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A World of Monsters. (An Encyclopedia on the creatures of the world of Null.)

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TripleMRed

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Author
(No critter tomorrow, but Saturday is Halloween day and with it comes a very special critter that will be wrapping up our spooky creature bonanza. When that comes along, a question will be answered that I'm sure at least some of you have been having. Repeatedly, time and time again, we've been told that the various super-predators of this death world can't actually eat the members of the Civilized Races. So, to for some of you, a question has formed: 'What can eat them?' This Halloween will have the answer: The one creature all Civilized Races of Null fear above all others.

See you all then!)
 

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Bean Daddy
Moderator
Where do the lies end and the truth begins? Only TripleMRed knows. 😛
 
Bloodsucker.

TripleMRed

Member
Author
Bloodsucker.

[Interestingly, the sketch section for this page of the book appears to be covered up by digital notes, all saying 'NO NO NO' on them.

...

...

Beneath the digital notes are sketches of the beast. It is a tall, long limbed and with fine, lanky muscles on its frame. Patches of fur exist to cover up the groin and chest, and a short, furless tail extends out of the base of their spine. It stands digitigrade , sharp inch long claws on its feet, with sketches showing it moving at great speeds thanks to this leg design. The hands are tipped with claws several inches in length, sharp as obsidian and able to cleave through tank plating like it was nothing. The most terrifying aspect, however, is the head: It is canid like, with a long snout and pointed ears, the nose seemingly gone and thus giving the head a skull like quality to it. A pair of large fangs poke out from its lips and some sketches show it smiling, revealing rows of sharp teeth. The eyes are slitted and almost seem to have an unnatural gleam to the in the sketches. Other sketches show the beast feed, draining its victims of their blood as they struggle in their grasp to no avail. Some creatures in the sketches appear distinctly female and are no more horrifying or brutal than their male counterparts.

It is like the unholy fusion between a werewolf and a vampire.]

Scientific Name Translation: Blood Dog, Diabolic Hellhound, Devil Dog, Blood Feeder [An official note is attached. It reads 'Scientific Name under debate.']

Average Size: ~2.7 meters/~9 feet in height,.

Average Weight: 1840 lbs/834.6kgs.

Notable Sexual Dimorphism: Females have more feminine figures and notable breasts which the males lack entirely.

Habitat Range: All Biomes.

Summary:​
Allow me to preface this entry by saying in no uncertain terms that this is a creature that is no longer alive. The Bloodsucker has been hunted to extinction in the wild and is thus now little more than a bad memory for our kind. However, extinct or not, it would do us all well in order to remember the monster that terrorized us and our ancestors for so many centuries, lest we forget the horrors that afflicted us all.

Before anything else, we must go over the details of how these creatures came to be and their relationship with the Civilized Races of Null, particularly us Oros. To begin, the Bloodsucker is not a naturally occurring creature. They were not part of Weaver Null's designs and plans for this world nor for us. These beasts were specifically engineered and unleashed upon the world by an Uplifter, one who was tried, found guilty, and destroyed by the rest of his kind for this action in such a way that not even its name survived to the modern day. What we do know of it is that this Uplifter believed that Null was too easy for the Mortals that called it come, that the Civilized Races did not have enough challenges. Thus, it created the Bloodsuckers, true monsters.

These beasts were first created and unleashed 8000 years ago, about 5000 years before the Prophet Am came into being and a 1000 years before the first modern day Nation arose, the Royalbacks. In this time, the Bloodsuckers were numerous and ruled the world with a cruel and bloody fist. We, particularly the Oros but also the Chimera and Cerberi, were nothing if not cattle for these beasts. Whole towns and villages were kept as feeding stock for the beasts, who marked their personal prey by scarring their faces to deter other Bloodsuckers from taking their property. This period of time lasted about 200 years. This all changed, however, when the first masks were created. Crafted en masse, the masks hid the faces of the Oros who wore them, causing the Bloodsuckers to lose track of what prey was their own. When they came in close to investigate and find their prey, the united Oros fought back and slayed their oppressors through sheer force of weight and numbers.

With the fall of their dominion over us, the Bloodsuckers, whose numbers had never been truly great, fell into hiding, stalking and striking from deep within the darkest corners of the world. The masks became a common facet of Oros culture from then on and would continue to exist as part of our society until the extinction of the Bloodsucker in recent centuries and the building of the Great Walled Cities. With the deaths of our long-standing predators, many now forgo wearing masks as they see it as a symbol of the old days of fear and pain.

During the time of their existence, the Bloodsuckers were infamous due to their unique ability among all of Null's animal life to feed upon the flesh of Civilized Races. The reason for this is as simple as it is horrible: They were us. Bloodsuckers were constructed by the long dead Rogue Uplifter using the Oros DNA as a base, with Bloodsuckers sharing 99% of the Oros genetic genome. They were made by taking an existing medical condition that results in blood-drinking Oros, known as 'Bloody Ones', and twisting it into the monstrous need to feed that consumed the Bloodsuckers' whole existence. This relationship made their twisted, bestial forms all the more terrifying for the Oros, knowing that these beasts were, on some level, fellow Oros, ones who wished to feed upon the blood of their unaltered kin.

The weapons of the Bloodsucker was numerous. Their teeth and claws could break through virtually any armor with ease, their claws in particular having morphic capabilities that allowed them to be as sharp as obsidian on demand and always harder than diamond regardless of sharpness. These claws also have the ability to leave permanent scars on flesh capable of regeneration such as our own. These claws have are enhanced beyond what is natural, allowing them to cleave through any non-unbreakable material with ease, be it mundane flesh and bone, rune augmented enhanced power armor, or the flesh of the supernatural such as spirits and the like.

Their strength was far in excess to their lithe, lean muscled forms, able to outmatch a Cerberus in open combat. Their speed, agility, and cunning all allow them to excel at ambush, and their vocalizations carried with them an instinctual fear in all who heard it, allowing them to disorient any they encountered. The only saving grace is that the unbreakable bones of their Oros origin were lost in their creation. This is little comfort to those that fought them, however, as their sheer durability meant that even armor piercing railgun shots were unable to breach their skeletal structure with ease, merely cracking and micro-fracturing the impact sites. This durability bordered on the supernatural, allowing them to survive even with the loss of more than 50% of their bodily tissue, with a simple drink of blood being enough to kickstart their healing back to full strength.

The worst quality, however, was their intellect. This intelligence granted them a cruelty and sadism few creatures could match, with Bloodsuckers intentionally leaving some of their victims alive and in agony so their screams of pain could lure in new prey. They have been observed torturing their prey by letting them think that escape is within their grasp, or that they could reach a medical station, only to be dragged away at the last possible second by the Bloodsucker that toyed with them. This intellect also meant they avoided feeding on children outright, even after the loss of their control of the Oros people. This had nothing to do with morality and everything to do with pragmatism: A child is a poor food source compared to an adult and has the ability to produce more of its kind later on. You do not kill the young in a herd, after all, you kill the older members and wait for the young to grow up, have children of their own, and then become possible food in the future. All children who encounter a Bloodsucker have survived, but always with a marking or scar of some kind on their faces to mark them as the future food of that particular Bloodsucker.

Furthermore, the Bloodsucker came in multiple variants. The slower moving Tar-Man variant suffered a defect that causes their Sentinel Bacteria to overproduce, causing them to be drenched in a sludge like material that was flammable but which was thick enough that the flames never reached the Tar-Man below. The Pygmy variant was much, much less durable than the main-line, but made up for it by attacking in packs. The most dangerous of all, however, was the Aetherbane, a beast with access to Aetherworks that allowed the most powerful of them to alter reality on a localized level to suit their needs. All of these were hunted down and destroyed alongside the rest of their kind.

The reproductive methods of the Bloodsuckers was a mystery for a long, long time. Nobody had ever witnessed them mating with one another and lived to tell about it, and males and females of their kind treated each other no differently than they treated others of the same sex. We only know what their young look like thanks to carefully monitored experiments that create new Bloodsuckers by harvesting and combining germ cells from male and female Bloodsuckers slain in the field. These young are wild and animalistic, but surprisingly can be raised to be amicable and non-threatening creatures. This disturbingly indicates that the sadism of Bloodsucker is not, in fact, instinctive: It is learned behavior.

In the thousands of years that document them and their interactions with the Civilized Races of Null, there have been those that break from the norm. Some ignored the Civilized Races entirely, and a handful even acted as protectors to Civilized Races against the rest of their ilk. These shining beacons of decency, however, were nowhere near enough to prevent this predatory species from being marked for destruction. Many rightfully morn the loss of 'the good ones', the Bloodsuckers that rose above their brutal taught natures. In the end, however, their losses were acceptable to destroy this species that actively hunted our kind for millennia.

The last of the Bloodsuckers was hunted down and destroyed in the wild over a hundred years ago as of the time of this writing. The only remaining examples are ones bred in a lab, of which only less than a half dozen remain, and of which are scheduled for decommissioning and storage in stasis pods out of the fear that they may one day turn against us. There are many, most of them of the younger generation that did not live through the ages where Bloodsuckers were in the wilds that argue against this decision. I cannot pass judgement on these young people, for they know not the horrors of the days long passed, though a part of me cannot help but admit that there is reason in their collective voices, that it is wrong for us to treat these lab-borne Bloodsuckers with such fear and suspicion. This is only a small part of me, however, for the rest cannot help but feel relief that this long nightmare for our people may finally be at an end.

