Turn 45 - Autumn 2185/3035
WCDC Defense Council:
[] Warship Roles: active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 26+5+5 = 36 - Success (Bonus to all military R&D, Bonus to Space Combat R&D)
Roll 2 of 3, Roll 1d100: 28+5+5 = 38 - Success
Roll 3 of 3, Roll 1d100: 100+5+5 = 110 - Crit Success
Combined: 61 - Success
Once Enthat and Haing had joined up with the war games, the image of the effect of WarShips on space combat shifted rapidly, especially once they worked together with Petan and WCDC Belisarius, supporting each other. In the simulated battles Petan and Enthat remained in a supporting role with their largely missile based armaments, while Belisarius and Haing pretty much tore through any simulated opponent.
The simulations and war games were considered to be quite conclusive as they were able take on several Squadrons of heavy combat craft, with only a limited number of light and medium combat craft as their escorts.
As such, it was expected that WarShips would certainly have a future within the WCDC armed forces.
Reward: +20 to any space engagement with a warship present
[] Project Black Light: active
Time: 4 turns, Chance of success: 45%
Roll 1 of 4, Roll 1d100: 4+5+5 = 14 - Failure (Bonus to all military R&D, Bonus to Space Combat R&D)
Roll 2 of 4, Roll 1d100: 7+5+5 = 17 - Failure
The alien plasma weapon continued to defeat any attempts to get any useful data from it, as the biological part of the weapon did not make any sense to the researchers looking into it.
Attempts to get genetic samples from those deceased biological components were considered impossible, as the cleaning of the artifact was too thorough.
active for 2 more turns
WCDC Survey Office:
[] Deep Cover Intelligence II: active
Time: 10 turns, Chance of Success: 60%
Roll 1 of 10, Roll 1d100: 78+10 = 85 - Success (Permanent Survey Squadrons)
Roll 2 of 10, Roll 1d100: 23+10 = 33 - Failure
Roll 3 of 10, Roll 1d100: 95+10 = 105 - Success
Roll 4 of 10, Roll 1d100: 34+10 = 44 - Success
Roll 5 of 10, Roll 1d100: 73+10 = 83 - Success
Roll 6 of 10, Roll 1d100: 69+10 = 79 - Success
Roll 7 of 10, Roll 1d100: 31+10 = 41 - Success
Roll 8 of 10, Roll 1d100: 46+10 = 56 - Success
Roll 9 of 10, Roll 1d100: 52+10 = 62 - Success
Roll 10 of 10, Roll 1d100: 3+10 = 13 - Failure
Combined: 60 - Success
Intelligence Network, Roll 1d100: 98 - Crit Success
The A Ship With A View continues its journey from Bella to Circinus, but is, at the last possible moment, forced to break its cover.
The Jumpship was accosted at the Jump Point by an Overlord class Dropship, threatening to force its way into the Invader class jump ship, should the crew not choose to 'volunteer' for work for the FWL Military. Rather than take up the 'offer', the commander of the A Ship With A View choose to break cover and immediately jump out again, directly towards Circinus.
Even with this problem in the way and the possibility that A Ship With A View may not again be used in an intelligence role, the information gathered about the FWL is certainly worth it.
Not to mention the good work that was done to establish a small intelligence network on Atreus and Marik.
Result: General Information about the Free Worlds League, Intelligence network established
[] Project Orange Grass: active
Time: 5 turns, Chance of success: 65%
Roll 1 of 5, Roll 1d100: 49 - Success
Roll 2 of 5, Roll 1d100: 46 - Success
With the conversion of the captured Invaders class jump ships to the Invader II, several dock yards were selected to work on these conversions, incidentally giving them the opportunity to get experience working with these spacecraft.
active for 3 more turns
Deep Space Signal Intelligence Network
[] Operation Green Granite: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 43+5 = 48 - Failure (All DSSINOO operations)
Roll 2 of 8, Roll 1d100: 86+5 = 91 - Success
While previously only the plans had been made, without actually getting the Walsingham class spacecraft to execute it, this time around the Survey Office and the various militaries of the WCDC are willing to part with their surveillance jump ships.
