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Growing Horizons: Inner Sphere - Quest

Deep Space Signal Intelligence Network
[] Base Operations:
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.

Economy
[] Build the Technology:
With mechs been taken apart, it might be a possibility that parts for them could be replicated and sold on the open market in the future. Especially Myomer bundles are interesting in thie regard, though WCDC technology allows to make motive materials that are more compact compared to IS Myomer.
 
Damnit I was afraid of that. A pirate attack did get through and wrecked shit. And Comstar is moving in assets to start crap. That mobile signal we are seeing has to be a Dante-Warship. https://www.sarna.net/wiki/Dante_(WarShip_class) Decent mix of weapons geared for fighting dropships and fighters but shit fuel bunkerage and supply hold. Could be a decent raider if they can set up a forward base to keep it going. Comstar is up to something so we need to keep our fleets on high alert and ready to try for intercepts. Without having studied our captured ship and actually fighting one hard to say how it goes but I expect a squadron or three of our ships should be able to wreck a lone is warship and its dropship escorts. Fuck why do I expect them to see our Texas bb and make a run at it now? Hopefully that thing is hidden in a dry dock by now.

Ok lets see Circinus is still concerning and we need tight control on who comes and goes till find those missing parts/fabricators and deal with the problems but with all the troops heading they wont be able to fart without a WCDC trooper smelling it. Deep cover is almost back finally after a rather successful mission. Illyrians are really starting to piss me off though. We have purged the pirate hole that is the Circinus and giving them better options what do you expect to shower you with all sorts of crap when you cant even act like adults to our diplomat team? Ok maybe we should give them a care package to sooth their egos. Don't want to but...

Seems map aint working.

Ok we have a damn good looking troop transport though would like to revisit and get smaller and bigger ships for tactical options. Smaller for fast raiding and bigger to act as a regimental hq. Surprised Free Worlds and Andurian are not openly fighting yet and Zeta? That's the Wolf Dragoons ultra elite asskickers lead by Natasha Kerensky. She like all Dragoons really really hates the free worlds. Last employer there Anton Marik when they would not become his personal troops and die in mass for his failing rebellion captured and executed Joshua Wolf and Jamie Wolfs wife and 2 kids plus others. Joshua was Natasha love of her life. Odd they are there though. Getting involved in what amounts to a second free world civil war seems very weird.

Base operation is obvious enough but I am honestly unsure what else because so many options really want to get. Ugh guess go with build the technology because should be quick and I want to open up the Belisarius before getting into heavy combat craft and Von Neuman and jump trader should wait till we see how combining drives comes out.

[X] Base Operations:
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.
Time: 4 turns, Chance of success: 60%, Reward: Extension of FOB Pine Gap, +5 on DSSINOO operations


[X] Build the Technology:
With mechs been taken apart, it might be a possibility that parts for them could be replicated and sold on the open market in the future. Especially Myomer bundles are interesting in thie regard, though WCDC technology allows to make motive materials that are more compact compared to IS Myomer.
Time: 4 turns, Chance of success: 60%, Reward: Ability to build IS mech components, Options to upgrade IS Mech components, Possibility to sell Mech components
 
Do Lyrans even have to go through Circinus system to get to us? Can't they jump to Andiron from system on their side of the border?
 
Do Lyrans even have to go through Circinus system to get to us? Can't they jump to Andiron from system on their side of the border?
Circinus is useful beach head but Lyrans can totally go around and we need to setup pickets or something in that direction.
 
Damnit I was afraid of that. A pirate attack did get through and wrecked shit. And Comstar is moving in assets to start crap. That mobile signal we are seeing has to be a Dante-Warship. https://www.sarna.net/wiki/Dante_(WarShip_class) Decent mix of weapons geared for fighting dropships and fighters but shit fuel bunkerage and supply hold. Could be a decent raider if they can set up a forward base to keep it going. Comstar is up to something so we need to keep our fleets on high alert and ready to try for intercepts. Without having studied our captured ship and actually fighting one hard to say how it goes but I expect a squadron or three of our ships should be able to wreck a lone is warship and its dropship escorts. Fuck why do I expect them to see our Texas bb and make a run at it now? Hopefully that thing is hidden in a dry dock by now.
No comment.
Illyrians are really starting to piss me off though. We have purged the pirate hole that is the Circinus and giving them better options what do you expect to shower you with all sorts of crap when you cant even act like adults to our diplomat team? Ok maybe we should give them a care package to sooth their egos. Don't want to but...
Hey, I have to come up with some reason for a bad roll, you know...
Surprised Free Worlds and Andurian are not openly fighting yet and Zeta? That's the Wolf Dragoons ultra elite asskickers lead by Natasha Kerensky. She like all Dragoons really really hates the free worlds. Last employer there Anton Marik when they would not become his personal troops and die in mass for his failing rebellion captured and executed Joshua Wolf and Jamie Wolfs wife and 2 kids plus others. Joshua was Natasha love of her life. Odd they are there though. Getting involved in what amounts to a second free world civil war seems very weird.
Joshua survived the whole deal, with some others, including one of Jamies kids, thanks to some Wolf's intervening. Joshus had heavy injuries though and now has some cybernetics.
Do Lyrans even have to go through Circinus system to get to us? Can't they jump to Andiron from system on their side of the border?
Circinus is useful beach head but Lyrans can totally go around and we need to setup pickets or something in that direction.
Keep in mind that Ronda Snord and the Irregulars (sounds like a band) is there and will report back to daddy dearest at Tharkad next turn, so any diplomatic thing will likely go through Circinus first.
 
