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Growing Horizons: Inner Sphere - Quest

Alternatively a sort of Atlas copy, pable of picking up and throwing other mechs. Or just pick them up and punching them in the cockpit.
I would say why not both? The Timberwolf makes for a excellent open field heavy support platform. Acting on back line pouring missile and direct fire at troublesome targets. The Atlas is the one for urban/dense terrain slugfests like what the Cav forced us to fight in. Give it a hatchet or at least the option for one. For heavy tank basically take GDI Mammoth? Dual or triple mounted 150 helicals. Missiles/side weapons and a absurd amount of armor. Tip of the spear obliterating or rolling over all in its way with Karakel II right behind or flanks with mechs sorting as needed from behind.

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Arms are much easier to design, control and armor, compared to tentacles, which need a lot of additional hard and software design.

Might as well design a freaking tripod...
...

We could totally do it. No reason to yet but we totally could.
 
Though on second thought the Berzerker might be better base design. We go with Atlas we probable need to license it from Defiance Industries or get sued, or have spec op teams try to blow up the factories because IS companies do not fuck around, and that might get expensive fast or other complications like wanting to set up factories or license some of our stuff like say the Fusilier. A similar design not made yet could be a better bet. Or we could just go with it and see where the relationship takes us?

 
Really hate to triple post but another idea. If Atlas is to expensive but we do want to buy a chassis to refurbish right now the Banshee is the white elephant of the assault class and no one specifically can say to own the design anymore either with fall of the Hegemony. All its problems are because of stupid engineering, way to big a engine, though so if we get the plans and do a full rebuild, and perhaps bring it up to a full 100 tons, we could get a very dangerous close quarter fighter with plenty of room for guns and armor.
 
Really hate to triple post but another idea. If Atlas is to expensive but we do want to buy a chassis to refurbish right now the Banshee is the white elephant of the assault class and no one specifically can say to own the design anymore either with fall of the Hegemony. All its problems are because of stupid engineering, way to big a engine, though so if we get the plans and do a full rebuild, and perhaps bring it up to a full 100 tons, we could get a very dangerous close quarter fighter with plenty of room for guns and armor.
Sound interesting. Sound like this would work. Credit goes to Speaker4thesilent and his story Welcome to the Jungle! on SB.

Banshee BNC-3R

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 2750
Cost: 25,987,195 C-Bills
Battle Value: 2,068

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
2 ER PPCs
1 LB 10-X AC
6 Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 293 16.50
Armor Locations: 1 HD, 5 LA, 4 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
ER PPC RT 15 3 7.00
LB 10-X AC LT 2 6 11.00
3 Medium Lasers RA 9 3 3.00
Flamer RA 3 1 1.00
ER PPC LA 15 3 7.00
Medium Laser LA 3 1 1.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 0
 
Turn 48 - Summer 2186/3036 - Results
Turn 48 - Summer 2186/3036

WCDC Defense Council:

[] Ground Warfare Training: active
Time: 5 turns, Chance of success 70%
Roll 1 of 5, Roll 1d100: 50 - Success
Roll 2 of 5, Roll 1d100: 42 - Success
Roll 3 of 5, Roll 1d100: 69 - Success

The McCarron Raid on Circinus was a wake up call for the majority of those military experts that had believed the Ground Warfare Training improving strategy and tactics for potential engagement with the Inner Sphere powers. McCarron's Armored Cavalry had been one of the major elite mercenary outfits of the Inner Sphere and at least in the urban combat situation of the Battle of Clayborne Remembered, they had almost been able to defeat the two Expeditionary Regiments sent against them.

However, even with this incident and the loss of civilian life, it had been possible to gather significant data on tactics and strategy employed not only by McCarron, but also by various other Inner Sphere forces, including Cranston Snord's Irregulars or the Wolf's Dragoons. Military Intelligence was quick to being with the analysis of the gathered data and began to work on tactics and strategy to improve the offensive and defensive ability of the Expeditionary Regiments.

One early finding of the analysis was that modern artillery, whether it was tube or missile based, had proven successful in the Battle of the Resort, where it had been able to destroy an entire mixed Regiment of McCarron.

active for 2 more turns

[] Heavy Mechs and Tanks: - 7 votes
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 68+5+5 = 78 - Success (All R&D, All Ground R&D)

Another of the results of the McCarron Raid had been a perceived need to begin the development of heavier combat vehicles. Here heavier tanks and 'mechs to be able to properly combat heavy and assault class mechs of the Inner Sphere.

While the Fusilier and the Karakal II had proven themselves to be quite effective, the heavy armor and weaponry of the heavier mechs had been more than able to counter the longer range and penetrating power of the Helical Railguns used. The use of advanced ECM by McCarron had been surprising and increased the reliance on Smart Dust and Drones for target acquisition, which in turn had decreased the combat effectiveness of the Fusilier and the Karakal II.

