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Growing Horizons: Inner Sphere - Quest

Military is well with high hopes for plasma. Intel is just winning for once. Glad we caught so many but fact they were able to get in despite all precautions and checks that should have been there is not. Yes we are a free state but we know the houses are a hot mess and everyone from there should be kept under watch until we are sure they are not threats with random checks by AI or something so how were these able to slip the net? Not sure what to do with the captured agents though. Not like we have use for "chips" at the moment. I guess they can rot in jail for now.

Follows gives but a taste. Algareon even with HFEG appears to have lower over all tech or at least drive tech and there is something seriously weird about that system. They also have habitats which is a big difference from most. Still need to talk to them but they could be very good allies unless we find out something bad. Other big win is finally getting access to a wealth of Hegemony data. Once we decode it should learn a lot... And probable stuff that will make us want to crap ourselves. The Hegemony has had a long time to insert agents and pull crap. And they seem to love atrocities. But we might be able to roll up a large part of their intel networks. Or point the houses to it.

A big win to is Peace corps. With them funded and free to do their work the surrounding worlds should be uplift pretty fast and we can stop feeling bad about it while juggling the houses and other diplo messes. We got very lucky with We Know. That could have gotten bad maybe even war levels but now they know and can speed up their exodus. Which has to be getting nearly done at this point. Now to process their shine star league might have hid horror under the gold... Karen has been busy as well i see. Good for her though being on the council does means her loyalties could be very split now...

Illyrian are smart and should become a major block in time. The Lothian i think are in trouble though. Logan has made many enemies and even if she stops blocking the absorption they will remember. She will probable find herself and her dynasty sidelined one way or another and that restructuring will hobble the Lothian block for a good while and she keeps making problems till her family deal with her. Actually wonder what the Lupus think of us peacefully absorbing our neighbors? Must be very strange in their eyes.

The lawsuit as well is strange... very strange. Lockheed CBM is a hyper corp. They should know better than this even if it is a probing shot. A seemingly half assed suit where their lawyers dont even bother to read up on local laws and base their arguments on agreements that dont pertain to us and they are splinters of same company despite being dimensionally different? This is going to humiliate them in their social circles and the FedCom is not going to be happy about this either. Not to mention making a precedent the houses do not want about engaging us in law So what were they trying to do? Throw weight around not grokking we dont play the same game as them and they are not the hyperpower in this relationship or was this cover for something else? But what?

External politics is as expected with closer ties to Taurians and FWL and yeah the FedCom has to be feeling the pain right now from turnabout is fair play. But we need to address this growing rift as well. Though if the build up on the FWL/Andurian borders keep s up both militaries are going to be totally stationed primed on those borders. Terra? glad to hear and hopefully soon can establish a embassy there.

Need to keep a eye out for the Lucretia. They did not double jump. They actually seemingly jump 60~ lightyears in a single go. That's big. But what will they do with that tech and what happens if it gets seized by others like in canon...
 
Looked at maps. First is useful reference but second is one really been wanting. The combine well and truly got fucked. 6 splinters not counting Rasalhague and Benjamin is probably going to be the next to fall when the FedCom has spare time and men for it. The rest frankly dont matter much and a bunch of tiny nothing probable squander what they have in futile war. Draconis march is probable going to need to be split because it is so big now. Probable with splits with Tamar and Skye as well. Interesting to see how that plays out.
 
Flickering star...

...crap. Algereon Prime has a Dyson Swarm! :eek:
Perhaps but where would they get the insane amount of resources to build on it while in a horrible forever war and the sar seems a tad unstable. See when we get there but certainly a possibility.
 
[X] Intelligence Action: Update the Counter Intel Branch
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Training and updating intel bureau. The fact we have caught near a hundred or so spies is good. The fact there were around a 100 spies in the OCP is not. Or fact a active search caught them seemingly almost trivially... What if they began targeted assassination or sabotage instead of stealing information and technology? To that end we should use lessons learned from the search and interrogations to improve our internal counter intel abilities to better catch the new spies as they come in and hopefully before they get so brazen they try to turn members of parliament.

[X] Diplomatic Action: Support Taurian's efforts to create a block against the FEDCOM
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
"His son Edward used the cheerful mood of his father to propose a conference, inviting the known periphery nations, possibly resulting in some sort of mutual defence pact."


@Blade4 If the FEDCOM wants a rapprochement they can damn well initiate it themselves. Till then its the bigger stick approach.
 
Need to keep a eye out for the Lucretia. They did not double jump. They actually seemingly jump 60~ lightyears in a single go. That's big. But what will they do with that tech and what happens if it gets seized by others like in canon...
We can jump 110 ly in a single jump, though we use our own math and may be able to get more range out of our stuff through additional research.

And the Lucretia was never seized. The ship and its crew committed suicide by somehow jumping into a star to prevent being seized by the WoB during the OTL Jihad.
 
[X] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Training and updating intel bureau. The fact we have caught near a hundred or so spies is good. The fact there were around a 100 spies in the OCP is not. Or fact a active search caught them seemingly almost trivially... What if they began targeted assassination or sabotage instead of stealing information and technology? To that end we should use lessons learned from the search and interrogations to improve our internal counter intel abilities to better catch the new spies as they come in and hopefully before they get so brazen they try to turn members of parliament.

