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Growing Horizons: Inner Sphere - Quest

No we would of have been bombed because we might of have been a problem tomorrow so best to nip it in the bud as they say.
There are a lot of examples of "pirates" attacking periphery realms and not very interested in looting so much as smashing.
Bombed with what? Most pirates have shitty maintained stuff and lack ortillary options. And depends on what we got. Even if we assume our earth the Circinus Black warriors land in total on earth can at best rampage and cause loval suffering and then die as we bomb the hell out of them and then swarm the survivors under and that is if we cant nuke anything that tries to stay in orbit.

Considering that the cold war was full of meticulous plans on how to commit genocide in the most effective way and all of those planners actually relied on that their orders will be carried out I don't think that army would be particularly hesitant ...

... and if they are, well, show them the slaves we freed, and ask if they are happy with everyone else ends up like this. Or show them the Terra, and people killed by plagues or nuclear weapons.

Of course, someone could argue that civilized people are capable of reason, but there is a problem, they aren't. Modern diplomacy wouldn't work on Genghis Khan or any of his equivalents from any other part of the world from his era, which is roughly what we face from the IS and Clans, except with better weapons and on galaxy scale.
And again get the people we represent to decide we need to commit mass genocide because of a few bad actions. With one being a apparent rogue and no real reason to disbelieve, this time, and the other pretty damn standard spy work.

This warrants another action, probably under intelligence, as we have no defences against any infiltration
Probable should see about making it a action or see if its covered under targets anti MIIO action. Frankly need to do a general sweep anyway next free slot.
 
And again get the people we represent to decide we need to commit mass genocide because of a few bad actions. With one being a apparent rogue and no real reason to disbelieve, this time, and the other pretty damn standard spy work.
Then it is time for some Red Scare equivalent. After all, the same thing you say about the IS can be said by psycho space hamsters after all.

Probable should see about making it a action or see if its covered under targets anti MIIO action. Frankly need to do a general sweep anyway next free slot.
We probably need to invest time and resources to work out a better system for a passive defense, not actively running tasks every turn we can
 
Then it is time for some Red Scare equivalent. After all, the same thing you say about the IS can be said by psycho space hamsters after all.


We probably need to invest time and resources to work out a better system for a passive defense, not actively running tasks every turn we can
Pretty sure devil hamster will make us hammer the genocide now button fast... Actually pretty sure we should have a passive defense already its just the MIIO got lucky and found a moron willing to throw away everything for money he cant use. Still probable need to do a reveiw and hard combing to see what pops up.
 
I kinda want to know what the Average OCP citizen is thinking of the FedCom situation and how did the Lupus republic reacted when their allies where attacked pretty much out of the blue. How would we set up FedCom to fall in a revolution? For us to try and utterly break this NeoFedulism nonsense?
 
Then it is time for some Red Scare equivalent. After all, the same thing you say about the IS can be said by psycho space hamsters after all.
I literally registered this account specifically to ask this question. Feel honored.

So, @beast_regards, I'm curious. Do you understand that you're basically advocating the practice of evil? I mean, everything you've wanted the OCP to do... that's evil.
 
I literally registered this account specifically to ask this question. Feel honored.

So, @beast_regards, I'm curious. Do you understand that you're basically advocating the practice of evil? I mean, everything you've wanted the OCP to do... that's evil.
Hehehehe... Welcome. Even if its only for one or two appearances... ;)

@beast_regards It should make you think that someone specially registered to come in and ask that question...
Yeah @Warringer you mind? What does the average people think about the current overall situation?
Good question. By now Joe Normal has pretty much resigned themselves to deal with whatever the politicos have cooked up this time around. Though there are some who are for interventon and bringing Freedom to the Inner Sphere...
 
Hehehehe... Welcome. Even if its only for one or two appearances... ;)

@beast_regards It should make you think that someone specially registered to come in and ask that question...

