success: 45%, Reward: More information about Comstar and Terran defenses, 10% chance to emplace several agents on Terra, 5% chance of contact with Belters

[] Further Survey V:
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Deep Cover Intelligence IV:
With a few more Inader II dropships avaiable, it should be possible t o send out a few more of them for long duration deep cover missions to gather intelligence data of all Inner Sphere powers, even those periphery powers that are some distance away.
Time: 1 turn, Chance of success: 60%, Reward: continous intelligence reports over several years, while other operations are available
This option takes one turn to initiate, than continues without using up an option
Dependent on Project Orange Grass


[] Organization of Confederated Planets Intelligence:
With the Formation of the Organization of Confederated Planets, in combination with the mixed results of the OCP intelligence operations, a new Intelligence organization should be formed, integrating more personall of the various national intelligence agencies into the new organization, with the DSSINOO folded into this new organization and Survey spun off into its own organization.
Time: 2 turns, Chance of success: 75%, Reward: Centralized OCP Intelligence, +15 to all intelligence operations, Survey becomes passive operation, DSSINO gets disbanded and DSSIN extension becomes passive operation

Deep Space Signal Intelligence Network

[] HumInt:
Find a way to emplace HumInt agents into places of interest.
Time: 3 turns, Chance of success: 40%, Reward: A way to insert agents to planets where they can gather human intelligence

[] DSSIN Survey Squadron: (1 turn)
PErhaps it would be a good idea to put some dedicated survey squadron under the command of the DSSINOO to help them with some survey work in the area surroiunding FOB Pine Gap
Time: 4 turns, Chance of success: 60%, Reward: 1d4 Survey squadrons for the DSSINOO, +1d6 on DSSINOO survey operations

OCP Diplomatic Corps:

[] Charm Offensive IV: active (3 turns)
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Lothiatio Conference
The Lothians and the Illyrians with to form a Defensive Pact with the OCP and perhaps that might be a good idea to pull these two nations further into the diplomatic and political orbit of the OCP.
Time: 3 turns, Chance of success: 65%, Reward: Defensive Pact between the Lothian League, the Illyrian Palatinate and the OCP
There is a 25% chance that the Marians attack during the Conference

OCP Trade Organization:


[] Light Warship: active (1 turn)
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are lighter than the Petan derived hulls to act as larger support vessels.
Time: 4 turns, Chance of success: 60%, Reward: 1d2 designs of a Light Warship (<500ktonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Industrial Export: active (2 turns)
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the OCP. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the OCP economy.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Heavy Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are as heavy as Belisarius to give the OCP fleets more of a punch in every situation.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Heavy Warship (>1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

OCP Office for Science and Development:

[] Hyperwave Local Area Mesh Network: active (3 turns)
The development of the Hypwerwave Communication system has brought a few interesting possible uses for the technology. For one, some scientists have compared it to WiFi technology. Perhaps it would be possible to take the system and develop it into a FTL equivalent for use in local area (system) mesh networks.
Time: 4 turns, Chance of success: 45%, Reward: Hyperwave Local Area Mesh Network

[] HFEG Jump II: cooldown 3 turns
In the wake of the success with the Jump Drive and the HFEG working in parallel, there have been some signs that it might be possible to combine both systems into a single drive system.
Time: 6 turns, Chance of success: 50%, Reward: HF Jump Drive

[] Plasma Containment Research: cooldown 4 turns
While the research of the Alien Plasma Weapon has failed, there are some ideas that were gleamed from the project. Perhaps those gleams could be used to improve existing fusion reactors and maybe even design a new form of directed plasma projecting weapon.
Time: 4 turns, Chance of success: 45%, Reward: Improved Fusion Reactors, 50% chance of new Plasma Weapon research option

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 4 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] General Hyperwave Research:
There are some things that came up during the research into Hyperwave Trenceivers and HYDAR. MAybe it would be some time to take a closer look at the various things that have come to mind.
Time: 4 turns, Chance of success: 40%, Reward: Unknown new Research Option

[] Helm Datacore Analysis:
The Helm Datacore was received from Sudeten and carefully prepared for decryption. It should be relatively easy for the OCPs quantum computing systems to recover the datacores file system and begin analysis of the datacores actual files. Still, there is the high possibility that no all data can be recovereed.
Time: 6 turns, Chance is success: 60%, Reward: (50+2d20)% of the Helm Datacore

