Turn 48 - Summer 2186/3036
WCDC Defense Council:
[] Ground Warfare Training: active
Time: 5 turns, Chance of success 70%
Roll 1 of 5, Roll 1d100: 50 - Success
Roll 2 of 5, Roll 1d100: 42 - Success
Roll 3 of 5, Roll 1d100: 69 - Success
The McCarron Raid on Circinus was a wake up call for the majority of those military experts that had believed the Ground Warfare Training improving strategy and tactics for potential engagement with the Inner Sphere powers. McCarron's Armored Cavalry had been one of the major elite mercenary outfits of the Inner Sphere and at least in the urban combat situation of the Battle of Clayborne Remembered, they had almost been able to defeat the two Expeditionary Regiments sent against them.
However, even with this incident and the loss of civilian life, it had been possible to gather significant data on tactics and strategy employed not only by McCarron, but also by various other Inner Sphere forces, including Cranston Snord's Irregulars or the Wolf's Dragoons. Military Intelligence was quick to being with the analysis of the gathered data and began to work on tactics and strategy to improve the offensive and defensive ability of the Expeditionary Regiments.
One early finding of the analysis was that modern artillery, whether it was tube or missile based, had proven successful in the Battle of the Resort, where it had been able to destroy an entire mixed Regiment of McCarron.
active for 2 more turns
[] Heavy Mechs and Tanks: - 7 votes
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 68+5+5 = 78 - Success (All R&D, All Ground R&D)
Another of the results of the McCarron Raid had been a perceived need to begin the development of heavier combat vehicles. Here heavier tanks and 'mechs to be able to properly combat heavy and assault class mechs of the Inner Sphere.
While the Fusilier and the Karakal II had proven themselves to be quite effective, the heavy armor and weaponry of the heavier mechs had been more than able to counter the longer range and penetrating power of the Helical Railguns used. The use of advanced ECM by McCarron had been surprising and increased the reliance on Smart Dust and Drones for target acquisition, which in turn had decreased the combat effectiveness of the Fusilier and the Karakal II.
As such, the Defense Council began to issue Requests for Proposals for heavy tanks and 'mechs, this time forgoing using the WCDCTO as a middleman.
active for 3 more turns
WCDC Survey Office:
[] Project Orange Grass: active
Time: 5 turns, Chance of success: 65%
Roll 1 of 5, Roll 1d100: 49 - Success
Roll 2 of 5, Roll 1d100: 46 - Success
Roll 3 of 5, Roll 1d100: 62 - Success
Roll 4 of 5, Roll 1d100: 80 - Success
Roll 5 of 5, Roll 1d100: 56 - Success
Combined: 59 - Success
Work on the upgrade of the improved Invader, Leopard and Union class Jump and Dropships had slowly continued and by the end of Summer finished, allowing the Survey Office to take control over the upgraded spacecraft. Crews for these future intelligence vessels had already been trained, partially with the help of the Inner Sphere mercenaries employed by the WCDC, as well as by the crews of the No Pirate Life For Me and the A Ship With A View that were available.
As such, these vessels were ready to begin operating in the Inner Sphere to gather intelligence data as well as potentially emplace agents.
Reward: 7 Invader MKII, 15x Leopard MKII avaiable for Deep Cover missions
[] Operation Ma Bell: active
Time: 6 turns, Chance of success: 45%
Roll 1 of 6, Roll 1d100: 83 - Success
Roll 2 of 6, Roll 1d100: 12 - Failure
Roll 3 of 6, Roll 1d100: 28 - Failure
The destruction of the ERS-HPG during the McCarron Raid presented more problems to the Survey Office and Operation Ma Bell than initially expected, as the damage done to Fort Defiance had resulted in the destruction of several buildings, which needed to be rebuilt and replaced. Additionally, Inner Sphere forces in Fort Defiance made the installation of the new ERS-HPG something of a problem, as its existence was still something of a secret, as were the other FTL communication methods employed by the WCDC.
As such, the new ERS-HPG could only be installed in late Summer.
active for 3 more turns
Deep Space Signal Intelligence Network
[] Operation Green Granite: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 43+5 = 48 - Failure (All DSSINOO operations)
Roll 2 of 8, Roll 1d100: 86+5 = 91 - Success
Roll 3 of 8, Roll 1d100: 28+5 = 32 - Failure
Roll 4 of 8, Roll 1d100: 14+5 = 19 - Failure
Roll 5 of 8, Roll 1d100: 27+5 = 32 - Failure
The strange lack of any usable data coming from the Superlininal Wave Detectors continues, even as all systems were tested for bugs and errors repeatedly. The data that was gathered was seen as containing too many errors to be retained and after some deliberation, the Survey Office did give the order to delete the obviously faulty data, while some scientists and analysts were involved in trying to find the reason why the devices apparently did not work correctly.