Good question. By now Joe Normal has pretty much resigned themselves to deal with whatever the politicos have cooked up this time around. Though there are some who are for interventon and bringing Freedom to the Inner Sphere...
Implications disturbing. Apathy is toxic to political systems. Though second group is to be expected technically even a sign of a healthy system.
 
I literally registered this account specifically to ask this question. Feel honored.

So, @beast_regards, I'm curious. Do you understand that you're basically advocating the practice of evil? I mean, everything you've wanted the OCP to do... that's evil.
I am honored. Why me? Why not everyone else? Why not any other topic on this site?

It is evil, yet they are trapped in the universe filled with evil. That's BT universe. We are dealing with cultures so ingrained in a war they find peace uncomprehensible and any act of reason as a weakness. We deal with feudal states that relish in cruelty and war, run on slavery.

Pay evil unto evil.
 
It is evil, yet they are trapped in the universe filled with evil. That's BT universe. We are dealing with cultures so ingrained in a war they find peace uncomprehensible and any act of reason as a weakness. We deal with feudal states that relish in cruelty and war, run on slavery.
Objection.

Most all asshole factions are dead or dying. The Liao and Kurita were the big slaving mass murderers but they are dead now or on the way out. We killed comstar and have cleared our local region of the major assholes. The clans count to but can depend on the clan. Jaguars need to die but in many clans as long as you work and dont cause trouble you can live a pretty decent life. The Lyrans and Suns are warlike because of their neighbors but when get down to pretty nice and mostly democratic people. We dont have to fight them and they are not child eating monsters.
 
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Turn 74 - Autumn 2192/3042 - Results
Turn 73 - Autumn 2192/3042

Confederated Forces:

[] Operational Preparations: - 8 votes (8 - FedCom) active
Time: 4 turns, Chance of Success: 65%
Roll 1 of 4, Roll 1d100: 6+15 = 21 - Failure

The Circinus Incident was considered to be something of a wakeup call by some war hawks in Parliament, stating that the Conmfederation had to improve offensive capabilities to act against the Federated Commonwealth, should the need arise, though some of those war hawks also advocated a preemptive decapacitation strike against the Federated Suns.

While the notion that the Confederation needed to produce some sort of offensive and defensive plan in case of an outright invasion of Confederation space, akin to the invasion of the Draconis Combine, for the time being, the calls of the war hawks were left unheard.

active for 3 more turns

[] WarShip Upgrades: - 8 votes active
Time: 6 turns, Chance of success: 70%
Roll 1 of 6, Roll 1d100: 41+15 = 56 - Success

With the availability of a host of new technologies, from new capital weapon systems, over armor to the new RSN drives, planners within the Confederated Forces believed it was time to begin a massive upgrade program to bring the WarShip fleet up to the new technological standard. Surprisingly for the planners, the Parlamentary Advisory Committee was relatively easily to convince of the necessity of the upgrade program.

This was due to several issues that came up during Autumn.

For one, there were the efforts of the Federated Commonwealth to create their own WarShips. The larger economic power of the Federated Commonwealth might enable them to build a substantial number of their WarShips, potentially threatening to overwhelm the existing WarShips defences.

The call of the war hawks in Parliament for operative options against the Commonwealth were partially leading into this as well.

Finally, there were the concerning informations coming from Clan space, where the Clans had been shown to possess a substantial fleet of WarShips, which might be a potential problem to the Confederated Space Forces.

active for 5 more turns

OCP Survey Office:


[] Clan Space: active
Time: 10 turns, Chance of success: 50%
Roll 1 of 10, Roll 1d100: 40+15 = 55 - Success (All Intelligence Operations)
Roll 2 of 10, Roll 1d100: 22+15 = 37 - Failure
Roll 3 of 10, Roll 1d100: 63+15 = 78 - Success
Roll 4 of 10, Roll 1d100: 44+15 = 59 - Success
Roll 5 of 10, Roll 1d100: 1+15 = 16 - Failure
Roll 6 of 10, Roll 1d100: 85+15 = 100 - Success
Roll 7 of 10, Roll 1d100: 74+15 = 89 - Success
Roll 8 of 10, Roll 1d100: 47+15 = 62 - Success