---

[A long note is attached here. Words follow, reading 'When I was a little girl, about 7, I was spending time with my grandparents at their home in the old country of the Stonecutters Nation. Grandpa Jol and Grandma Birma. They were these really old, really scarred up Warrior and Tall Body-Type Oros respectively, but they were the gentlest, sweetest souls I'd ever met. They loved the heck out of me and my parents, they took me on all sorts of adventures and taught me all kinds of things about history and right and wrong and so much more. They were the best grandparents a girl could ask for, and they were the only ones I knew of since my mom's parents were long dead by the time I was born. It's actually kinda uncommon for Oros of my day and age to have met even one full set of grandparents. Most only knew one grandma or grandpa that was still alive, most didn't know any.

One night, when I was going to bed, I woke up at night because I'd gotten thirsty. So, I went downstairs all sleepy like because I wanted to get a glass of water, and since I was 7 I was a big enough girl to get it on my own.

The first thing I noticed that was wrong was that my grandparent's room had it's door open. Actually, that's not correct. It wasn't open, it was ripped off its hinges. The second thing I noticed was the blood on the floor that led down the stairs. I'd always been a heavy sleeper who slept through animal attacks before, but there was something different this time. I could smell it in the air: the blood was my grandparents', not some animals. I did the smart thing first and hit the silent alarm button just like my parents and grandparents and school-teachers always taught me to do in an emergency like this....then, I did the stupid thing they told me not to do; I didn't hide, I started to go down the stairs to look for my grandparents.

'Oma?' I called to granny. 'Opa?' I called to grampa. I didn't hear either of them say a word. I kept going down the stairs until I reached the bottom. When I was down there, my little ears finally heard it: Something moving in the kitchen. It took out my My First Survival Knife from my pajama's sheath and, shaking like a leaf and the little idiot that I was, went to investigate.

When I got in the kitchen, there was blood everywhere. The central cooking station had been torn out of the ground and tossed out to the side, embedded in a wall. Laying on the ground was my grandma and grandpa. They were both covered in their own blood and their throats had bites taken out of them. It stood there, shaking, when I realized that there was this big shadow. It wasn't a shadow. It was huge, bigger than grandpa, and it had to squat a bit in order to fit in the kitchen and keep its head from scraping against the ceiling. It was staring at me, these big, unblinking eyes that almost looked like they had these tiny, glowing embers of hate glowing deep within them staring right at me.

My grandparents were dead, and they'd been dead for a good while by this point.

This thing had been waiting down here for me to come after them.

Before I could try and turn and run, it grabbed me. I didn't see it move, one second it was there, the next it was holding me up in the air by my neck with one hand. I tried to scream, but all that came out was choking sobs. My training kicked in and I started trying to stab it in the arm with my knife. It was like trying to stab an Ironwood tree, my attacks did nothing.

The thing stared at me, it's big fangs showing. I think it was smiling, it found my struggle funny. Then, without any other noise and much slower than it needed to, it reached out with its free hand and scooped out my left eye, making sure to sever the nerve with its claws. It dropped me on the floor then as I was sobbing and screaming before it left. It heard gunshots outside, neighbors and the first responders having arrived far too late.

I was real quiet for the next year or so. My parents were heartbroken and angry and all sorts of things, and they never let me out of their sight when I wasn't in school. My eye regrew, but because of the thing's claws when it severed my optic nerve, it grew back mostly blind. I got a Seeing-Eyepatch after that.

I eventually went back to being me, silly, weird Hildra. But my grandparents were still dead and my eye was still janked up. I got Mr. Cool as a pet to help cope, but the nightmares never really stopped. They still haven't on some nights.

I guess what I'm trying to say is, I'm glad these things are extinct in the wild. I'm glad and I hope they stay that way forever.

-Hildra Bergentruckung. You can quote me on that.']
 
Numbers of Null.

TripleMRed

Member
Author
[The following is a reduced, publicly made available transcript from the Galactic Monitoring Index, written by the Institute of Aerospace Monitoring.]

Planet Name: Null.

Planetary Position: 3rd.

Moons: 2, Yarah Dam (The Elder Blood Moon) and Yara Mat (The Rotten Moon.)

Diameter: 9600 miles/15449.7 kilometers.

Atmosphere: 1.07 Galactic Habitable Standard* 02/N2. Level of contamination with foreign bodies bacterial and chemical in excess by several orders of magnitude. Contaminants inhospitable to foreign material.

Gravity: 1 Nullian Gravitic Standard. Exact measurements varies based on some locations, the standard gravity is typically 2.5 the Galactic Habitable Planetary Standard*.

Surface Temprature Range: -200 to 155C/ -392 to 311F. Average surface temperature in most livable regions are around -50 to 50C/ -58 to 122F.

Thaumaturgical Rating: 10 on the Nullian Magic Rating Scale. Comparison with other planetary bodies believed to hold life indicates this is almost thrice the galactic average.

Length of a Day: 30 Hours.

Days in a year: 292. Days in a standard 7 day week in order: Memsday, Thressday, Morchtday, Tulinday, Hamaday, Yulsday, and Faraday.

Civilized Sapient Population circa 3152 AA: Estimated 7 billion individuals, 3.4 billion Oros across the various Nations of the Median, 2 billion Chimera and Cerberi, and 1.6 billion Mortalized Spirits, ~2 million Other.

Notes: *Data collected after careful observation of known galactic bodies and comparing them to our own standards over the course of several hundred years.
 
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Civilized Races Intro and Oros.

TripleMRed

Member
Author
Civilized Races.

While many creatures on Null could classify as 'sentient', even sapient, few can be classified as 'civilized'. Of these species, all belong to the Median that controls the civilized world of Null. At the time of this writing, these races are the Oros, the Chimera, the Cerberi, and the Mortalized Spirits.

Of these races, the Oros, Chimera, and Cerberi are the three naturally occurring Mortal races of Null, with the Mortalized Spirits being either Spirit individuals stuck on Null rather than Lacuna or the descendant of one such individual stuck on Null. The Oros and those with Oros heritage are the only members of the Civilized Races to have unbreakable bones, though the durability of the skeletal structure of the other races cannot be dismissed.

All of the Civilized Races of Null are compatible with one another, and all have been living together in a unified society of some kind for thousands of years, the various races intermingling for almost as long. The Median itself formed in the year 1501, centuries ago as of the time of this current writing, with it bringing unification to the Civilized Races under the guidance of the Mediator, the eldest sister of the creator of our world, Lady Null, and the unifier of our Nations: Media.

Any member of the Civilized Races can breed with a member of the opposite sex, though the offspring is always of the mother's species. [A note is attached. It reads 'So many interspecies babies, so little time!']

The unifying biological trait among all of these races if us sharing the exact same grade of Sentinel Bacteria, the highest grade out of all of Null in fact. This means that no other creature save a fellow Civilized Race can consume our flesh, for if they try, the Sentinel Bacteria react violently and often with deadly results. This grade of Sentinel Bacteria also effectively renders the Civilized Races immune to caustic based damage.

Another unifying quality is how our species' sexual determination works. Chimera and Cerberi are always female due to being mono-gendered races, but Oros and Mortalized Spirits share the sex determination quality: Ovum within the mother come predetermined with a sex for the individual to be born if this particular egg is fertilized by a father's sperm, which delivers the genetic information from the father to complete the portions missing in the Ovum. As a result, males develop as males and females develop as females, resulting in no sex based chemical imbalances in their biology. As a result, males lack nipples due to lacking mammary glands entirely. It should be noted, however, that Spirits in their natural habitat of the Spirit Realm of Lacuna are able to change their biological sex at will due to being creatures of magic rather than matter and thus are not bound by the same rules as Mortals.

To date, there has not been a single individual of the Civilized Races to have died of old age. Indeed, evidence indicates that we are all biologically immortal and will never truly die of age, but the dangers of our world means that living beyond a few centuries was uncommon for most people. Those that do live for extended periods of time weaken somewhat, but otherwise remain strong and dangerous individuals in their own right.

With all of that said, it is time we gave a look to the various species of the Civilized Races:

-

Oros.

[Sketches depict a species of bipedal, tail-less, short muzzled canines with humanoid proportions and features. They are shown to have a wide emotional range from expressions shown as well as a wide number of cultures based on clothing and armors. Armor seems to be the norm, as are masks, but there are many sketches showing them in daily attire without either such features. When fully nude, females have their sexual features on display, while males have their sexual organs hidden away by a genital slit like fold of skin keeping their genitalia hidden in a bulge like mass on their crotch. This is covered up by fur, giving them a 'featureless' appearance when fully nude and not aroused, with the testicles being internal entirely.]

[A note is attached. It depicts an eyepatch wearing stick-doodle with the words 'iz me' written next to it.]

Scientific Name Translation: Wise Wolf.

[A note is attached. It reads, 'Smart, hell yes. Wise? Depends on the person. Wolf? Eh, I think we're more like doggos myself. We domesticated ourselves!']

Average Size: 6'5-7'8 feet/1.98-2.78 meters tall, depending on Body Type.

Average Weight: 400-1190 pounds/ 181.44-539.78 kgs, depending on Body Type.

