What's new
Frozen in Carbonite

Welcome to FiC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Growing Horizons: Inner Sphere - Quest

Meh want it to but as usual stuff we need to do first but oh well. We totally could make a Macross analog though. It just would not have the main gun.... Or be able to transform... Antigravity is a maybe at best... And probably class it as a Battlestar because it will be a combo battleship and fleet carrier.

But if we get some land air mechs to study we can totally make some veritechs! Though those would be better as Marine units for establishing beachheads and rapid hit and run/fire support missions....
[x] Project Byzantium:
With the successful recovery of the SLS Belisarius it should be a priority to put this large spacecraft back into service and take the time to take a look at its weaponry and other systems, as they are replaced by their WCDC equivalent. This would potentially allow the design of heavy weapon systems, including lasers and kinetics, a vessel of similar size might be equipped with. At the least, it should be possible to determine, whether a massive combat spacecraft of this size makes any sense. At the very least it might be possible to carry a number of dropship collar equipped conventional combat spacecraft to be carried into combat, backed up by a lot of firepower and even act as a Forwards Operations Base.
Time: 6 turns, Chance of success: 60%, Reward: Belisarius put into service for the WCDC, new research options for large scale weaponry and large scale combat spacecraft

We do this and we have an insta all purpose support base.

Probably too late to push it through now but we should keep it in mind in the near future.

We have no idea how well our fighter analogues would stack up against a BT Warship after all if it were to pop up.
 
Military :
[] Project Byzantium:
[] Forwards Operation Base Circinus:

Survey:
[] Abandoned Settlements:

Economy:
[] Combat Vehicle Development

Science:
[] Superliminal Wave Detector:
[] Project Blue Danube:





Securing Circinus from other powers should be undertaken before pushing forward.
Project Byzantium will at a minimum give us an insight the into inner sphere warship construction and thus better inform us on what our heavy space craft would need to overcome.

A better survey of abandoned settlements would increase our understanding of colonization at a minimum.

Combat vehicle development has been shown to be needed by the Circinus campaign.

Superliminal Wave Detector would allow a complete securing of our borders, coupled with an ancible to report on any jump signature it would enable us to counter enemy movements easily.
Project Blue Danube should be completed before development starts on heavy combat space craft.
 
[x] Project Byzantium:
(…)
At the very least it might be possible to carry a number of dropship collar equipped conventional combat spacecraft to be carried into combat, backed up by a lot of firepower and even act as a Forwards Operations Base.
Time: 6 turns, Chance of success: 60%, Reward: Belisarius put into service for the WCDC, new research options for large scale weaponry and large scale combat spacecraft

We do this and we have an insta all purpose support base.

Probably too late to push it through now but we should keep it in mind in the near future.
Good point. Near future is in a year, turn 37, after Project Indigo Putter has run its course.

I kept abreast of the votes as they came in, and the ties are thankfully resolved. Next turn it looks like only the DSSIN's Real Time Deep Space Signal Intelligence will finish, for good or bad. I assume DSSIN is now its own category? Anyway, if it succeeds we'll get an FTL com network for all our surveillance sites, as well as FOB Pine Gap and the prospective FOB Circus, enabling us to respond swiftly to anything out of the ordinary in the former CF.

Edit:
I mentioned Schizotech before, but given this is a melding salad bowl of a conjoined setting, I feel the need to verify something before scheming on assumptions alone: Did the infant IS stumble upon terra-compatible and settleable planets as they expanded out of Sol, or is there actually terraforming industry around? My base assumption is the former, since in most hexes on the map there're only one or two settled systems, which could mean that only 1–2 out of every 40 systems has a terrestrial planet (that by authorial fiat isn't inhospitable to Terran life despite technically being only potentially poisonous water-filled nutrient sacks to each other).
In that vein, export of terraforming equipment might be something we want to look into, depending on our own progress in that regard. Alden and Eridu have native life on them, which we could deal with (somehow, don't know the Growing Horizons explanation), but how far along are Mars and Lyeib-bel?
Looking at the information post, I just realised that Luna probably has a very minor atmosphere by now, given there's 650 million people living there, even if they're all sub-surface, if only because of industrial exhaust natural inefficiencies and such. That 'atmosphere' will be blown away in a couple million years, but right now it's there.
 
