Turn 77 - Autumn 2192/3042
 WarShip Upgrades: active
Time: 6 turns, Chance of success: 70%
Roll 1 of 6, Roll 1d100: 41+15 = 56 - Success
Roll 2 of 6, Roll 1d100: 7+15 = 22 - Failure
Roll 3 of 6, Roll 1d100: 62+15 = 77 - Success
Roll 4 of 6, Roll 1d100: 51+15 = 76 - Success
Roll 5 of 6, Roll 1d100: 54+15 = 79 - Success
Another development taken into account when further developing plans to upgrade existing WarShips was the idea from the Frigate Program, to utilise some of the additional internal space to include hangar space for light combat craft, like the Sleipnir, so that the external dropship ports could be utilised by larger combat craft. It would necessitate the modification of the external silhouette of the spacecraft in question, but that was perceived as potentially increasing the firepower of larger Squadrons and Task Forces, as the smaller combat craft could be carried internally and safe on propellant.
As a sidenote, it was believed it might be possible to add Sleipnir hangar space into the Drashy and Ishtar class ACCs.
active for 1 more turns
 Plasma Shield Development: - 10 votes active
Time: 5 turns, Chance of success: 45%
Roll 1 of 5, Roll 1d100: 63+5+5+15 = 88 - Success (Space Weapon development, all military R&D, all military actions
There have been some ideas how to improve the protective properties of the existing Shrivatsa System. Already it was practical to deflect charged particle beams to a certain degree, as well as paramagnetic and ferromagnetic projectiles, while also having an effect on the guidance systems of unshielded missiles. While the Shrivatsa System already included a weak plasma inside its confines, it was of natural causes from a star's solar wind and relatively weak in effect.
Ever since the alien plasma technology had been cracked, ideas had been floated to utilise the new plasma injectors to attempt and adapt a form of Plasma Window into the Shrivatsa System. Now, with the various improvements made to armor and weapons technology, the Space Forces and Space Patrol, were interested in potentially deploying such an improved Shrivatsa System.
active for 4 more turns
OCP Survey Office:
 Far Star Station: active
Time: 8 turns, Chance of success: 45%
Roll 1 of 8, Roll 1d100: 15+15 = 30 - Failure
Roll 2 of 8, Roll 1d100: 92+15 = 107 - Success
Roll 3 of 8, Roll 1d100: 71+15 = 86 - Success
Roll 4 of 8, Roll 1d100: 89+15 = 104 - Success
Roll 5 of 8, Roll 1d100: 42+15 = 57 - Success
Roll 6 of 8, Roll 1d100: 34+15 = 49 - Failure
Roll 7 of 8. Roll 1d100: 47+15 = 62 - Success
The damage to the 'prototype' RSN Drive systems of the Scouting Force were somewhat harder to repair than expected, but by the mid-Autumn, it was possible to affect repairs.
During the time the Superluminal Wave Detectors of the Walsinghams detected the signatures of Jumpdrives in the general area of the target system, 50 lightyears distant however. It was something potentially expected, but no one had believed it to actually happen, expecting the 'Far Star' system to contain little more than a relay station for the Hyperwave transceivers.
The Jump signatures themselves appeared to point to up to WarShips in the 600ktonnes to 700ktonnes range, with six WarShips jumping into the system, followed by six WarShips jumping out of the system a week later. It was hoped it might have been a sort of patrol of the system.
The Scouting Force arrived in the Kuiper Belt of the system and appeared to remain undetected for about a week, enabling them to do a basic survey of the system, detecting the presence of a large station in the system's Nadir Jump Point, which appeared to be 'Far Star Station'. There were six WarShips docked to the station, tentatively identified as Lola Class Destroyers, as well as four additional Vincent class Corvettes on in-system patrols.
As the Walsinghams attempted to emplace Surveillance satellites, utilising the HFEG mode of the RSN Drive, the Lola class Destroyers undocked from the station and jumped directly towards the translation points of the entire Task Force, transmitting a demand to surrender and be boarded.
In the name of the Terran Hegemony.
All vessels of the Scouting Force directly jumped out of the 'Far Star' system, utilising the maximum range of their RSN drives of 100 lightyears.
