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Growing Horizons: Inner Sphere - Quest

@Blade4
@Warringer
Can we make a Foreign Legion? There will be a lot of blood boiling-ly pissed off Taurians wanting some payback for the Reunification Wars and ComStar once we uncover that, yes, the Camerons still stealthily ruled the Inner Spere until just recently, and yes, that they were doing all sort of War Crime-y antics here and there as well. All those Bull people will want an outlet and we will give them a lot of toys to play with.
 
Directed plasma is going to have nearly half again our base armor for functionally free and top of nulling plasma weapons. First is going to be bullshit second could either be useless or utterly invaluable depending on what our enemies use. We get a bonus to rolls based on diplo level? Is that new or just never noticed before? Logan i expect will be supplanted before long. Her actions have not exactly screwed the league but they are going to be hobbled by it even as their neighbors race ahead. Science shocked me a sec to realize first time ever we are actual not researching anything per say. Graveyard just keeps getting more sad. Need to reveal that in a few turns once archeology is done and we have time to dig in a bit.
@Blade4
@Warringer
Can we make a Foreign Legion? There will be a lot of blood boiling-ly pissed off Taurians wanting some payback for the Reunification Wars and ComStar once we uncover that, yes, the Camerons still stealthily ruled the Inner Spere until just recently, and yes, that they were doing all sort of War Crime-y antics here and there as well. All those Bull people will want an outlet and we will give them a lot of toys to play with.
...Possible i guess if Warringer allows though frankly should not be needed. We have plenty of forces ourself and we are helping the Taurians rebuild so they should be able to take the war to the Hegemony themselves... well if their irrational fear that the Davion will invade any second can be kept manageable. FedCom itself is going to be beyond fucking pissed by this so might see a very strange thing of FedSuns and Taurians marching side by side.

Whatever is better then what is currently availble to the average Joe.
Pretty sure average citizen has full comms anywhere in our space. Best in core of course but anywhere we have a colony or something should have at least a few links to the greater network.
 
A Foreign Legion is something that can be allowed. Or may be developed into an OCP sponsored kind of merc group of some description.

And yes, in some cases the diplo level does add to the roll boni.
 
Still rather stay away from merc forces but could be useful in some rolls i guess. A foreign legion just makes me twitch at idea though second line mechs and tanks could be good sellers. We could make a killing with those. FedCom at least would be desperate for all the production they can get to fill out their ranks.
 
I hate to play Devil's Advocate for the Terran Hegemony, but just because the Algareons are hostile towards them, doesn't mean that the Algareons will automatically be friendly towards the Confederation.
 
I hate to play Devil's Advocate for the Terran Hegemony, but just because the Algareons are hostile towards them, doesn't mean that the Algareons will automatically be friendly towards the Confederation.
True but a educated guess suggest we would have common cause at least. We are both multi species polities that the Hegemony wants to kill.
 
...Possible i guess if Warringer allows though frankly should not be needed. We have plenty of forces ourself and we are helping the Taurians rebuild so they should be able to take the war to the Hegemony themselves... well if their irrational fear that the Davion will invade any second can be kept manageable. FedCom itself is going to be beyond fucking pissed by this so might see a very strange thing of FedSuns and Taurians marching side by side.
A Foreign Legion is something that can be allowed. Or may be developed into an OCP sponsored kind of merc group of some description.
In that case very nice.
 
In that case very nice.
Maybe a trial of absorption against say the Snow Ravens? Then use their current, surviving, forces as foreign legion as we absorb the rest? Probable never happen. I mean a legion could happen but i cant see military forces sign up with us in sufficent numbers to do it and we have more than enough military assets as is. Hell we are probable moving divisions to Cricinus/Illyrians and maybe Lothians to act as cadre to build up militaries worth a damn there so even more divisions on top of our 400+. Anyone wanting to join us would be pulled into the main military and watched and first time try anything be prosecuted as a spy. But why would someone from say FedCom want to join us instead of their native military?
 