[X] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Diplomatic rapprochement with the FedCom. They fucked with and spied on us. We fucked with and spied on them but we are all adults here and no one, save warhawks, want a cold or hot war so how about we talk to them about normalizing relations before things get worse?

Last
 
[X] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Training and updating intel bureau. The fact we have caught near a hundred or so spies is good. The fact there were around a 100 spies in the OCP is not. Or fact a active search caught them seemingly almost trivially... What if they began targeted assassination or sabotage instead of stealing information and technology? To that end we should use lessons learned from the search and interrogations to improve our internal counter intel abilities to better catch the new spies as they come in and hopefully before they get so brazen they try to turn members of parliament.

[X] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Diplomatic rapprochement with the FedCom. They fucked with and spied on us. We fucked with and spied on them but we are all adults here and no one, save warhawks, want a cold or hot war so how about we talk to them about normalizing relations before things get worse?

I'm curious now, would set up some sort of interstellar equivalent of the Olympics potential help in diplomacy? A way for nations to compete that doesn't result in mass death? plus we could make money from broadcasting rights? if not
 
We can jump 110 ly in a single jump, though we use our own math and may be able to get more range out of our stuff through additional research.

And the Lucretia was never seized. The ship and its crew committed suicide by somehow jumping into a star to prevent being seized by the WoB during the OTL Jihad.
...

Their Jump drive can ignore gravity wells of stars...

@Blade4, we need to find them ASAP!

[X] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Training and updating intel bureau. The fact we have caught near a hundred or so spies is good. The fact there were around a 100 spies in the OCP is not. Or fact a active search caught them seemingly almost trivially... What if they began targeted assassination or sabotage instead of stealing information and technology? To that end we should use lessons learned from the search and interrogations to improve our internal counter intel abilities to better catch the new spies as they come in and hopefully before they get so brazen they try to turn members of parliament.

[X] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Diplomatic rapprochement with the FedCom. They fucked with and spied on us. We fucked with and spied on them but we are all adults here and no one, save warhawks, want a cold or hot war so how about we talk to them about normalizing relations before things get worse?
 
[X] Intelligence Action: Update the Counter Intel Branch
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Training and updating intel bureau. The fact we have caught near a hundred or so spies is good. The fact there were around a 100 spies in the OCP is not. Or fact a active search caught them seemingly almost trivially... What if they began targeted assassination or sabotage instead of stealing information and technology? To that end we should use lessons learned from the search and interrogations to improve our internal counter intel abilities to better catch the new spies as they come in and hopefully before they get so brazen they try to turn members of parliament.

[X] Diplomatic Action: Support Taurian's efforts to create a block against the FEDCOM
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
"His son Edward used the cheerful mood of his father to propose a conference, inviting the known periphery nations, possibly resulting in some sort of mutual defence pact."
 
@Blade4 If the FEDCOM wants a rapprochement they can damn well initiate it themselves. Till then its the bigger stick approach.
Then we shall see which way the player base goes but they probable dont even realize reapproachment is a thing. Their culture does not really understand it i think outside of greater threats or realpolitik. Perhaps if we frame it in terms of clanner threat it would make sense to them? Not wanting war when you can easily win is a bit of a OCP with them.
We can jump 110 ly in a single jump, though we use our own math and may be able to get more range out of our stuff through additional research.

And the Lucretia was never seized. The ship and its crew committed suicide by somehow jumping into a star to prevent being seized by the WoB during the OTL Jihad.
Big to the houses not so much us but yeah somehow these guys with shit gear and computers managed to engineer a standard drive into a reusable 60+ jumper. And pretty sure the blakists seized something of theirs because IIRC they bassed their super jump tech of what the stole from these guys or their parent company.
...

Their Jump drive can ignore gravity wells of stars...

@Blade4, we need to find them ASAP!
It can? ok we really do need to find them and ask some questions and maybe give them some jobs because that part is big. Whole crap combine that with our drives we are a step closer to Nbsg jump drives.
 
@Warringer Hypothetical question here. Depending on finding a whole lot of horrible things on the captured data cores and other evidence would that be enough to have the OCP declare war and actually go to a war footing and what that would actually mean?
 
@Warringer Hypothetical question here. Depending on finding a whole lot of horrible things on the captured data cores and other evidence would that be enough to have the OCP declare war and actually go to a war footing and what that would actually mean?
That would mean that the OCP would want to go to war, especially over a dinstance of about 2500 to 3000 lightyears. By now, with a reasonably well traveled route, that takes at least four to five months. It would mean to set up real time, redundant communitcation over that distance. Point of order, the exit point of the known tesseract is about 2500 ly away from Far Star Station, so it does not really bring anything if we use it instead of going directly into that direction.

It would mean to move a decent fraction of the Confederations space force in that direction and to set up a heavily reinforced forwards base, with at least two Von Neumanns additional to the two Lerbtur and building one or two habitats in the area and fortify the Forwards Base.