Plans were made to return into the system later on and direct surveillance satellites on ballistic trajectories in system.
active for 1 more turns
 Counter-Espionage Operations: domestic action against MIIO and others active
Time: 5 turns, Chance of success: 50%
Roll 1 of 5, Roll 1d100: 81+15 = 96 - Success
Roll 2 of 5, Roll 1d100: 64+15 = 79 - Success
Using the previously found MIIO network as a basis for working out other spy networks on the Confederation, the Survey Office directed the various national intelligence agencies to begin working on the vast databases of intelligence metadata routinely gathered by any telecommunication company, as well as law enforcement agencies. However, the big data analysis algorithms needed time to work through the massive amounts of data, during which the Survey Office began to put the various humans from outside the Confederation under direct surveillance, especially if they were located in the Three Systems.
active for 2 more turns
OCP Diplomatic Corps:
 Technological Help: Taurians active
Time: 4 turns, Chance of Success: 40%
Roll 1 of 4, Roll 1d100: 95+10 = 105 - Crit Success
Roll 2 of 4, Roll 1d100: 51+10 = 61 - Success
Roll 3 of 4, Roll 1d100: 52+10 = 62 - Success
With a tentative framework in place, Edward Calderon returned home to the Taurian Concordat, with a stop over on the Sol system, where his jumpship picked up an escort of two additional Confederation build jumpships, three dropship transports, containing technical material, two passenger transports, with technicians, engineers and diplomats, as well as two ACCs for escort.
During the travel back to the Taurian Concordat through FWL and Andurien space, talks continued and resulted in the addition of versions of the Sleipnir and Im-umi class ACCs, based sorely on Inner Sphere technology and without any Confederation technology, to be given to the Taurians to improve their space borne defence more quickly.
active for 1 more turn
 Interstellar Peace Corps: - 9 votes active
Time: 5 turns, Chance of success: 50%
Roll 1 of 5, Roll 1d100: 76+10 = 86 - Success
To Adam Prometheus, the head of the Prometheus Foundation, his work seemed to have stagnated after they had helped several of the surrounding systems to improve their lot and their technology. But after these successes, the Diplomatic Corps had declined to offer the Foundation any more work to improve the life on the other habited worlds around the Three Systems.
Searching for a way to gain more support in Parliament, he eventually rediscovered the idea of the 20th Century US Peace Corps, which was founded by John F. Kennedy and had moved to help people in developing nations across Earth. Using this idea, he began to work on gaining support for a Confederation Peace Corps in Parliament, citing the success of the Prometheus Foundation as the basis of the future success of such an organisation.
active for 4 more turns
OCP Trade Organization:
 Industrial Export/Trade Delegations: Free Worlds League active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 20+20+10+15+15 = 80 - Success (Dipo with FWL, Agile Economy, Space Mining, Space Industry)
Roll 2 of 4, Roll 1d100: 21+20+10+15+15 = 81 - Success
Roll 3 of 4, Roll 1d100: 39+20+10+15+15 = 99 - Success
The Trade Show of the Confederation on Atreus was a full success, with thousands of people coming to the show and checking out the offers of the Confederation. Among the people visiting were industrialists, nobles, military men and civilians. While the military was less than interested in the offers of the Confederation outside of military technology, the civilian applications did attract the attention of industrialists, who in turn were putting up some pressure on the politicians of the Parliament.
Eventually Duggan Marik, the hair to Janos Marik, current Minister of Trade and recently returned from the Kant Conference, visited the Trade Show under heavy guard. He had already shown he was interested in trading with the Confederation, and the Trade Show only increased his willingness to begin a dialog with the Confederation to make trade easier, by lowering custom duties and the like.
active for 1 more turns
 Medium Warship: active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 68+10+10+10+15+15 = 128 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 3, Roll 1d100: 66+10+10+10+15+15 = 126 - Success
Roll 3 of 3, Roll 1d100: 83+10+10+10+15+15 = 149 - Success
Combined: 134 - Crit Success
The Frigate project closed successfully when Quadtur Spacecraft Systems was given the go ahead to begin the full development and construction of their design, the Hinaughy class Frigate. Being located in the 61 Virginis system, they had taken the Petan class as a base for their development, noting Frigates were likely better to engage an opponent from a distance, and as such kept numbers of Class IV and Class III missile launchers, through they suggested using the improved range versions of those missiles.
Additionally, the Hinaughy was the first vessel to make full use of the new Plasma Bolters to replace the Helical Railguns to reduce the need for ammunition, while a pair of spinal mounted 500GeV Focussed Wakefield Particle Beam Projectors improved the direct strike capacity of the vessel. Additionally, it also would carry six Sleipnir class ACCs in internal hangars and was equipped with six dropship collars for heavy ACCs, improving its carrying capacity.
While the armor protection was improved by 50 percent over the Petan class, the amount of armor carried was reduced by about 18 percent. The internal raw material refinery and fabricator allowed to produce all replacement parts and refill the stock of missiles within two weeks, while carrying two small craft asteroid mining craft in internal hangars.
