What's new
Frozen in Carbonite

Welcome to FiC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Growing Horizons: Inner Sphere - Quest

[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor
 
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor
 
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor
 
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
 
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
 
[] Diplomatic Contact: Belters active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 36+10 = 46 - Success (All diplomatic actions)
Roll 2 of 4, Roll 1d100: 41+10 = 51 - Success

As with previous Diplomatic Contacts, as targeted Diplomatic mission was sent out towards Terra. Originally, the mission was meant to dock with one of the habitats in the Jupiter Greeks (L4 Trojan Point), but was redirected at the last possible time to jump into a system known to the OCP as Luhman 16, a binary brown dwarf system merely 7 lightyears away from Terra. This redirection came to a surprise to the Diplomatic Mission, but they followed the redirection.

Luhman 16 turned out to be a home to more Belter Habitats than had even been counted in the Terra System, and massive internal traffic between the habitats and the planet-moons of the two brown-dwarfs and an extensive debris cloud. The Diplomatic Mission was asked to dock with one of the largest, a double closed O'Neill type habitat with of the 40 km class, called Harmony. Here they were welcomed by delegates of the Confederation of Habitats, an extremely loose Confederation of Belter Habitats spread over twenty solar systems around Terra, each not having a single habitable world and as such uninteresting for the Inner Sphere nations.
Fuck. The KYFHON. We may not be the Coolest Kid in the schoolyard anymore.
 
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
 
Fuck. The KYFHON. We may not be the Coolest Kid in the schoolyard anymore.
They aren't the KYFHON.

They are just a bunch of people wanting to be left alone. They may have a few techs that are more advanced than the Spheroids, but that is mostly genetic stuff for themselves, life extension, building nice space habitats and an intact dropship and jumpship production. Still, they have a lower population than any of the Inner Sphere powers.

They also might be hiding away some WarShips, especially after Amaris...
 
Last edited:
[X] Advanced Armor:
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor
 
A few questions on our military, Is all of our infantry equipt with power armor, not elett mental level but say fallout or halo level armor. What does our stocks of nuclear or similar weapons look like? Are we willing to use them in space combat? Looking at battletech lore, could we set up something like the old Terran SDS system since they sounded like utterly brutal defense that nearlh tore the SLDF navy apart and Amaris's naval assets at the start. We do have a old SLDF AI to bounce ideas off of and see what is ethical and sticks
 
Last edited:
Our infantry is generally equiped with light power assisting armor, allowing them to carry around some pretty impressive armor, especially arond the torso and head, while also providing seamless combat AR and limited power supply for handheld weapons (like helicals) from the internal superconducting batteries.

Heavy infantry has heavy powered armor is almost Elemental Level of protection, bt limited in speed and agility, while utilising only purpose built hand held weapons powered from the internal power supply.

Our nuclear stocks vary, but are generally pure fusion devices. And we are willing to use them in space combat, especially the Cabasa Howitzer style warheads, though our missiles carry a large array of warheads, some nuclear (including MIRV), some Cabasa, some massive kinetic penetrators, some kinetic/explosive cluster munitions.
 
Turn 67 - Spring 2191/3041 - Results
Turn 67 - Spring 2191/3041

Confederated Forces:

[] Fleet Extension: active
Time: 3 turns, Chance of Success: 70%
Roll 1 of 3, Roll 1d100: 2+15 = 17 - Failure (All military Operations)
Roll 2 of 3, Roll 1d100: 78+15 = 93 - Success

Initially the Parlamentary Advisory Commitee for the Confederated Forces continued to block any attempt to further expand the WarShip fleet of the Space Force, stating that there was no need to actually build up more forces, as the Inner Sphere powers did not have any meaningful Space Forces of their own, aside from militarised Assault Dropships, and the few WarShips at least the Lyran Commonwealth and the Federated Suns were now possessing. Any combat with the Inner Sphere in space would certainly be over quickly before any Dropship could hit the atmosphere.

The Circinus Crisis, as well as information from the Confederation of Habitats and the Lupus Republic, however led to a complete switch of that opinion with the lack of any WarShip presence during the evolving crisis. They were quick to talk about the possibility that any of the Confederation worlds should have at least some WarShip presence, even if it were merely Arethusa class Destroyers, though Petan class Missile Cruisers were also high on the new priority list.

active for 1 more turn

[] Advanced Armor: - 9 votes active
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 33+5+5+10 = 53 - Success (All military R&D, Space Weapon R&D, Interstellar Communication Network)

The development of new Capital class weapons for WarShips, and the potential to develop lighter SubCapital weapon systems for ACCs, called the attention of designers and strategists to a problem ignored for some time now. The heavy firepower of any WarShip was enough to easily defeat a vessel of the same type in a relatively short time frame, as armour and other defensive systems were not designed to defend against this sort of firepower.