As such, the Defense Council began to issue Requests for Proposals for heavy tanks and 'mechs, this time forgoing using the WCDCTO as a middleman.

active for 3 more turns

WCDC Survey Office:


[] Project Orange Grass: active
Time: 5 turns, Chance of success: 65%
Roll 1 of 5, Roll 1d100: 49 - Success
Roll 2 of 5, Roll 1d100: 46 - Success
Roll 3 of 5, Roll 1d100: 62 - Success
Roll 4 of 5, Roll 1d100: 80 - Success
Roll 5 of 5, Roll 1d100: 56 - Success
Combined: 59 - Success

Work on the upgrade of the improved Invader, Leopard and Union class Jump and Dropships had slowly continued and by the end of Summer finished, allowing the Survey Office to take control over the upgraded spacecraft. Crews for these future intelligence vessels had already been trained, partially with the help of the Inner Sphere mercenaries employed by the WCDC, as well as by the crews of the No Pirate Life For Me and the A Ship With A View that were available.

As such, these vessels were ready to begin operating in the Inner Sphere to gather intelligence data as well as potentially emplace agents.

Reward: 7 Invader MKII, 15x Leopard MKII avaiable for Deep Cover missions

[] Operation Ma Bell: active
Time: 6 turns, Chance of success: 45%
Roll 1 of 6, Roll 1d100: 83 - Success
Roll 2 of 6, Roll 1d100: 12 - Failure
Roll 3 of 6, Roll 1d100: 28 - Failure

The destruction of the ERS-HPG during the McCarron Raid presented more problems to the Survey Office and Operation Ma Bell than initially expected, as the damage done to Fort Defiance had resulted in the destruction of several buildings, which needed to be rebuilt and replaced. Additionally, Inner Sphere forces in Fort Defiance made the installation of the new ERS-HPG something of a problem, as its existence was still something of a secret, as were the other FTL communication methods employed by the WCDC.

As such, the new ERS-HPG could only be installed in late Summer.

active for 3 more turns

Deep Space Signal Intelligence Network


[] Operation Green Granite: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 43+5 = 48 - Failure (All DSSINOO operations)
Roll 2 of 8, Roll 1d100: 86+5 = 91 - Success
Roll 3 of 8, Roll 1d100: 28+5 = 32 - Failure
Roll 4 of 8, Roll 1d100: 14+5 = 19 - Failure
Roll 5 of 8, Roll 1d100: 27+5 = 32 - Failure

The strange lack of any usable data coming from the Superlininal Wave Detectors continues, even as all systems were tested for bugs and errors repeatedly. The data that was gathered was seen as containing too many errors to be retained and after some deliberation, the Survey Office did give the order to delete the obviously faulty data, while some scientists and analysts were involved in trying to find the reason why the devices apparently did not work correctly.

active for 3 more turns

WCDC Diplomatic Corps:


[]Circinus Conference: active
Time: 6 turns, Chance of success: 65%
Roll 1 of 67, Roll 1d100: 98 - Crit Success
Roll 2 of 67, Roll 1d100: 33 - Failure
Roll 3 of 67, Roll 1d100: 59 - Success
Roll 4 of 67, Roll 1d100: 75 - Success
Roll 5 of 67, Roll 1d100: 78 - Success
Roll 6 of 67, Roll 1d100: 41 - Success

Freaking Comstar Roll, 1d20: 13 - Comstar does Nothing
Hanse Davion Fudge Factor, 1d20: 2 - Hanse does nothing

Should the Inner Sphere delegations be informed about Comstar involvement with the McCarron Incident?
[] Yes - 8 votes

Should the Inner Sphere powers receive documentation to operate Comstar HPGs? (will add one turn to the Circinus Conference)
[] Yes - 8 votes

Should all Inner Sphere Powers receive the plans and documentation to build ERS-HPGs? (will add one turn to the Circinus Conference)
[] No - 5 votes

The aftermath of the McCarron Raid was less related to setting up a peace treaty between Andurien and the FWL, and more with the other implications of the Raid. The information about the involvement of Comstar was released following the full interrogation of McCarron and the survivors of the Bordeaux, as well as the initial analysis of data recovered from the various McCarron dropships and the Bordeaux. This caused an uproar between the involved parties, especially following the reveal that one of the orders McCarron had been given was the murder of Hanse Davion, Melissa Steiner-Davion and Duggan Marik.

The death of these VIPs would have sent their nations into a succession crisis, though it would have been the worst for the Free Worlds League, which might have descended into Civil War, again. There had also been some fragmentary data recovered from the data cores of Bordeaux that indicated Comstar had worked on keeping Andurien and the FWL at each other's throats to weaken them internally, which was a revelation that caused the Andurien and FWL delegations begin to talk in earnest and by the end of Summer a peace treaty was set up between the two nations, which included a clause where the FWL recognized the Dutchy of Andurien as an independent nation.

