Turn 52 - Summer 2187/3037
WCDC Defense Council:
[] Organization of Confederated Planets Military: active
Time: 2 turns, Chance of success: 75%
Roll 1 of 2, Roll 1d100: 45 - Success
Roll 2 of 2, Roll 1d100: 77 - Success
Combined: 61 - Success
Summer finally sees the formation of the Confederated Forces, the military arm of the Organization of Confederated Planets, made up of just two combined arms branches. The Ground Forces and the Space Forces.
The Confederated Ground Forces combined the forces of the various army forces with those of the various air forces into the Ground Force Army and the Ground Force Air Corps. While the Ground Force Army take over the entirety of 100 divisions of regular army from Sol, Beta Hydri and 61 Virginis. The Air Corps however took over about 1.25 million personal, with their support equipment and aerospace craft. The landing craft needed to move those divisions, be the Undessa or any other design that might be developed in the future, are operated by the Air Corps, with some Ground Forces personnel present for the artillery positions.
The provisions saw to it that all forces were mixed to improve inter species relations, while the source of the forces were based on the general size of the previous militaries. As such, 30 percent of the Ground Forces are made up of humans, 57 percent of Tiaunt and Rac'ris'ayc, with the remaining 13 percent being of the Aldmoru. This is largely due to the fact that the nations of Jerat had forces almost double the size of all human ground forces.
On the side of the Space Forces, CPS Belisarius was directly handed over to the Confederated Forces, together with the four Petan and Haing based WarShips that had previously been built by four nations of the OCP, additionally Haing and Enthat became officers within the new Confederated Space Forces. Of the remaining Space Forces, almost all Jump capable vessels within the military, be they jumpships or support craft like the Lerbtur.
Of the non-jump capable spacecraft, a hundred Squadrons of Advanced Combat Spacecraft, or compact warships as they have begun to be known, have been put under the command of the Confederated Space Forces. Of these hundred Squadrons, 33 percent come from the various nations of Sol, 40 percent from those of 61 Virginis, while the rest, 27 percent, used to be part of the space forces of the nations of Beta Hydri.
It was decided the Command Structure of the Confederated would be closely modeled on the best practices of all the major military powers of the OCP, with Headquaters remaining in the Rocky Mountains Arcology in Dallas, where the last decade had seen the construction of large scale infrastructure to support the operation of the former WCDC Defense Council. As a whole, the Confederated Forces would operate under the control of the Secretary for Defense of the Organization of Confederated Planets, a staff position of the OCP government.
The already existing 1st through 7th Expeditionary Batallions would be integrated into three new formations, the 1st, 2nd and 3rd Expeditionary Divisions, designed specifically to quickly react to any military need outside of OCP space. As such, all three of these Divisions would be stationed within the former Cirinus Federation.
Reward: Centralized OCP Military, +15 to all military actions
[] Project Cerulean Goddess: - 7 votes active
Time: 2 turns, Chance of success: 70%
Roll 1 of 2, Roll 1d100: 57 - Success
While the Confederated Forces were formed, one of the first actions of the Confederated Space Forces command was to issue a Request for Proposals to the various dockyards within the OCP for the construction of several new medium WarShips to reinforce the Space Forces. This was largely to fill the perceived hole that existed within the defenses of the OCP, should there be any more attacks on OCP space by anyone, especially Comstar.
active for 1 more turn
WCDC Survey Office:
[] Operation Prometheus: active
Time: 6 turns, Chance of success: 45%
Roll 1 of 6, Roll 1d100: 1 - Crit Failure
Roll 2 of 6, Roll 1d100: 58 - Success
Roll 3 of 6, Roll 1d100: 60 - Success
Roll 4 of 6, Roll 1d100: 57 - Success
Should Operation Prometheus contact the Terra Belters?
[] Yes - 9 votes
There was some talk in Berlin about the proposed contact with the Terran Belters, with several AIs specializing in Big Data trawling through the data collected and transmitted to Sol. In the end, it was decided it might be a good idea to open contact, considering that the Belters were not positively inclined to Comstar.
As such, the Don't Mind Me jumped in near one of the many habitats and homesteads of the Belters in the outer solar system. While the Belters in the habitat Home Sweet Home were surprised about the sudden and unscheduled arrival, but did not raise a fuss, especially after some basic communication and the transfer of one of the modified Leopards to the Belter Habitat for closer communication.
The Belter Habitat turned out to be something of a gold mine for the gathering of information on Comstar and their operation on Terra. The Belters were generally left alone, though Comstar expected all external, foreign relations to go through them, and attempting to bombard the Belters with Comstar propaganda, which the Belters seemed to simply ignore, which was of course helped by the high educational standard of the Belters in general.