As such, the plan to spread out and cover the widest possible angle to recover information about jump ship traffic in the Inner Sphere begins in early autumn.
active for 6 more turns
WCDC Diplomatic Corps:
[]Circinus Conference: active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 98 - Crit Success
Roll 2 of 6, Roll 1d100: 33 - Failure
Roll 3 of 6, Roll 1d100: 99 - Crit Success
Freaking Comstar Roll, 1d20: 5 - Comstar does nothing
Following the massive diplomatic incident about the head of the Circinus Conference, the work of Rynem of the Gerant Vorem to find a compromise candidate is successful, with the involved parties deciding that Rynem should take that role. The 84-year old elder statesman of the Quetzal noted he was not amazed and that he would take that job offering, which would be the last of his long career as a diplomat. However, if he was going to take it, he would select his own diplomatic team.
By mid Autumn, he and a team of 35 more diplomats made their way to Circinus, amoung them Adam Prometheus.
On Circinus, the construction of the new compound, by now called the Dag Hammarskjöld Resort, was vastly ahead of schedule, with the local 'terraforming' fully active and expected to create an extensive cover of greenery within the next month, which would look like it had been growing for years. This effect was achieved by years of experience in the construction of space habitats, where these skills were in heavy demand.
On the whole, the compound did have the impression of a modern resort, with six housing complexes arranged around a central diplomatic complex. Each housing complex was identical in construction and layout, with a central meeting room for the diplomatic mission that would live in it for the duration of the Conference. This meeting room was built as a Farraday cage to prevent most methods of intelligence gathering and with light guides to allow natural light into the room, as well as light from external lamps kept outside the room. However, the Survey Office has installed several purely optical surveillance systems into those light guides to gather intelligence about the diplomatic missions.
The layout had been selected to make sure that the FWL and Andurien missions would be housed opposite to each other, with the Lyrans and Federated Suns on one side and the Combine and the WCDC on the other. The buildings themselves were constructed after the latest architectonic fashion on Jerat, and set into the ground, as to disturb the landscape as little as possible. The external design was park like, inviting those present to stroll around and hopefully encounter each other for talks outside the topic of the conference.
The central building complex was made up of several large meeting halls, all specifically designed to make sure that everyone was on the same level and could not take precedent. The main meeting hall was designed as a hexagon, appearing from the outside to be a hollowed out hill, with enormous windows to the outside and unrestricted views at the housing complex of each party.
Other buildings actually contain the amenities of a resort and spa, from a sports hall, over a vast swimming pool to a complete health spa after Asian fashion.
The partially underground construction had a second more martial reason, as it would allow to conceal the several meters thick construction of reinforced bio-nano-concrete, enabling every building to survive heavy bombing. Additionally, several other artificial features of the entire complex contained invisible defensive installations, like heavy anti-air defenses, apertures for the laser core fusion reactor of the complex, as well as missile silos and kinetic weapons. A haha surrounded the entire complex, doubling as a dry moat in case of an attack.
On top of this, WCDC Belisarius was requested to be present in the system to add to the show of force hopefully would dispel any thoughts about easily invading the WCDC. A Redoubt was requested, but confirmation for its use was pending.
While it was unexpected to be needed, several key people in the diplomatic corps and the Survey Office had suggested being 'better safe than sorry'.
active for 3 more turns
[] Long Range Diplomacy - Marian Hegemony:
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 79 - Success
Roll 2 of 8, Roll 1d100: 45 - Failure
Roll 3 of 8, Roll 1d100: 66 - Success
Roll 4 of 8, Roll 1d100: 41 - Failure
Roll 5 of 8, Roll 1d100: 100 - Crit Success
Roll 6 of 8, Roll 1d100: 71 - Success
Roll 7 of 8, Roll 1d100: 9 - Failure
active for 1 more turns
While the diplomatic progress had looked good for a while, the fickle nature of Ceasar O'Reilly never fully disappeared and any further progress stalled, when he simply did not deign to talk to the diplomatic mission for about two months, stating health issues.
