Turn 47 - Spring 2186/3036
WCDC Defense Council:
[] Project Black Light:
active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 4+5+5 = 14 - Failure (Bonus to all military R&D, Bonus to Space Combat R&D)
Roll 2 of 4, Roll 1d100: 7+5+5 = 17 - Failure
Roll 3 of 4, Roll 1d100: 48+5+5 = 58 - Success
Roll 4 of 4, Roll 1d100: 15+5+5 = 25 - Failure
Combined: 28 - Failure
Even with the alien plasma weapon taken apart on an atomic level and researchers being able to identify some weapon components, it becomes clear that the biological parts seemed to have played an integral part in the weapons function. For one, there had been no controlling system found inside the weapon, while channels for the biological matter had been found throughout the weapon, suggesting that the weapon itself had been controlled by a biological computer of some sort.
Without the ability to take a look at the controlling system, the feeding mechanism and several other systems integral to the weapon's function, it was considered to be outside of the scope of the project to work out how to design a native plasma weapon. However, the methods hypothetically used in the device to control the plasma flow could be used to improve existing fusion reactor technology. This in turn might even lead to the development of a different form of plasma weapon.
Result: No success in trying to copy the alien plasma weapon, New Scientific Project
[] Ground Warfare Training:
active
Time: 5 turns, Chance of success 70%
Roll 1 of 5, Roll 1d100: 50 - Success
Roll 2 of 5, Roll 1d100: 42 - Success
While some tactics were developed during the first few weeks of spring of 2185, the invasion of Circinus by McCarron's Armored Cavalry has shown glaring problems with existing tactics when engaging an elite force of Inner Sphere mercenaries.
While the situation had been a huge problem, it had allowed to gain current intelligence about the combat styles of the Inner Sphere forces along all the Inner Sphere nations, which had to be analyzed to come up with tactics and strategies to counter any of these forces in the future, should the need arise.
Massed use of artillery and guided munitions would certainly play an important role in those tactics, but it also became clear that conventional MBTs and the medium-sized Fusilier Mech were not always adequate, when engaging heavy and assault type mechs, showing the need to develop couters to these weapon carrier systems.
active for 3 more turns
WCDC Survey Office:
[] Project Orange Grass:
active
Time: 5 turns, Chance of success: 65%
Roll 1 of 5, Roll 1d100: 49 - Success
Roll 2 of 5, Roll 1d100: 46 - Success
Roll 3 of 5, Roll 1d100: 62 - Success
Roll 4 of 5, Roll 1d100: 80 - Success
While the project continues, there is a new sense of urgency, following the invasion of Circinus by McCarron's Armored Cavalry, and the work to upgrade the Jump and Dropships are stepped up.
active for 1 more turn
[] Operation Ma Bell: - 7 votes
Time: 6 turns, Chance of success: 45%
Roll 1 of 6, Roll 1d100: 83 - Success
Roll 2 of 6, Roll 1d100: 12 - Failure
While the first plans had been made to insert messages into the Comstar HPG network to sow further discontent in the ranks, the invasion of Circinus by McCarron's Armored Cavalry cut the first insertions short as the first ground engagements witnessed the destruction of the Circinus ERS-HPG by McCarron's forces, though it was believed to be by complete chance.
active for 4 more turns
Deep Space Signal Intelligence Network
[] Operation Green Granite:
active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 43+5 = 48 - Failure (All DSSINOO operations)
Roll 2 of 8, Roll 1d100: 86+5 = 91 - Success
Roll 3 of 8, Roll 1d100: 28+5 = 32 - Failure
Roll 4 of 8, Roll 1d100: 14+5 = 19 - Failure
The streak of apparent failures of the Superluminal Wave Detectors continues, as the detection of jump ship traffic continues to be surprisingly low to what was expected. Technicians in the Surveillance Craft continue to try and find the apparent systemic errors in the code of the detector to come up with a bug fix.
active for 4 more turns
WCDC Diplomatic Corps:
[]Circinus Conference:
active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 98 - Crit Success
Roll 2 of 6, Roll 1d100: 33 - Failure
Roll 3 of 6, Roll 1d100: 59 - Success
Roll 4 of 6, Roll 1d100: 75 - Success
Roll 5 of 6, Roll 1d100: 78 - Success
Freaking Comstar Roll, 1d20: 19
1d2: 2 - Comstar hires McCarron's Armored Cavalry to hit Circinus
Success, 1d100: 4 - Crit Failure
Hanse Davion Fudge Factor, 1d20: 12 - Hanse does nothing
Even with the Diplomatic Incident involving the Kaiser of Hannover, the talks did continue without further incident for a while and it is even possible to get the FWL and Andurien into direct talks, though apparently there was some pressure put on the FWL delegates by Hanse Davion and his wife Melissa outside of the actual conference.