Arriving in the Kerensky Cluster, the first target for the Scout force was the world of Strata Mechty, where a massive Warship was observed in orbit, the McKenna's Pride. This Battleship was not the only WarShip in orbit, however, as many more were discovered arriving and leaving, together with a steady stream of JumpShips. The WarShips also could present a significant problem to the Confederated Space Forces.

Observation of the radio noise and the HPG backscatter of the planet was very fruitful and kept the supply vessels in the Kuiper Belt of the system, while the Walsinghams began to spread out to begin their work in the other systems of the Kerensky Cluster.

active for 2 more turns

[] Far Star Station: active
Time: 8 turns, Chance of success: 45%
Roll 1 of 8, Roll 1d100: 15+15 = 30 - Failure
Roll 2 of 8, Roll 1d100: 92+15 = 107 - Success
Roll 3 of 8, Roll 1d100: 71+15 = 86 - Success

The scouting force began to make their journey directly towards the proposed location of 'Far Star Station', located over 2100 lightyears away from Sol, in a generally spinward-rimwards direction. During the operation, they would drop one Hyperwave repeater station every 500 lightyears to keep in general contact with Sol.

active for 5 more turns

OCP Diplomatic Corps:


[] Helm Database Release: active
Time: 3 turns, Chance of success: 50%
Roll 1 of 3, Roll 1d100: 50+10 = 60 - Success (All Diplomatic Corps Actions)
Roll 2 of 3, Roll 1d100: 76+10 = 86 - Success

By the beginning of Autumn, the order went out to all Confederation Embassies, outside of the Federated Commonwealth, to meet up with the various heads of state and hand out copies of the Helm Database in a format they could work with.

In many cases the audience is requested on grounds of important informations, without going into any detail for security reasons.

In the FWL, Duggan Marik held the audience, as his father Janos had some health problems. He expressed surprise at the reveal of the Database, with Ambassador Esterhasi noting the Confederation was handing out the Database to all nations of the Inner Sphere, as it had been made publically available as open source by the Confederation. As Esterhasi had misgivings about the FedCom and its intent, he included the information that the FedCom was preparing to produce WarShips. This was soon asked of all Ambassadors.

In Adurien, the reaction was similar, though Dame Humphreys showed displeasure that the information would be given to the FWL as well. Her own agents had already informed her about the potential WarShips of the FedCom and was looking forwards to make use of the former Capellan industry to attempt and build their own WarShips to counter those of the FedCom and possibly the FWLs.

For the Taurians, Edward Calderon was responsible for proudly taking the Database in hand, perceiving it as the just reward for his policy of closer relations with other nations. However, he was shocked at the information about the FedCom WarShips and the information was soon spreading through the Concordat, sparking a brief panic. In response, and believing that the Confederation had similar goals to the Concordat, namely remaining free and defending themselves, lead to Edward asking if there was a possibility of some technological support, seeing that the FedCom had a larger industrial base to draw on.

The Illyrian Palatinate and the Lothian Loague were positively surprised, but both were quick to note they certainly didn't have that much industry available to do anything with the Database.

The Confederation of Habitats was offered a copy, but declined it, noting that they never lost the data in the first place.

For the other known Inner Sphere realms, Canopus, the Outworlds Alliance, and the various splinter nations of the Draconis Combine, especially the Free Rasalhague Republic, would take a while longer to supply with the Database, though it was at the time debated whether to supply the Draconis Combine successor nations with it, considering the war crimes of their parent state.

active for 1 more turns

[] Lupus Clan Conference: - 4 votes (4 - Kant) active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 78+10 = 88 - Success (All Diplomatic Corps Actions)

As the Database was handed out to the various already contacted Inner Sphere polities, they also got an invitation to the Lupus Conference. At the same time, the heads of House Davion and House Steiner were also invited. They were informed the OCP had contact to a potential threat to the entirety of the Inner Sphere, called 'The Clans', who were the self-proclaimed 'Children of Kerensky'.