No comment.
Worry intensifies. Honestly if there is a warship design that can hurt us probable be a Dante. Unlike most it has integrated anti missile and fighter ability instead of relying on its dropships and fighters and it weapons are geared to fight ships the sizes we use. I think we can win if we can get squadrons on it but this will get bloody.
Hey, I have to come up with some reason for a bad roll, you know...
Quite true but annoying how the government of the place keeps trying to be assholes for petty reasons. We are a new upcoming power on their border who could really help them or hurt them. But also realistic.
Joshua survived the whole deal, with some others, including one of Jamies kids, thanks to some Wolf's intervening. Joshus had heavy injuries though and now has some cybernetics.
… This is a very big thing. A lot of their ennui and not doing their damn mission could have come those deaths. Not sure what to expect now.
Keep in mind that Ronda Snord and the Irregulars (sounds like a band) is there and will report back to daddy dearest at Tharkad next turn, so any diplomatic thing will likely go through Circinus first.
Very true but I expect at least a turn or two before they show up because of travel time, shock, and greater issues closer to home soaking time and effort.
 
Circinus is useful beach head but Lyrans can totally go around and we need to setup pickets or something in that direction.
It seems the only place they can't avoid in Baltazar III which would be the last explored system from their perspective without the information provided by Comstar as their ship has been to Sol.

Keep in mind that Ronda Snord and the Irregulars (sounds like a band) is there and will report back to daddy dearest at Tharkad next turn, so any diplomatic thing will likely go through Circinus first.
Are they going to be diplomatic?
 
[X] Base Operations:
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.
Time: 4 turns, Chance of success: 60%, Reward: Extension of FOB Pine Gap, +5 on DSSINOO operations

[X] Von Neuman:
AIs of various stripes have been a fact of life for all nations of the Three Systems for some time now and there had always been ideas of space craft that could reproduce by themselves and to a degree the Planetary Settlement Kits were a version of such a Von Neumann machine. Now, with both the economic and military situation somewhat in the balance, concerning the Inner Sphere, maybe it would be time to make use of the available technology and create fully automated factory space craft that could go into a system, begin mining raw materials from asteroids and then produce just about everything with its fabricators, from shoes over shuttles to combat space craft and even a copy of itself. The military would be interested in such a spacecraft to produce munitions, replacement parts and entire stations.
Time: 6 turns, Chance of success: 40%, Reward: Design of a Von Neumann Factory Spacecraft, 5% chance of a working prototype
 
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… This is a very big thing. A lot of their ennui and not doing their damn mission could have come those deaths. Not sure what to expect now.
Well, Joshua is currently still trying to get Jamie to finally do what their Kahn ordered them to do, before they cut the connection and get the IS ready for the Clans.

Are they going to be diplomatic?
No comment.
 
Event Chain

While the patrol squadrons were unable to intercept the pirate raid on Santa Alvarez, several of the Squadrons detect a lone jump ship of unknown design and origin skirting in and out of known space, using high-powered engines to move in and out of the Jump Points to move closer to inhabited systems. Two dropships accompany the jumpship and fly in formation with the jump ship.

This is of interest, as there are no known jump ships, aside from SLS Belisarius that can move faster than 0.1g under its own power.

Several of the patrol squadrons attempt to communicate with and intercept the jump ships, but not only does the jumpship refuse contact, but it jumps out before the patrol squadrons can get into range.
A Clan or ComStar WarShip snooping around. Probably ComStar. What joy! :rolleyes:
 
It seems the only place they can't avoid in Baltazar III which would be the last explored system from their perspective without the information provided by Comstar as their ship has been to Sol.
Mind you just because its not our map does not mean it is not on theirs. The houses have been around centuries and even with inward focus exploration does happen. Knowing where we are they probable can come more or less directly to us using older maps and use the maps Snord acquired or made while in cluster to get all the way here.

Are they going to be diplomatic?
Probably. Got to remember the Lyrans are the industrial merchant house and they just give one hell of a beating to their traditional big enemies the combine. Most of their forces are recovering from that and holding conquests as the nation as a whole with the Fed Sun build up to finish the job. With a verifiable report from a trustworthy source they now know we are here. If we don't start something there should not be problems and the incoming ambassador party will be far more interested in trade and peace deals securing their flank and opening relations then picking a fight.