Notable Sexual Dimorphism: Females are curvier than males, with features male lack like nipples and breasts, as well as longer and better defined hair most of the time.

Habitat Range: All biomes of the Arisa continent.

Summary:​

Of the various Mortal canid species of Null, only one has managed to achieve a full civilization. This species is me. It is likely also you. It is the Oros, the founding member race of the Nations of Null, and the most numerous sapient species on the Mortal plane of our world. Our species has been through much over the millennia since our evolution into our modern state, but through unified endurance, cooperation, and a little help from more powerful beings, we stand united as the dominant life forms of this world alongside our fellow Civilized races.

The first modern day Oros is believed to have come to fruition some 200,000 years ago, here on our home continent of Arisa. Much of our prehistory is left unknown save for cave paintings and early artifacts, but what we do know is that life was always harsh on our fair planet. Our ancestors worked together using the three Body Types of the Oros people to hunt together and find success. Normal Body Types, though the smallest and physically weakest are naturally the best with ranged weaponry and thus were archers who fell grazing animals after exhausting them from a tireless hunt to tire them out. The physically powerful Warrior body types would then move in to finish off the prey before the Tall's would go on to use their deft hands to gather as much food as possible. [A note is attached. It reads 'The power of teamwork, my dudes!']

Eventually, the wheels of progress turned and the first civilizations came to existence. Farming communities began to sprang up as agriculture and animal taming became more widely known. They were then found and aided by the Great Spirits of Lacuna to develop into the first true great civilizations, though our success would see the wrath of our planet set upon us time and again. The first modern day Nation, the Royalbacks, came into existence some 7000 years ago and would be the parent Nation for a handful of others. The Windrunner Oros technically had a longer civilization before the Royalbacks, though they were different than the modern Nations as we understand them.

What followed were several thousand years of advancement, loss of knowledge, re-advancement, and dark age falls of institutional knowledge as the Nations almost literally warred against the planet itself, as well as internecine wars between each other. This culminated in arrival of the Prophet Am of the Bar in 0 WA (With Am), who hailed from a small group of Oros hidden away from the rest of the world. He would go on to become the founder of the Ambaric Church and, following his ascension into the heavens in 0 AA (After Am), the foundation for the Median would be laid, the 3rd Kingdom.

The 3rd Kingdom only lasted two centuries, but during this time many of the fundamental elements of the modern day Oros cultures were formed. It would not be another 1300 years before the Oros finally settled their differences and formed the unifying Median under the Aether Being Media, who acted as an unbiased intermediary between the various Nations and thus the only truly neutral party to be able to properly rule all of Null. [A note is attached. It reads 'So like, the 3rd Kingdom failed after two centuries because the various Nations of Oros hadn't yet gotten over each other being of different Nations, so it failed. Someone tried to make a 4rth Kingdom afterwords and unify everyone by conquering, but they got beaten by the Prophetess of War, Rosa. So cool.']

Oros have many interesting biological features. For instance, we lack tails despite starting life with them and our teeth are not individuals bones but a part of our skull. Our flesh is highly durable and capable of regeneration and we have a thin but highly dense layer of blubber beneath our skin. As a consequence, however, Oros are highly susceptible to fire as a consequence, though this is very much survivable if the only damage taken is from the flames and not other outside attacks as after a while of being exposed to fire, our musculature produces an oily slick that douses our the flames and prevents us from catch firing again. We also have a high stamina, allowing us to outlast most threats that try to fight us in the first place.

Our people is also subdivided into three main body types. Normal, Tall, and Warrior. Normal's are the most common at about 60 percent of the population and stand on average about 6'5 out of armor. They have excellent eyesight and a steady hand, allowing them to be better marksman than the other types. Tall's have a similar build to Normals, but on average stand around 7'2 out of armor. They have quick hands and fast reflexes, making them unparalleled duelists. Warriors are the biggest at 7'8 on average and well muscled and have the biggest amount of physical power, capable of lifting and hurling light tanks over a dozen meters away. The rough maximum tonnage each Body-Type can carry and throw is around 5-7, 14-17, and around 32.5 tons respectively, though this puts strain on the body to perform consistently without the aid of Power Armor.

There also exists the 'Short' Body Type, but this is a polite nomenclature for members of the respective body-types suffering from dwarfism. They are typically a foot or so smaller than the average height of their Body Type and are more compact as a result. The Yayai fox spirits like to call these individuals 'chibi'. [A note is attached. It reads 'I call them what they are: Shortstacks. What? They're short, and their women are stacked. It fits. XD']

Oros, like most other life, are omnivorous and can sustain ourselves on both plant and animal tissues. However, we are true omnivores and thus require both kinds of tissue in order to remain healthy, as we weaken when exclusively fed one over the other. We also lack Mana Converters, instead having a Second Stomach which holds the food we have converted into a nutrient rich soup and feeds it into our blood stream like fuel in a fuel tank. Anything eaten into the first stomach is rapidly reduced by acid into this 'nutrient soup' for this purpose as 'fuel'.

Our biggest and most important biological features however are our bones. The bones of an Oros were blessed by our creator, Null, to be truly unbreakable. Indeed, nothing save the reality eroding power of the Aether itself can harm these bones we've been given, be it the direct flames of a star or the blade of Great Spirit. They are, furthermore, interconnected by a sort of 'soft-bone' that prevents our skeletons from being pulled apart. These bones are not without their drawbacks, however. They are heavy and dense, making swimming impossible without the use of an old swim bladder organ that barely affords us an hour of swim time, though the Wavechasers have swim bladders that are able to allow them 10 hours of swim time, as we otherwise sink directly to the bottom of the water. [A note is attached. It reads 'I wish I could swim normally. Having bones that can't be broken forged by eldritch beings is nice and all, but just once I'd like to swim in the pool for longer than an hour before I sink like a rock.']
Furthermore, these bones make it difficult to perform surgery in areas protected by them, such as the ribcage, and for the longest time made physical brain ailments impossible to treat, something only possible today with modern technology involving intrusive fiber tendrils through the eye socket. This unbreaking skeletal structure are made unbreakable by unknown Aetheric means, but because of them an Oros requires 11 months to gestate in the womb. This skeleton was a major factor of the UrOros created by Eunoe uncountable universes before our own to do battle with the god-like Sleepers, meaning they were a part of our 'blueprint' when Null herself chose to revive our species.

Our skeletons do not make us indestructible, however. Suffocation or enough damage to our bodies to bleed us out will all result in our kind's end in short order. Indeed, many a young Oros foolishly met their death thinking that their unbreaking bones meant they could not die. If only this was true. Other aspects of our biology include having the highest grade of Sentinel Bacteria alongside our fellow Civilized Races, preventing us from being eaten by all but each other and the now extinct Bloodsucker, redundant organs the same as all Nullians, and biological quirks each Nation has developed over time. [A note is attached. it reads, 'I wish we were indestructible. I miss you so much, gram and gramps....']

Oros have no set biological breeding season, as we are able to produce young the year round. A quirk of our biology, however, means that we don't really have a sex drive until the first time we have sex, after which a mated pair will produce many offspring as long as they are alive. The specifics of the union vary from time period and culture, but typically in ancient times the couple will mate in a secure location while the rest of their people guarded the location from outside.

After 11 months of gestation, an Oros child is born. They are fully functional individuals capable of surviving on their own, and resemble our animalistic canine ancestors more than the people we are as adults. By the time the young have reached their first year, they have begun to stand upright and understand spoken language, though they are clumsy on their two feet for a while. Their tails once they become fully bipedal and plantigrade is reabsorbed into the body and their slightly longer snouts develop into their adult shape as they grow up. Puberty begins at around 13 years of age and is marked by an increased in aggression and destructive desires and is completed at around 18 years of age when they are officially recognized as full adults. Those Oros that do not lose their family's during or before this point typically remain close with their families for years afterward until they finally find a mate of their own. There is no real taboo against interracial couples or marrying any of the other Civilized Races of Null. [A note is attached. It depicts an eyepatch wearing female hugging an Oros puppy. The puppy is blepping. Words follow, reading 'My people's babies are sooooo cute! It's like having a puppy that came out of you! I can't wait to find the right guy to settle down with and have a family of my own. Puppers, puppy, pupperinos. Actually, wait, scratch that, I don't know if I can handle to pressure of being a mom! Oh man, would I mess it up!?']

There are 7 Great Nations of Oros, each comprised of a few smaller but interconnected Nations. These Great Nations each have their own coloration's and biological quirks as part of their heritage.

-The Royalbacks have black fur and a diamond shaped patch of fur on their back with a 'royal' color, from jade to purple and more. Royalbacks are noted for their resilience to disease. They are the first modern Great Nation and are ruled by a dynastic Great Queen.

-The Bughunters are known for their green tinged fur and a 'mask' pattern of fur over their eyes. They are known for their resilience against toxins, and intentionally kept themselves technologically primitive compared to modern day standards in order to avoid the 'notice' of the planet. This worked and thus for the longest time they were the Nation with the highest population of Oros, though the Great Walled Cities are starting to close the numbers gap.

-The Firebrands have red and rust tinted fur and are known for their higher tolerance for flames for a limited time. They live in the volcanic Southern Heat Plains and are famous for their unusually loud and boisterous attitudes compared to the more reserved traditional attitudes of other Oros, as well as a fondness for drinking, though the love of drink is a cultural aspect rather than a biological one.