As such, one of the major concerns for various project teams was the development more advanced composite armour systems, as well as looking into various other forms of advanced defences.

active for 5 more turns

OCP Survey Office:

Result: Inteligence data on the Draconis Combine

[] Number Station: active
Time: 5 turns, Chance of success: 45%
Roll 1 of 5, Roll 1d100: 14+15 = 29 - Failure (All Intelligence Operations)
Roll 2 of 5, Roll 1d100: 80+15 = 95 - Success
Roll 3 of 5, Roll 1d100: 28+15 = 43 - Failure
Roll 4 of 5, Roll 1d100: 41+15 = 56 - Success
Roll 5 of 5, Roll 1d100: 45+15 = 60 - Success
Combined: 57 - Success
Station Recovery, 25% Success Rate, Roll 1d4: 4 - Successful Recovery
Data Recovery, 50% Success, even - success, odd - failure, Roll 1d6: 6 - Successful Data Recovery

Following the success of locating the various number stations, it was decided that one of them would be approached and an attempt to recover it was made. The selected station was codenamed Station Delta, located in orbit around a gas giant in the Inner Spher Formathaut system. The Number Station itself proved to be a large satellite the size of a 40ft ISO standard container and hidden within the ring system of the gas giant.

It was possible for CFS Juan Pujol García to approach the satellite and take direct measurements and observations, like identifying several service and other hatches, which would prove to be advantageous during the recovery operation.

The operation itself was made possible through an extended duration EVA that opened the various hatches and removed parts of the satellite, which stopped its broadcast about halfway through the operation.

In the end it was possible to successfully recover the satellite and its data intact and several markings on the outside of the satellite claimed it to belong to the Star League Defense Forces. From the wear and tear of the satellite, even in the environment of the gas giants rings, it was noted the satellite could not be older than 150 years.

Any closer inspection of the satellite and its data would have to wait for the return of the material to the Confederation.

Interestingly however was that the remaining Number Stations continued to broadcast, automatically compensating for the missing satellite, apparently deciding that its environs had destroyed it.

Reward: Successful Recovery of a Number Station and its Data

[] Clan Space: active
Time: 10 turns, Chance of success: 50%
Roll 1 of 10, Roll 1d100: 40+15 = 55 - Success (All Intelligence Operations)
Roll 2 of 10, Roll 1d100: 22+15 = 37 - Failure

During the continued jumps closer towards Clan Space, one of the Walsinghams, CFS Mata Hari experienced a problem with its JumpDrive, necessitating an unplanned stop. The commander of the operation ordered that the entire scout force would remain with the Mata Hari in case it would need to be abandoned.

This however allowed the JumpShips shadowed by the scouts to jump outside the range of their Superluminal Wave Detectors, causing them lose the connection to the JumpShips. This was not such a large problem, however, as the next group of JumpShips had just departed the Socrates system.

active for 8 more turns

OCP Diplomatic Corps:

[] Diplomatic Contact: Belters active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 36+10 = 46 - Success (All diplomatic actions)
Roll 2 of 4, Roll 1d100: 41+10 = 51 - Success
Roll 3 of 4, Roll 1d100: 84+10 = 94 - Success

During the closer contact with the Confederation of Habitats on Harmony, the diplomatic team could learn more about their hosts, while they in turn learned more about the OCP.

One of the big positives was the reaction to learning about the Aldmoru at 61 Virginis, as these Quetzal offshoot species were sorely living on space habitats like the belters and had lived that way for more than three times as long, as well as the fact that nearly 2 billion humans in the OCP were living on space habitats and moons.

On the other side, the diplomatic team learned that the CoH was a largely peaceful society with heavy libertarian, almost anarchistic leanings. While they had preferred to be that way for almost all their existence, the so-called 'Amaris Atrocity' during the Amaris Civil War, where Rim World forces had destroyed many habitats in the Jupiter Trojans, had forced them to rethink their situation. They had realised that, while they could continue to simply pretend to be merely a phenomenon of the Terra system, they had to be prepared to defend themselves better the next time.