All in all the 850ktonne Hinaughy was exactly what the Confederated Forces had been expecting as an independently operating frigate for long range patrols and shows of force. The first vessels of the new class would be finished by Summer of next year and be ready for trials.
Result: Hinaughy Frigate
OCP Office for Science and Development:
 Tesseract Transportation: active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 57+10+10 = 77 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 15+10+10 = 35 - Failure
After modification of the vessels given to the research team to be completely automated with a ALI expert system, both the jumpships and the conventional HFEG transport were moved to Wolf 1061 and into the area of the tesseract. Initially the transport was programmed to directly translate into the tesseract, which led to a massive hyperwave spike in the area, which was equated with the destruction of the transport, especially after the entire HFEG drive section returned into Einstein space, completely destroyed and broken up.
The jumpship followed by a direct jump into the tesseract, but the effect was the same.
The destruction of both vessels did not, at first glance, lead to any new data.
active for 3 more turns
 Digging up Gravyard: - 6 votes
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 67+10+10 = 87 - Success
The discovery of the 'Gradeyard' system had led to an uproar in scientific circles. Here was an entire civilisation on a 20th/21st century level of technology that appeared to have been destroyed by the Terran Hegemony centuries ago. And the information available was not as extensive as the researchers wished it would be. Over the previous months ideas had surfaced to equip and send out an archaeological mission to 'Graveyard' and begin a dig to recover as much information about the aliens that had lived on the planet.
If not to gather new technologies, then it would only be proper to make sure that they were not forgotten.
When presenting the plans for the archaeological dig, the Office for Science and Development initially rejected the project, but some political pressure from the Prmoetheus Foundation, as well as their willingness to fiance half of the expedition and to provide the vessels to reach 'Graveyard', was enough to bring the OSD around and support the expedition.
active for 5 more turns
OCP Internal Events:
There is not much happening domestically.
Slowly, the third of the O'Neill Cylinder habitats was completed externally and the second one was opened up for habitation. Karen S'jeet declined the need for additional space habitats, noting if the Clans were to attack the Republic, there would be a need to improve the systems defences, suggesting the construction of Jump Point Defense Stations that could intercept and take on the WarShip fleet of the Clans, which was taken up by the Governing Council and supported.
Talks within the Palatinate continued about becoming a direct member of the Confederation and more and more of the population, who had anticipated a direct rise of their quality of life since contact and trade with the WCDC and the OCP, viewed it as a goal to strive for, as it would only mean their quality of life would improve even more. That the OCP would put some limits on the power of their own government was regarded as a bonus.
The League, inspired by the Palatinate, was slowly coming around to potentially become a member of the Confederation, however Grand Mistress Logan was less than impressed with the loss of power she would experience if the League became a member of the Confederation.
The Taurian Government began to start various programs to repair more and more of their own industrial infrastructure, eventually supported by Confederation technicians and engineers returning with Edward Calderon from the Kant Conference.
Magistracy of Canopus:
Not much of interest is happening within the Magistracy.
As the Situation of the Federated Commonwealth on Terra declines, First Prince Davion and Archon Steiner decided to pull their forces back from Terra, after making sure that they were not infected by the bio-weapon and making use of the CoH's cure for it. For the time being, they would leave Terra alone, but help keep up the quarantine, with their forces being moved to another system, where one of their stations would be used to put their forces into quarantine and clean up everything.
They hoped that without any external pressure, the Citizen Assembly and the Citizen Army would eventually deflate and allow them to return triumphant to Terra.
The Draconis Combine continues to splinter and collapse.
Free Worlds League:
The buildup along the Andurien-FWL border continued.
Dutchy of Andurien:
The buildup along the Andurien-FWL border continued.
Confederation of Habitats:
With the withdrawal of the FedCom forces from Terra, the CoH officially recognised the Citizens Assembly as the legitimate government of Terra.
With the withdrawal of the FedCom forces from Terra, even though their WarShips helped to keep the quarantine of the planet, the entire population began to celebrate their freedom from the old Neo-feudal system of government and the Citizens Assembly began to work on trying to set up a more thorough, fully democratic government infrastructure, while also working to rebuild the planet's economy, as it had been damaged heavily by the eruption of Yellowstone and the fight against the fanatics of the Brotherhood.
Bob, the ASI in command of the Von Neumann The Moot, offered his support, as did the local habitats of the CoH, who hoped Terra would remain free.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
Random Event - Nothing much happens