----------------------------

2 Action for:

1 Action for:
Military
Survey
DSSNI
Diplomacy
Science

----------------------------

Other Actions:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[] Yes
[] No
[] Banana
 
[X] Extended Anti-Piracy Patrols:
[X] HumInt:
[X] Deep Cover Intelligence IV:
[X] Lothiatio Conference
[X] General Hyperwave Research:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
Very heavy turn let dissect it. Goddess is giving us 7 warships 1 of which is a BB. Excellent. -1 turn for more designs will be useful. Doolittle is of to decent start and should nail at least one mothball yard. Survey is going very well and should see about closer ties with belters and might want to do something with Andrews and Niop but they are low priority. Ma Bell was hoping for more but looks like comstar will fragment soon anyway. Waterly is self destructing everything and if lucky Focht will be killed or defect and that should ruin any chance of a sane comstar surviving in any form. Pandemonium has join, party time we got ourself cockney freman people, but looks like things are about to get interesting with marians pushing for who knows what reasons. For industry light is going very well and oddly export not so much hopefully we can recover.

At least plasma is not locked out and hyperwave is going very well. Protests finally stop and we really should see about pushing people to Neu Berlin and fortifying it because it is very much a strategic asset right now. We got helm core sucks damaged but should be some useful stuff on there and should see about decoding it sooner rather than later. Nais... is annoying but we knew it would happen. They probable stole a power armor suit somewhere and Banzai is a genius. Still even if they are making monkey modals of some of our stuff no need to panic we still have a pretty big advantage in a number of areas. Marians i assume the Caesar is grumpy and insulted and has no idea what he is poking at and probable is going after a lesser power to prove his strength both to himself and his people but this can be very much to our advantage. This confernce is a good first step in pulling both the Lothian League and Illyrian Palatinate into our spheres completely and absorbing them so yes conference.

[X] Project Green Bracket:
IS Forces have shown themselves to be vulnerable to artillery fire and such a vulnerability should be exploited with new indirect fire weapon systems.
Time: 4 turns, Chance of success: 65%, Reward: 1d2 new Atrillery systems

[X] Organization of Confederated Planets Intelligence:
With the Formation of the Organization of Confederated Planets, in combination with the mixed results of the OCP intelligence operations, a new Intelligence organization should be formed, integrating more personall of the various national intelligence agencies into the new organization, with the DSSINOO folded into this new organization and Survey spun off into its own organization.
Time: 2 turns, Chance of success: 75%, Reward: Centralized OCP Intelligence, +15 to all intelligence operations, Survey becomes passive operation, DSSINO gets disbanded and DSSIN extension becomes passive operation

[X] HumInt:
Find a way to emplace HumInt agents into places of interest.
Time: 3 turns, Chance of success: 40%, Reward: A way to insert agents to planets where they can gather human intelligence

[X] Lothiatio Conference
The Lothians and the Illyrians with to form a Defensive Pact with the OCP and perhaps that might be a good idea to pull these two nations further into the diplomatic and political orbit of the OCP.
Time: 3 turns, Chance of success: 65%, Reward: Defensive Pact between the Lothian League, the Illyrian Palatinate and the OCP
There is a 25% chance that the Marians attack during the Conference

[X] Helm Datacore Analysis:
The Helm Datacore was received from Sudeten and carefully prepared for decryption. It should be relatively easy for the OCPs quantum computing systems to recover the datacores file system and begin analysis of the datacores actual files. Still, there is the high possibility that no all data can be recovereed.
Time: 6 turns, Chance is success: 60%, Reward: (50+2d20)% of the Helm Datacore

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes

Get our intel org of the ground and working and survey back to full time survey. Humint is only option and hope we get lucky. Conference because duh needs to happen and hope the marians are stupid enough to try and attack it. Be a hilarious running theme if every confernce we go to or host is attacked. Helm because there is probable good foundational stuff on there we could really use and might as well get it out of way and have option to trade pieces of it to the houses. Bracket? We got a +5 iirc for arty a few turns back that will go away soon we might as well use it while we got it. We do it know bonus might just last whole project.
 