-The Icebreakers are snow white and have an inherit resistance to the cold. Residing in the frozen north, They are a people known for their stoic attitudes and frown upon open displays of emotion towards non-Icebreakers, though this attitude is slowly melting as time goes on. They are well known for their technological advances and are the premier tech development Nation in the Median.

-The Stonecutters are a brown furred people who live in the stormy mountains and have a resistance to electricity. They are famous for their mining and their peoples closeness with Aetherworks, with much of their more advanced technology involving Aether-Tech embedded in stone. They're most well known for their Nation starting off as a colony for the Royalbacks before breaking off and successfully ceding millennia ago, developing a culture and personality all their own.

-The Wavechasers are a blue tinged people with many tattoo like fur markings. They take to the seas in the eastern shores and are known for their dynastic empire ruled by an emperor. Their bright red colored Raiders were an infamous military unit in their early years fighting wars between the various Nations, though in the modern day they primarily make up the Media's wet navy and fishing industries.

-The Skyrunners with tan and sandy colored fur an interesting tattoo like facial markings in their fur patterns. They hold the record for the oldest continuing civilization of the Oros peoples, hailing from the interior North Eastern Dune Sea, and were the second modern Nation formed after the Royalbacks. They are a people with a love for the air and thus are responsible for the development of the modern day Aerial Fleet that protects the Great Walled Cities. A spiritual and friendly people.

Together, these 7 Great Nations form the Nullian Union, also known as the Median. For over a 1500 years, we've stood tall together and have begun to enter our space age, with our first space elevators soon to come online and the first of our airships to be converted into space capable vessels. The exact culture of each Nation varies, further varying based on subcultures wtihin and the individual practices among clans and families. No matter the differences, however, all Oros are tightly nit between each other and the other Civilized Races to live alongside us. It isn't perfect, but we all stand together on this hellhole we call a homeworld and for that, we're all one people. It just took us a while to realize that and stop the squabbling between Nations.

Our past may be shrouded in misery and woe, but our future among the stars is looking bright. Shine on, you blazing star. [A note is attached. It reads 'Ha, that's a reference to Starshine! Don't think we didn't notice!']

-

[A note is attached. It reads, 'So, I've been doing doodles and drawings and sketches for a long time now. I've decided to go ahead and do some sketches of my fellow Oros from around the city I live in in this new artstyle I've been developing. All of these guys are my friends I got to know from work. Who knew being a military engineer would see you meeting so many different people? Oh wait, that's just how that works. XD

Uploading these now.'

What follows are sketches drawn by the note maker:


'I also did one on Media herself from this one conference she did.'

]

(Special thanks to @Jen for this wonderful commissioned art!)
 
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Oros, Addendum.

TripleMRed

Member
Author
Oros, Addendum.

-

While the Oros page has been a part of my Encylopedia since the beginning, minus the updates done due to changing dates, some information had been intentionally left out of older editions due to being requested by other parties, which I honored. However, recent developments in recent years have opened up the possibility that I can include knowledge of these elements into my Encylopedia. As the Oros page is long enough as it is, I have decided to add this additional page to include the additional information not included in the main page. Here we go. [A note is attached. It reads 'I'm really happy this page was added in 7th edition. It helped me explain things to those new people that wound up on Null a few years back. It's gotta suck to be the Displaced like that, but I'm sure they'll get used to living here eventually! I've got a friend among them, a dog-girl named Gloria who found all of this really helpful!']

Oros Conditions.

The Oros as a people have some conditions, ailments, and even blessings that can be passed down our lines. These conditions range from severe and life altering to minor and almost unnoticeable. Some of the biggest and most well known of these conditions are as followed.

-KillJoy. KillJoys are Oros who have a defect in part of their nervous system responsible for giving feedback when an Oros kills a hostile target. In a regular Oros, a sense of relief is given when we slay an enemy trying to kill us, with perhaps a sense of satisfaction depending on the individual and if they were performing a task such as hunting. KillJoys, however, have a defect in this portion of the nervous system that, rather than feeling relief at surviving an enemy and killing them in turn, the KillJoy, as their name implies, feels a sense of elation, euphoria, and happiness upon killing something. Furthermore, the target does not have to be hostile for a KillJoy to feel this happiness. KillJoys who discover this about themselves have been known to develop an almost psychotic need to kill, becoming addicted to the sense of happiness that killing brings for them. All KillJoys, however, instinctively cannot bring themselves to imagine, much less actually harm, someone they consider family to themselves. It is literally unthinkable for them despite their condition.

If found early on and given proper treatment, KillJoys can be socialized into relatively normal, functional members of society, no more a threat to their neighbors than they are to their own family. If not treated, however, most KillJoys are unable to stop themselves from getting addicted to the happiness they receive from killing, and thus easily jump the slippery slope into becoming dangers to themselves and those around them. In ancient times, KillJoys were banished to the wild to find find their deaths doing what they love, slaying creatures in the wild. In the modern day, KillJoys are rounded up for treatment in psychological facilities dedicated to defusing their addiction. Results are mixed, however. [A note is attached. It reads 'I have a cousin who is a Killjoy. She is pretty normal, but she gets really happy when she starts stomping on a bunch of ants and kinda loses track of time when she does it. Always creeped me out.']

Interestingly, KillJoys regardless of their state of mind are not sadistic where they can help it. They do not take pleasure in the act of torture or inflicting pain: Their condition only rewards them with happiness upon confirmed killing of a target. As a result, KillJoys make for poor torturers as they fail to see the point in infliting unneeded pain when their goal is to kill a target as quickly and efficiently as possible.

KillJoys are fairly rare, as only a few hundred thousand Oros and individuals of Oros bloodline possess this condition.

-Bloody One. Probably the most well known and famous condition, Bloody Ones are Oros with longer canine teeth and a drive for drinking blood. These individuals and their condition were the basis from which the Forgotten Uplifter created the Bloodsuckers. An average Bloody One is a fairly normal individual, though they are more outgoing on average and with a zest for life. Their condition means they require a semi regular intake of fresh blood, however it does not discriminate. The blood of people or animal does not matter: as long as it is relatively fresh, even a blood pack of animal blood will suffice to tide them over for a while. If they are denied their semi regular blood drinking, however, Bloody Ones become increasingly unwell until they finally snap in a blind rage that sends them into a feeding frenzy. For this reason, they are often untrusted despite the unlikeliness of them not receiving their blood intake in the modern age.

Bloody Ones are passionate and hot blooded on average, though cooler headed and reserved ones have been known to occur. They are also unique in that they are driven by desire to find a mate to procreate with to continue their blood line, an unusual difference from the usual Nullian sex drive. Between their longer canines and their outgoing personalities, most Bloody Ones can be spotted at a glance by those who know what to look for. [A note is attached. It depicts a fairly good drawing of a smiling Oros, who has longer canine teeth than the norm.]

As a matter of safety, Bloody Ones are all registered with the government and tabs are kept on their government provided bloodpack donations. Bloody Ones make up approximately 5% of the Oros population, meaning that 1 out of every 20 Oros is one. [A note is attached. It reads 'Is it weird that I don't have any family I know of who is a Bloody One? They're relatively common, but nope. Nobody in my family is one.']

-'Tweaked'. Oros with neurological differences that make them stand out compared to the average are said to be 'tweaked' in the head. This is a general term for any neurological difference that falls outside of the norm. For example, KillJoys are considered a type of 'Tweaked'. A more common type are 'Happy's', which are Oros who defy the characteristically softspoken and stoic nature of most Oros who have lived past their first century. Happys are outspoken and joyful despite all the troubles around them. This isn't to say they cannot be sad or not feel other emotions, but rather they look on the positive side of things rather than expecting the worst that most older Oros come to think. With the creation of the Great Walled Cities, more and more youth's who develop in relative safety are beginning to show signs of developing into 'happys', indicating that this neurological condition might be more common than expected, it is simply not as potent in some individuals as in others, thus allowing them to have their hopes and dreams crushed by the harsh life outside of the walls. [A note is attached. It reads 'Yup, that's me! Weird, tweaked Hildra! Mom and dad were always concerned that something was wrong with me given how happy I was as a kid, but my grandparents when they were still around told them they were worrying about nothing. I know it's weird to be so happy all the time, but in a world as sad as ours, someone needs to be happy, right?']

Other forms of Tweaked exist, though their commonality drops sharply beyond the 'Happy's most think of when they think of a 'tweaked' individual.

-Am's Blessed. It is no secret that the Prophet of Peace was a blessed individual, capable of bringing peace to all life wherever he went. After his ascension into the heavens, many individuals began to be born with what is described as 'Am's Blessing'. These individuals are have an instinctive and supernatural ability to peacefully calm down all but the most belligerent of wild life around them. As a result, many of them go on to become famously important vets and other wildlife experts in the field. Their rarity, however, means that only a few tens of thousands of them exist in the world.