Last edited:
Guys please think about our situation. We just took out the local pirate hub and the survivors are running. We need a forward base on circinus and improve response times to our allies or we are very much risking a major raid getting through then escaping or worse a largish pirate band trying to squat on a world and seize it as a new Haven. Yes the warship research should have been done by now but we don't need it yet. Even if it works it puts one (1) warship that will be massive overkill for our needs and probably be a massive logistical burden because of all the parts we have to special craft for it. Yes it will vastly improve warship designs but to get most out of it we will probably need to research heavy craft and another action to design our own which honestly will end up being a IS size frigate or cruiser not a battleship. Then we actually have to build them.

This is a more long term project and there is functionally no threat we need them for quite yet. The only ones who have warships are comstar with three shit tier frigates we can swarm over and a pile in mothballs that will take a decade at least to ready and then the clans with actual warfleets but are like a thousand light-years away and at least a decade probably from coming.

Please lets us secure our borders then we can start on capital ships.

As for Terraforming? A bit of both. Humanity found lots of garden worlds to expand to and plenty that could be terraformed and the star league was very good at it. They made Venus a near garden world and it is only back sliding right now because comstar can't be bothered to expend the resources on upkeep. And yes thanks to the succession wars there is a pretty big market for terraforming gear or at least water facilities.
 
People. We need an economic and tech force multiplier. The fucking battleship is fucking albatross around our necks. It is a Nazi-esqe Wunderwaffe 'that is surely going to win us the war! Absolutely!' stupidity. It will slow us down. Especially when we need to ramp up our tech and industry. Give us a few years and we will be able to do better as just a minor side action.
 
Last edited:
Some WCDC Ground Weapon Stats
Currently the albatross circles us at best, but isn't around our neck:

————
Updated Tally w/ 8 voters (beast_regards, Wildredlifer, Blade4, Schreiben, Eliar, Alias, Durabys, Letsparty):

Military (next slot now)
[3] Improved System Defense & Forward Operation Base, 4 turns, 45% (beast_regards, Wildredlifer, Schreiben)
[5] Project Indigo Putter, 4 turns, 70% (Wildredlifer, Blade4, Schreiben, Alias, Durabys)
[2] Project Byzantium, 6 turns, 60% (Eliar, Letsparty)
[1] Project Hunter Killer, 4 turns, 50% (beast_regards)
[5] Forwards Operation Base Circinus, 4 turns, 50% (Blade4, Eliar, Alias, Durabys, Letsparty)
[] Operation Tortuga Down, 3 turns, 60%
Survey (next slot in 2 turns)
[2] Further Survey IV, 4 turns, 65% (beast_regards, Eliar)
[6] Abandoned Settlements, 3 turns, 60% (Wildredlifer, Blade4, Schreiben, Alias, Durabys, Letsparty)
Economy (next slot in 1 turn)
[] Heavy Combat Space Craft, 6 turns, 60%
[1] Von Neuman, 6 turns, 40% (beast_regards)
[] Industrial Export, 4 turns, 60%
[5] Combat Vehicle Development, 3 turns, 70% (Blade4, Eliar, Alias, Durabys, Letsparty)
[2] Interstellar Jump Trader, 4 turns, 60% (Wildredlifer, Schreiben)
[] Build the Weapons, 4 turns, 70%
[] Build the Technology, 4 turns, 60%
Science (next slot now)
[6] Project Blue Danube, 3 turns, 75% (beast_regards, Blade4, Eliar, Alias, Durabys, Letsparty)
[8] Superliminal Wave Detector, 5 turns, 55% (beast_regards, Wildredlifer, Blade4, Schreiben, Eliar, Alias, Durabys, Letsparty)
[2] Project Heavy Mysterious Mustard, 5 turns, 40% (Wildredlifer, Schreiben)
————

Project Indigo Putter (more squadrons and quicker pirate response in the former CF) and FOB Circinus are in the lead while Project Byzantium is unlikely to win, unless at least two change their votes that way.

And since Economy's Combat Vehicle Development Combat Landing Craft will finish before either Military, I suspect that we'll have another, more immediate option to choose from when the next Military vote comes up, not to mention my preference for Raytan 2.0 system defence platform.