The Sol Belters aboard Don't Mind Me hit it off well with the Terra Belters, even though there was something of an ideological difference between both types of belters, with the Terra Belters being more individualistic, where the Sol Belters were more communally minded. However, both were knew the dangers of space intimately. The various genetic manipulations observed within the Terra Belter community, be they obvious, like several furries, or non-obvious, like gene mods for longer survival in a vacuum, were unsurprising, as genetic manipulation within the Sol Belter community was standard as well, though perhaps not to this extent.
Overall, the contact with the Terra Belters seemed to be boding well for the future.
active for 2 more turns
[] Operation Ma Bell II: - 5 votes active
Time: 2 turns, Chance of success: 55%
Roll 1 of 2, Roll 1d100: 75 - Success
With the surprising success of Operation Ma Bell in its last six months after almost a year of failure, the intelligence community was of the opinion that the operation should continue and that it should be spun off into its own independent operation for the duration of the war with Comstar. It was clear that the rift between what was now called the Waterly Faction and the Idealist Faction could be widened even further.
With this decision made, the operation continued from Circinus, with a second suitably modified ERS-HPG being installed on FOB Pine Gap to have a secondary insertion point for HPG signals into the network.
'Capt'n Crunch' certainly welcomed the continued support of his work, especially as the knowledge of the First Circuits actual internal communication had convinced him that Comstar had strayed so far from the actual goals of Blake that they should rather be destroyed as a whole.
active for 1 more turn
Deep Space Signal Intelligence Network
[] Network Extension: - 6 votes ctive
Time: 2 turns, Chance of success: 60%
Roll 1 of 2, Roll 1d100: 89 - Success
As it became clearer that the DSSINOO might be a victim of the future reorganization of the former WCDC Survey Office into a full intelligence operation, the higher echelons of the organization believed they might as well attempt one last substantial operation to attempt and finally find the worlds of New St. Andrews and Niobs, which had eluded them so far. While they continued to extend the DSSIN, Survey vessels were sent out to search.
By the end of Summer, at least one was successful, discovering the world of New St. Adrews, not far outside the 90 lightyear bubble around Sol. New St. Andrews turned out to be a relatively well-developed world, with a decent Inner Sphere based tech base, even though it was comparatively primitive in nature. First contact was established with the population, which turned out to be strongly Scottish, with four Clans making their home on the world.
active for 1 more turn
WCDC Diplomatic Corps:
[] Invite Others III: active
Time: 4 turns, Chance of success: 35%
Roll 1 of 4, Roll 1d100: 6+40 = 46 - Failure (Diplomatic Relations)
Roll 2 of 4, Roll 1d100: 94+40 = 134 - Crit Success
Roll 3 of 4, Roll 1d100: 40+40 = 80 - Success
Talks with the Council of Tribes continue, which slowly came around to become a member of the Organization of Confederated Planets, which would certainly allow their world to prosper. Already they had established a closer connection to the Hannoverians, who were interested in supporting the people of Pandora and attempted to work out some terraforming techniques to make the dessert world much more habitable, which would be supported financially by the Organization of Confederated Planets Settlement Office.
active for 1 more turn
[] Organization of Confederated Planets Diplomatic Corps:active
Time: 2 turns, Chance of success: 75%
Roll 1 of 2, Roll 1d100: 52 - Success
Roll 2 of 2, Roll 1d100: 32 - Success
Combined: 42 - Success
There was little in the way of strife within the Diplomatic Corps as the restructuring continued. The Ambassadors already in place in the various Inner Sphere and periphery powers remained in place, as they already knew the situation on the ground, and as such the transitional period was not really felt out in the various embassies.
Reward: new OCP Diplomatic Corps, +10 to all diplomatic actions
OCP Trade Organization:
[] Light Warship: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 63+10+10+10+10 = 103 - Artificial Crit (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 19+10+10+10+10 = 59 - Success
With the project being put into practice, the various design offices and dock yards began with their work, designing a Light WarShip that could close the gap between the Ishtar class Heavy Combat Craft and the Petan class Medium Warship (Cruiser). Generally, it was believed this new light WarShip should be capable of carrying an entire Squadron of Combat Craft along with it, to allow rapid deep strike missions and rapid support operations.
An outlier of a design choice was a light WarShip that could carry thirty dropships. However, these vessels were designed to operate in pairs, together carrying not only the 40 landing craft needed to move an entire Expeditionary Division and a single Squadron of ground support Combat Craft, like the Sleipnir and the Im-umi. At the same time these WarShips would provide orbital superiority and ortillery.
active for 2 more turns
[] Industrial Export: - 6 votes (5 - ANZAC) active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 50+10 = 60 (External Trade)
As some of the industries having geared up to export industrial goods and technology to other nations, it was the decision of the Diplomatic Corps and the Trade Organization to support trade with the ANZAC Union, a close by nation of two systems that would certainly be grateful for these more modern technologies.