active for 3 more turns
WCDC Diplomatic Corps:
[]Circinus Conference: active
Time: 6 turns, Chance of success: 65%
Roll 1 of 67, Roll 1d100: 98 - Crit Success
Roll 2 of 67, Roll 1d100: 33 - Failure
Roll 3 of 67, Roll 1d100: 59 - Success
Roll 4 of 67, Roll 1d100: 75 - Success
Roll 5 of 67, Roll 1d100: 78 - Success
Roll 6 of 67, Roll 1d100: 41 - Success
Freaking Comstar Roll, 1d20: 13 - Comstar does Nothing
Hanse Davion Fudge Factor, 1d20: 2 - Hanse does nothing
Should the Inner Sphere delegations be informed about Comstar involvement with the McCarron Incident?
[] Yes - 8 votes
Should the Inner Sphere powers receive documentation to operate Comstar HPGs? (will add one turn to the Circinus Conference)
[] Yes - 8 votes
Should all Inner Sphere Powers receive the plans and documentation to build ERS-HPGs? (will add one turn to the Circinus Conference)
[] No - 5 votes
The aftermath of the McCarron Raid was less related to setting up a peace treaty between Andurien and the FWL, and more with the other implications of the Raid. The information about the involvement of Comstar was released following the full interrogation of McCarron and the survivors of the Bordeaux, as well as the initial analysis of data recovered from the various McCarron dropships and the Bordeaux. This caused an uproar between the involved parties, especially following the reveal that one of the orders McCarron had been given was the murder of Hanse Davion, Melissa Steiner-Davion and Duggan Marik.
The death of these VIPs would have sent their nations into a succession crisis, though it would have been the worst for the Free Worlds League, which might have descended into Civil War, again. There had also been some fragmentary data recovered from the data cores of Bordeaux that indicated Comstar had worked on keeping Andurien and the FWL at each other's throats to weaken them internally, which was a revelation that caused the Andurien and FWL delegations begin to talk in earnest and by the end of Summer a peace treaty was set up between the two nations, which included a clause where the FWL recognized the Dutchy of Andurien as an independent nation.
While these talks were going on, all delegations were informed the WCDC had been able to recover information about Comstar HPGs, like operational and maintenance documentation on the HPGs. The Diplomatic Corps had decided it would be best to hand this documentation to the Inner Sphere nations so that in the event of Comstar fragmenting, they would take over the HPG stations and make use of them for internal and external communication. There had been talks about offering the ERS-HPG to the Draconis Combine, the WL and Andurien, but the majority of diplomats and nations of the WCDC had been against revealing them, even though they would likely be known anyway, should any of these nations recover them from the Lyran Commonwealth or the Federated Suns.
However, this led to a new set talks, about a form of International HPG Union, an agreement between the Inner Sphere nations to cooperate in cross border HPG communications, as there was obviously some international trade going on and families moving between the five nations and wishing to remain in contact.
Concerning the actual aftermath of the combat, the WCDC forces were surprised and somewhat put off as the Inner Sphere forces almost immediately began to squabble about the recovery rights for the various damaged and destroyed mechs, as well as the dropships that were partially damaged or fully taken. While the WCDC was interested in the ECM systems used by McCarron, and recovered one of the Raven class light mechs carrying the so-called 'Electronic Warfare Equipment'. Other than this, the WCDC was willing to hand over almost all 'salvage' to the Inner Sphere forces, though they did act as a neutral party in the 'fight'.
Hanse Davion was requesting McCarron and the rest of his commanders to be handed over into Federated Sun custody, to be tried before a Federated Sun's judges for their war crimes against the Federated Suns during 'McCarron's Long March' during 3022.
In early Summer, Petan and Haing arrived at Circinus, to provide additional defense at the Circinus L1 point.
active for 1 more turn
[] Calls for Confederation: active
Time: 4 turns, Chance of success: 42%
Roll 1 of 4, Roll 1d100: 73 - Success
Roll 2 of 4, Roll 1d100: 94 - Success
With McCarron's Raid, the calls for creating a Confederation out of the WCDC became louder from the general population, especially since some news commentors started to talk about the 'abyssal performance' of 'the ragtag military organization' of the 1st and 2nd WCDC Expeditionary Regiment during the defense of Clayborne Remembered. They stated that this was a sign the WCDC needed a professional integrated military, rather than the more NATO like organization that currently enabled the WCDC Armed Forced to work together.
While these commentors were in the wrong, those pro-confederation diplomats took up this narrative to bludgeon their anti-confederation colleagues with.