Well, Joshua is currently still trying to get Jamie to finally do what their Kahn ordered them to do, before they cut the connection and get the IS ready for the Clans.

Good luck to him because Jamie sure as hell does not want to try. Dragoons were damn lucky in canon to not have been turned on by everyone as untrustworthy. They did bare minimum to help the houses and betrayed the clans.
 
Probably. Got to remember the Lyrans are the industrial merchant house and they just give one hell of a beating to their traditional big enemies the combine. Most of their forces are recovering from that and holding conquests as the nation as a whole with the Fed Sun build up to finish the job. With a verifiable report from a trustworthy source they now know we are here. If we don't start something there should not be problems and the incoming ambassador party will be far more interested in trade and peace deals securing their flank and opening relations then picking a fight.
Not to mention that we are going to reduce the pirate problems in our neck of the woods.
Good luck to him because Jamie sure as hell does not want to try. Dragoons were damn lucky in canon to not have been turned on by everyone as untrustworthy. They did bare minimum to help the houses and betrayed the clans.
I never said that he was succeeding...
 
Mind you just because its not our map does not mean it is not on theirs. The houses have been around centuries and even with inward focus exploration does happen. Knowing where we are they probable can come more or less directly to us using older maps and use the maps Snord acquired or made while in cluster to get all the way here.
If we were on their maps we would already get visited by more people, from pirates to Lyrans and Free Worlds, and more lost colonies we found would be already subjugated by successor states instead of being just victims of pirates. It's even possible that pirates have those maps no one in Inner Sphere bothered to look for as it is beyond their usual focus. It may be worthwhile to check what all those pirates know about the area as we will have to get rid of them either way.

Probably. Got to remember the Lyrans are the industrial merchant house and they just give one hell of a beating to their traditional big enemies the combine. Most of their forces are recovering from that and holding conquests as the nation as a whole with the Fed Sun build up to finish the job. With a verifiable report from a trustworthy source they now know we are here. If we don't start something there should not be problems and the incoming ambassador party will be far more interested in trade and peace deals securing their flank and opening relations then picking a fight.
If they believe we have Star League depots or entire factories, they are unlikely to ask nicely. They fight over those quite often. This however also warrants attention from other states
 
If we were on their maps we would already get visited by more people, from pirates to Lyrans and Free Worlds, and more lost colonies we found would be already subjugated by successor states instead of being just victims of pirates. It's even possible that pirates have those maps no one in Inner Sphere bothered to look for as it is beyond their usual focus. It may be worthwhile to check what all those pirates know about the area as we will have to get rid of them either way.
During the Succession Wars, the Successor States were too focussed on each other, with the Periphery being completely ignored.
 
To quote Tycho, 'I hope you like text.'

For some time now whether or not the Heim-Feynman Event Generator would work together with a jump drive in the same space craft had been on the minds of researchers, ever since they had witnessed the jump drive. The potential of this was huge and could lead to much faster travel times between systems. For example, a jumpship could jump instantly between systems, before using its HFEG to move through Heim-Feynman Space to the L1 point of a planet, bypassing the days of flight between a jump point and a world. Additionally, a simple jump ship could be used to transport spacecraft/dropships equipped with a HFEG. For longer distances, a jumpship could jump and then, while its jump drive charged through a reactor, could move through Heim-Feynman Space for the duration and jump again after the jump drive was recharged.
So… okay, the nadir and zenith jump points are above and below the primary. And they're somewhat distant from the star. As in, far enough that they're outside the HF limit? Because from what. I've read the BT lore left me with the impression that the jump points are not that far from the star, but that might just be my impression. I remember reading the jump points were relevant more for their ease of computation (accounting for gravitationally bound bodies orbiting the star). Then I wonder why I have this weird image in my head of circular jump 'points' (more like spheres) within the KF limit just above/below the star; probably an impression I formed early and clung to in the back of my head.

Also, wouldn't the very up-to-date data for all worlds under surveillance allow the immediate jump into Lagrange points, without making the round trip to the zenith and nadir points? I get why we don't do a double jump, it's better to keep one in reserve on the off chance it's needed to make a quick escape, but if it's possible, why not jump directly? It appears as a feasible military tactic to me. Might be worth an action/option to explore, something like "Military Jump/Hot Insertion Tactics".

Incidentally, one reason to restrict oneself to zenith and nadir jump points and discouraging the use of pirate points is obvious in their name, it's more difficult for BT computers to calculate. Btw, since what I read of BT canon implied by-hand-calculation being done (by steely-eyed rocket men, naturally), I figure our computers do all that in fractions of a second. In fact I'd be surprised if there wasn't a routine program running continuous calculations for immediate jumps to nearby systems just for the off-chance it's needed.