While these talks were going on, all delegations were informed the WCDC had been able to recover information about Comstar HPGs, like operational and maintenance documentation on the HPGs. The Diplomatic Corps had decided it would be best to hand this documentation to the Inner Sphere nations so that in the event of Comstar fragmenting, they would take over the HPG stations and make use of them for internal and external communication. There had been talks about offering the ERS-HPG to the Draconis Combine, the WL and Andurien, but the majority of diplomats and nations of the WCDC had been against revealing them, even though they would likely be known anyway, should any of these nations recover them from the Lyran Commonwealth or the Federated Suns.

However, this led to a new set talks, about a form of International HPG Union, an agreement between the Inner Sphere nations to cooperate in cross border HPG communications, as there was obviously some international trade going on and families moving between the five nations and wishing to remain in contact.

Concerning the actual aftermath of the combat, the WCDC forces were surprised and somewhat put off as the Inner Sphere forces almost immediately began to squabble about the recovery rights for the various damaged and destroyed mechs, as well as the dropships that were partially damaged or fully taken. While the WCDC was interested in the ECM systems used by McCarron, and recovered one of the Raven class light mechs carrying the so-called 'Electronic Warfare Equipment'. Other than this, the WCDC was willing to hand over almost all 'salvage' to the Inner Sphere forces, though they did act as a neutral party in the 'fight'.

Hanse Davion was requesting McCarron and the rest of his commanders to be handed over into Federated Sun custody, to be tried before a Federated Sun's judges for their war crimes against the Federated Suns during 'McCarron's Long March' during 3022.

In early Summer, Petan and Haing arrived at Circinus, to provide additional defense at the Circinus L1 point.

active for 1 more turn

[] Calls for Confederation: active
Time: 4 turns, Chance of success: 42%
Roll 1 of 4, Roll 1d100: 73 - Success
Roll 2 of 4, Roll 1d100: 94 - Success

With McCarron's Raid, the calls for creating a Confederation out of the WCDC became louder from the general population, especially since some news commentors started to talk about the 'abyssal performance' of 'the ragtag military organization' of the 1st and 2nd WCDC Expeditionary Regiment during the defense of Clayborne Remembered. They stated that this was a sign the WCDC needed a professional integrated military, rather than the more NATO like organization that currently enabled the WCDC Armed Forced to work together.

While these commentors were in the wrong, those pro-confederation diplomats took up this narrative to bludgeon their anti-confederation colleagues with.

Still, there were some demonstrations of anti-confederation groups seen and felt, and several nations diplomats did note even if a Confederation was formed, they would rather prefer to keep a more WCDC relation between the new Confederation and their nations.

active for 2 more turns

WCDC Trade Organization:


[] New Settlement Initiative: active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 40+10+10+10 = 70 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 10+10+10+10 = 40 - Success
Roll 3 of 6, Roll 1d100: 89+10+10+10 = 119 - Artificial Crit Success
Roll 4 of 6, Roll 1d100: 31+10+10+10 = 61 - Success

Several of the planetary settlements on the various newly settled worlds see some growth as more new settlers move to them, while there are some settlement initiatives, largely from Belter communities of the Three Systems, to create space habitats in systems without any habitable planets, including Luyten 726-8 Aa Niniveh, a Jovian world with an ecosphere in its atmosphere.

active for 2 more turns

[] Build the Weapons: - 6 votes
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 69+10+10+10+10 = 109 - Artificial Crit (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)

The immense success of the Project to build and export Inner Sphere technology into the Inner Sphere led to several of the arms manufacturers requesting the permission to build and export Inner Sphere weapon systems, like those recovered from the various pirate mechs. While there was some resistance, the WCDCTO decided this would be another good idea to improve the WCDC economy and began to offer monetary incentives to many arms manufacturers to begin with the construction of these weapon systems and possibly innovate on their designs, as they could easily be used in WCDC weapon carriers.

active for 3 more turns

WCDC Office for Science and Development:


[] HFEG Jump: active
Time: 12 turns, Chance of success: 25%
Roll 1 of 12, Roll 1d100: 40+10+10 = 60 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 12, Roll 1d100: 14+10+10 = 34 - Failure
Roll 3 of 12, Roll 1d100: 77+10+10 = 97 - Artificial Crit
Roll 4 of 12, Roll 1d100: 84+10+10 = 104 - Artificial Crit
Roll 5 of 12, Roll 1d100: 75+10+10 = 95 - Arfificial Crit
Roll 6 of 12, Roll 1d100: 12+10+10 = 32 - Failure
Roll 7 of 12, Roll 1d100: 62+10+10 = 82 - Success
Roll 8 of 12, Roll 1d100: 46+10+10 = 66 - Failure
Roll 9 of 12, Roll 1d100: 67+10+10 = 87 - Success