WCDC Trade Organization:
[] Build the Technology: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 45+10+10+10+10 = 85 - Success (Stronger Economy, Economic Ties, Military-Industrial Complex, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 80+10+10+10+10 = 120 - Artificial Crit
More than one company took the chance to get in on a potentially profitable market and began to set up construction lines for the creation of the various goods needed by the Inner Sphere. Soon, however, these companies showed interest in creating modified versions of these goods, including simplified reverse osmosis water filtration systems, or slightly improved myomer fibers.
active for 2 more turns
[] New Settlement Initiative: - 5 votes active
Time: 6 turns, Chance of success: 65%
Roll 1 of 6, Roll 1d100: 40+10+10+10 = 70 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network)
With two worlds independently settled by several nations over the past year, the WCDCTO felt that it was time to review the progress that was made since the previous attempt to get people to settle on these worlds. So far, it looked much better as this time around it was known why the previous settlements had failed, with four worlds proclaimed to be perfectly safe for settlers. Ares and Neu Berlin had already been settled, but more settlements on these worlds and on the other two, Bleak Rock and York, were not out of the question.
As such, the WCDCTO once again offered monetary incentives as well as free Planetary Settlement Kits to anyone willing to settle on either of the four known habitable worlds.
active for 5 more turns
WCDC Office for Science and Development:
[] HFEG Jump: active
Time: 12 turns, Chance of success: 25%
Roll 1 of 12, Roll 1d100: 40+10+10 = 60 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 12, Roll 1d100: 14+10+10 = 34 - Failure
Roll 3 of 12, Roll 1d100: 77+10+10 = 97 - Artificial Crit
Roll 4 of 12, Roll 1d100: 84+10+10 = 104 - Artificial Crit
Roll 5 of 12, Roll 1d100: 75+10+10 = 95 - Arfificial Crit
Roll 6 of 12, Roll 1d100: 12+10+10 = 32 - Failure
After more than three months of intense work on the various models presented to it, the Quantum Super Computer tasked with working on the problem returned its results, only for the scientists to realize that these results were complete and utter garbage that did not make any type of sense.
It was back to their studies and team meetings to find out what had gone wrong.
active for 6 more turns
[] Project Heavy Mysterious Mustard: - 4 votes active
Time: 5 turns, Chance of success: 40%
Roll 1 of 5 turns, Roll 1d100: 62+10+10 = 82 - Success (Research Center Sol, Interstellar Communication Network)
While the HFEG Jump Project falters once again after a surprisingly optimistic start, some engineers of various companies are invited by several sientists into a working group that aims to find ways to further improve the already existing Advanced Jump Core. The initial design had already been an improved version of the original Jump Core design and as such, improvements should be in the realm of possibility.
Improvements such as construction material, jump range or even additional jumps were all on the table to be considered.
active for 4 more turns
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WCDC Internal Events:
Nothing really news worthy happens.
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Deep Space Signal Intelligence Network Report:
Lothian League:
There is little of note to say.
Illyrian Palatinate:
There is little of note to say.
Circinus Federation:
There is little of note to say.
Marian Hegemony:
There is little of note to say.
Inner Sphere:
Lyran Commonwealth:
Nothing out of the ordinary as far as can be decerned.
Federated Suns:
Nothing out of the ordinary as far as can be decerned.
Draconis Combine:
Nothing out of the ordinary as far as can be decerned.
Free Worlds League:
Dutchy of Andurien:
In the war between the FWL and Andurien, the FWL spearhead in Pella and Calpaca suddenly collapses, as the remains of McCarron's Armored Cavalry, a mercenary force that used to work for the Capellan Confederation, but had lost nearly half of their number in the renewed attack of the Federated Suns, declared its contract with the FWL as null and void. It is unknown what caused this fissure in the relations between Archibald McCarron and the FWL. The immedaite result however is the fall of that Pella and Calpaca back to Andurien.