Meanwhile, the Combine delegation kept itself in the background, though even they put some slight political pressure on the FWL delegation, led by Duggan Marik. Surveillance from one of the shielded rooms showed the intention was more to preserve FWL strength in case the Combine needed their support to once again declare war against the Federated Suns and/or the Lyran Commonwealth to prevent the formation of the Federated Commonwealth. Other Combine internal talks concern possible retaliation against the Kaiser of Hannover, at the apparent slight on the 'honor' of the Combine.
On this note, surveillance of Hanse Davion showed he has watched the incident on video at least five dozen times over the month following the incident.
While the Conference is a general success so far, the peace of Circinus is shattered at February 28, 2186, when several heavy jumpships and two WarShips jump into the Circinus L1 point, also called a 'Pirate Point' in the Inner Sphere, surprising WCDC Forces in the system completely. The flotilla of jump capable vessels had been detected previously in one of the uninhabited systems near the Circinus-FWL border, but there had not been any attempt to discover the reason of them being there.
Code:
Space Engagement:
McCarron, Roll 1d100: 90+10+10 = 120 (Surprise, Pirate Point Use)
WCDC Forces, Roll 1d100: 57+5+10+25+20+10 = 127 (Against Dropships, Squadrons with Autowars, Autowar Squadrons, Warships, Redoubt FTL Jumpd Point Defense)
120 vs 127: WCDC Win, but McCarron lands all his forces (1st, 2nd, 3rd McCarron's Armored Cavalry)
The jump directly into the deep gravity well of the Circinus Primary by a dozen jumpships and two WarShips, later identified to be Comstar Dante class WarShips, completely surprised and undermined the System Defense of Circinus set up to protect the Conference against possible intervention by Comstar. Jumping into the so-called 'Pirate Point' of Circinus L1, they evaded the Redoubt Jump Point Defense Station and
WCDC Belisarius and threw the planetary defense into confusion.
This confusion of total surprise allowed the Dropships of McCarron's Armored Cavalry to undock and move towards the planet, while the two WarShips,
Bordeaus and
Montpellier, escorted the Dropships, likely to provide orbital bombardment capabilities and additional defense against Advanced Combat Craft. In the confused state, the flotilla of Dropships and WarShips was allowed to move half the way towards Circinus, before both the Redoubt and [/i]Belisarius[/i] could move to the Circinus L1 point themselves and prepare to engage the invading fleet.
Realizing the arrival of the two heavy combatants,
Monpellier turned back to prepare an engagement against thee WCDC defenders, while
Bordeaux remained with the dropships to defend them against any Advanced Combat Craft, only now moving in from Circinus. The confusion in the planetary defense and the two Comstar WarShips meant that most units of the defending space forces concentrated their engagements on these vessels, allowing the dropships to slip through the defensive grid almost uncontested.
While losses on both sides were comparably light, long range missile fire destroyed the two Comstar WarShips that overwhelmed their close-in anti-missile defenses.
Monpellier was completely destroyed, after several Cabasa Warheads hit the drive and jump core sections, setting off internal detonations, while
Bordeaux was hit several times with more conventional weaponry in the drive section and its internals exposed to vacuum in several places. The latter craft launched only a few escape pods to be recovered by
Belusarius in the aftermath and 35 Comstar ComGuard personnel were interred and put under suicide watch following the murder suicide of four additional Comstar personnel.
Code:
Ground Engagement - Battle of Clayborne Remembered
3rd McCarron's Armored Cavalry, Roll 1d100: 75+15 = 90 (Elite Force)
1st & 2nd WCDC Expeditionary Regiment, Roll 1d100: 78-5+10+5+5 = 93 (Surprise, Knowledge of the area, Superior Communication, Superior Sensors)
90 vs 93: WCDC Phyrric Victory, McCarron force disengages
The first of McCarron's forces landed near Clayborne Remembered, opposite to Fort Defiance, and disembarked the 3rd McCarron's Armored Cavalry, commanded by Colonel Linda Chandrasekar, which immediately moved in on the capital of the planet. As there had been time beforehand, even in the chaotic state of the planetary defense, the 1st and 2nd WCDC Expeditionary Regiment had been sent into the city to defend against the Elite Mercenary Force.