With corrected models fed into the computer systems, the number of potentially viable solutions to the problem was slowly reduced to three.

active for 3 more turns

[] Project Heavy Mysterious Mustard: active
Time: 5 turns, Chance of success: 40%
Roll 1 of 5 turns, Roll 1d100: 62+10+10 = 82 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 5 turns, Roll 1d100: 39+10+10 = 59 - Success
Roll 3 of 5 turns, Roll 1d100: 76+10+10 = 96 - Artificial Crit Success
Roll 4 of 5 turns, Roll 1d100: 84+10+10 = 104 - Artificial Crit Success

The new Software Upgrade for existing Advanced Jump Drives slowly took shape as more and more bug fixes were integrated into the software as well as additional features to massively improve on the existing software and its efficiency. With this new software, it might be possible to increase the range of the Jump Drive per jump.

active for 1 more turn

----------------------------

WCDC Internal Events:

Nothing of import happens.

----------------------------

Deep Space Signal Intelligence Network Report:

Lothian League:


There is little of note to say.

Illyrian Palatinate:

There is little of note to say.

Circinus Federation:

There is little of note to say.

Marian Hegemony:

There is little of note to say.

Inner Sphere:

Lyran Commonwealth:


Nothing out of the ordinary as far as can be decerned.

Federated Suns:

Nothing out of the ordinary as far as can be decerned.

Draconis Combine:

Nothing out of the ordinary as far as can be decerned.

Free Worlds League:
Dutchy of Andurien:


Due to the Circinus Conference, a truce has been declared between the two warring powers.

Comstar:

More and more information gathered from the various HPG Radio Backscatter listening stations lead to the discovery that there seems to be more internal conflict within the First Circuit, largely due to the outcome of the McCarron Raid, as the Bordeaux had been able to send several HPG messages out.

One such message contained information about the existence of Belisarius, with the captain of the Bordeaux confidently stating that the massive Texas class Warship was likely merely a moving hulk with no effective weapon system, aside from some light weapons bolted onto the armor by the 'neo-barbarians' of the WCDC. He later revised this statement in his last HPG message, which also contained a log of data recorded during the fight, which saw the heavy weapons of Belisarius destroy Monpellier almost in its first volley. He even suggested that the ComGuards should begin to reactivate 'The Fleet' at Luyten 68-28 and Ross 248.

Perhaps it would be a good idea to send recon vessels to these two systems to gather information about the Comstar Fleet.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens
 
Turn 49 - Autumn 2186/3036
Turn 49 - Autumn 2186/3036

WCDC Defense Council:

[] Ground Warfare Training: active (3 turns)
Upon the meeting of better and heavier equipped forces of the Inner Sphere on Tharkad, especially the Kell Hounds, the Defense Council believes that it is time to step up the training of any military force to improve their efficiency against Inner Sphere troops, especially as previously these forces had only engaged much less coordinated Pirate Forces. To this end, new strategies should be divised to increase the efficiency of the WCDCs combined arms forces, as well as programs to increase the number of newly developed weapon systems, such as the Karakal II MBT and the Fusilier medium mech.
Time: 5 turns, Chance of success 70%, Reward: +10 against IS ground forces, +5 against mechs, new tactics, 50% chance of starting new weapon development programs

[] Heavy Mechs and Tanks: active (3 turns)
The invasion of McCarron's Armored Cavalry on Circinus has shown that MBTS and the Fusilier mech are not allways adequate in combat situations in the Inner Sphere, making it nessecary to develop Heavy Tanks and Mechs to counter those of the Inner Sphere.
Time: 4 turns, Chance of success: 70%, Reward: Heavy Mechs and Tanks (1d2 for each)

[] Extended Anti-Piracy Patrols:
While the project to improve the defense against piracy in Known Space around the WCDC was a success, many within the Diplomatic Corps and the Military believed that more should be done to prevent piracy in this sector of space, as the destruction of any 'Pirate Heaven' close by would proove to remain a problem not only for the WCDC, but also for any nearby nation the WCDC had contact with. As such, longer duration and longer ranged patrols to discover any potential pirate havens in known space and destroy them before they can be fully established.
Time: 5 turns, Chance of success: 60%, Reward: Long Duration, long range patrols, reduction of pirate activity to almost zero within known space

[] Capital Weapons:
While the majority of weapon systems used on the Belisarius are in a sense prototypes, it might be a good idea to take a closer look at the various weapon systems taken from the WarShip to figure out how to build better weapons for such massive vessels.
Time: 4 turns, Chance of success: 65%, Reward: Multiple new Capital Weapon Systems