As for Warringer's freshly posted weapons overview, someone else may offer some insight and comparisons? I'm looking at that like a particularly stupid guppy.
 
Last edited:
Good point. Near future is in a year, turn 37, after Project Indigo Putter has run its course.

I kept abreast of the votes as they came in, and the ties are thankfully resolved. Next turn it looks like only the DSSIN's Real Time Deep Space Signal Intelligence will finish, for good or bad. I assume DSSIN is now its own category? Anyway, if it succeeds we'll get an FTL com network for all our surveillance sites, as well as FOB Pine Gap and the prospective FOB Circus, enabling us to respond swiftly to anything out of the ordinary in the former CF.
NExt turn it will be the DSSIN and the Combat Landing Craft that will be finished. And the DSSIN is its own category with a single action.

Edit:
I mentioned Schizotech before, but given this is a melding salad bowl of a conjoined setting, I feel the need to verify something before scheming on assumptions alone: Did the infant IS stumble upon terra-compatible and settleable planets as they expanded out of Sol, or is there actually terraforming industry around? My base assumption is the former, since in most hexes on the map there're only one or two settled systems, which could mean that only 1–2 out of every 40 systems has a terrestrial planet (that by authorial fiat isn't inhospitable to Terran life despite technically being only potentially poisonous water-filled nutrient sacks to each other).
In that vein, export of terraforming equipment might be something we want to look into, depending on our own progress in that regard. Alden and Eridu have native life on them, which we could deal with (somehow, don't know the Growing Horizons explanation), but how far along are Mars and Lyeib-bel?
Looking at the information post, I just realised that Luna probably has a very minor atmosphere by now, given there's 650 million people living there, even if they're all sub-surface, if only because of industrial exhaust natural inefficiencies and such. That 'atmosphere' will be blown away in a couple million years, but right now it's there.
Alden is a tidally locked waterworld where the night side is a vast ice sheet and the day side one single ocean without any land. All settlements are on city ships, something the Quetzal have developed fairly early in their tech development, as some 'sea nomads' cobbled together large floating islands, or on vast island sized islands of plant life that can hold an entire city. Terraforming is out.
Eridu is a garden world with life largely compatible with other life forms, so there is no need for terraforming
Mars is not being terraformed at all, as native microbiotic life was discovered in the 2030s and the big six (USA, EU, China, Russia, India, Brazil) decided that it would choose to preserve native life that arose independent from life on Earth.
Lyeib-bel is in the same camp as Mars, but has higher level life forms, though nothing larger than an ant.
 
People. We need an economic and tech force multiplier. The fucking battleship is fucking albatross around our necks. It is a Nazi-esqe Wunderwaffe 'that is surely going to win us the war! Absolutely!' stupidity. It will slow us down. Especially when we need to ramp up our tech and industry. Give us a few years and will be able to do the same as a minor side action.
Its actually not a albatross per say. The actual ship is probable not worth it in the long run because its tech base is different enough we cant properly service it without a full rebuild at which point be cheaper and easier to build our own version but the tech behind it will be game changers I think with opening up very large scale weapons and hulls. How we uses those hulls depend on how tech rolls go. IIRC we have not reversed engineered its drive yet and the compact drive with our tech is probable going to be another revolution in FTL.

But at the moment we need or military slots for pirate purging and hopefully next finally get to warship and mobile stations.

As for weapons going through it now and we are actually looking pretty good. We are more or less competitive at least and we got plenty to upgrade with research. Research into IS weapons will hopefully give us insights to improve our own.

Take ppc for example. The IS particle projector cannon generates 10 heat per shot and does 10 damage. It has a minimum range of 3 which stands for 90 meters. Each hex in game on tabletop is 30 meters but here Warringer is given a common fanon boost of times 3 so each hex is 90 meters. Warringer might need to errata some stuff cause that means the ppc cannot fire inside 270 meters... but anyway its short range is 1-6 so that's inside 540m is short range for the gun. Medium range 7-12 so that translate to 630m to 1,080m and long range is 13 to 18 so 1170m to 1620m and extreme range 19-24 so 1710m to 2160m. At short range there is no penalty to hit chances. At medium there is a +2 and at long a +4 and extreme range is how far you can even try to hit. Moving on the weapon itself weighs 7 tons and takes up 3 crit slots on the vehicle carrying it. And has no ammo since energy weapon. Crit slots are how much space is in the vehicle and they have a strict weight limit. A 50 ton mech cannot carry more than 50 tons.