The invitation was received with incredulity about the situation, but simultaneously interest, as they wished to know what had happened to the Star League Forces and how they were potentially turning into a hostile force.

However, any party taking part in the conference was aksed to arrive at Circinus, where they would be transported to Lupus and Kant using a Confederation WarShip for added location security.

active for 3 more turns

OCP Trade Organization:


[] Space Mining II: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 3+10+10+10+10+10 = 53 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 4, Roll 1d100: 51+10+10+10+10+10 = 101 - Success
Roll 3 of 4, Roll 1d100: 53+10+10+10+10+10 = 103 - Success

[] Space Industry II: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 15+10+10+10+10+10 = 65 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 4, Roll 1d100: 48+10+10+10+10+10 = 98 - Success
Roll 3 of 4, Roll 1d100: 84+10+10+10+10+10 = 133 - Success

The growth of both the mining and industrial space installation continued and two more systems in the 'outer ring' of the Confederation were settled by several companies, some of which came from Washington and Solidarność.

active for 1 more turns

OCP Office for Science and Development:


[] Hyperwave Faults: active
Time: 6 turns, Chance of success: 35%
Roll 1 of 6, Roll 1d100: 4+10+10 = 24 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 78+10+10 = 98 - Success
Roll 3 of 6, Roll 1d100: 56+10+10 = 76 - Success
Roll 4 of 6, Roll 1d100: 30+10+10 = 50 - Failure

As more information was gathered of the Hyperwave Fault in Wolf 1061, an incident lead to the destruction of the research vessel. As it entered the vicinity of the Fault in The Everchanging Black, trying to get readings from the n-dimensional space, it was destroyed in a way resembling incidents where a faulty HFEG had destroyed a spacecraft, spraying debris back into Einstein Space.

The incident meant the loss of thirty lives and valuable data and threw the project back by a few months.

active for 2 more turns

[] Basic Plasma Weapon Research: active
Time: 4 turns, Chance of success: 55%
Roll 1 of 4, Roll 1d100: 99+10+10 = 119 - Crit Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 42+10+10 = 62 - Success
Roll 3 of 4, Roll 1d100: 99+10+10 = 119 - Crit Success
Roll 4 of 4, Roll 1d100: 28+10+10 = 48 - Success
Combined: 87 - Success
50% Civilian Research: Roll 1d6, even - new research, odd - no new research: 3 - No new research
10% Surprise research: Roll 1d10: 3 - no surprise research

As work continued, the 'Plasma Bolter' was further improved, which resulted in a serviceable weapon. Its atmospheric range had been improved to 5 kilometers at Mach 40, while the space range was increased to a hundred thousand kilometers at 5000 km/s. To this end, more fusion plasma was needed, with additional amounts of water as a mass multiplier, however.

The same went for the 'Plasma Flamer' which was, after some more work, could reach ranges of up to 250 meters, bathing a target in plasma flames able to instantly make most organic material catch fire. Tests on Mechs with conventional and improved heat sinks had the effect to overload these quickly.

Finally, the 'Plasma Explosives' had already entered full production, and were used to produce grenades, mortar warheads, artillery shells and even explosive Helical ammo.

Reward: Development of the Plasma Explosive
Development of the Plasma Bolter
Development of the Plasma Flamer


----------------------------

OCP Internal Events:

CFS Poelcapelle and CFS Triep Yeuq Ashveraugh, two Engrod class Landing Craft Carriers of the 2191 Fleet Extension , are finished and are attached to the 8th Confederation Expeditionary Division.