To this end the Ambassador of the OCP, David McGrady, approached the ANZAC government and a number of industrial conglomerates to probe them for any interest in trade with the OCP. He was successful and secured several meetings of OCP companies with ANZAC companies and government agents to talk about trade relations. Indeed, there were a few companies within the OCP that wished to operate factories on either Woomera or Ohakune.
active for 3 more turns
OCP Office for Science and Development:
[] Plasma Containment Research: active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 31+10+10 = 51 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 28+10+10 = 48 - Failure
Roll 3 of 4, Roll 1d100: 17+10+10 = 37 - Failure
The problems with the Work on improved fusion continued, making the scientists believe that there is something that they are missing within the design.
active for 1 more turn
[] Hyperwave Local Area Mesh Network: - 9 votes active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 99+10+10 = 119 - Crit Success (Research Center Sol, Interstellar Communication Network)
With Hyperwave Communication being slowly phased in for several applications, including rapid local communication between satellites for traffic control, some engineers and computer scientists believed there was a way to modify the general hard and software of the hyperwave transceiver in such a way that it could be used to create ad-hoc mesh networks, where every node could contact and communicate with any other nearby node.
Expecience with such networks already existed in the form of the vast number of Smart Dust networks and various weather station LoRa Mesh networks on Earth or Jerat, so it was believed the work on this new network would be a relatively straightforward proposition.
active for 3 more turns
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OCP Internal Events:
While the protests within the United Principalties of Jerat continied well into Summer, the rsponse of the UP government was measured and aimed excluseively towards peacefully. There were certainly those who spoke out against the OCP on general principle, but a majority of those protesting were largely misinformed by those groups within the populations aiming to ferment dicontent and information compaigns in the conventional and social media of the UP were able to reduce the protests to a rump by the end of summer, where they all but fizzled out.
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Deep Space Signal Intelligence Network Report:
Marian Hegemony:
Continued movements within the border regions of the Marian Hegemony raise concerns within the Diplomatic Corps.
Lothian League:
The Lothian League is informed by the OCP ambassador about the increased military activity within the Marian Hegemony and the possibility of an attack.
Illyrian Palatinate:
The Illyrian Palatinate is informed by the OCP ambassador about the increased military activity within the Marian Hegemony and the possibility of an attack.
Inner Sphere:
Lyran Commonwealth:
The No Pirate Life For Me arrives at the planet Sudeten in late Summer, where they come into contact with the Gray Death Legion. This specific mercenary outfit turns out to be special, as they seem to have been able to recover a so called 'Data Core' from the planet Helm, apparently an extensive database of technical information from the Star League. This database is however damaged and while the Inner Sphere nations own their own copies of the database, they do not appear to have not been able to decode the database.
Taking the chance, the survey crew of the No Pirate Life For Me inquire about purchasing a copy of the 'Data Core' and after some haggling with Grayson Carlyle they were able to get a copy, with the note they will need significant time to decode it. So far the Data Core remains untouched, waiting for some time in deep space to be copied into the computer systems of the No Pirate Life For Me and transmitted back to the OCP via Hyperwave.
Federated Suns:
While the trial against McCarron continues, several agents are active on New Avalon, taking a special interest in the New Avalon Institure of Science. While some Smart Dust and miniature drone operations are underway to infiltrate the systems of the NAIS, the OCP envoys are informed by Hanse Davion that the 'Federated Commonwealth' will soon test the first ERS-HPG connection between New Avalon and Tharkad.
Draconis Combine:
Nothing out of the ordinary as far as can be decerned.
Free Worlds League:
Nothing out of the ordinary as far as can be decerned.
Dutchy of Andurien:
Nothing out of the ordinary as far as can be decerned.
Comstar:
Chance of Comstar Shism: 24%, Roll 1d100: 20 - No Shism
Internal Communication within Comstar remains in a state of uproar, as a 'purge' sweeps through its ranks. The HPG meetings of the First Circle get more regular and on more than one occasion it appears a Preceptor is forced to attent. Indeed, the former Preceptor Sian is openly executed during an HPG meeting.
However, it appears Anastasius Focht slowly tries to distance himself from Waterly.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Succession Crisis on OCP associated World (Craigh)
The Succession Crisis on Craigh intensifies for a short while, but OCP diplomats can get both sides onto a table to talk things out, rather than have the situation develop into a Civil War. While it is not believed the situation would be resolved easily, the chances are good.