This led to the formation of the CoH and the Confederation Defense Force, a sorely space based force made up of a few WarShips, as well as DropShips and Aerospace fighters. Surprisingly, it was easy to get military information, compared to the other Inner Sphere nations. These informations revealed that the CDF was operating nearly forty WarShips, five heavy, ten medium and twenty-five light and ultralight WarShips. They were also operating purpose built Assault Dropships with SubCapital Weaponry.

While this was a surprise for the military, the diplomatic teams made great strides forward in diplomatic relations.

active for 1 more turns

[] Diplomatic Contact: Lupus Republic active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 94+10 = 104 - Success (All diplomatic actions)
Roll 2 of 4, Roll 1d100: 38+10 = 48 - Success
Roll 3 of 4, Roll 1d100: 57+10 = 67 - Success

Talks with the Lupus Republic continued to be positive, though interestingly enough Sophist Winters was very interested in any support when it came to political theory the OCP could give the Republic, requesting that, once talks about an Embassy had been completed, the OCP might help with advisors.

active for 1 more turns

OCP Trade Organization:

[] Advanced Heim-Feynman Event Generator:active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 17+10+10+10+10+10 = 67 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 5, Roll 1d100: 30+10+10+10+10+10 = 80 - Success

Several companies began with the design of the new Solid State HFEG, in various configurations. This would mean that rather than one uniform design used on spacecraft and, to a degree, specifying the spacecraft design, new spacecraft could be of differing general designs with drive systems adapted to the new design, with companies potentially springing up to design specialised HFEGs for specific spacecraft designs.

active for 3 more turns

[] Heim-Feynman Kearney-Fuchida Drive Core:active
Time: 5 turns, Chance of success: 55%
Roll 1 of 5, Roll 1d100: 92+10+10+10+10+10 = 142 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 5, Roll 1d100: 7+10+10+10+10+10 = 57 - Success
Size Reduction, Roll (50+3d20%): 65 - 65% size of the Advanced Jump Core

As the work on realising the new Radhakrishnan-Singh n-Dimensional Drive continued, the companies working on the design requested that the Just Testing and the Size Isn't Everything, the test vessels built to test the Advanced Jump Core, were given to them, so that they could be used to test the new RSN Frive Core on the two designs.

With the new general design of the core, as well as the difference in operation and construction material, it was theoretically possible to reduce the size of the RSN Drive Core to 65% of the Advanced Jump Core, meaning that the RSN Drive Core would only mass around 29 percent the mass of the spacecraft equipped with it, less than a third.

This meant that the Just Testing would be equipped with a 4390 tonne and the Size Isn't Everything with a 87750 tonne RSN Drive Core for testing.

active for 3 more turns

OCP Office for Science and Development:

[] Inner Sphere Technology: active
Time: 6 turns, Chance of success: 50%
Roll 1 of 6, Roll 1d100: 81+10+10 = 101 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 98+10+10 = 118 - Crit Success
Roll 3 of 6, Roll 1d100: 79+10+10 = 99 - Success
Roll 4 of 6, Roll 1d100: 81+10+10 = 101 - Success

Work on the theoretical underpinnings of Inner Sphere technology with the data from the Helm Database continued with good results.

One area of the research focussed on at the time was fusion research. While the Inner Sphere was largely using direct protium (hydrogen) fusion, there had been extensive research into different forms of fusions, including Helium-3-Deuterium, as was used by the Confederation. While it was mostly a matter of curiosity for the Star League researchers, it was immediately useful.

active for 2 more turns

[] Improved Fusion Torch Drives: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 17+10+10 = 37 - Failure
Roll 2 of 4, Roll 1d100: 35+10+10 = 55 - Success

With the fusion research of the Star League coming out of the Inner Sphere Technology research program, work on Improved Fusion Torches could begin. From the Helm Database, there had been attempts to build He3-D Torches sometime in the 2200s and then in the 2500s, but they had largely not been successful, due to the lack of a useful propellant and a mismatch of containment technology.

He3-Deuterium fusion was in many ways simpler to achieve than pure hydrogen fusion and the containment systems used in hydrogen fusion reactors had in many cases stared the thrusters. The technology of the Three Systems however had long since made use of He3-D fusion and made use of an additional propellant, water, to achieve practical thrust. This had in turn caused the existing Inner Sphere derived Torch Drives heavier and bulkier compared to Inner Sphere Torches, but with the additional research data and the new alien plasma containment design, a first prototype design had been designed, build and was waiting to be tested in Summer.

active for 2 more turns

----------------------------

OCP Internal Events:

Not much of immediate interest is happening in the OCP.