Last edited:
[X] Extended Anti-Piracy Patrols:
[X] Deep Cover Intelligence IV:
[X] HumInt:
[X] Lothiatio Conference
[X] Helm Datacore Analysis:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
[X] Extended Anti-Piracy Patrols

[X] HumInt

[X] Deep Cover Intelligence IV

[X] Lothiatio Conference

[X] General Hyperwave Research

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
[X] Project Green Bracket:
[X] Organization of Confederated Planets Intelligence
[X] HumInt
[X] Lothiatio Conference
[X] Helm Datacore Analysis:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
[X] Extended Anti-Piracy Patrols:
[X] Organization of Confederated Planets Intelligence:
[X] HumInt:
[X] Lothiatio Conference:
[X] Helm Datacore Analysis:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Banana

The QM gives you a banana option you pick the banana option :p
 
:eek: A palace coup in Comstar!?

Who is the next leader? And will there be any effort to contact us or are they too busy falling appart?
 
[X] Project Green Bracket:
[X] Organization of Confederated Planets Intelligence
[X] HumInt
[X] Lothiatio Conference
[X] Helm Datacore Analysis:

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
:eek: A palace coup in Comstar!?

Who is the next leader? And will there be any effort to contact us or are they too busy falling appart?
Depends. How long till Waterly finally gets killed and whats left by then. She is very much doing our job for us at this point and is killing or sidelining everyone rational and not spineless sycophants or crazy fanatics themselves. If Focht dies any coherent chance of survival probable dies with him since he is the only actual military leader they have. Others could try to make a guerilla war of it but with comstar getting cut down root and branch and most members horrified by the rot that exploded at the top they probable will not be able to make anything of it before being hunted down by the houses. Still a chance they could try to attack us but doolittle should ruin that and then they are out of time and to busy with internal problems to think about us till houses hit them.

At moment more worried about what the marians are doing. They basically have to go through the Lothians to get at us but they are acting pretty irrational as is or perhaps just dont comprehend how out gunned they are? In either case we dont really know until they hit somewhere then we can counter punch. Unless you guys want to make a client out of them thinking we take out 75% of the jumpships captured or destroyed. Enough to survive and critical trade but not enough for military adventurism.
 
Depends. How long till Waterly finally gets killed and whats left by then. She is very much doing our job for us at this point and is killing or sidelining everyone rational and not spineless sycophants or crazy fanatics themselves. If Focht dies any coherent chance of survival probable dies with him since he is the only actual military leader they have. Others could try to make a guerilla war of it but with comstar getting cut down root and branch and most members horrified by the rot that exploded at the top they probable will not be able to make anything of it before being hunted down by the houses. Still a chance they could try to attack us but doolittle should ruin that and then they are out of time and to busy with internal problems to think about us till houses hit them.

At moment more worried about what the marians are doing. They basically have to go through the Lothians to get at us but they are acting pretty irrational as is or perhaps just dont comprehend how out gunned they are? In either case we dont really know until they hit somewhere then we can counter punch. Unless you guys want to make a client out of them thinking we take out 75% of the jumpships captured or destroyed. Enough to survive and critical trade but not enough for military adventurism.
Waterly is crazy and under arrest. Focht is running the show now and I think it all depends on how fast he can talk and blame it all on *poor, unbalanced Waterly*

As for the Marians...

Under what guise are we gonna kick them exactly?

Officially the Lothians and the Illyrians are simply our reluctant trading partners.

Under which justification are we gonna try and block the Marians whose effort had already started?

I mean sure, we have them horribly outgunned but isnt it going to be horrible optics to butt in and start killing them?

I see no diplomatic option for a cease and desist against the Marians, just the Illyrians and the Lothians desperate to draw us in for a defence pact.

Under what justification are we taking something that directly lead us to war with a large-ish periphery nation and will have us spending treasure and blood possibly invading and regime changing the Marians?
 
Waterly is crazy and under arrest. Focht is running the show now and I think it all depends on how fast he can talk and blame it all on *poor, unbalanced Waterly*
Uh might want to reread. He tried with the moderates and ROM backed Waterly. Focht is in house arrest and i guess the moderate faction is dead or in gulags.
As for the Marians...

Under what guise are we gonna kick them exactly?