As the final parts of the Real Time Deep Signal Intelligence Network, the majority spacecraft of the DSSINOO began to ply the space of the Marian Hegemony, slowly seeding their systems with Ternary Ansible Nodes, while the rest emplaced Nodes in several of the border worlds of the Free Worlds League and the Lyran Commonwealth.
The map implies we have embassies on every Lothian League and Illyrian Palatinate planet. Furthermore that FOB Pine Gap is marked as a settled world, even though we only 'occupied' a single asteroid for use as base and raw materials. Also our survey and DSSIN guys got balls, seeding the whole of Marian Hegemony with surveillance satellites.
FOB Pine Gap proved itself to be effective in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.
Ah.

If you don't mind I'll check the vote selection first before looking at the other voters' opinions, don't want to get myself influenced unduly before noting my own opinion and analysis.

DSSIN
[] Network Extension:​
The worlds of New St. Andrews and Niops appear to be good cancidates for the extension of the Network.​
Time: 2 turns, Chance of success: 60%, Reward: Network extension into New St. Andrews and Niops​

Hm, useful. I can only assume that Niops is the unnamed white world at 7 o'clock from Sol which we heard from (together with New St Andrews) on turn 32 / summer 2182/2032: "There appear to be several smaller single system polities in the operational area that should be put under surveillance, New St. Andrews and Niops." Now I gotta wonder at this second mention of these two worlds by Warringer, if this is him gently poking us in a right, or at least interesting, direction.
Overall success chance: 69%

[] Base Operations:​
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.​
Time: 4 turns, Chance of success: 60%, Reward: Extension of FOB Pine Gap, +5 on DSSINOO operations​

Our investigation of the planet doesn't mean we have to settle it; we could instead use it as a bargaining chip with the Lotharian League, keep it as a (somewhat neutral) meeting ground with the IS periphery polities and the major IS powers, since it doesn't appear to be claimed. Unless LL insists. And to be blunt, I like accumulating bonuses, which will influence my decision here.
Overall success chance: 76%
Furthermore while the options have the same individual chance of success, the overall chances are different, 69% vs 76% in favour of Base Operation (p(2d100≥80)=69%, p(4d100≥160)=76%).

So our option here is in a sense whether we want to follow Warringer's narrative bait, or if we want to follow his systematic bait.
Hm…
On the one hand, Niops and New St Andrews might contain or reveal stuff relevant to us which it would be better to react to, on the other FOB Pine Gap seems to me to have both more immediate and mediate use, as well as offering us more options in the future as described above, so I'll go with that one.

[X] Base Operations

Trade/Economy
[] Combat Vehicle Development: active (2 turns)​
With the Combined Arms Doctrine continuing to be used, it is time to develop the designs for IFVs, Self Propelled Artillery, High Moblility Vehicles and Armored Logistics Vehicles.​
Time: 3 turns, Chance of success: 70%, Reward: Combat Vehicle designs, +5 to ground combat​

Ah, see that sweet, sweet permanent bonus? Even if our standardised ground weapon systems already give us +5, we may want to have moar. Also fairly sure we'll get the +10 for Military-Industrial Complex developing this. Also look at the description: designs. Multiple. Which I take as 1d? of multiple designs, but you know what I mean.
Overall success chance w/o vs w/ +10 bonus: 88% vs 96%

I was stupid and forgot we're already active here.

[] Heavy Combat Space Craft:​
After the success of the previous projects to build light and medium space craft with the new technologies, it is not time to begin with the development of heavy combat space craft to replace the current classes of Bombard type spacecraft​
Time: 6 turns, Chance of success: 60%, Reward: One design of a heavy combat spacecraft, 30% chance of a working prototype​

Another one where we, if development actions are any indication, get the +10 Military-Industrial Complex bonus. The Heavy Combat Space Craft will also increase our toolset/options in dealing with space borne threats. Ideally by shooting them down before they become ground-borne attacks. It will also give us a leg up against WarShips, which we'll probably face sooner or later. The mentioned Bombard class had been basically 15 turns / three years ago, so this has some allure.
Overall success chance w/o vs w/ +10 bonus: 81% vs 95%

[] Von Neuman:​
AIs of various stripes have been a fact of life for all nations of the Three Systems for some time now and there had always been ideas of space craft that could reproduce by themselves and to a degree the Planetary Settlement Kits were a version of such a Von Neumann machine. Now, with both the economic and military situation somewhat in the balance, concerning the Inner Sphere, maybe it would be time to make use of the available technology and create fully automated factory space craft that could go into a system, begin mining raw materials from asteroids and then produce just about everything with its fabricators, from shoes over shuttles to combat space craft and even a copy of itself. The military would be interested in such a spacecraft to produce munitions, replacement parts and entire stations.​
Time: 6 turns, Chance of success: 40%, Reward: Design of a Von Neumann Factory Spacecraft, 5% chance of a working prototype​

We've talked about this before, and we really want this. Like, really. The industrial incentive alone should be a godsend (*inclines head towards Empire of Jerat and winks at Ceres*). We also might get the +10 Scientific-Industrial Complex Bonus here, hopefully.
Overall success chance w/o vs w/ +10 bonus: 21% vs 51% (Sheesh!)