[X] Military Action:
There is always some military action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Offer send full military expedition to clan homeworlds with our transports and hope the full weight of it makes the clans hesitate to do something stupid... and brutally murder the first would be ristar to try. Several battleships with Cruiser and frigate/Arethusa escorts plus attached ACC's and 4 to 8 divisions of troops to bolster the local Lupus leaving and give the clans a wake up call. They can also be handed info on Hegemony at same time and fact they are also probable infiltrated.

[X] Kill all Terran Spies:
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps
Also share this info with houses so they can begin housecleaning as well if it is not already part of the action.

[X] Uncover the Terran Hegemony:
Inform the rest of the Inner Sphere about the continued existence of the Terran Hegemony (in exile) and their machinations in the Inner Sphere.
Time: 3 turns, Chance of success: 55%, Reward: -3d20 to Terran Hegemony IntelOps, +(4+1d6) to diplomatic relations with the Inner Sphere

[X] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Make several High Liner. If start now they should be ready by time Karen's is hopefully and they together should proved all the transport possible needed to make the move. Afterwards they will be very useful for long haul transport duty.

Should an attempt be made to contact the Algareoneans?
[X] Yes

Should the information about the Terran Hegemony and their covert ops beshared with FedCom?
[X] Yes

Should the Confederation help the Lupus Replublic to evacuate as many people as fast as possible to pull out of Clan Space?
[X] Yes

Should the Terran Hegemony data be used to make upo with the FedCom?
[X] Yes

Well I guess we are going to need all the help we can get, at least the entire Sphere and periphery will have a common enemy to shoot at for once
Also on the Taurian and Davion troops, I imagine it might be like Legolas and Gimli in I think it was the second film
 
[X] Military Action:
There is always some military action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Offer send full military expedition to clan homeworlds with our transports and hope the full weight of it makes the clans hesitate to do something stupid... and brutally murder the first would be ristar to try. Several battleships with Cruiser and frigate/Arethusa escorts plus attached ACC's and 4 to 8 divisions of troops to bolster the local Lupus leaving and give the clans a wake up call. They can also be handed info on Hegemony at same time and fact they are also probable infiltrated.

[X] Kill all Terran Spies:
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps
Also share this info with houses so they can begin housecleaning as well if it is not already part of the action.

[X] Uncover the Terran Hegemony:
Inform the rest of the Inner Sphere about the continued existence of the Terran Hegemony (in exile) and their machinations in the Inner Sphere.
Time: 3 turns, Chance of success: 55%, Reward: -3d20 to Terran Hegemony IntelOps, +(4+1d6) to diplomatic relations with the Inner Sphere

[X] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Make several High Liner. If start now they should be ready by time Karen's is hopefully and they together should proved all the transport possible needed to make the move. Afterwards they will be very useful for long haul transport duty.

Should an attempt be made to contact the Algareoneans?
[X] Yes

Should the information about the Terran Hegemony and their covert ops beshared with FedCom?
[X] Yes

Should the Confederation help the Lupus Replublic to evacuate as many people as fast as possible to pull out of Clan Space?
[X] Yes

Should the Terran Hegemony data be used to make upo with the FedCom?
[X] Yes
 
Quick question: are we sure that 'Letsparty' is not an agent provocateurs' of the Terran Hegemony? He seems to be all for us fighting the FC as well as arming their enemies. He also seems to be against us trying to contact their enemies that we have found.


would this be a valid action:
[] Counter-Espionage Operations: Letsparty
With the recent discovery of the Terran Hegemony interference in the Inner Sphere as well as their actions against us, OCP intellegence needs to check to see if Letsparty has in a agent provocateur for the Terran's. Is the Terren Hegemony's reach so far that they can even reach us through the interwebs? We must find out.
Time: 2-5 turns, Chance of success: 50%, Reward: ?
 