Ok now our version the Wakefield. It has 8 heat generated each time fired and 12 damage. It has same range curve as ppc but is 9 tons and takes 3 crit slots. Less heat and more damage but weighs more so actually kinda evens out with IS standard. Ours is objectively better overall if you can fit it. Though you could do a lot with those 2 tons so it is a trade off. More armor. Fit some ever useful medium lasers or perhaps some heatsinks.
 
Last edited:
Its actually not a albatross per say. The actual ship is probable not worth it in the long run because its tech base is different enough we cant properly service it without a full rebuild at which point be cheaper and easier to build our own version but the tech behind it will be game changers I think with opening up very large scale weapons and hulls. How we uses those hulls depend on how tech rolls go. IIRC we have not reversed engineered its drive yet and the compact drive with our tech is probable going to be another revolution in FTL.
We already have a compact Jump Drive that is 10% more compact that the Compact Jump Drive and got integrated double jump capabilities... ;)
As for weapons going through it now and we are actually looking pretty good. We are more or less competitive at least and we got plenty to upgrade with research. Research into IS weapons will hopefully give us insights to improve our own.

Take ppc for example. The IS particle projector cannon generates 10 heat per shot and does 10 damage. It has a minimum range of 3 which stands for 90 meters. Each hex in game on tabletop is 30 meters but here Warringer is given a common fanon boost of times 3 so each hex is 90 meters. Warringer might need to errata some stuff cause that means the ppc cannot fire inside 270 meters... but anyway its short range is 1-6 so that's inside 540m is short range for the gun. Medium range 7-12 so that translate to 630m to 1,080m and long range is 13 to 18 so 1170m to 1620m and extreme range 19-24 so 1710m to 2160m. At short range there is no penalty to hit chances. At medium there is a +2 and at long a +4 and extreme range is how far you can even try to hit. Moving on the weapon itself weighs 7 tons and takes up 3 crit slots on the vehicle carrying it. And has no ammo since energy weapon. Crit slots are how much space is in the vehicle and they have a strict weight limit. A 50 ton mech cannot carry more than 50 tons.

Ok now our version the Wakefield. It has 8 heat generated each time fired and 12 damage. It has same range curve as ppc but is 9 tons and takes 3 crit slots. Less heat and more damage but weighs more so actually kinda evens out with IS standard. Ours is objectively better overall if you can fit it.
The Wakefield got no minimum range. ;)
 
We already have a compact Jump Drive that is 10% more compact that the Compact Jump Drive and got integrated double jump capabilities... ;)
Oh I misremembered then thinking was a standard drive still looking at that drive should help since it is a refined med to late star league drive.
The Wakefield got no minimum range. ;)
Which I noticed then forgot about by time got to it. Yeah that really does help. Our particle guns are better over all save for weight. If you can fit it well worth it.

I expect the Wolf Dragoons to do a massive spit-take. This is something now even the Clans were able to fix with their PPC's.

All our stuff will make people do spit take frankly.
 
The Fusilier got 26.5 tonnes of space for weapons and ammo to play with, as Recon Drones and Smart Dust cannot be removed. And lets take it that its the same crit space as a normal BT mech.

The Karakal II got 15.5 tonnes of weapon space in the remote controlled turret, with 7.5 tonnes of ammo space.
 
And our main kinetic gun the 125 Helical is actually inferior to the gauss rifle but is equal or better AC 10 in all but heat.
 
And our main kinetic gun the 125 Helical is actually inferior to the gauss rifle but is equal or better AC 10 in all but heat.
*whistles and does a retcon*

I have no idea what you are talking about... ;)

Also, its not the main kinetic weapon. There is also the 150mm Helical Rail.
 
Last edited:
*whistles and does a retcon*

I have no idea what you are talking about... ;)

Also, its not the main kinetic weapon. There is also the 150mm Helical Rail.
Well its the big gun our new line ground vehicles...
Edit: Oh wait Fusilier has a 75 helical.