----------------------------

Intelligence Report:

Lupus Republic:

20 more leased Jumpships were placed under joint OCP/Republic control to journey towards Clan Space.

The O'Neill Habitat that was completed last year was officially named Kant and the first inhabitants arrived to permanently inhabit the structure. However, the about ten thousand new inhabitants were a drop compared to the nearly 20 million that could inhabit the structure. While most people moving to the habitat were of the Prole class, majorly former Technicians, Merchants and Laborers, there were more than enough of the Leader caste to make the structure useful as a transition camp for new arrivals.

This was put to the test in late Spring, when ten Nova Cat jumpships arrived with a cargo of twenty thousand evacuees, who were immediately disembarked on Kant to be sorted out, while the jumpships joined the outgoing transports to return to Clan Space and pick up more evacuees. The jumpships were also the first to be escorted by two WarShips, SLS Spirit Sigh and SLS True Vision, which returned to Clan Space.

Meanwhile, Karen S'jeet took the offer to become a citizen of the Lupus Republic, but retained her citizenship of the OCP/Martian Senatorial Republic. She also began with the construction of a second O'Neill type habitat of the same design as Kant on request of Sophist Winters. It was to be tentatively named Nietzsche.

Taurian Concordiat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

Lothian Pact:
Lothian League:
Illyrian Palatinate:


The occupation of the former Marian Hegemony continued.

Inner Sphere:

Federated Commonwealth:
Lyran Commonwealth:
Federated Suns:


The Circinus Crisis worsened relations to the Lyran Commonwealth for the time being, until it could be resolved. Additionally, a trade embargo was put on the Lyran Commonwealth.

As the Circinus Crisis progressed, First Prince Hanse Davion was in support of the Confederation during the Circinus Crisis, apparently due to the recent medical help he got over the biological attack on him.

Draconis Combine:

Combat on Luthien continued to worsen, as Luthien civilians began to attack the invading forces, following propaganda of war crimes being committed by the AFFS and the LCAF. However, sources within the AFFS and the LCAF noted many of the war crimes had actually been committed by either the DCMA or the ISF to whip up public resistance against the invading forces. Data analysis of known information, gathered during the recent intelligence gathering operation, showed a 95 percent chance of the AFFS and LCAF sources being correct.

Free Worlds League:

With the Circinus Crisis, the FWL sought to improve trade relations, which were taken up by the OCP economy with the current embargo of the Lyran Commonwealth.

Dutchy of Andurien:

Not much of interest is happening within the Dutchy of Andurien.

Terra Situation:

Existing Disaster relief, Roll 1d100: 1
Other Event, Roll 1d20: 7 - Lake Toba sabotage

Time finally ran out for North America as the Yellowstone Supervolcano finally erupted in mid Spring around the Mallard Lake and Sour Creek resurgent domes and quickly linked, combining into a larger caldera. Early warning systems emplaced around Yellowstone gave advanced warning of the eruption, allowing to evacuate the technicians and other helpers that had attempted to prevent the eruption. Those efforts had helped however and only about 1250 cubic kilometers of ejecta were thrown into the atmosphere. This made it sit between the Lava Creek and the Heise Vulcanic Field Erruptions, respectively 640.000 and 6 million years ago.

Thankfully, a large part of the North American population near Yellowstone had been evacuated and now work was done to extend the evacuation of more population centers, while considerable amounts of ash began to cover North America.

To make matters worse, the Magma tab and geothermal systems of Lake Toba were sabotaged shortly after the Yellowstone eruption. As the magma chamber of Lake Toba did not show the pressure like the Yellowstone magma chamber, the impact was not as serious and the technicians and helpers immediately attempted to repair the systems.

If the 'Brotherhood' had hoped Yellowstone would help them, they were mistaken, as operations against them were increased and their bases of operations in beneath the Pacific ocean were bombarded one by one with the help of supercavitation torpedoes equipped with pure fusion devices and taken out.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Inner Sphere Noble tries to invade OCP
Landing Success, Roll 1d100: 84
Invasion Success, Roll 1d100: 12

In early February 2191, the Superluminal Wave Detector on Circinus detected two JumpShips, an Invader and a Tramp from their jump signatures, arriving at Khon Kaen. This in itself was not unusual as there was a growing number of merchants travelling to Circinus, which was quickly growing to become the main trade interface between the Confederation and the Inner Sphere. The two Jumpships then jumped directly into the Circinus L1 point, releasing one Overlord, two Union, one Gazelle and two Leopard class Dropships, which made their way directly towards Cirinus, not responding to any hails.