Officially the Lothians and the Illyrians are simply our reluctant trading partners.

Under which justification are we gonna try and block the Marians whose effort had already started?

I mean sure, we have them horribly outgunned but isnt it going to be horrible optics to butt in and start killing them?

I see no diplomatic option for a cease and desist against the Marians, just the Illyrians and the Lothians desperate to draw us in for a defence pact.

Under what justification are we taking something that directly lead us to war with a large-ish periphery nation and will have us spending treasure and blood possibly invading and regime changing the Marians?
Under our own version of the Monroe doctrine. We are the big bad keepers of peace in the neighborhood and we like peace and trade and all that good stuff and asshole slavers with a fetish for Roman culture need not apply. We are probably going to set up mutual defense treaties with our neighbors and that is fine. We want stability and peace and the marians want to build a empire generally by literally enslaving their neighbors which includes us. Thing is they are jumped up pirates with crap for a navy and all told maybe 2 to 4 division equivalents of mixed obsolete mechs, vehicles and unaugmented infantry. I expect we can win simply by seizing or destroying most of their jumpships. Those on the ground that surrendered can be dropped of back on marian worlds as long as they have not committed war crimes... Which will be iffy. Unless something radically alters the calculus this is not a war this is pest control.
 
Uh might want to reread. He tried with the moderates and ROM backed Waterly. Focht is in house arrest and i guess the moderate faction is dead or in gulags.

Under our own version of the Monroe doctrine. We are the big bad keepers of peace in the neighborhood and we like peace and trade and all that good stuff and asshole slavers with a fetish for Roman culture need not apply. We are probably going to set up mutual defense treaties with our neighbors and that is fine. We want stability and peace and the marians want to build a empire generally by literally enslaving their neighbors which includes us. Thing is they are jumped up pirates with crap for a navy and all told maybe 2 to 4 division equivalents of mixed obsolete mechs, vehicles and unaugmented infantry. I expect we can win simply by seizing or destroying most of their jumpships. Those on the ground that surrendered can be dropped of back on marian worlds as long as they have not committed war crimes... Which will be iffy. Unless something radically alters the calculus this is not a war this is pest control.
I never said it would be not easy, I said we should at least try to observe proper ettiquette.

Send an ultimatum or place the Bellisarius close by to deter the invasion with proper political personel on board or...

We are better than the local feudal thugs, lets act like it.
 
[X] Project Green Bracket:
IS Forces have shown themselves to be vulnerable to artillery fire and such a vulnerability should be exploited with new indirect fire weapon systems.
Time: 4 turns, Chance of success: 65%, Reward: 1d2 new Atrillery systems

[X] Organization of Confederated Planets Intelligence:
With the Formation of the Organization of Confederated Planets, in combination with the mixed results of the OCP intelligence operations, a new Intelligence organization should be formed, integrating more personall of the various national intelligence agencies into the new organization, with the DSSINOO folded into this new organization and Survey spun off into its own organization.
Time: 2 turns, Chance of success: 75%, Reward: Centralized OCP Intelligence, +15 to all intelligence operations, Survey becomes passive operation, DSSINO gets disbanded and DSSIN extension becomes passive operation

[X] HumInt:
Find a way to emplace HumInt agents into places of interest.
Time: 3 turns, Chance of success: 40%, Reward: A way to insert agents to planets where they can gather human intelligence

[X] Lothiatio Conference
The Lothians and the Illyrians with to form a Defensive Pact with the OCP and perhaps that might be a good idea to pull these two nations further into the diplomatic and political orbit of the OCP.
Time: 3 turns, Chance of success: 65%, Reward: Defensive Pact between the Lothian League, the Illyrian Palatinate and the OCP
There is a 25% chance that the Marians attack during the Conference

[X] Helm Datacore Analysis:
The Helm Datacore was received from Sudeten and carefully prepared for decryption. It should be relatively easy for the OCPs quantum computing systems to recover the datacores file system and begin analysis of the datacores actual files. Still, there is the high possibility that no all data can be recovereed.
Time: 6 turns, Chance is success: 60%, Reward: (50+2d20)% of the Helm Datacore

Should the Don't Mind Me invite some Terra Belters to the OCP?
[X] Yes
 
Back
Top Bottom