Lets see.... now its got worse heat than gauss but equal damage. Slightly better range curve. Hilariously better ammo and weight.
 
Well its the big gun our new line ground vehicles...
Edit: Oh wait Fusilier has a 75 helical.

Lets see.... now its got worse heat than gauss but equal damage. Slightly better range curve. Hilariously better ammo and weight.
The ammo is largely light weight material, with the damage coming from the speed alone. About Mach 20...
 
OH holy crap what the fuck that 150! That will be the gun that puts the terror of kinetic and God back into people. The Davions will swarm our fucking borders trying to get them.

That thing make most autocannon utterly obsolete!
 
OH holy crap what the fuck that 150! That will be the gun that puts the terror of kinetic and God back into people. The Davions will swarm our fucking borders trying to get them.

That thing make most autocannon utterly obsolete!
The range could be higher, you know. If the projectiles didn't burn up in the atmosphere.
 
The range could be higher, you know. If the projectiles didn't burn up in the atmosphere.
As is it make literally every other kinetic gun obsolete save for edge cases. Less weight than a ac 10 slightly better projectile profile and damage of a ac 20 and oh yeah 50 shots per ton? Oh yeah that's going to go far and we can and will probable improve it further as time marches on.
 
The range could be higher, you know. If the projectiles didn't burn up in the atmosphere.
What about creating a railgun that not only propels a projectile but also envelopes it in a specially shaped plasma sheath, that changes the behavior of the air it flies through to decrease resistance to near nil?

As always, the Russians beat the US to the punch.

The above works for missiles...but the principles could be easily adapted for railgun shells. We would be able to fire projectiles at infinite range. A tank firing a shell however fast in atmosphere would have the same constraints as a starship firing a naval shell in the vacuum of space. Aka: Sir Isaac Newton is deadliest son of a bitch in space! Now also on the surface of planets! A shell would fly in the atmosphere and ignore the air nearly completely. You could engage in shenanigans like tanks firing at starships in low orbit...because with near-zero air-resistance...any tank shell traveling at sufficient speed will be able to reach a ship in orbit.

In short: PPC's and Lasers would now become obsolete because Kinetics always have better, much better, efficiency, in transferring energy onto a target.

The Human Ape started out with throwing rocks...and will continue to throw rocks. Just faster.
 
What about creating a railgun that not only propels a projectile but also envelopes it in a specially shaped plasma sheath, that changes the behavior of the air it flies through to decrease resistance to near nil?

As always, the Russians beat the US to the punch.

The above works for missiles...but the principles could be easilly adapted for railgun shells. We would be able to fire projectiles at infinite range. A tank firing a shell however fast in atmosphere would have the same constraints as a starship firing a naval shell in the vacuum of space. Aka: Sir Isaac Newton is deadliest son of a bitch in space! Now also on the surface of planets! A shell would fly in atmosphere and ignore the air nearly completely. You could engage in shenanigans like tanks firing at starships in low orbit...because with near-zero air-resistance...any tank shell travelling at sufficient speed will be able to reach a ship in orbit.
They won't go faster, because you can only supply so much energy and the gun survives so much energy before melting. Which is the reason for the heat generation of the Helical Railgun.

Also the 'plasma sheath' is a high tech solution to a problem that costs a lot of money, when the ammunition currently used is cheap to make and store, as they are pretty much only lumps of material driven down the gun.
 
They won't go faster, because you can only supply so much energy and the gun survives so much energy before melting. Which is the reason for the heat generation of the Helical Railgun.
Why not go for coilguns and negate heat issues, then it would be only an energy source problem. Also, in the atmosphere, things better dissipate heat than in space.
 
Why not go for coilguns and negate heat issues, then it would be only an energy source problem. Also, in the atmosphere, things better dissipate heat than in space.
Because we moved from the coilguns to the Helical Railguns to get the best of both worlds. And the coil guns don't get up to Mach 20.
 
Honestly what we got now is game changing. Like literally when others find out about our Helicals they will be major efforts to buy/salvage/steal them and refit mechs and tanks with them.
 
Back
Top Bottom