The planetary defences were put into high alert and the ground bound ACCs scrambled to intercept the unknown, potentially hostile force, engaging them in planetary stationary orbit. However, most ACCs and the WarShip stationed at Circinus had been moved to Clayrborne II for training war games, limiting the success of the present ACCs, a single Squadron of Sleipnir and Im-umi class vessels. While outnumbered, the unknown force could land the survivers, the Overlord, one Union, the Gazelle and one Leopard, near Circinus City (formerly Clayborne Remembered).

Only after landing the force identified itself as the 8th Lyran Regulars under Baron Lesley Kohlmann of New India, who declared he was going to take Circinus so it would take its rightful place in the Commonwealth and deny it to 'these upstart Periphery barbarians with delusions of grandeur'.

However, the 6th and 7th Confederation Expeditionary Divisions had been moved to Circinus for training, and together with Köhler Military Servies and Jureck's Jaegers, they engaged the 8th Lyran Regulars five kilometers outside of Circinus City, while combat and power armoured infantry force engaged and took the landed dropships. With the loss of the Dropships and being outnumbered heavily by two Divisions, Baron Kohlmann surrendered.

While the situation evolved, Ambassador Churchill directly demanded to talk to Archon Steiner on the matter of this unprovoked attack. Archon Steiner noted she had not ordered any such attack.

Following the defeat of the invasion, Baron Kohlmann and various high ranking officers and randomly selected personnel of the 8th and their dropships were interrogated. One of the randomly chosen personnel attempted to commit suicide, but was saved, after which drug enhanced interrogation revealed the person to be a member of Loki, an arm of the Lyran Intelligence Corps, apparently a sort of terrorist group. However, the Loki agent did not know who had ordered the attack, but knew that BAron Kohlmann had been 'induced' to lead it.

The results of the interrogation were presented to Archon Steiner, who was not surprised about the unsuccessful invasion of Circinus, having been given the account of the attempt during the Circinus Conference by her daughter. She was relatively quick to inform Ambassador Churchill that she would find and punish those who had ordered the attack on Circinus and the OCP. Anything more would be a matter of negotiations, like the return of the remains of the 8th Lyran Regulars to the Commonwealth.
 
Turn 68 - Summer 2191/3041
Turn 68 - Summer 2191/3041

Confederated Forces:

[] Fleet Extension: active (1 turns)
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished

[] Advanced Armor: active (5 turns)
It is generally known that many of the vessels, be they Advanced Combat Craft or WarShips, of the Confederated Forces are unable to take their own weaponsfire to any large degree and survive. So research should be done into upgrading existing armor to improve the survivability of those vessels and perhaps even ground vehicles. The Helm Datacore might be of assistance.
Time: 6 turns, Chance of success: 50%, Reward: Improved Advanced Composite Armor

[] Sub Capital Weapons:
With the success of deriving new Capital Weapon systems for WarShips from the Helm Database, it is believed that work should be done to develop new 'Sub Capital' weapons that fall into a slot between those Capital Weapons and more conventional weapon systems.
Time: 4 turns, Chance of success: 65%, Reward: Multiple new Sub Capital Weapon Systems

[] Operational Preparations:
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation
Select one Inner Sphere nation to concentrate on

OCP Survey Office:

[] Clan Space: active (8 turns)
The OCP has some idea who or what the Clans are, but does not know where the Clans actually are. So an operation should be launched to covertly follow some of the Nova Cat JumpShips back to Clan Space and do some general signal intelligence work.
Time: 10 turns, Chance of success: 50%, Reward: Discovery of Clan Space, general clan intelligence

[] Counter-Espionage Operations:
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?
Select an Inner Sphere Intelligence Agency to counter

[] Number Station Data:
With the successful recovery of Number Station Delta and the return of the mission to the OCP, the data from the satellite, as well as the data recorded by the Walsinhams needs to be analyzed.
Time: 4 turns, Chance of success: 65%, Reward: Complete Data Analysis of the Number Station data