-Wildchildren. Oros have an interesting developmental factor. Children are born with a mental connection with their parents. For complete, healthy mental development, both parents need to be alive for an Oros to develop properly, though if at least one parent remains alive, a child can develop into a fairly normal individual in due time. If an Oros child loses both parents before a certain age, however, then they become dispondant and lost, aggressive to non-family members and acting very strangely around non-parental family members. The specifics vary immeasurably based on the individual child in question, but the one thing that is for sure is that these children develop differently into different people than if they had at least one parent alive to aid their development along. [A note is attached. It reads 'My Mom was a Wildchild that had to be raised by her aunt and uncle. Apparently, she had a taste for rats. Even when there was actual people food, she would ignore it and go hunt rats. She says she still has a taste for rat to this day.']
 
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Author's Request.

TripleMRed

Member
Author
(Hey everyone, it's me, the author.

I apologize for the long absence, a mixture of RL and other Quests has caused me to lose track of time and thus I had to put this story to the wayside.

Now, I should set something straight, I greatly enjoy writing this story. I find it fun to write, fun creating these creatures and setting up this whole world chock full of lore and the like. However, while I can clearly see from the vote up above that there is a clear and present audience for this story, I'm left unable to bring myself to keep writing due to an uncertainty as to what, exactly, it is that brings my readers here to enjoy my stuff.

So I ask you guys, what is it about this story that you like? The creatures? The glimpses of the world, the owner's notes, the lore, what?

If I can find out what it is you guys enjoy so much in clearer words, I can feel more confident in my writing and find out what you'd like more of. Now, obviously, we've still got a LOT of creatures to go through, but what else would you guys to see more of? Do you like the side-story stuff, would you like to see more 'Goods of the World of Null' posts, more Power Armor stuff, other kinds of bonus lore entries?

My RL is still busy and my schedule isn't as flawless as it used to be, but I intend to try and get a new update this month, with new side-story content based on what you guys ask for, stuff like that.

I again apologize for the long absence, and cannot promise you that another haitus like this won't occur eventually in the future, but until that happens, I'm hoping to post more often than I don't. Current goal: At least one update a week at max, at least one a month. Bare with me guys, and we'll see this story reach it's end and the Encylopedia completed sooner rather than later.

So yeah, what is it you guys enjoy the most about this story and what would you like to see more of? I'll be crossposting this with all the forums this is on, so I'll be taking all of the feedback into consideration!)
 
Sports News Weekly and Musician's Digest Monthly.

TripleMRed

Member
Author
[The following is an exerpt from a weekly article providing news on the world of Sports on Null, imaginatively titled 'Sports News Weekly', this one dated years prior to the current date.]

It's another good week to be a sports fan as we have several up-coming matches across numerous competitive games this sports season.

In the world of Boom-Ball, the finalist teams for this years championship finales are down to up and coming underdogs Steelwater's District 3 Saints and the current three-time champions, the Hamsaya City Royals. Last week's explosive game saw the Saints win their way to the championship finales against their long time rivals, the Traummond Shinooks, with the Saint's star player Nass Mondzahn performing a Flourish to take the Shinook's lead player Ash Tasoth out of the game before moving in for the goal, planting the Boom Ball and ending the game with an explosive detonation that sent the entirity of the enemy team flying!

Richochet fans meanwhile are gearing up for the mid-season play-offs, with the first game featuring Hama's Panzers against Rahls Ravagers. Hama's stunning victory at the end of the first half of the season against Coilland's Plenty saw rookie player Cass O'caya pulling Hama's team out of the jaws of defeat by managing to go two to one against Coilland's remaining players and taking out both with a calculated throw that saw her bounce-ball hit one then the other in a two-for one 'Double-Trouble' throw. Many veteran players are impressed by to see such an expert move of calculating prowess come from such a new and unseasoned player. Many say this speaks of a long and excellent career awaiting young Cass, though we will see if she can maintain such expert level richochets going forward or if this was a lucky one time trick for the newcomer.

Memsday Night Combat continues it's ongoing competition for newblood teams of rookies to try and defeat current reigning team 'The Enemy Doesn't Care What We Call Ourselves Do They' in their challenge for such newbie groups to try and defeat them in at least 1 round of a 5 round match for the grand prize of a 1 Million Dollup per player payout and a sponsorship deal by TEDCWWCODT for the rookie team that manages to accomplish the challenge. So far, none of the 25 teams that have participated have managed to beat TEDC's challenge of winning at least one round, though the most recent team called 'Fireteam Sanguine' has managed to earn a second try after managing to, against all odds, have at least one team member survive one round and even tie with TEDC's score not once, but twice.

On the topic of Ties, Heavy Weight Combat Boxing continues to see up-and-coming Spirit League Champ Mae Lee once again tie with 7 time world Oros Champion Hoxton Tanner. Mae Lee, a Mortalized Erui tiger Spirit, has had her 4th tie-breaking match against Firebrand champ Hoxton which once more has ended in a tie for both champions. Some experts believe that these two titans of heavy weight combat may indeed be each other's truest match, with few if any having any concrete belief on who, if either, will ever be able to truly win against the other.

In the world of Duelist Competitive Championships, the ongoing Tournament has seen an unexpected victory when Loray Meetra managed to break her opponent, one Kayla Torres's, blade with a mighty swing of her Axe-Scythe, only for Kayla, undeterred by her weapon's broken state, to slip past her opponent's guard and jam both the tip of the blade and the broken handle in between sections of Loray's plate armor. While overall points were deducted for bloodshed, Kayla ultimately was given the win for the duel by the judges and even recieved high praise from her opponent. "It takes a special kind of duelist to not give a damn of having a broken weapon and still find a way to achieve victory." Loray has gone on record saying after recieving modest medical aid for her injuries before her regen kicked in.

In non-competitive news, the world of Sports Shooting, a staple of Normal Oros sports events, is still out of season until the end of the year, but it has seen a notable upswing in new participants in out-of-season play and training. The Displaced, as those brought to our homeworld have been known to be called, have seen a large number of athletes begin to get into the native sports scene in the five years since their initial arrival. While bringing their own sports from their original home, many Displaced have a noted insterest in trying to participate in Nullian classics.

'I've always liked guns, kinda had to on the mean streets back home, but being able to shoot guns at targets like it's freaking golf? Count me in!' Says one Raptor based Displaced by the name of George Smith.

'Golf', for those unaware, is a sport native to the Displaced's original home culture, which involves hitting a small white ball with a specialized club to send it flying towards a small hole dozens or even hundreds of meters away. This sport, practiced in a manner akin to Sports Shooting, has taken the interest of numerous Nullians who have flocked to observe the Displaced game being played on makeshift golf courses.

For racing fans out there, the Median Knight's Great Walled City Hover-Bike Racing Circuit continues to be closed due to the on-going conflicts across numerous fronts including against Spider-Ants, Mother Roots, and the remnants of the Dark Spirit Crisis requiring the attention of the Median's armed forces. No official comment has been given when, exactly, there will be a return to the racing circuits. Many fans, while disapointed, are understanding, with those at the Great Walled City that birthed the GWC Racing Circuit, Dreamhold City, to eagerly await their beloved home-town sport's renewal.

To end off this week's sports news, another Season of Champions in Arara's Golden Arena has begun, with the Great Spirit of Loot herself presiding in an opening ceremony that saw this season's competitors starting strong across various combat, platforming, and problem solving trials. Competitors both returning and new are particularly excited over this Season's loot rewards, ranging from gilded melee weapons to a set of custom made Aurum Champion armors and weapons as the current Seasonal rewards for all competitors who succeed in winning all of the Season's challenges.

That's it for for this week's news, sports fans, but we'll see you again next week at the same usual time for new updates and new stories to tell!

-

[What follows is an excerpt from 'Musicians Digest Monthly' on new released by various musical artists.]

The music scene has been witness to several new releases this month, from old favorites to newer artists breaking ground to make themselves a place all their own.

Taking the world by storm with their new 'pop' stylings, the Displaced have seen several musical stars find an audience both among their own people as well as Nullian kind. Among these stars, canine pop idol Eileen Ferris has released two new singles, 'High Rise' and 'Trouble Boy', while fellow primate pop star Kenzie Thomas is currently working on her as of yet untitled new album, set to release later this year. Kenzie is famous for her debut new album with heavy tones and themes criticisng the old world the Displaced come from, titled 'Shattered Faith', something welcomed by both the Displaced for its unapologetic and critical look at the government and corporate systems of the old world among other things, while Nullians find it a fascinating and unadulterated look into life in the old world from which the Displace hail from. Rumors exist of a possible collaboration between the two pop stars, though there has yet to be any sort of official announcement or confirmation.

Coming straight from Hurkora's Recording Hall, Oros opera singer Jassete ChuGora's latest piece continues to bring recognition to the Mortal from the Hurko Spirit race, who find her melodies and tunes 'familiar yet distinct'. The Great Spirit of music herself, Hurkora, has gone on to say that her biggest regret was not signining Jassete on to be her own personal Mortal musician, a fact that Jassete is quick to say some words about. "She's just being humble, I can't dare to come close to matching her musical talents or ear. Still, if she likes me, I must be doing something right, no?" Jassete is currently set to have a live concert tour across several of the Great Walled Cities, including Steelwater, Traummond, New Cambaria, Tenebraum, and Dreamhold City.