----------------------------

Intelligence Report:
Periphery Alliance:


Lupus Republic:


With the Lupus Conference getting the go-ahead and Kant being selected as the place where it would be held, plans were made to set up a conference center with the highest possible comfort for the people taking part. However, constructing such an area within Kant and outside of the currently inhabited areas was hardly a problem, thanks to making use io the production capacity of Pride of Hiigara.

By now the population of Kant had grown to nearly one million, as the majority of people coming from Clan Space, were actually feeling comfortable on the habitat, mostly due to its perfectly regulated life support system and the lush green nature inside the cylinder and the comfortable habitation sections further outside.

Still, construction of cities and other habitation areas on Plato and Aristotle continued apace.

Lothian League:
Illyrian Palatinate:


The occupation of the former Marian Hegemony continued.

----------------------------

Taurian Concordiat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

----------------------------

Inner Sphere:

Federated Commonwealth:


While the Federated Commonwealth continued to celebrate the victory over the Draconis Combine, some interesting information was presented to the Survey Office in Berlin. It had been possible to infiltrate some Smart Dust deep into the 'Fox Den' and similar places on Tharkad, allowing gathering direct intelligence from the leaders of the FedCom.

One such information was about military think tanks developing possible war plans with the Confederation, though they all came down to 'Just Don't' in the words of the Survey analysts.

Apparently, the Confederation had left a huge impression due to its past actions. The former WCDC had appeared on the Inner Sphere's political radar by taking over Circinus with a single scratch build brigade. On official contact, they had then taken a trap of Hanse Davion and ran with it, actually creating a temporary peace between the FWL and Andurien and preparing the Inner Sphere nations for the time when Comstar was destroyed. During the Circinus Conference, the WCDC forces had destroyed an Elite Mech Warrior outfit that had plagued the FedSuns for decades and been able to follow the attack back to Comstar. Within a few years Comstar fractured and the OCP had been in the middle at Terra, handing over some WarShips to the Federated Commonwealth. And finally the OCP had, with some help, invaded the Marian Hegemony and taken it with a single Division.

With the technological advantage, intact industrial capacity and a comparably overly huge military for its size, the Federated Commonwealth considered it a military by nightmare and it had been possible to overhear Hanse Davion noting to Justin Allard that he had nightmares about having to fight a war against the OCP and that the Circinus Incident had almost given him a heart attack, had he not already had an artificial heart, from OCP medical no less.

From Katrina Steiner there were similar sentiments heard.

Draconis Combine:

It appears there might be a civil war starting within the remains of the Draconis Combine over control of the Coordinator.

Free Worlds League:

Captain-General Janos Marik experienced health problems that left him bedridden for the majority of autumn. His son, Duggan, took over the governmental duties for the time being and continued to prepare for a potential war with the Dutchy of Andurien.

Dutchy of Andurien:

The preparations for a War with the FWL continue.

Terra Situation:

Existing Disaster relief, Roll 1d100: 80
Other Event, Roll 1d20: 7

After several months of work, it was possible for the medical research teams of the CoH to develop an initial cure for the bioweapon, with several innovative uses of bio-engineered bacteriophages, as the bio weapon itself was a bacterium. The cure was limited for the time being, however, as production of the phages needed to ramp up to create enough doses for the infected on Terra. However, there was at the time no success in creating an immunisation for the weapon.

In mid Autum the Citizen Army began to form all over Terra, in a direct response to the continued fighting on the planet and especially the atrocities of the Brotherhood and the Knights, the forced eruption of Yellowstone and the release of the bioweapon. While this was the major concern of the Citizen Army, a secondary goal was to throw the FedCom forces off the planet as well, as the people making up the Citizen Army blamed them for the escalation of the Brotherhood and the Knights.

While the FedCom forces had misgivings about the Citizen Army, the Confederation of Habitats welcomed that the 'Terrans were finally waking up'.