[] Operational Intelligence:
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and aperatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Shere nation
Select one Inner Sphere nation to concentrate on

[] Targeted Intelligence:
A targeted Intelligence Operation should begin to gather targeted intelligence.
Time: 4 turns, Chance of Success: 50%, Reward: Targeted Intelligence
Suggest a target for the Intelligence Operation

OCP Diplomatic Corps:

[] Diplomatic Contact: - Belters active (1 turns)
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Diplomatic Contact: - Lupus Republic active (1 turns)
The OCP only has closer diplomatic contact with the Lyrans and the FedSuns and lacks any direct contact with the three other major powers of the Inner Sphere. It is time to rectify that.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid IV:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

OCP Trade Organization:

[] Advanced Heim-Feynman Event Generator: active (3 turns)
One result of the HFEG Jump Research was a compact new HFEG system. As far as it can be seen, it works, so for the time being it is largely an engineering problem to design and build the system and test it.
Time: 5 turns, Chance of success: 55%, Reward: The new HFEG system becomes standard

[] Heim-Feynman Kearney-Fuchida Drive Core: active (3 turns)
With the conclusion of the HFEG Jump Research, the resulting test article needs to be transformed into an actual working drive system that can be used on future space craft.
Time: 5 turns, Chance of success: 55%, Reward: A usable HFKF Drive Core (50+3d40% size of the Advanced Jump Drive, Additional reults based on a 1d6)

[] Industrial Export/Trade Delegations:
With the analysis of the Heml Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Select a world or polity to export to

[] Medium Warship:
With the Belisarius and the Petan derives Warship hulls avaiable, maybe it is time to design a few Warships that are in the same weight area as the Petan derived hulls to act as medium combatants.
Time: 3 turns, Chance of success: 60%, Reward: 1d2 designs of a Medium Warship (<1Mtonnes), 25% chance of a working prototype
Only available after completion of Warship Roles

[] Space Mining II:
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: More Raw Materials, +5 on internal and external trade

[] Space Industry II:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade

OCP Office for Science and Development:

[] Inner Sphere Technology: active (2 turns)
With the decoding of the Helm Database, it should be possible to do some general research on the Inner Sphere technology base and come up with a few answers to problems that have bugged everyone.
Time: 6 turns, Chance of success: 50%, Reward: New Economic Actions

[] Improved Fusion Torch Drives: active (2 turs)
With the new Plasma Containment Technology, as well as data from the Helm Database, Researchers are sure that it is possible to improve on the Improved Fusion Torch Drives that are currently in use within the OCP and design more efficient and powerful drives.
Time: 4 turns, Chance of success: 50%, Reward: Improved Fusion Torch Drives

[] Compact Hyperwave Transceiver:
The scientists are sure that it will be possible to create much more compact hyperwave transcivers than the scurrently microwave sized designs. These transceivers might take a hit in range and network speed however.
Time: 3 turns, Chance of success: 45%, Reward: Compact Hyperwave transceivers (1d6 for final size)

[] Hyperwave Lanes:
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Hyperwave Faults:
The discovery of some sort of fault line in n-dimensional Hyperspace was an interesting discovery and more research should be done to look into them and their effect and possible use.
Time: 6 turns, Chance of success: 35%, Reward: New ? Action

[] Basic Plasma Weapon Research:
While there are some who believe that this type of research would be more of a work for the military, there are enough others who believe that this is a basic research that would not only support military, but also civilian designs.
Time: 4 turns, Chance of success: 55%, Reward: Plasma Weapon research, 50% for civilian plasma research, 10% chance of surprise research

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Action for:

1 Action for:
Survey

----------------------------
 
Last edited:
[X] Number Station Data:
With the successful recovery of Number Station Delta and the return of the mission to the OCP, the data from the satellite, as well as the data recorded by the Walsinhams needs to be analyzed.
Time: 4 turns, Chance of success: 65%, Reward: Complete Data Analysis of the Number Station data
 
Ugh yea I was afraid something of the sort would happen. Or rather surprised some bone headed idiot High Noble did not try a raid earlier.

I guess the stomping the Snakes are getting and percieved attention the Archon and the Prince are giving that is having an adverse effect on glory hounds.