On the terms of more classical stylings, old school big band group 'The Clovers' have confirmed their latest album has been delayed indefinitly due to the destruction of their recording studio and equipment in the latest beast raid to assail their home town of Juniper Hall. The Clovers had for the longest time refused to move to a Great Walled City for a multitude of reasons ranging from solidarity with their fellow Juniper Hall townsfolk as well as the belief that the move to a new and unfamiliar location might have an affect on their musical stylings, which focus on a somber tone for the genre. With this latest disaster, which has seen much of Juniper Hall destroyed in an unusually powerful and dangerous animal raid coordinated by Spider-Ants, many of the remaining inhabitents are without homes and have lost their faith in the 'old way' of living in 'old fashioned' towns such as their home. The Clovers have confirmed that, after some debate, they will be moving alongside their fellow Juniper Hall towns people to the nearest GWC of Juniper Hill.

Coming out more recently, the electro-swing collaboration between DJ Skully and DJ Scarface has seen a mostly positive reception from their fans, both Nullian and Displaced alike. when asked seperately for comment about their collaboration partner, both DJ's had only one thing to say about the other: 'I like his style.'

On more tragic news, the current band for the world famous Berserker Paladin Theater Troupe has suffered a great loss as two of their current band-mates have fallen on the line of duty. As always, the exact identities of the current Theater Troupe composition remains a closely guarded secret, but it has been confirmed that a private service will be held within the Paladin Order's headquarters. Their last album, Rain of a Thousand Iron Fists, will be the last album to contain the latest iteration of the Troupe's musical band. Reports confirm that the surviving members of the current Troupe, in honor of their fallen pack-mates, will disband and open the way for the next iteration of the band to replace them.

(Eileen Ferris and Kenzie Thomas belong to some pleasant fellows I've met on Discord called Shocken and Iselwyr respectively. Their characters appear as cameos among the Displaced populace in this setting.)
 
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Maddock Hammer-line of weapons, commissioned!

TripleMRed

Member
Author
(Howdy Guys, I had the Hammer line of weapons from here commissioned into some art pieces showing what they look like!

Pinhammer:


Jackhammer:


Sledgehammer:


Feel free to head on over to the artist's relevant Deviantart pages and be sure to give him plenty of support!




Each page has more lore and info on the respective weapons and other lore goodies, for those of you who enjoy such things! For those of you who can't access DA for whatever reason, however, here's the relevant lore in their respective pages.

This massive pistol (or depending on who you ask, small rifle) was created by Maddock Industires as a companion side-arm for their Jackhammer and Sledgehammer line of rifles. tTe Pinhammer is widely well regarded by users of its previous incarnations for its sturdy construction that makes it an excellent bludgeon in a pinch, while being an excellent side-arm to be paired with a melee weapon in the user's main hand. The current V-10 model, the latest of its kind, was planned to have an automated paint reconstruction capability alongside with its self-maintenence subroutines, though this was scrapped for the final production models due to bizzare inconsistencies and glitches in the paint-reconstitution efforts.

The Pinhammer comes with a wide variety of customization options, such as longer barrels, sights, flashlights, extended mags, foregrips, stocks, and even fire selectors for burstfire or even full-auto. For those who see it as a little too much for a pistol or need something lighter, it's very easy to modify it into a carbine.

In carbine mode, it can be equipped with Grenade launchers, flamethrowers, rail shotguns, electroshock zappers, and bayonets. You could attach these while just using it as a pistol - you could - but it would be extremely front-heavy and we do not recommend.

Displaced Customer note*
"Created for use against the flora and fauna of Null, which ranges from lethal, to outrageously lethal, to 'warrants the use of antiarmor weaponry.' It holds 18 rounds of .50 caliber 'slugger' microrockets, and it's built expressly for people that don't have a concept of overkill, just 'dead' and 'reload'." If you see yourself being caught with your pants down in the face of some kind of beast made of murder and knives, all out of ammo for your longarm, you can't go wrong with this one.

It also comes with a free bayonet!


*Displaced are new-comers to Null, individuals brought to the Deathworld against their own will by this world's magical monstrosities and with little choice other than to live alongside the Nullians due to lacking any ways of getting back home.

"You can always tell when it's a Displaced picking up a Jackhammer for the first time. Maybe they've seen how many bullets the animals can take, or maybe they've just never seen a rifle so meaty.



"...meaty?"



"Yeah, you know. Meaty. Makes a big boom, sounds and feels satisfying, turns targets into raw meat."

Conversation between an Oros Knight and a Displaced weapon enthusiast.




A steady and stand-by classic of Maddock Industries, the Jackhammer remains a popular weapon for both rookies and experts in the field due to it's extremly solid construction allowing it to be used as a blunt-force melee weapon while reliably capable of being used even with extensive damage to its structure, allowing it to double as an excellent make-shift shield. The Jackhammer's V-10 model, the most current version out on the market, had been delayed from final release due to the discovery of a previously unseen defect in the factory standard holo-sights baked into the weapons as standard. Unwilling to go through another V-3 Defect Incident and recall, it was wisely decided to move the final release back several months in order to avoid a repeat of that ancient drama.

The Jackhammer comes with a wide variety of customization options, such as longer barrels, sights, flashlights, extended mags, foregrips, stocks, and even fire selectors for burstfire or even full-auto. It can also be equipped with Grenade launchers, flamethrowers, rail shotguns, electroshock zappers, and bayonets.

Displaced Customer note*

I got a chance to try this thing out on the range and it's weight actually works to its advantage: All that stuff up the front means as long as you hold the trigger down and have steady hands, you'll stay on target for pretty much the entire mag. Not sure if you'll be bothered by the weight even if you'll feel it, due to that whatever the hell those squid things did to us to allow us to keep up with the locals. Just don't question it enough that you slow down in a heavy situation and get eaten or deboned or something."


*Displaced are new-comers to Null, individuals brought to the Deathworld against their own will by this world's magical monstrosities and with little choice other than to live alongside the Nullians due to lacking any ways of getting back home.

"So it doesn't have the range of a railgun or gauss gun, the round is slower... what the hell does this thing have that a railgun doesn't?"



"It hits like a truck."



"Yeah. I've got the bruises on my shoulder to prove it."



"That all? You ever seen what this will do to the other guy?"


As the latest iteration of the Sledgehammer line of DMRs, the V-10 continues to use the heavy .65 caliber 'Long' sniper Slugger rounds ranged weapon enthusiests have come to know and love. When accompanied with the proper scope, the Sledgehammer has an effective range of nearly 7 miles, paltry compared to the rail sniper rifles beloved by Rangers, Hunters, and Trackers, but more than enough to provide fire support from anywhere in direct line of sight to a battlefield. Experienced Normal Body-Type Oros in particular have been known to make the best use of this due to their instinctive capabilities with ranged combat, managing to consistently hit targets from miles off even in the chaos of the modern battlefield. Despite this ranged capability, the power of the V-10 means that it's more than excellent in close range and medium support roles as well, allowing Hunters, Knights, and Guardians alike to have some accurate heavy firepower during hunts and Spider-Ant hive raids alike.

Displaced Customer note*
'Now, I tried the Sledgehammer and heard all the hype about it. I don't think any of us who've fallen in love with the local guns haven't. So I was pretty surprised and unimpressed with how it took a couple of rounds to reliably kill any of the small fry stuff like those Wolf-Hound things, nevermind the number of mags you go through to fight against stuff like the Slinkers or Wolf-Tigers. Hell, I saw a buddy of mine accidentally eat a round from one of these on the range because he was an idiot, and all he got was this relatively small hole that his new regen fixed up in a couple of seconds flat. I started to complain about it being a rip off, and immediatly shut up when I saw some weapon tests on dummies specially designed to mimic our durability back before we came here and got changed to match the locals. I just.....That can't be right, right? People back home don't just.....turn into mist when shot by a [expletive]ing DMR round from around here, right? Right?

I'm not sure if I'm intrigued or unsettled about the heavier things we can get our hands on..."

*Displaced are new-comers to Null, individuals brought to the Deathworld against their own will by this world's magical monstrosities and with little choice other than to live alongside the Nullians due to lacking any ways of getting back home.

The artist of these lovely pieces is one @Fluffy, so be sure to give him all your love and support!)
 
Chimera.

TripleMRed

Member
Author
Chimera.

[Sketches depict a bipedal, distinctly feminine race of tall serpentine beings. Their feet are digitigrade, with three large, flexible clawed toes providing the base for them to walk along with, with an additional pair of smaller but flexible 'thumb' toes higher up on the foot, one on each side. Sketches show these five toes can work together to grasp and grab items or to take hold of objects or creatures both for practical and pragmatc reasons, such as in combat. Their bodies lack immediatly visible sexual characteristics other than their curves and seemingly featureless breasts, though close analysis shows their intimates and nipples are hidden behind sections of scaled slits that cover and protect these sections when not in use. The necks are relatively long, flanked by cobra like hoods and ending in snouted serpentine faces, their mouths lined with sharp teeth indicating an omniverous nature, their fangs being large and fixed to the skull, not hinged. Their tails are long and large, ending in a broad section that opens up in a large mouth like section. A two pairs of massive fangs, two on each jaw of the 'tail mouth' exist, and cut aways indicate that the 'thoat' leads to some form of array of glands.

Interestingly, there is a wide variety of differences between each Chimera: While their base form does not change, each one has a different set of features such as armor types, placements, and more, as well as what look like subspecies variations.]