WCDC Survey Office:

[] Operation Ma Bell: active (3 turns)
With the newly developed 'HPG Phreaking', it will be possible to insert messages into the Comstar HPG data stream. This could be used to further the divide already existing within Comstar to possibly force the organization to break down on its own, delaying any moves against the WCDC.
Time: 6 turns, Chance of success: 45%, Reward: More internal strife for Comstar, chance of a breakup increased by 2d20%

[] Further Survey V:
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Operation Prometheus:
With the almost direct attack of Comstar on Circinus, there is a need to gain more knowledge about Comstar itself and their capabilities, especially on Terra and the local version of Sol. As such, several vessels should be sent to Terra to operate in the systems Kuiper Belt and gather close up information, perhaps even going as far as attempting to directly insert agents on Terra.
Time: 6 turns, Chance of success: 45%, Reward: More information about Comstar and terran defenses, 10% chance to emplace several agents on Terra, 5% chance of contact with Belters

[] Deep Cover Intelligence IV:
With a few more Inader II dropships avaiable, it should be possible t o send out a few more of them for long duration deep cover missions to gather intelligence data of all Inner Sphere powers, even those periphery powers that are some distance away.
Time: 1 turn, Chance of success: 60%, Reward: continous intelligence reports over several years, while other operations are available

Deep Space Signal Intelligence Network

[] Operation Green Granite: active (5 turns)
There are a number of Walsingham class jumpships avaiable to the DSSINOO, which have recently been upgraded with HFEGs. They should be additionally equipped with Superluminal Wave Detectors and used to analyze jumpship movements inside the borders of both the Lyran Commonwealth and the Free Worlds League, as well as the Marian Hegemony to paint a good picture of any jumpship operations there.
Time: 8 turns, Chance of success: 50%, Reward: Detailed information about jumpship movements deep in the Inner Sphere

[] HumInt:
Find a way to emplace HumInt agents into places of interest.
Time: 3 turns, Chance of success: 40%, Reward: A way to insert agents to planets where they can gather human intelligence

[] Network Extension:
The worlds of New St. Andrews and Niops appear to be good cancidates for the extension of the Network.
Time: 2 turns, Chance of success: 60%, Reward: Network extension into New St. Andrews and Niops

[] DSSIN Survey Squadron: (3 turns)
PErhaps it would be a good idea to put some dedicated survey squadron under the command of the DSSINOO to help them with some survey work in the area surroiunding FOB Pine Gap
Time: 4 turns, Chance of success: 60%, Reward: 1d4 Survey squadrons for the DSSINOO, +1d6 on DSSINOO survey operations

WCDC Diplomatic Corps:

[] Circinus Conference: active (1 turns)
The WCDC was forced into this coference by the First Prince of the Federated Suns and the complicit Archon of the Lyran Commonwealth to host a peace conference on Circinus to broken a peace between the FWL and the Dutchy of Andurien. While not something that we wish to do, we should do our best to get this conference to a good end and hopefully impress our neighbours into not attacking us. Perhaps Belisarius might make a good argument for that.
Time: 67 turns, Chance of success: 65%, Reward: Contact with all IS powers, Diplomatic Bonuses: +10 with FedCom and Andurien, +5 with FWL, 0 with Draconis, ? to Comstar

[] Calls for Confederation: active (2 turns)
The WCDC has muddled along as a defense and trade organization for nearly ten years by now and the nations had come together. But while dealing with smaller powers usually was not a problem, dealing with the big powers of the Inner Sphere leaves the WCDC with several legal problems, which would neatly be avoided if the WCDC would turn into a Confederation of nations with a clear leadership and political structure for the Inner Sphere to deal with, while the members of the Confederations would retain their internal independence.
Time: 4 turns, Chance of success: 42%, Reward: WCDC turns into a Confederation, 1dn to decide on new name
Please suggest a new name for the new Confederation (which does not include 'Walker Cluster').

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Charm Offensive IV:
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined WCDC membership initially, become WCDC members

[] Invite Others III:
The WCDC was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the WCDC?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the WCDC as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

WCDC Trade Organization:

[] New Settlement Initiative: active (2 more turns)
There are many virgin, uninhabited planets nearby discovered by the initial survey missions. So it is only natural that the Trade Organization should offer a few incentives to send out a few new settlement missions. Perhaps one or two Planetary Settelment Kits for free would do for settling an additional planet or two.
Time: 6 turns, Chance of success: 65%, Reward: 1d4 newly settled planets

[] Build the Weapons: active (3 turns)
Since the weapons used by the Inner Sphere were successfully reverese engineered, it is not possible to build carbon copies of them and perhaps even build up on them, though mostly for export. Handing the plans over to several arms cpmpanies will allow that they can be sold easily
Time: 4 turns, Chance of success: 70%, Reward: Ability to build IS weapons, Options to create upgraded IS weapons, Possibility to sell weapons