Only later it became clear McCarron's forces were known for several heavy war crimes, explaining their operation inside the city, as they moved to destroy any housing in their way, mostly as a way to keep the defending force from using the buildings as cover, but also to terrorize the population. In several cases McCarron forces resorted to deliberately killing civilians that had sought out protection by WCDC forces, ahead of taking on said forces.
Here the Elite Status of the Mercanaries showed clearly, as did their knowledge on urban warfare that could only barely be countered by the defenders' knowledge of the area, superior communications and superior sensors.
The Battle of Clayborne Remembered ended five hours after it began, with WCDC forces driving Chandrasekar's forces out of the capital, but with horrendous losses, while McCarron only took limited losses. They would have likely continued to fight in Clayborne Remembered, had the other battles not ended as they did.
Code:
Ground Egnagement - Battle of Dag Hammarskjöld Resort:
2nd McCarron's Armored Cavalry, Roll 1d100: 2+15 = 17 (Elite Force)
6th & 7th WCDC Expeditionary Regiment, Roll 1d100: 67-5+10+5+5+15 = 97 (Surprise, Knowledge of the area, Superior Communication, Superior Sensors, Fixed Defenses)
17 vs 97: Total WCDC Victory, McCarron force completely destroyed
The second ground engagement was to be fought at the Dag Hammerskjöld Resort by the 2nd McCarron's Armoed Cavalry unit under Colonel Marcus Barton, who was known as 'Fort Buster' due to several engagements in previous operations, especially against the Federated Suns. This was initially believed to be a direct attack on the Circinus Conference itself, to kill the delegates, especially Hanse Davion and his wive Melissa, which was later conformed by Colonel Barton himself, after he was taken into custody.
Here, the 6th and 7th WCDC Expeditionary Regiment was tasked with the defense, but could fall back onto the fixed defenses of the Resort now activated. The defense of the Resort of course happened in full view of the delegations, who had been ushered into the main conference room, where they could watch the entire defense through several holographic displays.
Drones and Smart Dust were used to locate Barton's forces, after it became clear they were utilizing several advanced ECM systems they had 'liberated' during the fall of the Capellan Confederation. Using Smart Dust and direct observation through drones, none of which appeared to have been detected or believed to use dangerous by Barton and his forces, allowed pin point location of the mechs and armor used by the invading force.
Following several initial engagements with light mechs, apparently in an attempt to draw the Expeditionary forces into the thick forest used to hide Barton's forces and into ambush. Rather than follow, and engaging several of the medium mechs with the fixed laser apertures, it was decided to make use of heavy artillery bombardment to reduce Barton's forces. What followed was an almost hour long artillery and missile bombardment of the forest used by Barton to hide, which almost completely leveled the forest in question, forcing the remainder of Barton's forces into a direct engagement.
Here the fixed defenses, be they helicals or lasers, and the Expeditionary Forces completely destroyed the remnants of Barton's force, taking about five dozen survivors, in various stages of health, into custody.
Code:
Ground Engagement - Battle of Fort Defiance
1st McCarron's Armored Regiment, Roll 1d100: 27+15 = 42 (Elite Forces)
3rd, 4th, 5th WCDC Expeditionary Regiment, Cranston Snord's Irregulars, Wolf's Dragoons Alpha Regiment, FWL Forces, Andurien Forces, Draconis Forces
Roll 1d100: 55-5-5+10+5+5+10 = 75 (Surprise, Lack of coordination , Knowledge of the area, Superior Communication, Superior Sensors, Veteran Forces)
42 vs 74: Defender Victory, 1/4th of McCarron forces disengage
The third of the initial engagements was fought by the 1st McCarron's Armored Regiment against the entirety of forces contained within Fort Defiance. Here the 3rd, 4th and 5th WCDC Expeditionary Regiments, Cranston Snords Irregulars, the Wolf's Dragoon Alpha Regemient, as well as the security forces of the FWL, Andurien and Combine delegations, all of which were settled down in Fort Defiance. Here, Archibald McCarron commanded the attacking regiment himself.
The initial Battle was joined immediately by McCarron calling out the Wolf's Dragoons, who apparently had previous problems with McCarron and McCarron himself, together with his command lance engaged the Dragoons. While there were some problems in coordinating the defensive operation between the widely disparate forces present, the Veteran and Elite status of the Inner Sphere Forces greatly influenced the outcome of the fight and in turn allowed to observe the operation of those selfsame Inner Sphere forces.
Following an almost three hour long engagement between forces, the heavily depleted forced of McCarron managed to retreat, while informing the more successful Colonel Chandrasekar to retreat as well and combine forces for a final push against the defenders.