[A note is attached. It reads, 'I sometimes wish I was born as a Chimera. Having a tail-mouth that acts as a chemical cannon sounds freaking awesome!']

Scientific Name Translation: Blood Mother.

Average Size: 8'6/2.591 meters tall.

Average Weight: 1440 pounds/653.173 kgs.

Notable Sexual Dimorphism: N/A, mono-gendered species.

Habitat Range: All Biomes in the Arisa Continent.

Summary:​

There is no denying that our world is one of many oddities. Some are caused by freak mystical fusion accidents, or unexpected mutations, or evolution going in unexpected places. The Chimera of our world, one of the 4 native Mortal Races, is among these oddities alongside their sister races. The Chimera in particular are a large, powerfully built race of bipedal, serpentine esq mono-gendered beings who are exclusively female, with no known naturally occuring male Chimera having ever been recorded. Despite their scaley, reptilian appearences, the Chimera are in fact placental mammals, including having fully functioning breasts whose teets are hidden away by a layer of folding scales. These same scales also exist at their groins, folding over their nether regions and providing an armored protection for them. [A note is attached. It reads, 'Guys have their junk stored up by folding layers of reinforced skin. Chimera and Empusa have their junk and nips covered up by armored scales. Why is it the rest of us have to go around without any extra protection for?! That's so unfair! >:V']

The Chimera are one of the three 'Chimeric' Mortal Races of Civilized beings, being the Chimera themselves as well as their offshoot the Empusa and the Orosoid hybrids known as Cerberi. All three races share certain attributes, such as the ability to breath out fire or a mawed tail, as well as all three being mono-gendered, all members of their various races being female. What is interesting is that, despite their numerous differences compared to us, the Chimera and their sister races are, in fact, related to us.

Millions of years ago, a progenitor species of what would become the Oros and Chimera split into two distinct species of primitive seal like creatures. While the Orosoid line would go on to give rise to many modern day mammalian species like canines, felines, and ursines, the Chimeric subspecies split off into a less successful, but remarkably resiliant subspecies. It is difficult to say precisely when and how the exact characteristics that make Nullian Chimera the recognizable race they are today came in, but it is generally agreed upon that all the linked attributes, from their mawed tail to their armored scales to their mono-gendered status, all hail from the same event, presumbed mutagenic in nature. Regardless of the exact causes, the Chimeric line would reach the land alongside their Orosoid kin and would share the Arisa continent with them for the ensuing 15-12 million years it would take for the first modern Oros and Chimera to arise.

It was around during this time where members of the two species encountered one another and males of the Oros' distant direct ancestors would interbreed with the Chimera's own direct ancestors. While some biologists are unsure of how such two differently diverged specimens could produce viable hybrids, what can be said with certainty is that these crossbreedings between the two distinct family lines are what gave rise to the direct ancestors of what would become the Cerberi. [A note is attached. It features a drawing depicting a cartoon snake with stick figure arms followed by a plus sign followed by a cartoon dog, which leads to an equal sign and ends with a three headed buff cartoon dog with round orbs on the chest seemingly meant to represent breasts.]

The first Modern Chimera is believed to have come into being at roughly the same time as the first Oros, around 200,000 years ago on Arisa. Similar to the Oros kin, much of early Chimera history is shrouded in mystery due to the incredibly harsh nature of the world at the time, however a decidely larger number of Chimera cave paintings survived into the modern day compared to Oros ones due to the fact that the Chimera have, for the longest time, made their homes within caverns and cave systems. It was in the caves of Arisa that the first Chimeran Cavern Cities were made, the largest and most intricate growing to rival the largest Oros settlements at the time.

Sadly, despite our ancestors brief unification that resulted in the Cerberi, relations between Chimera and Oros have not always been the most clean. Oros, particularly early Oros, were always suspicious and paranoid of the world around them and new creatures within, while young, unblooded Chimera are filled with adventurous zeal and curiosity. The two forces meeting had, for many thousands of years, resulted in brutal bloodshed on both sides. Eventually, at around 2036 BA, the first recorded civilized contact between Chimera and Oros occured, with both sides realizing the other were not enemies by default but victims of misunderstandings on the other's part. While this would not stop discrimination and bloodshed on both sides entirely for another two thousand years, it would be the start on the road to peace as trade between the two related races began in earnest. [A note is attached. It reads, 'At least most of the racial tension stuff between our species is long over by now. I don't want to imagine a world where I don't have Chimera cousins!']

One of the biggest and most important events in modern Chimera history occured within the 1200's, only 300 years before the arrival of Media and the creation of the Median. In this century, the two final prophets of the AmBaric faith, the Prophetess of Mercy and War respectively, were enlightened and given their roles. Both were Chimera, Corida the Prophetess of Mercy and Rosa, the Prophetess of War. It would be these two who united the various Nations to stand against the forceful conquest of the 4th Kingdom, with Rosa leading the final assault on the stronghold of the Kingdom herself. When the time came for both to ascend into the heavens, Rosa petitioned to stay further in an effort to try and create what she refered to as an 'Force for Peace'. Her efforts remain cloaked with mystery over the ages, but it is known that by the time she finally ascended into the heavens a hundred years after declining her original ascension, she had been unsuccesful in creating her force. [A note is attached. It reads 'Turns out, it existed. And we had to fight it. Turns out, spirit powered robots is a great idea on paper, but falls flat when it always leads to the Spirits powering them going nuts and, well.....Yeah, the Dark Spirit War wasn't too fun when they had hordes of magitech robots to back them up.']

The Chimera posses many distinctive biological properties. Their scales are fire-proof, heat resistant to over a thousand degrees centigrade, immune to bullets below a certain caliber and bullet resistant at and beyond said caliber, and are able to briefly breath fire capable of melting steel. While related to Oros genetically, Chimera do not inherently have unbreakable bones, though their durable skeletons are remarkably hard to break regardless. Only Chimera with an Oros father posseses this distinctly Oros trait. Furthermore, despite their far greater size compared to their Oros kin, Chimeran muscles are built differently, being made to be more flexible to give them the agiltiy and grace in combat that makes them so capable in battle. As a trade off for this increased flexibility, Chimera are not as proportionatly strong as Oros of a similar size, being only as strong as the Tall body-type among Oros kind.

Despite being related to the Oros, Chimera are able to use Mana based magic. They can, in fact, utilize magic like Spirits can, albiet to a more limited degree due to not being beings of magic. Before Mortalized Spirits arrived and began to live among the Oros, the Chimera were the first Mortal Race to utilize magical powers that were not Aether related, the exception being the Aether capable Aetherspites who are universally Magi but cannot use Mana based magics. Despite this ability to cast spells, most Chimera are only intereted in studying magic in so far as they can safely use it as a possible tool in their arsenal. Dedicated Chimeran sorceresses are uncommon, though those that do exist are mystical powerhouses outmatched only by their Spirit counterparts. [A note is attached. It reads 'I could say I'm annoyed that I can't use magic, but the fact I'm immune to direct applications of magic is too good of a trade off for me to want to give up!']

Their ultimate, secret weapon, however, are their large, notable tails. At the end of these tails is a large, mouth like structure, one that is capable of producing a truly incalculable number and array of biological and chemical substances, as well as being able to ingest and safely analyse all known biological and chemical components, even thoughs inherently toxic to biological organisms. This ability to inherently break down, reconstruct, and analyse virtually all things biological and chemical has made Chimera masters of biological and chemical sciences. A Chimera incapable of breaking down and accurately analysing a biological substance by having their tails ingest it are unheard of.

These tails are thus their key weapon in most situations, allowing them to launch streams of corrosive and toxic acids, spew forth clouds of poison gasses, healing sprays to aid injured friends, or analyse a hostile it has taken a bite of for possible weaknesses. This, combined with their tough teeth and claws, toughness, and agility for their sizes make Chimera dangerous even when unarmed. When going into combat, they arm and armor themselves like their Oros kin, donning power armor tailored for their tall and flexible forms and armed from everything from heavy machine guns as though they were rifles, to massive War Spears inherent to their culture. [A note is attached. It reads 'I've seen a Chimera with those freaking huge War Spears of theirs, and it's like they freaking dance or something in combat. I've also heard they have dances involving the spears, but after the Displaced arrived I can't search the Spotter search engine without seeing a completely different kind of 'pole-dancing.' XD']

These tails are also vitally important for Chimeran reproduction. Chimera use their tails to ingest and analyse the genetics of creatures they hunt. Upon finding useful traits in somethng they've hunted down and slain, they incorporate those genes into a selected ovum which begins to develop into a Chimera with traits taken from the 'donor' whom their mother's hunted. This method is exclusively for producing daughters the traditional way, by hunting worthy beasts, slaying them, and then harvesting their blood to produce strong daughters. They abstain from using this method from reproducing with other sapients, viewing it as disrespectful and rude to perform such a method on races who are not, quote, 'mindless animals'. That said, if a Chimera does reproduce with a male of a fellow sapient species, they utilize their conventional reproductive organs in order to do so. Regardless of the exact method, Chimera are always, without fail, born with a twin. In traditional and dangerous life styles outside of the cities, most Chimera lose their twin in the wilds to the dangers of the world and often become more morose and jaded out of a form of survivors guilt. [A note is attached. It reads 'I ask one of my Chimera friends, Tulia, if getting hit in the tail is as bad as getting kicked in the crotch. She said no, but it still hurts a lot, more closer to getting punched in the boob.']