[] Light Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are lighter than the Petan derived hulls to act as larger support vessels.
Time: 4 turns, Chance of success: 60%, Reward: 1d2 designs of a Light Warship (<500ktonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 4 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Heavy Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are as heavy as Belisarius to give the WCDC fleets more of a punch in every situation.
Time: 4 turns, Chance of success: 60%, Reward: 1d2 designs of a Heavy Warship (>1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Industrial Export:
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the WCDC. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the WCDC economy.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

WCDC Office for Science and Development:


[] HFEG Jump: active (3 turns)
In the wake of the success with the Jump Drive and the HFEG working in parallel, there have been some signs that it might be possible to combine both systems into a single drive system.
Time: 12 turns, Chance of success: 25%, Reward: HF Jump Drive

[] Project Heavy Mysterious Mustard: active (1 more turns)
With the completion of the Jump Drive Project, it might be a good idea whether or not it would be possible to burn some research time to further improve the Jump Drive, Improve the range, materials, allow faster charing from a fusion reactor, this kind of thing.
Time: 5 turns, Chance of success: 40%, Reward: Improved Jump Drive

[] Hyperwave Local Area Mesh Network:
The development of the Hypwerwave Communication system has brought a few interesting possible uses for the technology. For one, some scientists have compared it to WiFi technology. Perhaps it would be possible to take the system and develop it into a FTL equivalent for use in local area (system) mesh networks.
Time: 4 turns, Chance of success: 45%, Reward: Hyperwave Local Area Mesh Network

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 4 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] General Hyperwave Research:
There are some things that came up during the research into Hyperwave Trenceivers and HYDAR. MAybe it would be some time to take a closer look at the various things that have come to mind.
Time: 4 turns, Chance of success: 40%, Reward: Unknown new Research Option

[] Plasma Containment Research:
While the research of the Alien Plasma Weapon has failed, there are some ideas that were gleamed from the project. Perhaps those gleams could be used to improve existing fusion reactors and maybe even design a new form of directed plasma projecting weapon.
Time: 4 turns, Chance of success: 45%, Reward: Improved Fusion Reactors, 50% chance of new Plasma Weapon research option

----------------------------

Additional Requests:

Should McCarron & Co be handed over to the Federated Suns?
[] Yes
[] Yes, but with observers for the trial
[] No

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[] Yes
[] Yes, but only to the FWL and Andurien
[] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[] Yes
[] Yes, but only to the FWL and Andurien
[] No

----------------------------

2 Action for:

1 Action for:
Survey
 
[X] Deep Cover Intelligence IV

Should McCarron & Co be handed over to the Federated Suns?
[x] No

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[x] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[x] No


Extradition should be a legal process. And he needs to stand trial for what his unit did on Circinus anyway. Just handing someone over isn't all that kosher.

We should do Deep Cover before we send anyone to Terra. It gives us multiple sources of intell on events in the Sphere but only delays eyes on Terra for 1 year. Doing Terra first mean we delay those multiple sources for at least 3.
 
[X] Further Survey V:

Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial
He's a corpse either way might as well get some political chips off him.

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] NO
Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] Yes, but only to the FWL and Andurien
Point blank ComStar is going to destroy the network rather than lose control the fanaticism in their religious hierarchy would demand it.
And with the Psyco Hamsters and possibly worse fafing about I'd rather be able to hear about it soonest rather than a month or more after they invade the sphere slaughtering Billions and entrench themselves.
On the Combine Fuck'em.
 
I think we definitely should go with that tripod or even a spider tank design, it's something that IS never seen, while our technology can make it work. It isn't inherently more impractical than any walking machine, plus its stable firing platform that won't be knocked over.

Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial
Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] NO
Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] NO

[X] Operation Prometheus

We don't need McCarron for anything, really, if he dies, nothing is lost.
Handing ERS-HPG to FedCom was probably a mistake, we shouldn't follow up with it
 
Sound interesting. Sound like this would work. Credit goes to Speaker4thesilent and his story Welcome to the Jungle! on SB.
Nice design but be careful the author is apparently a regular over at the seitch and these two forum do not like each other. When i warned in thread about the seitch might have malware baked in and can have nasty political views Speaker got really damn defensive.
Who says anythig about keeping within the IS mecn mass limit? ;)
Yes please lets shatter another long standing tech plateau. The IS scientists need to weep and sacrifice interns in our direction praying for enlightenment.
Haha. Those shits only just now realized that we are not Periphery Neo-Barbs.
And it has cost them everything. :ROFLMAO: A wreck barely moving with crap guns mounted on hull? Really? HAHA. Hopfully we can send a fleet to loot those locations but houses might get to them first.