Class Name CargoMaster
Year 2192
Faction OCP
Tech Base OCP


Chassis
Spacecraft Mass 100,000.00 t
Vessel Type Corvette freighter
Lithium Fusion Battery FALSE
Structue Type Fabricated Monostructure
Structural Integrety 50
Spacecraft Shape Cylinder

FTL Drive Type RSN Drive

Transit Drive Improved Torch Drive
Safe Thrust 4
Max Thrust 6

HeatSinks
Type Advanced Heatsink
Heat 1064
Needed Sinks 560
Free 142
Total Sinks 418

Collar Type Compact
Max Dropship Collars 8
Dropship Collars 4

Small GravDecks (<100m) 1
Large GravDecks (100-250m) 0

Fuel 5,000.00 t
Mass Summary
Transit Drive 17,040.00 t
Fuel 5,000.00 t
Structure 3,750.00 t
FTL Drive 30,000.00 t
LF Battery 0.00 t
Sail 0.00 t
Crew Quarters 2,270.00 t
Heatsinks 418.00 t
Armor 2,504.00 t
Weapons 3,740.00 t
Ammunition 110.00 t
Fire Control 654.00 t
Transport Bays 27,860.00 t
Dropship Hardpoints 4,000.00 t
Grav Decks 100.00 t
Life Boats 2,300.00 t
Misc 185.00 t

Total 99,931.00 t
Empty Mass 69.00 t

Armor Type Smith Composite
Allocated Armor 2,504.00 t
Max Armor 2,504.00 t
Unallocated Armor 0.00 t
Points per Tonne 0.0314875
Armor Points 3245
Armor Sheme Balanced

Active Defense Plasma Shield
Additional Protection 1492.7
Full Armor Points 4737.7
TechBase Type Turreted Count Mass Heat Damage Ammo per Weapon Ammo Mass Overall Ammo
FALSE 0.00 t 0 0 0.00 t 0
OCP SubCapital Weapons 500MW Multi-Wavelength Sold State Laser TRUE 8 1,540.00 t 336 32 0.00 t 0
OCP SubCapital Weapons 250MW Multi-Wavelength Sold State Laser TRUE 24 1,980.00 t 528 6.72 0.00 t 0
OCP Capital Weapons Laser Kinetic AMS TRUE 40 220.00 t 200 8 15000 110.00 t 600000
Combined 32 3,740.00 t 1064 46.72 110.00 t
Bays
Type Size Doors Mass
Small Craft 6 3 1,230.00 t
Cargo 25500 12 25,620.00 t
Fabricator 500 1 1,010.00 t
Benefiting from the sudden need for shipping the Cargomaster design is meant for the more small scale operators and the ability to quickly churn them out at near "liberty ship" levels of production though with far better quality controls. A more bare bones design meant for convoys and/or staying close to friendly shipping lanes and ports it never the less is a versatile design with just over 25k tons of configurable cargo space.
-----------------------------
And only after i made it i realize i just made a "jumpship" that obsoletes utterly standard IS jumpships completely in every way. Bump it up 20k tons can add 4 more collars and another 5kton to cargo bay making it objectively better than even a Star Lord... Hell can throw in several fighters to.
 
Quick question: are we sure that 'Letsparty' is not an agent provocateurs' of the Terran Hegemony? He seems to be all for us fighting the FC as well as arming their enemies. He also seems to be against us trying to contact their enemies that we have found.


would this be a valid action:
[] Counter-Espionage Operations: Letsparty
With the recent discovery of the Terran Hegemony interference in the Inner Sphere as well as their actions against us, OCP intellegence needs to check to see if Letsparty has in a agent provocateur for the Terran's. Is the Terren Hegemony's reach so far that they can even reach us through the interwebs? We must find out.
Time: 2-5 turns, Chance of success: 50%, Reward: ?
Sir let us not go there. When players start fighting other players in games like this nothing good comes of it. That and us players are more akin to tides of opinions and entire factions than individuals.
 
Sir let us not go there. When players start fighting other players in games like this nothing good comes of it. That and us players are more akin to tides of opinions and entire factions than individuals.