Expecting Chimeran Mothers often form communal groups with other expectant Chimera mothers called a convocation, in which they discuss their reasonings for their particular selection in donor, or mate in the event of having produced their children using conventional reproductive methods with another sapient, as well as discussions of the pros and cons of each one's individual selection therin. Those that group together who are of like mind, or who share the same species of genetic donor for their respective children, form smaller groups called coteries. [A note is attached. It reads, 'Or as we call them nowadays, fan clubs. :V']

Newborn Chimera are similar to other newborns of the Civilized Races, Oros included, starting off with a more animalistic body-plan and mind-set before developing into their more conventional adult forms as they age. Young Chimera in particular lack their hoods they gain at puberty, and are at times described as, quote, 'noodles with limbs'. Their tails at this stage are large and flat, the mouths having yet to develop. Chimera remain in this 'noodly' form until they begin to go through puberty, at which point a series of growth spurts over the years bring them to their full adult height while their bodies mature and develop into the more distinctly feminine, hooded forms of their mothers, with their tails thickening and developing its mouth like structure, which finally opens up at the onset of their 18th year alive. [A note is attached, it reads 'Chimera have the power of noodle babies on their side, therefore they win. All other arguments are invalid.']

Young Chimera are not the analytical scientists their mothers are, instead being filled with a zest for life and adventure that sees them hunt deep into the wilds. Chimeras have incredibly strong bonds with their twin sibling, with the two individuals being virtually inseperable. It is very common for one sibling to die, causing the other to become morose and jaded as a side-effect. This often coincides with their increased focus on learning and expanding their knowledge of biology and chemistry, as well as the start of their desires to produce strong daughters that can better survive in the harsh wilderness. Many modern Chimera born in the safety of the Great Walled Cities rarely if ever see their beloved siblings die, with their love of adventure often being tempered by them finding work as couriers within the vast cities. Over time, this love of adventure wanes as they become more responsible, resulting in them beginning to delve into learning the sciences of their mothers albiet without nearly as much of the cynisism.

Modern Chimeran culture is not as varied as the different Oros Nations, instead being far more unified in nature due to their unified instincts. The average Chimera is fascinated with testing and learning all they can about the biological and chemical world around them, building up a catalog of information that allows them to build 'recipes' for use as weapons or healing salves as needed from their tails. The oldest Chimera in a clan will have a near unlimited capacity for creating a near infinite array of biological and chemical attacks to use from their tails. As a result, any Chimera more than a few years into adulthood is a living, breathing biological and chemical weapon's factory. Recognizing the potential danger they could be towards other races, Chimera living among other races such as in the mixed cultures of the Great Walled Cities voluntarily submit themselves to wearing restraint muzzle-harnesses over their tails' mouths, preventing them from using their ultimate weapon in any public place. Some Chimera, particularly those who posses friends and family who are not Chimera, take to wearing these restraints at all times of the day, even at home and when asleep. In the event of an emergency, particularly when their homes are under hostile attack from animal raids or beyond, Chimera have their specilized restraints legally removed for use in combat against the threat. [A note is attached. It reads, 'I've got a cousin who married a Chimera and now they're making bunches of nieces of mine! I've never once seen her without her tail restraint. Not once.']

While unified, however, they are not uniform: Each subspecies and individual tribe and clan of Chimera has their own unique microculture that makes each one as distinct as any Oros village. While joined by a common goal and racial unity, the Chimera of different tribes often butt heads over their distinct cultural differences. Some clans have been known to engage in competitive fueds over a particular sport or song, or even arguing over an ancient event their ancestors once engaged in. Furthermore, each tribe and clan posses their own distinct cultural apparel. Some utilize minimal tribal garb, their intimate regions already covered up by their own biology. Others don clothing styles as rich and diverse as the Oros' own, ranging from tailored dresses and suits to 'casual armor'.

In the modern day, the Chimera are diverged into 8 primary subspecies, known among the Chimera as 'Meta-Clans'. Each is distinquished by a specific coloration and certain biological assets that remain with all members of that subspecies, regardless of who their donor was. These include:

-Base: The 'base' form which all other Chimeran Clans descend from, the Base Chimera are distinguished by their blue and orange coloration and lack of 'designation' markings other than that attained by their Donor. Their culture is the dominant from which the others' variations spring from, being scientifically inclined to research the natural world and it's biological components. Most commonly seen from of Chimera, with a strong cultural preference for eating mushrooms and pork.

-Aqualung: An aquatic subspecies, the Aqualung is distinguished by their ultramarine coloration as well as the presence of retractible webbing on their fingers and does as well as the prescence of fins. Capable of amphibious living and with lungs that can breath in water, they are most commonly seen in large bodies of water such as lakes, rivers or on the shoreline. Have a preference for shellfish.

-Frostfang: An icy blue and white subspcies, Frostfangs distinctly lack the typical firebreathing of their other Chimeran kin in favor of breathing freezing gasses. They are not as stoic or aloof as their other kin or their Icebreaker Oros counterparts, instead having an animated curiosity for new things due to living in a frozen wasteland. Preference for ice whale meat.

-Magmaburn: A dark red and blazing orange colored subspecies, the Magmaburns posses large 'veins' of mystical energy resembling active veins of molten lava. When not in use, they are warm but not burning to the touch, but when they cut loose and unleash their full energy, they trun into blazing infernos capable of reducing near-by tracts of land into ash and glass. Despite their blazing capabilities, they are as reserved by default as most other Chimera subspecies, causing them to often culturally butt heads with their neighbors, the Firebrand Oros Nation. Their love of anything spicy rivals the Firebrands, and many disputes between the two powers has been solved not through violence but through contests of eating and drinking the spiciest dishes both parties have produced.

-Sandspitter: Rocky brown and sandy undertones are the coloration of this subspecies, the Sandspitters call the Sand Ocean their home, being the nearest breed to the Skyrunner Oros Nation. Sandspitters have rocky hides and an inherent geomantic capability that allows them to flow through the sand in a way that rivals the sand swimming of the other creatures of the Sand Ocean. They have a cooperative relationship with the Skyrunners: While the Skyrunners keep the skies clear, the Sandspitters are the ones to huntdown threats swimming through the sandy sea. Their prefered meal is Sandshark.

-Voltcaller: A stunning blazing yellow and electric blue, Voltcallers stand out in the mountain ranges they call home, their backs and outer portions of their limbs covered in zig-zagging electric 'spikes', Voltcallers are living lightning rods, their bodies a coinduit for electrical energy that lightning homes in on. They are immune to electrical damage and can store vast quanities of electricity in their form, particularly their spikes, making them living power-generators. This makes them indispensible with their Stonecutter neighbors, who to this day bring employment to Voltcallers as living lightning rods and batteries for their mountain embedded homes. They have a strong inclination towards Flicker-Tongue meat. [A note is attached. It reads, 'Back in college, I bunked with a Voltcaller named Halia. I still don't know how I was able to keep convincing her to be used as a living battery for my college science experiments.']

-Aetherspite: The most mysterious of the Chimera, colored a purplish hue and with dark purple spikes lining their hoods and tails, the Aetherspites fierce appearence belies a calm, analytical mind. Magi one and all, the Aetherspites have long lived in the territory of the Royalback Nation, and their differening governmental styles and ideologies has led to more than one war between the two in the past, though since the founding of the Median there has yet to be any new conflict between them. Their inherent Aetheric abilities and instinctive nack for using their powers makes them highly suited as teachers in the Magi Order, with the Aetherspites in the modern day being found in every Nation and City as part of their compact with the Median to aid in the location, protection, and training of other Magi. They are the least common subspecies, and the most inclined towards mysticism. No known preferences for food.

-Toxine: Black and glowing neon green, the Toxine Chimera are some of the wildest, most untamed of their entire species. They thrive in adventure and combat, having a desire for action and adventure that drives them to fight the most dangerous creatures they can. They are also able to produce toxins of a far higher lethality than their normal kin, with even their fire breath embued with a toxic effect. They live alongside the Bughunter Oros Nation, and have been both friend and foe over their long, long histories together. In the current day, most Toxine Chimera find themselves employed as Knights within the Median, using their lust for combat and their impeccable toxicity for the good of all. Prefer to eat poisonous fruit and tree frogs.

The Chimera are an extremely varied and extremely close ally of the Oros people, and have been for millenia at this point. With them and their fellow Chimeran racial sisters as our allies, it's commonly said that the Oros people come both as dogs and as serpents. It is not uncommon for many modern day cities, Great Walled or otherwise, to see a Chimera as a member of the inner cabinet, equally trusted by both their own species and others to make the right calls for the good of all. At the risk of sounding a bit sentimental, it's safe to say we're all one people now. [A note is attached. It reads, 'It makes me kinda sad that the Displaced sees animocity in places beteween their furred and scaled members. It doesn't make sense to me, especially since they're technically all one species! I love my Displaced friends but man, are they weird. They have to be for a weirdo like me to call them weird.']

(Sorry for the delay folks, new proper update today and it's a long one! Apologies for no special commissions this time around, but perhaps one day we'll see the Chimera visualized. Just not today.)
 
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