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A World of Monsters. (An Encyclopedia on the creatures of the world of Null.)

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Goods in the World of Null, 1.
  • TripleMRed

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    Author
    [A vintage poster is on display. It predominately features some sort of commercial sweet cider made of local fruit known as 'Apa'. The golden cider is packaged in clear glass bottles with their logo and a images of various Apa's lying next to it. The colors of the poster are slightly faded and the edges are slightly torn, but it is still in fairly good condition. Words read 'Have fresh Apa Cider everyday! Straight from the distillery's of Pop-Pop's, our new Apa Cider can be enjoyed any time, anywhere, any day of the year! Available anywhere Pop-Pop's products are sold in 7 flavors of Apa!']

    -

    [An old, small pamphlet is on display. It features a series of weapons that appear to fire microrockets in place of bullets or slugs. The front cover reads 'World Weapon Committee: Intro to Sluggers.' The first page states 'Sluggers are almost as varied as as rail-weapons and old bullet launchers. Whether they're standardized .50 cal pistols or rifles, or the hulking 20mm Apa-Seed hand-cannons, they all fire the tried and true Det-7 explosive mass-reactive fuse warheads into a target.' The second page reads 'Remember, Sluggers are good against bare flesh, but have trouble punching through thick armor without using specialized armor-piercing heads. Be sure to keep at least one rail-weapon on your person for anti-armor purposes.' The final page reads 'The Slugger is a modern weapon for the modern age, but learning its strengths and limits will do you a world of good. Learn more at your local Weapon's Office or Militia branch.' The back of the pamphlet reads 'Remember the 3 S's of weapon's use: Safety, Security, and Solidarity.]

    -

    [A post card is on display. It depicts a fleet of flying warships hanging protectively over a city. Words read 'Aerospace Corp, keeping the skies safe 30 hours a day, 7 days a week, 42 weeks a year.' A note is attached. It reads 'Well, 41.7 weeks a year, but rounding up is good too. XP']

    -

    [A relatively new holographic poster is displayed. It features a series of synthetic anthropomorphic animals with clearly robotic arms and an aesthetic theme vaguely akin to that of old, well loved dolls performing on a stage as onlookers watch from various tables. They consist of a female dog, beowolf, and rabbit, and a male fox. Words read 'Raggity Ran's Bar and Stage Show, Performing for 15 years and counting.']
     
    Armor and Weapons: V7 'Wolf-Tiger' Powered Armor. [Oros Variant]
  • TripleMRed

    Member
    Author
    [The following is a digital page from the 'Armor's and Weapons Catalog, 149th edition'.]

    Designation: Version 7, Model 'Wolf-Tiger' Powered Armor, Oros Variant.​
    [Sketches depict an advanced set of powered armor, thick armor plates evoking the image of an advanced, futuristic knight. The stock version posses iconography depicting stylized Wolf-Tigers embroidered on the shoulders, forearms, chest and helmet. The helmet is totally enclosed, designed to be protective while have decorative embroidery that evokes the image of a Wolf-Tiger's face. Other sketches show the helmet opens up, revealing a reinforced glass dome under the metal. Sketches also depict the armor in various forms of camouflage, close inspection revealing the iconography to be gone.]

    Power Source: Baraq Aleph Series Fulminite Generator. (Good for one month of continuous use before replacement or recharge.)

    Undersuit: V-18 tech suit. 10% notable increase to strength, 10% notable increase to top speed. Optional runic upgrades where available.

    Plating: V-4 Dragonscale powered plate. Reinforced Mithril Alloy capable of withstanding direct strikes from non-energy coated strikes. Vulnerable to Class 7 penetrating strikes and above. Optional runic upgrades where available.

    Additional Features: V-8 Stun-Field generator, integrated, and hard points for armor-planted weapon systems including shoulder mounted launchers and forearm rail-guns.

    Summary:​
    The latest in the Wolf-Tiger model of Powered Armor, the Version 7 has few major upgrades over its predecessor, it's primary improvements mostly being in hardened system and firmware updates. The most notable major upgrade is the first in a series of anti Hack-Weed countermeasures, in order to prevent empty suits from being hijacked by the plant.

    In terms of defense, the Wolf-Tiger V-7 retains an excellent track records against conventional slug and bullet based weaponry, though armor-piercing rounds from Sluggers and railgun weapons are still able to punch through the outer most layers and eventually breach the lower layers. As always, trouble is had with stopping fire from creatures, as thorns, spikes, quills and more continue to retain armor piercing properties as ever before, though the V-7 can deflect indirect fire and glancing blows without issue, only having trouble with direct attacks.