To some degree, analysts of the situation noted similarities between the Citizen Army on Terra and the French Revolution.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing much happens
 
Turn 74 - Winter 2192/3042
Turn 74 - Winter 2192/3042

Confederated Forces:

[] Operational Preparations: - FedCom active (3 turns)
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation
Select one Inner Sphere nation to concentrate on

[] WarShip Upgrades: active (5 turns)
With new technologies, such as Capital Weapons, RSN Drive Core, Improved Fusion Thrusters and Armor, the fleet of WarShips is in dire need of an upgrade. As such a project to prepare an upgrade program should be taken up.
Time: 6 turns, Chance of success: 70%, Reward: Fleet Upgrade Program

[] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished

[] Plasma Shield Development:
By taking the Shrivatsa System and combining it with the alien plasma containment technology, it might be possible to create a form of plasma shielding capable of reducing the effect of enemy fire on a shielded vessel.
Time: 5 turns, Chance of success: 45%, Reward: Plasma Sheilding system

[] Bulwark Circinus:
After the renwed invasion of Circinus, now a member of the Confederation, it is believed that the Circinus region should receive additional defenses to prevent such a thing from happening again.
Time: 4 turns, Chance of success: 50%, Reward: Circinus gets 1d4 additional Frontier Fleets

OCP Survey Office:

[] Clan Space: active (2 turns)
The OCP has some idea who or what the Clans are, but does not know where the Clans actually are. So an operation should be launched to covertly follow some of the Nova Cat JumpShips back to Clan Space and do some general signal intelligence work.
Time: 10 turns, Chance of success: 50%, Reward: Discovery of Clan Space, general clan intelligence

[] Far Star Station: active (5 turns)
With the coordinates of the other side of the Number Station known, an operation should be launched to take a look at the source of the Number Station traffic.
Time: 8 turns, Chance of success: 45%, Reward: More information on the Number Station transmissions

[] Counter-Espionage Operations:
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?
Select an Inner Sphere Intelligence Agency to counter

[] Operational Intelligence:
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and aperatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Shere nation
Select one Inner Sphere nation to concentrate on

[] Targeted Intelligence:
A targeted Intelligence Operation should begin to gather targeted intelligence.
Time: 4 turns, Chance of Success: 50%, Reward: Targeted Intelligence
Suggest a target for the Intelligence Operation

OCP Diplomatic Corps:

[] Helm Database Release: active (1 turns)
Perhaps it might be a good idea to release the entirety of the Heml Database to one or more nations of the Inner Sphere. It would certainly lead to some diplomatic gains.
Time: 3 turns, Chance of success: 50%, Reward: +15 to diplomacy with one or more Inner Sphere nations
Select a nation or nations, cannot be the Federated Commonwealth

[] Lupus Clan Conference: active (3 turns)
With the Republic willing to inform the Inner Sphere about the Clans, it is time to send out invitations to a new Conference on Circinus, or maybe Lupus, to inform the Inner Sphere powers about the Clans.
Time: 4 turns, Chance of success: 50%, Result: The Inner Sphere is informed about the Clans
Select a world to hold the conference on

[] Technological Help:
With the Federated Commonwealth poised to take the technological lead in the Inner Sphere over the other powers (safe the Confederation and the Republic) it might be a good idea to offer technological aid to any of the other Inner Sphere Powers that might be interested in it, to help bridge the gap between them and the FedCom. Technically a similar program exists with the FedCom already, with the Scholarly Exchange, but direct support might yield some improved relations and a potential ally, should the FedCom act against the Confederation and/or the Alliance.
Time: 4 turns, Chance of Success: 40%, Reward: +10 diplomatic relations, +5 external trade
Select a nation or nations, cannot be the Federated Commonwealth

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a diplomatic action

OCP Trade Organization:

[] Space Mining II: active (1 turns)
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: More Raw Materials, +5 on internal and external trade