It might pressure Parliament to put forth additional funds to upgrade the fleet and to build new vessels, to speed up everything.

It might diplomatically make it nessecary to inform the rest of the Inner Sphere, but at least our allies the Lupus Republic and maybe the Belters, as they are the only ones with a viable WarShip fleet, who does not want to see the Terran return.

Atrocities yes or no, its simply a long way away from us and Parliament might not even care about the whole thing, aside from further Space Force buildup and waiting for an actual casus belli, like an attack on the Graveyard Forwards Base, or us entering into a relation with the Algereons and them asking for help, if PArliament is willing to do so.
 
Impassioned speech before parliament:

Actual casus belli? The hegemony are fanatic exterminators. If graveyard is not their work it is the work of their ancestors they are continuing. They outright state they want to kill all non Humans and forcible brainwash them to be more fanatic exterminators. We need to be absolutely sure of this but the data supports this. They probably already consider themselves at war with us and only distance and other problems prevent attack. Distance is ultimately irrelevant because we face a existential threat.
 
Impassioned rebuttal before parliament:

My honorable colleague would have us declare war against a faction that to the best of our knowledge has not attacked us or taken direct actions against us. While their stated claims run in opposition to the bedrock of inter species co-operation that the OCP is built on, Declaring war before we have sufficient information to make an informed decision on is pure and sheer folly of greatest magnitude.

And to my honorable colleague, if your blood is so boiling that you must declare war on someone right now, please turn your eyes towards the Federated Commonwealth that has given us an actual casus belli of invading Cicurnus.
 
Rebuttal rebuttal: Why would we declare war on what should be our greatest ally? Or at least try to make them so? The Federated Commonwealth is the other dominate power in the local bubble controlling a very large number of habitable worlds. Yes there has been serious issues but the invasion of Circinus was the actions of a foolish rogue put up to it and the spying ladies and gentleman you know full well we have done the same. Despite their feudal structure and centuries of war they are actually among the more meritocratic and peaceful and we can live side by side as neighbors and trade.

Dont forget coreward are the clans of Kerensky who's crusaders would love to invade the Inner Sphere and would probable want to kill all non Humans and reeducate into their culture all that remains and now spinward there is another such enemy that has already committed full on extinction of at least one race and you would have us exhausted ourself and the FedCom fighting when neither of us can conquer the other? Make no mistake we may have the greater strength but we cannot hold down hundreds of worlds. The Hegemony would love us fighting and indeed such tactics are their breed and butter if the theory they were behind Comstar is true. No we need to act as a unifier force on our neighbors helping them move past the grudges of the past finally and face tomorrow. The Taurians wish to build a alliance of periphery states? We can help with that. And act as a bridge between them and the houses.

Even if we dont vote for war today we should begin moving to a war footing. If the Clans or Hegemony do prove hostile we face a long war just trying to reach their holding to take the fight to them and we should lay down the prep work now.
 
I would give the FedCom our FTL communication tech. All of it. It would have fun consequences for Hanse and Melissa or their descendants.
Interstellar Neo-Feudalism and Neo-Absolutism? Meet Interstellar Neo-Neo-Liberal Democracy and Neo-Socialism/Neo-Jacobinism.

I stopped caring about the final fates of the Inner Sphere Lords some time ago. The Cameron's, Calderon's, Centralla's, Marik's, Steiner's, Kurita's, Liao's, Avellar's, and Davions should all end up on chopping blocks. Fuck Neo-Feudalism.
 
I would give the FedCom our FTL communication tech. All of it. It would have fun consequences for Hanse and Melissa or their descendants.
Interstellar Neo-Feudalism and Neo-Absolutism? Meet Interstellar Neo-Neo-Liberal Democracy and Neo-Socialism/Neo-Jacobinism.

I stopped caring about the final fates of the Inner Sphere Lords some time ago. The Cameron's, Calderon's, Centralla's, Marik's, Steiner's, Kurita's, Liao's, Avellar's, and Davions should all end up on chopping blocks. Fuck Neo-Feudalism.
... I would not necessarily say no to that but would probable be easier and more efficient to just open source the heck out of hpgs at first so everyone has them not just the governments and then go from there. And show them how to use it for more than mail. Other com methods we can sell or hand out as we see how it goes. No point giving out a critical set of techs if the FedCom government will naturally just classify it all for government/military use.
 
There was one idea that was put up by Ed over on SB a few years ago. Give everyone and their dog black boxes (hyperwave transceivers) and shop how to build them and let them spread everywhere. You destroy one, but there are dozens everywhere else.

Now imagine that being done with a combination of
  1. Compact Hyperwave Transceivers (half the size of a K-1 black box, but higher FTL speeds and ability to run spread spectrum and at 5 MB/s and mesh capable
  2. A simple Meldel Open Source fabricator
  3. A simple computer terminal, think Raspberry Pi with display, keyboard and mouse, with a Linux based OS, perhaps connected to the Hyperwave transceiver.
  4. Only plans for those three to be fabricated/printed on the Mendel
Hand out a couple of hundred of those and let them spread out.
 
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