[] Industrial Export:​
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the WCDC. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the WCDC economy.​
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world​
Select a world or polity to export to​

Hm, tasty. I could see using this with Lothian League. Or the Marian Hegemony, if we want to trollishly confuse everyone and attempt to pacify them. Agile Economy's +10 should apply, so…
Overall success chance w/o vs w/ +10 bonus: 76% vs 92%

[] Interstellar Jump Trader:​
There are several large jump ships now available as a base to design a large jump capable trade space craft that would allow carrying dropships and cargo. It might be a good idea to give some incentives to some dock yards to begin with the development of large jump capable vessels that can operate like the jump ships of the Inner Sphere and either use or sell them on the open market of the Inner Sphere, using a conventional jump drive.​
Time: 4 turns, Chance of success: 60%, Reward: 1d4 Jumpship designs that can be used locally or sold​

Nng… still want that. And if we received multiple designs, I'd only export the version that is closer to the Inner Sphere tech level. As for bonuses… Agile Economy, Stronger Economy, Economic Ties, Interstellar Communication Network might all apply, which could go from +5 to +45 overall. So I'll assume +20.
Overall success chance w/o vs w/ +20 bonus: 76% vs 98%
And just for fun, if all bonuses apply there's a decent chance of quadruple artificial crits 😆

[] Build the Weapons:​
Since the weapons used by the Inner Sphere were successfully reverese engineered, it is not possible to build carbon copies of them and perhaps even build up on them, though mostly for export. Handing the plans over to several arms cpmpanies will allow that they can be sold easily​
Time: 4 turns, Chance of success: 70%, Reward: Ability to build IS weapons, Options to create upgraded IS weapons, Possibility to sell weapons​

Economically sensible, but we have more pressing needs, methinks. Military-Industrial Complex likely applies, possibly others.
Overall success chance w/o vs w/ +10 bonus: 92% vs 98%

[] Build the Technology:​
With mechs been taken apart, it might be a possibility that parts for them could be replicated and sold on the open market in the future. Especially Myomer bundles are interesting in thie regard, though WCDC technology allows to make motive materials that are more compact compared to IS Myomer.​
Time: 4 turns, Chance of success: 60%, Reward: Ability to build IS mech components, Options to upgrade IS Mech components, Possibility to sell Mech components​

It might make more sense to do Build the Weapons first, to make a name four ourselves as produces and get the word of mouth recommendations by buyers of the weapons. If we jumped in with Mechs first, I assume customers would be very hesitant at first in buying our products, since a random periphery starting selling Mech components sounds suspicious. One likely thought of theirs comes to mind "someone stumbled over a number of mechs and can't make use of them properly, or they're broken, so they're cutting them up for parts and coin." But if we have name, or dare I say, brand recognition first, then this will lead to less distrust towards us. Also probably more piracy against us, but I suspect either option will lead to raids, with Build the Technology having a higher probability of these raids than Build the Weapons.
I know, we'll build less mechs this way, but I don't see this necessarily as a bad thing; it flattens the attack curve and allows more turtling.
Military-Industrial Complex Bonus likely applies, possibly others.
Overall success chance w/o vs w/ +10 bonus: 76% vs 92%

Here I need another preference voting deliberation.

Turn 33 Economy/Trade Preferential Vote DeliberationsTurn 34 Economy/Trade Preferential Vote Deliberations
[3] Heavy Combat Space Craft
[2] Von Neuman
[4] Industrial Export
[5] Combat Vehicle Development
[1] Interstellar Jump Trader
[7] Build the Weapons
[6] Build the Technology:
[3] Heavy Combat Space Craft:
[1] Von Neuman:
[5] Industrial Export:
[2] Interstellar Jump Trader:
[4] Build the Weapons:
[6] Build the Technology:

[X] Von Neuman

Now to look at what others voted and argued…

Base operation is obvious enough but I am honestly unsure what else because so many options really want to get. Ugh guess go with build the technology because should be quick and I want to open up the Belisarius before getting into heavy combat craft and Von Neuman and jump trader should wait till we see how combining drives comes out.
If we go with—hopefully ansibled—Von Neumann, then it won't care when we develop better tech, since it will only require a push of the blueprint to the fabricator and it churns them out. Meanwhile to make effective use of Von Neumanns, we need to build them early, since exponential growth takes a while. If a Von Neumann replicates itself within a turn, then it takes 10 turns to have a thousand, and another 10 for a million. If we have a looming threat, cutting that production cycle short by 4 turns mean we'd have 'only' 65k Von Neumanns instead of the million. Even if the replication cycle is a year, then the 4 turns will still translate to double the production capacity.
Joshua survived the whole deal, with some others, including one of Jamies kids, thanks to some Wolf's intervening. Joshus had heavy injuries though and now has some cybernetics.
That reminds me, the de-armed KMS mercenary, does he have a new arm by now? Are they getting antsy? The have spent more than eight years in a to them periphery polity. One that is certainly fascinating and confusing as heck, but I would think some of them want to visit family or friends (or 'visit' enemies) they left behind. Heck, given the time they've spent in the WCDC I doubt they've been kept only on retainer for the time. They probably participated in patrols, maybe joined on a survey run, did training duty, and so on. Still, I can't shake the idea that a few of them will want to leave, look for better pastures and such. After having been milked of all their intel they now have a tremendous amount of information about us, about our tech base, our tactics and strategies, and so on, making them prime material for headhunting for any KMS personnel that do leave/left. Since we're not a democratorship, we're not at liberty to imprison them for that possible danger alone, so I wonder, what's up with them? Did they expand their number of ships? Did some of their crew naturalise and found husbands or wives?
 