If they cannot get their glory getting killed against the Sword Of Light regs they can get it by annexxing *barbarians*
 
[] Number Station: active
Time: 5 turns, Chance of success: 45%
Roll 1 of 5, Roll 1d100: 14+15 = 29 - Failure (All Intelligence Operations)
Roll 2 of 5, Roll 1d100: 80+15 = 95 - Success
Roll 3 of 5, Roll 1d100: 28+15 = 43 - Failure
Roll 4 of 5, Roll 1d100: 41+15 = 56 - Success
Roll 5 of 5, Roll 1d100: 45+15 = 60 - Success
Combined: 57 - Success
Station Recovery, 25% Success Rate, Roll 1d4: 4 - Successful Recovery
Data Recovery, 50% Success, even - success, odd - failure, Roll 1d6: 6 - Successful Data Recovery

Following the success of locating the various number stations, it was decided that one of them would be approached and an attempt to recover it was made. The selected station was codenamed Station Delta, located in orbit around a gas giant in the Inner Spher Formathaut system. The Number Station itself proved to be a large satellite the size of a 40ft ISO standard container and hidden within the ring system of the gas giant.

It was possible for CFS Juan Pujol García to approach the satellite and take direct measurements and observations, like identifying several service and other hatches, which would prove to be advantageous during the recovery operation.

The operation itself was made possible through an extended duration EVA that opened the various hatches and removed parts of the satellite, which stopped its broadcast about halfway through the operation.

In the end it was possible to successfully recover the satellite and its data intact and several markings on the outside of the satellite claimed it to belong to the Star League Defense Forces. From the wear and tear of the satellite, even in the environment of the gas giants rings, it was noted the satellite could not be older than 150 years.

Any closer inspection of the satellite and its data would have to wait for the return of the material to the Confederation.

Interestingly however was that the remaining Number Stations continued to broadcast, automatically compensating for the missing satellite, apparently deciding that its environs had destroyed it.

Reward: Successful Recovery of a Number Station and its Data
And the Cameron Fuckers are none the wiser! BRILLIANT! Now we need to dig into the data and find the address of these bastards.
 
Oh my God Heimdall! You have only one job to do! Avoid Loki to destroy the Commonwealth when they try to make it great again.

[X] Counter-Espionage Operations: Loki
 
Last edited:
[X] Operational Intelligence: Lyran Commonwealth
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and apparatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Sphere nation

Ship the POWs and nobles back to the Lyrans after a trial and ban them from coming back. All captured dropships and equipment will be kept as reparations to those military and civilian personnel killed.
 
Ugh yea I was afraid something of the sort would happen. Or rather surprised some bone headed idiot High Noble did not try a raid earlier.

I guess the stomping the Snakes are getting and percieved attention the Archon and the Prince are giving that is having an adverse effect on glory hounds.

If they cannot get their glory getting killed against the Sword Of Light regs they can get it by annexxing *barbarians*
Probably ROM trying to start a conflict but could be internal politics and this guy is a pawn either way. Longer term is how badly will this effect relations because I think will be some some major culture conflict here. A noble going rogue is Tuesday for them. For us a mid high leader in a supposed friendly nation grabbed a line unit and invaded one of our worlds to seize it and no one knew about till after it basically failed? Ugly implications.

Hmm in cases like this I believe the usual thing is ransom the people and especially ships and vehicles back. 50% to 150% of unit worth depending on how much a dick you want to be. Not sure how we will handle it. Probably just hand back people? Katrina is not going to like losing a line unit and transport. Like it less when this causes lingering issues and mistrust. Hanse siding with us is probably both political move and annoyance because he very well understand this crap can't be allowed to happen.
And the Cameron Fuckers are none the wiser! BRILLIANT! Now we need to dig into the data and find the address of these bastards.
Probably ROM fuckers since iirc the stations did not light on till after they lost Terra. Won't know till get into the data but guessing the signal is comstar everything is fucked emergency signal to fuck everything/fallback to hidden worlds.
_______
More ships are good but a new issue is with this awesome new stuff can we refit or do we need to build whole new ships because so much is changing and getting smaller? If can't refit we need to slow or stop building for now because what we have now is about to become obsolete as we bring new ship designs with better engines, thrusters, reactors, weapons, armor... Shit either way might need to redesign.
________
[X] Number Station Data:
With the successful recovery of Number Station Delta and the return of the mission to the OCP, the data from the satellite, as well as the data recorded by the Walsinhams needs to be analyzed.
Time: 4 turns, Chance of success: 65%, Reward: Complete Data Analysis of the Number Station data
 
Back
Top Bottom