It was not meant as a attack on another player. Just a little joke about how powerful the Terrens seem to be if they are able to fight a polity that create megastructures. Checking to see if they had the ability to effect us in the RL was the joke I was trying to make. Might not have gone off as well as I tried to make it. They must have some weird ability that allows them to stand up to them.
 
It was not meant as a attack on another player. Just a little joke about how powerful the Terrens seem to be if they are able to fight a polity that create megastructures. Checking to see if they had the ability to effect us in the RL was the joke I was trying to make. Might not have gone off as well as I tried to make it. They must have some weird ability that allows them to stand up to them.
We need more data frankly. We are missing far to many clues to understand what is going on here. Personally i think the Al are either crippled someway or otherwise distracted by something and putting in enough effort to keep the Hegemony at bay but not wanting or able to go all out.
 
We need more data frankly. We are missing far to many clues to understand what is going on here. Personally i think the Al are either crippled someway or otherwise distracted by something and putting in enough effort to keep the Hegemony at bay but not wanting or able to go all out.

Thats the most likely answer. I just like the thought of us being controlled by the Terrans as their route to victory.
 
Thats the most likely answer. I just like the thought of us being controlled by the Terrans as their route to victory.
Terrifying thought that could happen. They depend heavily it seems on subterfuge and literal mental games to keep other factions down. How do we know their agents are not spreading some agent about that will drive key people or their families nuts or setting up to virus bomb us? Why plugging those intel leaks is so critical and why having that mean in the first place is so bad. For all we know they have their own version of the plague and can sneak it in in a inert form inside a agent till they trigger it into a active form...
 
[x] Bulwark Circinus:

[X] Kill all Terran Spies:
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps
Also share this info with houses so they can begin housecleaning as well if it is not already part of the action.

[X] Uncover the Terran Hegemony:
Inform the rest of the Inner Sphere about the continued existence of the Terran Hegemony (in exile) and their machinations in the Inner Sphere.
Time: 3 turns, Chance of success: 55%, Reward: -3d20 to Terran Hegemony IntelOps, +(4+1d6) to diplomatic relations with the Inner Sphere

[X] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Make several High Liner. If start now they should be ready by time Karen's is hopefully and they together should proved all the transport possible needed to make the move. Afterwards they will be very useful for long haul transport duty.

Should an attempt be made to contact the Algareoneans?
[X] Yes

Should the information about the Terran Hegemony and their covert ops beshared with FedCom?
[X] Yes

Should the Confederation help the Lupus Replublic to evacuate as many people as fast as possible to pull out of Clan Space?
[X] Yes

Should the Terran Hegemony data be used to make upo with the FedCom?
[X] Yes
 
Quick question: are we sure that 'Letsparty' is not an agent provocateurs' of the Terran Hegemony? He seems to be all for us fighting the FC as well as arming their enemies. He also seems to be against us trying to contact their enemies that we have found.


would this be a valid action:
[] Counter-Espionage Operations: Letsparty
With the recent discovery of the Terran Hegemony interference in the Inner Sphere as well as their actions against us, OCP intellegence needs to check to see if Letsparty has in a agent provocateur for the Terran's. Is the Terren Hegemony's reach so far that they can even reach us through the interwebs? We must find out.
Time: 2-5 turns, Chance of success: 50%, Reward: ?

Love how being of the opinion that performing the same action (acting friendly to the fedcom) over and over while expecting different results is now considered being a Terran agent :D

Or was it the one about getting more info before we stick our unmentionables into a potential blender that did it? :D
 
I am mostly relieved that at least half of our problems with the FedCom are enemy action. And this quest does not have enough people willing to fight for their own point of view as is.
 
Let's just say that there is a reason why there is a Matrioshka Brain there... :)

Like there is a reason for many things that are not clear right now.
Are you cribbing from Schlock Mercenary? 'Cos I get the distinct feeling you're cribbing from Schlock Mercenary...
 
Are you cribbing from Schlock Mercenary? 'Cos I get the distinct feeling you're cribbing from Schlock Mercenary...
I am not.

Haven't read Schlock for nearly a decade right now.
 
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