[] Space Industry II: active (1 turns)
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade

[] Industrial Export/Trade Delegations:
With the analysis of the Heml Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Select a world or polity to export to

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Helm Database:
With the entirety of the Helm Database fully analyzed, not just the technical blueprints, it might be useful for the economy to expand the creation of Inner Sphere technology that can be sold to the Inner Sphere.
Time: 4 turns, Chance os success: 60%, Reward: +10 to external trade, +5 to internal trade

OCP Office for Science and Development:

[] Hyperwave Faults: active (2 turns)
The discovery of some sort of fault line in n-dimensional Hyperspace was an interesting discovery and more research should be done to look into them and their effect and possible use.
Time: 6 turns, Chance of success: 35%, Reward: New ? Action

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] Hyperwave Lanes:
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Actions for:

1 Action for:
Science

----------------------------

Additional Action:

Should the Clan Scout Force set up an automated modified ERS-HPG to be able tin inject messages into the Clans HPG network?
[] Yes
[] No
[] Why not both?
 
Refit has begun and decent enough start. Strana Mechty reached and now the clans are screwed. Helm release itself returns useful data. Everyone knows about FedCom warship program and now we got a warship race. Should be hilarious to see what they build though also highlights other issues. We should help our smaller allies so they can actually contribute and Edwards call for aid is something we should take very serious though uncertain what we could give. Holy shit our opening talks with outworlds will be giving them helm that is going to be hilarious. Hi strangers here have this massive collection of lost data to rebuild your everything. Have fun with that. What why are half of you pissed at idea of technological advancement?

Let see Lupus to early to tell trade puttering along fine... Faults were are probable going to have to do twice unless we get a really good roll. We shall see. Damn shame about crew something might have got grumpy or they just got to close to a spinning 4th/5th dimensional thing and got slapped by something they could not see.

And plasma weapons! Several different kinds of fun and we even got the helical p rounds! FedCom thinks we terrifying before their data is out of data and that will be one more heart attack inducer that we advanced this much in a few years. A standard Fusilier can probable be a very serious threat to proper assault mechs now between weapons and armor upgrades. See how it shakes out when they are add to weapons table proper and perhaps a updated build or two? Failed the extra rolls though. A shame probable figure out civilian plasma uses later?

Terra's plague getting under control through this Citizen Army is very concerning. I would not be suprised if this is the real agenda of the Blakists right here building up this reaction then puppet it from within. Janos to might be about to retire and steadily hand power over. Duggan first act might be the coming war. Combine remnants are falling apart more. Want to say good but with clans possible coming every crazy samurai dead now is not one dying scratching clanner paint or getting a lucky kill. And thank you FedCom internal reaction that yes they are pissing themselves and realize they are in a very precarious state.
[X] Hyperwave Lanes:
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

Additional Action:

Should the Clan Scout Force set up an automated modified ERS-HPG to be able tin inject messages into the Clans HPG network?
[X] Yes

Captn crunch rides again and might as well do lanes and see what we get.
 
I am honored. Why me? Why not everyone else? Why not any other topic on this site?

It is evil, yet they are trapped in the universe filled with evil. That's BT universe. We are dealing with cultures so ingrained in a war they find peace uncomprehensible and any act of reason as a weakness. We deal with feudal states that relish in cruelty and war, run on slavery.

Pay evil unto evil.
In reverse order, because this is the only thread I read on this site (and that only because Warringer asked if he could use The Hexening for his game maps, and I was curious) and because out of all of the all-stars in the thread you are the one advocating the wholesale destruction of several orders of magnitude more people than exist in the player nation largely out of irrational fear.

So, now that I have the answer to my question -- you do understand that you're advocating evil, you just don't care -- I withdraw. Good day, gentles all.
 