Still, there were some demonstrations of anti-confederation groups seen and felt, and several nations diplomats did note even if a Confederation was formed, they would rather prefer to keep a more WCDC relation between the new Confederation and their nations.
active for 2 more turns
WCDC Trade Organization:
[] New Settlement Initiative: active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 40+10+10+10 = 70 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 10+10+10+10 = 40 - Success
Roll 3 of 6, Roll 1d100: 89+10+10+10 = 119 - Artificial Crit Success
Roll 4 of 6, Roll 1d100: 31+10+10+10 = 61 - Success
Several of the planetary settlements on the various newly settled worlds see some growth as more new settlers move to them, while there are some settlement initiatives, largely from Belter communities of the Three Systems, to create space habitats in systems without any habitable planets, including Luyten 726-8 Aa Niniveh, a Jovian world with an ecosphere in its atmosphere.
active for 2 more turns
[] Build the Weapons: - 6 votes
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 69+10+10+10+10 = 109 - Artificial Crit (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
The immense success of the Project to build and export Inner Sphere technology into the Inner Sphere led to several of the arms manufacturers requesting the permission to build and export Inner Sphere weapon systems, like those recovered from the various pirate mechs. While there was some resistance, the WCDCTO decided this would be another good idea to improve the WCDC economy and began to offer monetary incentives to many arms manufacturers to begin with the construction of these weapon systems and possibly innovate on their designs, as they could easily be used in WCDC weapon carriers.
active for 3 more turns
WCDC Office for Science and Development:
[] HFEG Jump: active
Time: 12 turns, Chance of success: 25%
Roll 1 of 12, Roll 1d100: 40+10+10 = 60 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 12, Roll 1d100: 14+10+10 = 34 - Failure
Roll 3 of 12, Roll 1d100: 77+10+10 = 97 - Artificial Crit
Roll 4 of 12, Roll 1d100: 84+10+10 = 104 - Artificial Crit
Roll 5 of 12, Roll 1d100: 75+10+10 = 95 - Arfificial Crit
Roll 6 of 12, Roll 1d100: 12+10+10 = 32 - Failure
Roll 7 of 12, Roll 1d100: 62+10+10 = 82 - Success
Roll 8 of 12, Roll 1d100: 46+10+10 = 66 - Failure
Roll 9 of 12, Roll 1d100: 67+10+10 = 87 - Success
With corrected models fed into the computer systems, the number of potentially viable solutions to the problem was slowly reduced to three.
active for 3 more turns
[] Project Heavy Mysterious Mustard: active
Time: 5 turns, Chance of success: 40%
Roll 1 of 5 turns, Roll 1d100: 62+10+10 = 82 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 5 turns, Roll 1d100: 39+10+10 = 59 - Success
Roll 3 of 5 turns, Roll 1d100: 76+10+10 = 96 - Artificial Crit Success
Roll 4 of 5 turns, Roll 1d100: 84+10+10 = 104 - Artificial Crit Success
The new Software Upgrade for existing Advanced Jump Drives slowly took shape as more and more bug fixes were integrated into the software as well as additional features to massively improve on the existing software and its efficiency. With this new software, it might be possible to increase the range of the Jump Drive per jump.
active for 1 more turn
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WCDC Internal Events:
Nothing of import happens.
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Deep Space Signal Intelligence Network Report:
Lothian League:
There is little of note to say.
Illyrian Palatinate:
There is little of note to say.
Circinus Federation:
There is little of note to say.
Marian Hegemony:
There is little of note to say.
Inner Sphere:
Lyran Commonwealth:
Nothing out of the ordinary as far as can be decerned.
Federated Suns:
Nothing out of the ordinary as far as can be decerned.
Draconis Combine:
Nothing out of the ordinary as far as can be decerned.
Free Worlds League:
Dutchy of Andurien:
Due to the Circinus Conference, a truce has been declared between the two warring powers.
Comstar:
More and more information gathered from the various HPG Radio Backscatter listening stations lead to the discovery that there seems to be more internal conflict within the First Circuit, largely due to the outcome of the McCarron Raid, as the Bordeaux had been able to send several HPG messages out.
One such message contained information about the existence of Belisarius, with the captain of the Bordeaux confidently stating that the massive Texas class Warship was likely merely a moving hulk with no effective weapon system, aside from some light weapons bolted onto the armor by the 'neo-barbarians' of the WCDC. He later revised this statement in his last HPG message, which also contained a log of data recorded during the fight, which saw the heavy weapons of Belisarius destroy Monpellier almost in its first volley. He even suggested that the ComGuards should begin to reactivate 'The Fleet' at Luyten 68-28 and Ross 248.
Perhaps it would be a good idea to send recon vessels to these two systems to gather information about the Comstar Fleet.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing happens