Code:
Ground Engagement - Battle of The Downs
Remains of McCarrons Armored Cavalry, Roll 1d100: 56+15+10 = 81 (Elite Force, Last Stand Mentality)
All forces on Circinus, Roll 1d100: 67+10+5+5+10+20 = 117 (Knowledge of the area, Superior Communication, Superior Sensors, Orbital Surveillance, Overwhealming Force)
81 vs 117: Defender Victory, McCarron forces destroyed
Roll 1d6: 2 - even, McCarron is taken into custody
The final battle happened in a flood plains area between Clayborne Remembered and the Dag Hammersköld Resort known as The Downs. McCarron had been able to combine his remaining forces with those of Chandrasekar, before being taken in a pincer movement between the forces coming from Fort Defiance and those of the 6th & 7th WCDC Expeditionary Regiment coming from the Dan Hammerskjöld Resort. While they did have the advanced ECM systems online, orbital surveillance had been able to track them down and long range artillery fire had been able to bracket the remains of McCarron's forces, forcing them into a specific direction.
Surprised by the swift movement of the defending forces, McCarron did have one final speech to his force, calling for a 'glorious last stand'. The resulting battle lasted for about half an hour, before the last of McCarron's mechs was destroyed. In the aftermath, infantry forces were able to discover that McCarron had survived and was determined to commit 'suicide by enemy', which was cut short by use of non-lethal force, allowing the defenders to take McCarron into custody.
The entire situation was a massive incident that stopped the actual diplomatic work of the conference for the remainder of Spring, as the diplomatic delegation had to come to terms with what they had witnessed and their limited cooperation taking down McCarron and one of the most elite mercenary forces in the Inner Sphere.
In this situation Hanse Davion requested the extradition of McCarron to the Federated Suns as a war criminal, following "McCarron's Long March" and its effects on the Federated Suns. This however clashed with WCDC plans to try McCarron and his surviving people for the invasion and their subsequent war crimes on Circinus itself. However, diplomatic relations with those nations present could only improve.
Result: +5 to diplomatic relations with Inner Sphere (minus Comstar), recovery of proof that Comstar is behind the attack
active for 1 more turn
[] Calls for Confederation: - 8 votes (Confederation of Sophonts, Wildest Party of the Galaxy, Galactic Confederation, Orion Concordiat, Cluster Confederation, Organization of Confederated Planets, Outworld Cohabitation Pact, Orion Cooperation Pact, Optimal Cooperation Pact)
active
Time: 4 turns, Chance of success: 42%
Roll 1 of 4, Roll 1d100: 73 - Success
While the Circinus Conference happened on Circinus, the delegates of the various WCDC member nations came together on Jerat to talk about the possible formation of a more integrated Confederation of the member nations. While the WCDC itself had shown the various nations could work together towards a common goal of defense, the economic and scientific improvements were also taken seriously.
But a deeper cooperation would be needed to better represent them members, especially considering some voices in the Circinus Conference's delegations, questioning the legitimacy of the WCDC dealing between the FWL and Andurien.
A final straw breaking for the Question of Confederation is t he attack of McCarron on Circinus, backed by Comstar, which could only be negative for any future dealings with the Inner Sphere, should the WCDC not pull closer together.
active for 3 more turns
WCDC Trade Organization:
[] Build the Technology:
active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 45+10+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 80+10+10+10+10 = 120 - Artificial Crit
Roll 3 of 4, Roll 1d100: 86+10+10+10+10 = 126 - Artificial Crit
Roll 4 of 4, Roll 1d100: 47+10+10+10+10 = 87 - Success
Combined: 102 - Crit Success
To the success of the initiative to set up factories to produce technologies to sell to the Inner Sphere could be added the success of trade talks with, mainly, the Lyran Commonwealth and the Federated Suns. While this was mostly for components for mechs and upgraded mech components, they were also quite interested in other technologies, like reverse osmosis water filtration, super conducting batteries and similar systems.
Reward: Ability to build IS mech components and upgraded IS Mech components, Trade Agreements for mech components with the Lyran Commonwealth and the Federated Suns, +5 to relations with the Lyran Commonwealth and the Federated Suns
[] New Settlement Initiative:
active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 40+10+10+10 = 70 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 10+10+10+10 = 40 - Success
Roll 3 of 6, Roll 1d100: 89+10+10+10 = 119 - Artificial Crit Success
While the previous quarters had shown some interest in settling the newly discovered worlds, the Dpring of 2186 proved to be one that witnessed a comparably massive wave of new settlements being founded on several of the abandoned planets that had been discovered, but also in some systems where there was no habitable world, where settlers from the various orbital and belter communities of the Three Systems founded new habitats, largely to exploit the existing resources present in these systems.