    The series' thruster system remains an integrated portion of the armor, granting users excellent mobility in under water and low gravity scenarios. The thrusters can also be used in short, intense bursts to provide increased agility on land and air, though the user's leg power is more than capable of performing evasive maneuvers on their own, thus need for increased thruster capabilities on land is minimal.

    Runes capable of being applied remains a feature in this armor set, allowing users to to augment and further amplify the suit's capabilities. Note, however, that as per the Runic Law of Age, the effects of the Runes will not be as powerful now as they will be later, though thankfully a runed V-7's modern capabilities and construction allows it to match older suits of runed armors, even pre-power armor suits.

    The most wide-spread and popular modern day armor set in the world, the Wolf-Tiger model continues its service with distinction. Models, as ever, have the option to have the embroidery's removed at the users behest. Whether fighting a Killapede, or surviving an assault from a Spider-Ant Hive, the V-7 is a solid, dependable armor unit that won't let its user down in a variety of environments. Look for its sibling counterparts for more specialized roles, such as adverse weather, underwater, and underground variants, to name a few.
     
    Armor and Weapons: Jetters' V-17 Series Slugger Micro-Missile.
  • TripleMRed

    Member
    Author
    [The following is a digital page from the 'Armor's and Weapons Catalog, 149th edition'.]

    [Sketches depict a vaguely bullet like micro-missile. They come in a variety of calibers, though the most common is 12.7x60mm. Written across the munitions is a variety of identification script, including make and model, manufacturer, and minor details such as decorative heraldry stamped unto the material.]

    V-17 Series Slugger Micro-Missile.

    Manufacturer: Jetters Aerospace Engineering, Weapon's Lab 31, Munition's Department C.

    Engine: V-18 Solarite Micro-Engine. Capable of maintaining flight across a wide variety of gravities, environments (Including vacuum and underwater), and accurate sustained flight at ranges up to 5 kilometers out. Accuracy drops at further ranges.

    Caliber: .50 Cal for most weapon systems, .45 variant for machine pistols and .65 caliber for heavy machine guns.

    Warhead: Mass-reactive Det-7 explosive filler-gel for standard models. Onboard computer systems capable of determining friend/foe IDs. Can be switched to a proximity fuse on the fly.

    Speed: Mach 5.

    Summary:​
    The latest series of Slugger micro-missiles, the Jetters' produced V-17 has proven itself an excellent munition for Slugger weaponry, being compatible both with modern weapons as well as older models of Sluggers. The V-17 has been thoroughly tested in all environments on Null, including underwater, vacuum distortions and gravity-distortion rich zones, as well as on every known hostile form of life and armor on the planet. The most common models include:

    V-17, Base: The standard model, good against unarmored and lightly armored hostiles, though has trouble penetrating tougher/thicker armors.

    V-17, AP, 'Chitin-Cracker': Model up-armored with diamantium tip and reinforcement runes for superior armor penetration.

    V-17, Stun, 'Shockcollar': Det-7 filler-gel replaced with a special Fulminite electro gel blend. Specialty rounds, solely detonate on proximity and are meant to stun individuals such as resisting criminals. Mostly used by police forces and capture-teams of Hunters.

    V-17, Incendiary 'Thermium': Det-7 filler-gel replaced with Solarite based incendiary gel. Name taken from the Thermium material spewed by some species. Burns at a temperature close to 3027C.

    V-17, Cryogenic, 'Frostbane': Det-7 filler-gel replaced with Glacium based gel. Reaches temperatures approaching absolute zero.

    V-17, Electric, 'Fulgar': Det-7 filler-gel replaced with a Fulminite based electro gel. Excellent for overloading electrical systems as well as nervous systems.

    V-17, Acidic, 'Acid-Bath': Det-7 filler-gel replaced with mutagenic Ferruvore acid. Excellent for eating through non-acid proof materials, flesh or metal.

    V-17, Anti-Magic, 'Moon-Light': Det-7 filler-gel replaced with an energized Moonsilver infused core. Counteracts magical effects such as mystical barriers or creatures primarily composed of magic, such as Oculons or Storm Joys.

    V-17, Anti-Infernal, 'Sun-Bloom': Det-7 filler-gel replaced with an energized Sungold infused core. Counteracts infernal powers. Predominantly used by the Ambaric Church.

    V-17, Anti-Eldritch, 'Star-Bloom': Det-7 filler-gel replaced with an energized Stariron infused core. Counteracts Elder creatures, predominantly used by Magi and the forces of the Mediator.
     