Comstar:
Should Comstar be informed about native WCDC HPG capabilities?
[] Yes - 7 votes
Should Comstar be invited to the Circinus Conference?
[] No - 5 votes
In response to the blatant disregard for diplomatic courtesy, Ambassador Churchill in turn demanded the presence of Precentor Tharkad Ulthan Everson, who surprisingly enough arrived at the WCDC Ambessy. What followed was a nearly two hour long discussion, where Ambassador Churchill revealed the WCDC had access and could build their own HPGs and that they were not inclined to leave their operation to Comstar, indicating that perhaps competition was good for business. He also notified Everson that Comstar was most emphatically not invited to the Circinus Conference, especially in the light of pas actions of the company against the WCDC. Here Churchill showed Everson the proof of the operations against the WCDC, carefully vetted to ensure that they were not showing that the information was gained by HPG Radio Backscatter.
After leaving the meeting, Everson directly contacted the First Circuit, which was again observed via HPG Radio Backscatter, informing them about the situation. This can be considered an intelligence coup as this direct conversation via HPG allowed us to gain valuable information about the inner workings of the Comstar First Circuit, showing that Everson was an outspoken opponent of Primus Myndo Waterly. Not only that, but it appeared that Waterly was apparently planning something big, 'as the WCDC was not in active contact with anyone and would not know what hit them'. Though Preceptor ROM, Anastasius Focht cautioned against any rash decisions.
This only confirmed our views concerning Comstar.
This was not the only intelligence coup however, as a team of analysts presented a Meta Analysis of the past several years of HPG Radio Backscatter. As it was to be expected, the HPG data stream included significant amounts of internal communication, some of which were from operator to operator, containing a lot of rumors, gossip and gripes about their respective postings.
A surprising trend in these low level inter-personal message traffic was that the majority of Acolytes and Adepts believe in the stated mission of Comstar to help the Inner Sphere recover. Additionally, these messages show that there are more than a few of these who have become disillusioned about their work.
This appears to show that there is an internal divide between most of the rank-and-file and the leadership of Comstar, though apparently ROM is a different matter.
There also appears to be some form of mitigating factor to be at play, concerning this divide, as an individual calling themselves 'Capt'n Crunch' has been sending medium priority messages to just about every Comstar member for quite some time, bny t he looks of it, containing calls to reform Comstar and actually do help the Inner Sphere, rather than 'hoard all the good stuff for the First Circuit'. The identity of 'Capt'n Crunch' is of course unknown, but he appears to operate in the upper middle corporate hierarchy, with access to the personal contacts of all Comstar members.
We have found a number of personal messages between Acolytes and Adepts, showing that the message of 'Capt'n Crunch' is certainly heard and received. This of course led to attempts to implement software to delete any message coming from 'Capt'n Crunch', but any attempt so far has failed. It is a given that there is an internal mole hunt underway within Comstar, which is not at all helping the situation.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - A Random Discovery/Hack
Following the installation of the ERS-HPG on Circinus, it was inevitable that some Survey Office and other personnel would try to play around with the device, even though it was meant for backup communication between the WCDC and Circinus, should the Ansible connection fail.
As it went, two operators had worked for a while on a software patch that would allow the ERS-HPG to deactivate its security systems and then operate on the wavelength used by Comstar. They then used this new software to actively place new messages into the HPG data stream, by targeting HPGs that were between 55 and 75 lightyears distant to Circinus.
This activity was discovered by the station chief, who immediately informed his superior. Knowledgeable on the history of 'hacking' and data security, those superiors in turn informed the Survey Office, who was fascinated in this new software.
With this software, messages could be put into a standard Comstar message protocol and used to transmit orders to cells of intelligence personnel within the Inner Sphere and even copy the actions of 'Capt'n Crunch'.
As such, 'HPG Phreaking' was born.