If we go with—hopefully ansibled—Von Neumann, then it won't care when we develop better tech, since it will only require a push of the blueprint to the fabricator and it churns them out. Meanwhile to make effective use of Von Neumanns, we need to build them early, since exponential growth takes a while. If a Von Neumann replicates itself within a turn, then it takes 10 turns to have a thousand, and another 10 for a million. If we have a looming threat, cutting that production cycle short by 4 turns mean we'd have 'only' 65k Von Neumanns instead of the million. Even if the replication cycle is a year, then the 4 turns will still translate to double the production capacity.
I agree actually on this. By going the VN industry route one needs to go the soonest to reap the benefits earlier.
 
So… okay, the nadir and zenith jump points are above and below the primary. And they're somewhat distant from the star. As in, far enough that they're outside the HF limit? Because from what. I've read the BT lore left me with the impression that the jump points are not that far from the star, but that might just be my impression. I remember reading the jump points were relevant more for their ease of computation (accounting for gravitationally bound bodies orbiting the star). Then I wonder why I have this weird image in my head of circular jump 'points' (more like spheres) within the KF limit just above/below the star; probably an impression I formed early and clung to in the back of my head.
Nadir and Zenit points are about the same distance from the primary as the Feynman Limit, maybe a bit further away.
Also, wouldn't the very up-to-date data for all worlds under surveillance allow the immediate jump into Lagrange points, without making the round trip to the zenith and nadir points? I get why we don't do a double jump, it's better to keep one in reserve on the off chance it's needed to make a quick escape, but if it's possible, why not jump directly? It appears as a feasible military tactic to me. Might be worth an action/option to explore, something like "Military Jump/Hot Insertion Tactics".
Double jumps are not possible for the IS, as they need several days to recharge their jump drives and they do not have access to Lithium Fusion batteries, which IIRC anyway only work for Compact (read military) Jump Drives.
Incidentally, one reason to restrict oneself to zenith and nadir jump points and discouraging the use of pirate points is obvious in their name, it's more difficult for BT computers to calculate. Btw, since what I read of BT canon implied by-hand-calculation being done (by steely-eyed rocket men, naturally), I figure our computers do all that in fractions of a second. In fact I'd be surprised if there wasn't a routine program running continuous calculations for immediate jumps to nearby systems just for the off-chance it's needed.
That is the assumption I'm working on.
The map implies we have embassies on every Lothian League and Illyrian Palatinate planet. Furthermore that FOB Pine Gap is marked as a settled world, even though we only 'occupied' a single asteroid for use as base and raw materials. Also our survey and DSSIN guys got balls, seeding the whole of Marian Hegemony with surveillance satellites.
No, only the capital worlds have an embassy, the other colors is since those worlds are part of the same polity. FOB Pine Gap is technically settled. And the DSSINOO guys keep to the outer system and are not seen because for whatever reason (game stuff) no one ever looking along the systems ecliptic for jump ships and/or approaching dropships.[/quote]
If we go with—hopefully ansibled—Von Neumann, then it won't care when we develop better tech, since it will only require a push of the blueprint to the fabricator and it churns them out. Meanwhile to make effective use of Von Neumanns, we need to build them early, since exponential growth takes a while. If a Von Neumann replicates itself within a turn, then it takes 10 turns to have a thousand, and another 10 for a million. If we have a looming threat, cutting that production cycle short by 4 turns mean we'd have 'only' 65k Von Neumanns instead of the million. Even if the replication cycle is a year, then the 4 turns will still translate to double the production capacity.[/quote]
I agree actually on this. By going the VN industry route one needs to go the soonest to reap the benefits earlier.
Well... The Von Neumans are controlled by AGI/ASIs, who are more likely to go Bob, rather than full Von Neumann Plague. Not to mention that they are more meant to deal with setting up infrastructure in other systems, rather than just replicating themselves over and over and over again.
That reminds me, the de-armed KMS mercenary, does he have a new arm by now? Are they getting antsy? The have spent more than eight years in a to them periphery polity. One that is certainly fascinating and confusing as heck, but I would think some of them want to visit family or friends (or 'visit' enemies) they left behind. Heck, given the time they've spent in the WCDC I doubt they've been kept only on retainer for the time. They probably participated in patrols, maybe joined on a survey run, did training duty, and so on. Still, I can't shake the idea that a few of them will want to leave, look for better pastures and such. After having been milked of all their intel they now have a tremendous amount of information about us, about our tech base, our tactics and strategies, and so on, making them prime material for headhunting for any KMS personnel that do leave/left. Since we're not a democratorship, we're not at liberty to imprison them for that possible danger alone, so I wonder, what's up with them? Did they expand their number of ships? Did some of their crew naturalise and found husbands or wives?
KMS has largely been used as OPFOR to develop tactics and squeezed for information. And recently on the Invasion of Circinus. A sfor the guy loosing his arm, he got a new cloned one. And the majority of dependents of KMS have been brought along with the rest.