And the Cav raid is the gift that keeps giving but ok update... Military is great. We need to get those deep cover ships in circulation. Suck about Ma Bell but at this rate in like 3 to 4 turns i expect the houses will be jumping the hpgs anyway. At least hope it get many of the personnal to switch sides instead of being gun down or locked up forever. Though they might anyway as politically unreliable. Green Granite makes me want to take a clue by 4 to their heads. Even worse destroying data because obviously wrong? The fuck is wrong with these people? If data collected does not match hypothesis and you know equipment should be working there is something wrong with the hypothesis.

Conference is going well. Peace is signed. The house leaders are probable drawing up coordinated plans to backstab comstar before it can do anything else. A international coalition to seize earth will probable be put together... We should offer ships if not troops for that. Not sure they will want us involved but they could use the extra firepower to force a surrender. The calls to send spies to earth and the leaked fleet systems are good but frankly by time we get data back i expect the houses should be rolling comstar up. HPG union in short term might just be agreement to pass messages but that depends on good relations. No one will trust another international org with coms for a while. And our forces are getting a first hand look at the scavenger nature the succession wars has ingrained into them. For us the defeated wrecks are scrap metal and maybe research objects. For them they are utterly vital supply of spare parts and refurbished mechs to bolster their forces. And surprise we have more warships and we just did not bother to bring them. How many more do we have? Enough to defend our borders and worlds that's how many!

Good that confed is going well and those who insulted the 1st and 2nd can go get fucked by goats. They did their duty. The talks that some might not want to join the confed but stay as is is concerning but as long as they are cooperating sure. As benefits grow they can join later. Trade is great and we got ourselves our own Bespin? Cities in the clouds? Oh that is wonderful and should be a major tourist attraction. Hope houses find out and have conniptions at idea of settling anything other than hard earth. Science is well and unless something crit fails we should get a major jump boost it looks.

Actions and decisions:


Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial
We should totally send observers in our own ships and as they pass by they can drop of a few to observe Terra or do a impromptu study of the FedSuns. The ships that drop of could follow a few light years behind until reach departure points. Hell we had more cap ship ready would say send one of those to show the flag. We can hang the surviving rank and file for the people of Clayborn Remembered and can watch live as officers go be hanged in FedCom after a lovely and brutal trial.

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] No
At least not at this juncture. We really do not need to hand out tech for free especially to those who might be enemies. We can cut a deal later. Kinda agree with Beast_Regards in retropspect as things played out we probable did not need to give them the tech but well it was probable best choice at the time.

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] Yes, but only to the FWL and Andurien
On other hand selling some blackbox samples can be useful. Gives them a taste of what we can do and they probable will want to play nice to get more or a major trade deal to get open source. If they ask why gave to FedCom we can honestly say it was to dick over comstar and appease the hyper power next door as hello gift.

[X] Operation Prometheus:
With the almost direct attack of Comstar on Circinus, there is a need to gain more knowledge about Comstar itself and their capabilities, especially on Terra and the local version of Sol. As such, several vessels should be sent to Terra to operate in the systems Kuiper Belt and gather close up information, perhaps even going as far as attempting to directly insert agents on Terra.
Time: 6 turns, Chance of success: 45%, Reward: More information about Comstar and terran defenses, 10% chance to emplace several agents on Terra, 5% chance of contact with Belters

To be honest would probable rather do survey but this is a might as well option. By time they get set up and start giving data probable get a front row seat to Houses or at least FedCom invading Terra. If we are going to do it probable need to start now so they have time to get there and do anything. Actually what happened to other long term deep cover survey? Still not got word from them.
 
Still, there were some demonstrations of anti-confederation groups seen and felt, and several nations diplomats did note even if a Confederation was formed, they would rather prefer to keep a more WCDC relation between the new Confederation and their nations.
Hm, this looks like we might see a move towards an early-EU-like organigram, where a certain number of WCDC members form a confederation of sorts as a core, with privileged treatment and treaties with the remaining WCDC members. The early rolls did help the odds immensely, they're now at 4 in 5 for a confederation. When I look at the 1 in 29 for HFG jump on the other hand…

Also, regarding the name, can we please not roll a dice for it but do something like preferential voting? Otherwise there's not inconsiderable odds the name will be suboptimal again.

[X] Further Survey V

Are you sure Operation Prometheus isn't a DSSINO action? Because this distinctly feels more like "deep cover espionage" than "cartography".



Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] Yes, but only to the FWL and Andurien

As for the denial of the blackboxed tech for the Combine, instead of pointing to our Hannoveranian Kaiser, I'd like our diplomats to cite the many historical and current atrocities done by the Kuritas not just to their enemies, but also their own people, for our justifiable reluctance in handing over even blackboxed tech to them.
The point is to create political and diplomatic precedence that, unless you treat even your own populace humanely, you're not just not getting cookies, but we'll even go out of our way to deny you any crumbs on the table as well.
 
Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] Yes, but only to the FWL and Andurien

[X] Operation Prometheus:
With the almost direct attack of Comstar on Circinus, there is a need to gain more knowledge about Comstar itself and their capabilities, especially on Terra and the local version of Sol. As such, several vessels should be sent to Terra to operate in the systems Kuiper Belt and gather close up information, perhaps even going as far as attempting to directly insert agents on Terra.
Time: 6 turns, Chance of success: 45%, Reward: More information about Comstar and terran defenses, 10% chance to emplace several agents on Terra, 5% chance of contact with Belters
 
Are you sure Operation Prometheus isn't a DSSINO action? Because this distinctly feels more like "deep cover espionage" than "cartography".
Operation Prometheus is not a DSSINO action, because its a direct active Intelligence Operation. And the Survey Office is also an intelligence organization. the DSSINO is for passive gathering of information. The Survey Office itself more for active operations.
 
Operation Prometheus is not a DSSINO action, because its a direct active Intelligence Operation. And the Survey Office is also an intelligence organization. the DSSINO is for passive gathering of information. The Survey Office itself more for active operations.
Honestly i think we are past point they should be reorganized. Think said it before but what we have now is pretty schizophrenic. Survey does little actually survey work and splits intel with DSSINO. Since we do look to be going confederation we probable need a reorg anyway for a top down full intel agencie(s) handling both internal and external affairs. Survey work should be a division that should literally be survey and exploration and research of what they find. Intel needs its own dedicated division that can overlap with survey and even hide under its name at need.
 
Should McCarron & Co be handed over to the Federated Suns?
[X] Yes, but with observers for the trial

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] Yes, but only to the FWL and Andurien

[X] Operation Prometheus:
 
[X] Operation Prometheus:

Should McCarron & Co be handed over to the Federated Suns?
[X] No

Should the WCDC sell ERS-HPG technology to the Combine, FWL and Andurien?
[X] No

Should the WCDC sell blackboxed ERS-HPGs to the Combine, FWL and Andurien?
[X] No

You want a Crunchibald go catch one your self Hanse.
Giving them any FTL comm method before we get ironclad deals with them and up our IS sized warship count at least into the teens is a bad bad bad idea.
 
We dont hand him over for his well deserved hanging we will greatly damage relations though but yeah we do need to start increasing numbers. Would it count as a military or a econ action to order a navel expansion? Probable military.
 
No it would not damage relations.

We caught him we put him on trial first, and since that will end with a bullet tough luck Hanse try again next time.

On the question of demonstrating to Davion why it was a bad idea to screw with us (now that his meddling has produced casualties) lets invite the Davions to a meeting we hold with the Taurian Concordat on the question of helping them establish a shipbuilding industry including a warship construction, and we decided to invite Davion's to the meeting cause after the conference we are now a known power and should treat all fairly and openly and since they border each other.
 
When I hear 'Spider Tank* I always think Grhost in the Shell'...
One from the movie, or Tachikoma?
We should be certainly able to build some. Just put the turret on top with Gauss or PPC, or with missiles. It will have a high profile as any mech, and legs being vulnerable, but that's true for any battlemech. Weight can be more evenly distributed than it is on normal BattleTech's heavies, will confuse a hell of IS as it isn't bipedal (how you even drive that thing), will not fit into their dropships, and it will be unlikely it came from some forgotten Star League stash.
Of course, if we want to be no fun, we can scale up our Fusilier as it is pretty much Clan Omnimech. We could make a Dire Wolf counterpart
 
No it would not damage relations.
... You dont seem to understand. We basically caught a major SS leader and are denying the Russians/Jew the chance for vengeance. I wish i had a better analogy but in real life most people dont get up to this level of horror. This sick fuck and his men have spent a pretty long career committing atrocity after atrocity everywhere they went. Including a "long march" through the FedSun looting and murdering everywhere they hit. Hanse is not asking for extradition as a power play. As First Prince of the Fed Sun it is his duty to protect and avenge his people and a wanton mass murdering war criminal has been capture and he has a duty and obligation to see justice done. What the Cav did or tried here? Imagine that across dozens of worlds usually with entire cities slaughtered wholesale. They got their jollies from slaughtering population centers.

We should be certainly able to build some. Just put the turret on top with Gauss or PPC, or with missiles. It will have a high profile as any mech, and legs being vulnerable, but that's true for any battlemech. Weight can be more evenly distributed than it is on normal BattleTech's heavies, will confuse a hell of IS as it isn't bipedal (how you even drive that thing), will not fit into their dropships, and it will be unlikely it came from some forgotten Star League stash.
Actually quad mechs exist in several weight classes they are just very uncommon because not many can pilot them worth a damn.
 
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