    Last edited:
    Pamphlet: Rejoice.
  • TripleMRed

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    Author
    [An old, worn pamphlet is on display. On its cover, a single word is printed at the top: 'Rejoice.' An image of armored individuals who appear to be part of an order of knights, unified by by a standardized helmet: A wedged, furnace style knight helmet, with seven horizontal openings to see through. The openings are totally dark, with no way of seeing the individual within, as if light cannot pass through the bars. The armors themselves are fairly uniform, bulky yet paradoxically flexible, with differing colored pieces of cloth hanging from the left shoulder and loins. The Ambaric Cross is on display at the center of their chest pieces.

    The next page reveals writing: 'Rejoice, be you parent or otherwise guardian of [The name of the individual seems to be redacted], for your child has been found to hold the power of the Lord within their hands. This birthright given to them allows them entry into the Order of Berserker Paladins, to hunt down and protect the innocent and pure form the wicked and hateful clutches of those wicked of heart and infernal of soul. Do not fear the arrival of the Paladins that have found the child and have approached you for the right to take them in for training. '

    Another picture is displayed below this writing: It depicts 'Beserker Paladins' fighting and slaying demonic looking creatures, pushing them back into a dark, fiery pit they seem to have crawled out of. Guns, melee weapons, and their own fists are all in use to drive the evil creatures back.

    The page after it continues with more writing: 'With bullet, blade, or fist, it is the duty of the Paladins to hunt down evil that manifests itself unto the physical plane, to cast them out into the darkness from which they came. Through the power of the holy light shining within their hands, all the weapons at their disposal allow them to smite the wicked abominations and permanently bar them from ever returning to the realm of Mortals again, not unlike a priest performing an exorcism.'

    Another picture is displayed below this writing: It depicts a sole Paladin with their sword through the neck of a large demon, the individual being pulled away but not before they've notched their free hand into a fist, ready to drive it into the demons face before it can throw them away.

    More words follow on the last page: 'The life of a Berserker Paladin is not an easy or safe one, for they are expected and must be ready to lay down their lives in the service of their fellow beings to protect them against the Infernal forces of Hell. Rest assured, however, that the final decision for the child's entry into the Order rests upon you, the guardian of [Once more, the individuals name is redacted] and [Redacted] themselves. It is natural to wish to protect your charge, but please think of the good they can do in their service of the Lord within their most sacred order.

    The final image depicts an Oros child in the foreground, their hands haloed with light, while in the background a Paladin that seems to be them fully grown up is shown in the same position.

    Printed at the bottom of the back of the pamphlet reads 'Printed by the Ambaric Church in cooperation with our brothers and sisters in the Order of Berserker Paladins. Blessings of the Lord and Am be upon you, reader.'

    -

    Pamphlets such as these typically given to a guardian of a discovered child when they ask for time to think on the matter. If the guardian and child decide to accept the offer to have the child enter the Order of Berserker Paladins, then the child is taken away to begin their training with the Order. Initiates are allowed to visit their former homes upon completion of the training or to attend a major event such as the death of a loved one.]
     
    Armor and Weapons: V-12 'Oculon' Powered Armor. [Oros Variant]
  • TripleMRed

    Member
    Author
    [The following is a digital page from the 'Armor's and Weapons Catalog, 149th edition'.]

    Designation: Version 12, Model 'Oculon' Powered Armor, Oros Variant.

    [Sketches depict an advanced set of powered armor, streamlined and designed with the image of a soldier in mind. The stock version possesses unit identification markings on the chest, pauldrons, and helmet, as well as a stylized image of the armor's namesake, an Oculon, on the back. The helmet posses a single large visor, spread across the eye region as well as 'spreading' down around the muzzle portion of the helmet with a pair of spoke like arms, not unlike a sideways capital 'K'.]

    Power Source: Baraq Aleph Series Fulminite Generator. (Good for one month of continuous use before replacement or recharge.)

    Undersuit: V-18 tech suit. 10% notable increase to strength, 10% notable increase to top speed. Optional runic upgrades where available.

    Plating: V-4 Dragonscale powered plate. Reinforced Mithril Alloy capable of withstanding direct strikes from non-energy coated strikes. Vulnerable to Class 7 penetrating strikes and above. Optional runic upgrades where available.

    Additional Features: V-8 Stun-Field generator, integrated, and hard points for armor-planted weapon systems including shoulder mounted launchers and forearm rail-guns.

    Summary:​
    The most recent edition of the Oculon model of Powered Armor, the V-12 Oculon retains the iconic visor design the series is designed for. This mono-visor is vaguely reminiscent of the Oculon spirit creature, a beast composed of a singular fiery eye surrounded by rocky material that opens and closes not unlike an ocular aperture. This visor is extremely durable, made of a diamantium based polymer. This allows it to be see through without compromising it's durability.