They have not been allowed for some time to recruit new people, but could buy one of the first pirate Leopards and a few Phoenix Hawk Mechs, but were allowed to recruit a bit later, though the majority of recruits might be operatives of one sort or another. And none of the choose to naturalize in any nations of Earth, yet.
 
Incidentally, one reason to restrict oneself to zenith and nadir jump points and discouraging the use of pirate points is obvious in their name, it's more difficult for BT computers to calculate. Btw, since what I read of BT canon implied by-hand-calculation being done (by steely-eyed rocket men, naturally), I figure our computers do all that in fractions of a second. In fact I'd be surprised if there wasn't a routine program running continuous calculations for immediate jumps to nearby systems just for the off-chance it's needed.
That is the assumption I'm working on.
That reminds me, with Lagrange points there's a piracy connection in BT, so it might not only be frowned upon, but be considered an act of war (or due to the implications) to jump into a Lagrange point. As such I would expect for systems with relevant industry and laws to have their customs stations near nadir and zenith points.
…you know, that might actually be a good method. Basically the nadir and zenith are by tradition, custom and technical limitations the points of ingress to a system, so this would make them good placements for static defences (which is why we have the Raytans there), but also for trade stations and traffic controls. In fact, I half expect that traffic control in more densely travelled and settled systems is handled by these traffic stations and that all arrivals are by law required to use both or a defined Jump point.
Well... The Von Neumans are controlled by AGI/ASIs, who are more likely to go Bob, rather than full Von Neumann Plague. Not to mention that they are more meant to deal with setting up infrastructure in other systems, rather than just replicating themselves over and over and over again.
Would the Bobs be localised to one/system or one/VN? I could see it going either way, depending on the cognitive load running a single or multiple VN means. In the latter every VN would be constantly updated with its local Bob's instance so that each VN could, in case of sudden disconnect, keep running.
But yeah, I get that the VN's would be limited by their mission. You don't need a million VNs to build one primary ansible, for instance, but if we gave one the task to build a thousand hollowed out asteroids for habitation (thinking of Ozzy's asteroid of Pandora's Star here), then the VN would first run an analysis and then multiply until it could finish these habitats in the least amount of time. Or if there's immediate need, start building habitats and try to put some work into replicating itself, even if this takes longer in the short and long run; sometimes the immediate need trumps the most efficient solution.
I agree actually on this. By going the VN industry route one needs to go the soonest to reap the benefits earlier.
Then I'll await your vote later. And will feel suddenly and inevitably betrayed if you choose differently. ;)
 
The Bobs would be localized to one VN, but with potential backups somewhere through the Andible or an ERHPG. And they would be more focussed on setting up automated asteroid mining, fabrication and other infrastructure in a system. And Raytan and similar defense stations.
 
Not to mention that we are going to reduce the pirate problems in our neck of the woods.

I never said that he was succeeding...
Yeah they are going to love us for that alone vastly reducing piracy to their direct west add in the sweet sweet trade and other stuff like jumpships and etc we probable end up selling? Probable end up a favored nation status fast with FedCom courting us hard to enter or sign on close. Actually might need to be careful of them trying to pull nations away but collective bargaining is far better for all involved.
If we were on their maps we would already get visited by more people, from pirates to Lyrans and Free Worlds, and more lost colonies we found would be already subjugated by successor states instead of being just victims of pirates. It's even possible that pirates have those maps no one in Inner Sphere bothered to look for as it is beyond their usual focus. It may be worthwhile to check what all those pirates know about the area as we will have to get rid of them either way.
We are not on their maps because they did not know we were here. Which our ROB might have enforced to give the WCDC more time to pull itself together... We only appeared in the last 30 years or so and they were quite busy killing each other and we are technically in the deep periphery. Now they know we here they might detail spare jumpships as able to do some checking to see what else might have poped up. Pirates might have something but its also liable to be in navigators heads or beer stained rolls of star charts with good loot/woman here next to a star. Did capture a number of jumpships could check.