As such, the systems of Bleak Rock, York and Ares saw resettlement, while the new systems of Tristan, Nysrage and Senalcha received an initial settlement.
active for 3 more turns
WCDC Office for Science and Development:
[] HFEG Jump:
active
Time: 12 turns, Chance of success: 25%
Roll 1 of 12, Roll 1d100: 40+10+10 = 60 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 12, Roll 1d100: 14+10+10 = 34 - Failure
Roll 3 of 12, Roll 1d100: 77+10+10 = 97 - Artificial Crit
Roll 4 of 12, Roll 1d100: 84+10+10 = 104 - Artificial Crit
Roll 5 of 12, Roll 1d100: 75+10+10 = 95 - Arfificial Crit
Roll 6 of 12, Roll 1d100: 12+10+10 = 32 - Failure
Roll 7 of 12, Roll 1d100: 62+10+10 = 82 - Success
Roll 8 of 12, Roll 1d100: 46+10+10 = 66 - Failure
The same pattern as before continued to show, as some other refined models for the HFEG Jump technology were fed into one of the various super computing systems, resulting in less than stellar results that opened more questions than answers and completely ignored the actual experimental results that had been obtained in one experiment or another.
active for 4 more turns
[] Project Heavy Mysterious Mustard:
active
Time: 5 turns, Chance of success: 40%
Roll 1 of 5 turns, Roll 1d100: 62+10+10 = 82 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 5 turns, Roll 1d100: 39+10+10 = 59 - Success
Roll 3 of 5 turns, Roll 1d100: 76+10+10 = 96 - Artificial Crit Success
As the various attempts to improve on the existing Advanced Jump Drive were correlated and compared to one another, it became clear that the first actual improvement on the Jump Drive would be coming as a software upgrade to allow the Jump Drive to make use of its stored energy more efficiently in one way or another. How this improvement would look like would be understood eventually.
active for 2 more turns
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WCDC Internal Events:
Reactions to the attack on Circinus by Comstar and McCarron lead to outrage across the population of the majority of WCDC member nations, most of who are beginning to perceive the worlds of the former Circinus Confederation to be a sort of protectorate, just as the invasion of these worlds had been seen as a liberation from an authoriatarian pirate regime. News reports that used some of the information regarding McCarron and his actions in the past, especially past atrocities, only inflamed the public opinion even more, calling for harsh sentences for McCarron and his subordinates and to improve the defense of Circinus. At the same time voices came up that called for open conflict with Comstar.
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Deep Space Signal Intelligence Network Report:
Lothian League:
There is little of note to say.
Illyrian Palatinate:
There is little of note to say.
Circinus Federation:
There is little of note to say.
Marian Hegemony:
There is little of note to say.
Inner Sphere:
Lyran Commonwealth:
Nothing out of the ordinary as far as can be decerned.
Federated Suns:
Nothing out of the ordinary as far as can be decerned.
Draconis Combine:
Nothing out of the ordinary as far as can be decerned.
Free Worlds League:
Dutchy of Andurien:
Due to the Circinus Conference, a truce has been declared between the two warring powers.
Comstar:
We have definite proof Comstar has been involved in the McCarron Invasion of Circinus. While it appears the commanding officers of
Bordeaux had attempted to set off the self-destruct charges of the vessel, the heavy damage had prevented the charges from detonating outside of those set off in the command center of the vessel. As such, almost all of the vessel's computer systems could be recovered fully intact. Their contents have been copied by one of the intelligence ASIs on Circinus for decoding, containing the explicit orders from Primus Myndo Waterly to meet up with McCarron in one of the uninhabited systems near Circinus and attack any WCDC vessels in the system to ensure that the Invasion would follow through. The communication also explicitly stated that the death of Hanse Davion and Melissa Steiner-Davion had to be ensured, while the death of Duggan Marik was a welcome side effect, as it would set off a succession crisis in the Free Worlds League.
There were also many older orders saved on the computer system, including one to operate in the Taurian Concordiat to ensure the destruction of the former
SLS Tirpitz.
There have now been some suggestions to inform the Inner Sphere powers about Comstar involvement, to hand them documentation to operate HPGs and perhaps even give them access to ERS-HPG technology. Either of the latter would include talks to create a treaty to ensure cross border communication, as to ensure that the powers would keep talking to one another. This in turn would of course make the Conference last longer.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing happens
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