In reverse order, because this is the only thread I read on this site (and that only because Warringer asked if he could use The Hexening for his game maps, and I was curious) and because out of all of the all-stars in the thread you are the one advocating the wholesale destruction of several orders of magnitude more people than exist in the player nation largely out of irrational fear.

So, now that I have the answer to my question -- you do understand that you're advocating evil, you just don't care -- I withdraw. Good day, gentles all.
We can always use more players. Many just show up long enough to vote then leave as is.
 
We know now what the FedCom thinks about invading the Confederation but I wonder what was their reaction of the Helm Database full release.
 
We know now what the FedCom thinks about invading the Confederation but I wonder what was their reaction of the Helm Database full release.
That will come next time, when it had time to sink in.
 
I expect cursing but over all the FedCom is still far ahead of the rest. This just reduces their lead enough the FWL at least can pretend to compete and Anduriaan maybe cause trouble. Taurion is going to bea problem if they start acting but can be mitigated. Outworlds dont matter and neither does Canopians. Combine remnants are to damage to do anything with it even if they did accept it instead of attacking our ambassadors like i half expect. Biggest thing is this is another incident were we are getting pissed at them and doing the unexpected they dont need that at all.
 
[X] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

Should the Clan Scout Force set up an automated modified ERS-HPG to be able tin inject messages into the Clans HPG network?
[X] Yes

The Confederation of Habitats was offered a copy, but declined it, noting that they never lost the data in the first place.

ROTFLMAO this means that the whole of the IS had the entirety of Star League tech available for the low low price of making friends with some rock miners.

Regarding Terra can we have an action to deploy lupus clan troops to get that shit in order as a "demonstration" of clan tactics and equipment
 
Regarding Terra can we have an action to deploy lupus clan troops to get that shit in order as a "demonstration" of clan tactics and equipment
Quite possible
 
You know, I want to know what Katrina and Co. can do to try and rebuild the friendly relationship that somewhat existed prior to the raid the intelligence leak? Ultimately I feel like we shouldn't want to go to war with FedCom in-character, not aid them but not utterly destroy what little remains of their realm. Hell, I wonder what our ultimate end goal is. are we trying to ultimately have an IS that isn't in seemingly perpetual war? or potentially break the back of NeoFuedualism and allow for smaller nations that can better answer to their people? Or should we just say fuck you IS and leave for andromeda?

[X] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact Hyperwave transceivers than the currently microwave sized designs. These transceivers might take a hit in range and network speed, however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

Should the Clan Scout Force set up an automated modified ERS-HPG to be able to inject messages into the Clans HPG network?
[X] Yes
 
So, we lost the ship to the Faults, which is bad ... even though, it proves it may actually work as Interdictors.

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously
Do we, at least theoretically, have the means to jam or shut down hyper pulse communications locally, or is in entirely impossible due to either power requirements, or the mechanic how it works?

Most all asshole factions are dead or dying. The Liao and Kurita were the big slaving mass murderers but they are dead now or on the way out. We killed comstar and have cleared our local region of the major assholes. The clans count to but can depend on the clan. Jaguars need to die but in many clans as long as you work and dont cause trouble you can live a pretty decent life. The Lyrans and Suns are warlike because of their neighbors but when get down to pretty nice and mostly democratic people. We dont have to fight them and they are not child eating monsters.
I don't understand how is hereditary monarchy democratic, but either way, we can't fight them right away regardless
 
Do we, at least theoretically, have the means to jam or shut down hyper pulse communications locally, or is in entirely impossible due to either power requirements, or the mechanic how it works?
We do not have the means for any of that at this moment, and it might as well need so much power that it become impractical.
I don't understand how is hereditary monarchy democratic, but either way, we can't fight them right away regardless
On a planetary level it is the norm to have democractic systems in place, even if ther eis a Duke or something like that around.
 
[X] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

Should the Clan Scout Force set up an automated modified ERS-HPG to be able to inject messages into the Clans HPG network?
[X] Yes
 
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