If they believe we have Star League depots or entire factories, they are unlikely to ask nicely. They fight over those quite often. This however also warrants attention from other states
Some happily would but again Lyrans would rather trade if given chance and have a smart/sane Archon right now. They don't have the spare troops to go pick a fight with a periphery unknown with a large navy it can actually build either. Finally after generations of unimaginable slaughter and loss the succession wars can finally end. One state has already fallen and the other that must die before there can be peace the combine is on the ropes and they are building up for round two to finish the fight. That ain't risking screwing up that getting bogged down in a grinding war on their other flank again unless we force them to.

Mariks are greater concern to me but they are happily distracted at moment.

And damnit Schreiben get to you in a minute when parse through that wall of texts and quotes.
 
Ok with von Neuman I am thinking once we study the Texas we will break into capital ships and we will want to build von Neuman motherships. We can do it now but we could end up having to redo the research. Like heavy combat ship I bet if we do it after the Texas we can get them with sub cap weapons to start upgrading them further. Well if our weapons don't count as sub cap now... Jump points are odd things. Supposedly relatively clear areas above and below stars they are usually equally distant to everything in a system so travel times are no t to bad like say jump into outer system and find you target is on wrong side of sun.


You know what fuck it.

[X] Base Operations:
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extend FOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.


[X] Von Neuman:
AIs of various stripes have been a fact of life for all nations of the Three Systems for some time now and there had always been ideas of space craft that could reproduce by themselves and to a degree the Planetary Settlement Kits were a version of such a Von Neumann machine. Now, with both the economic and military situation somewhat in the balance, concerning the Inner Sphere, maybe it would be time to make use of the available technology and create fully automated factory space craft that could go into a system, begin mining raw materials from asteroids and then produce just about everything with its fabricators, from shoes over shuttles to combat space craft and even a copy of itself. The military would be interested in such a spacecraft to produce munitions, replacement parts and entire stations.
Time: 6 turns, Chance of success: 40%, Reward: Design of a Von Neumann Factory Spacecraft, 5% chance of a working prototype
 
Ok with von Neuman I am thinking once we study the Texas we will break into capital ships and we will want to build von Neuman motherships. We can do it now but we could end up having to redo the research. Like heavy combat ship I bet if we do it after the Texas we can get them with sub cap weapons to start upgrading them further. Well if our weapons don't count as sub cap now... Jump points are odd things. Supposedly relatively clear areas above and below stars they are usually equally distant to everything in a system so travel times are no t to bad like say jump into outer system and find you target is on wrong side of sun.
We already have Sub-Capital weapon systems, the Drashy is equipped with them. Though they do not have the limitation that they can only target vehicles over 500 tonnes.
 
We already have Sub-Capital weapon systems, the Drashy is equipped with them. Though they do not have the limitation that they can only target vehicles over 500 tonnes.
So sub caps but better. Studying the oversized monsters on Belisarius will probable give pointers and ideas as well.
 
We are not on their maps because they did not know we were here. Which our ROB might have enforced to give the WCDC more time to pull itself together... We only appeared in the last 30 years or so and they were quite busy killing each other and we are technically in the deep periphery. Now they know we here they might detail spare jumpships as able to do some checking to see what else might have poped up. Pirates might have something but its also liable to be in navigators heads or beer stained rolls of star charts with good loot/woman here next to a star. Did capture a number of jumpships could check.
What I referred to is the fact they didn't reach other lost colonies that didn't arrive with us, those were most likely known only to pirates that raided them for essentially free supplies

Some happily would but again Lyrans would rather trade if given chance and have a smart/sane Archon right now. They don't have the spare troops to go pick a fight with a periphery unknown with a large navy it can actually build either. Finally after generations of unimaginable slaughter and loss the succession wars can finally end. One state has already fallen and the other that must die before there can be peace the combine is on the ropes and they are building up for round two to finish the fight. That ain't risking screwing up that getting bogged down in a grinding war on their other flank again unless we force them to.

Mariks are greater concern to me but they are happily distracted at moment.

And damnit Schreiben get to you in a minute when parse through that wall of texts and quotes.
Marik should be easily able to hire a mercenary company as Steiner would, which one should be logically already on Circinus, as this proxy war seems to be standard practice. Especially if they both technically border us, unlike others that are half galaxy away.

You know what fuck it.
You didn't change the previous vote, by the way.
 
[X] Base Operations:
FOB Pine Gap proved itself to be very useful in the previous quarters and it might be a good idea to extendFOB Pine Gap to become an operational hub, as well as give the DSSINOO one or two squadrons of advanced spacecraft to improve their work flow. The Survey Squadron might also be involved to take a closer look at the habitable planet of the system.


[X] Von Neuman:
AIs of various stripes have been a fact of life for all nations of the Three Systems for some time now and there had always been ideas of space craft that could reproduce by themselves and to a degree the Planetary Settlement Kits were a version of such a Von Neumann machines

Welp it looks like we have started attracting flies.

I will note project Byzantium will give uscapital ship building options.

*hint* *hint*
 
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