    On the defense, the armor is comparable to the newer Wolf-Tiger series in most respects, though the armor's smooth contores and composition provide it with better elemental damage protection than physical contact. This allows it to better survive against energy and elemental blasts from a variety of sources, though physical and kinetic strikes have a likelier chance at damaging the armor than it would the Wolf-Tiger series.

    Thruster systems are a relatively recent addition to the series, having been incorporated as part of the design since the V-10 model some centuries prior. Since integration, thruster systems prove to be as efficient as in any other form of Powered Armor with the feature.

    Runes capable of being applied remains a feature in this armor set, allowing users to to augment and further amplify the suit's capabilities. Note, however, that as per the Runic Law of Age, the effects of the Runes will not be as powerful now as they will be later, though thankfully a runed V-12's modern capabilities and construction allows it to match older suits of runed armors, even pre-power armor suits.

    Before the widespread adoption of the Wolf-Tiger series, the Oculon model of Powered Armor was the most widespread and used series of PA in the world. The reliability and well roundness of the armor for a variety of situations and damage types make it an excellent option in most combat scenarios. Its signature visor has always been known for the its aim assist protocols, which in the V-12 have been improved upon with a V-8 software system. While nowhere near as superb at aim assistance as the Arachnis sniper-specialized PA model, the Oculon offers a reliable means of insuring ones aim is rarely erring on a given target.
     
    Goods in the World of Null, 2.
  • TripleMRed

    Member
    Author
    [A brand new holographic poster is shown, depicting an upcoming video game. The game is stored on a small cartridge like device, with small print next to it claiming it carries up to a terabyte of storage space. The game proper appears to be a 16-bit RPG with a turn-based combat system and features anthropomorphic versions of Nullian animals as the player characters in a fantasy adventure. Writing in certain areas of the poster reads as follows: 'Play the exciting conclusion to the Falling Cinder Quadrilogy, featuring over 20 hours of story quests and dozens more of side quests, with the choices you've made in the previous installments coming to a head! Also included are the previous games of the series, for even more exciting adventure for those who have yet to pick it up! Only 45 Dollups!']

    -

    [A simple conventional poster is on display, depicting a three data-cartridge set for a show called 'Starshine'. It seems to be about the adventures of a crew of Nullian explorers and the various alien peoples and threats they encounter along their journey. The show seems to comprise of three separate series, the original and two sequels, each several seasons long. Words follow on the poster: 'The whole series, now yours to own for only D100.']

    -

    [An advertisement poster for another video game is on display. It depicts an Oros Magi of the Magi Order in their full armor firing a shotgun towards tentacled horrors trying to grab them on the platform they're on, while a fellow Magi runs towards them in the background, arm outstretched. Words read 'Final Pact, HD Edition. Coming soon.']

    -

    [A written advertisement follows. 'Chimera wanted for government research. Must be healthy, have mothered at least one set of offspring, be of respectable mental fortitude, and not have any plans for the next two decades. For more information, contact 707-4501-813. Payment starts at D50,000, price negotiable.']

    -

    [A video PSA follows, depicting a blocky but tough looking cellular device. 'The next upgrade for Comm. Bloks will be available this coming Hamaday. Visit your nearest government office on Hamaday, or at your earliest convenience if you cannot make it at that time, to receive your complementary upgrade. This has been a public service announcement from the Chamber of Public Communications, we will now return you to your regularly scheduled broadcast.']
     
    Armor and Weapons: Maddock Industries V-10 Hammer Slugger Family Line.
  • TripleMRed

    Member
    Author
    [The following is a transcript from a pamphlet detailing the latest version of the Maddock Industries V-10 of the Hammer family line of Slugger weapons.]

    [Several illustrations of different, but related in design, weapons are shown.

    The top most one is an assault-rifle style weapon, approximately 100cm's in length. It is a mostly boxy, dense looking weapon designed to fire 12.7mm Slugger micro-rocket rounds while being a solidly built and dependable weapon for close quarters brawls. The magazine is straight and angled back towards the user, and placed directly in front of the angled trigger guard. It holds 64 rounds in a duel-stacked, two row design holding 15 rounds per stack, leading to 30 rounds in the front and back rows. 4 additional rounds are slotted in the thinner portion of the magazine meant to be inserted and locked into the gun proper, holding two rounds in a single stack and having two rows. The barrel is rounded compared to the blockier and angled top portion, which is rigged to allow for placement of optics and other attachments. The grip is also comparatively rounded and rubberized, for ease of gripping. The stock juts out the back and comparatively small, but adjustable, allowing for a range of users to be comfortable using it. The electronic's suite is a slit at the back of the top portion, above main body assembly, displaying ammunition, range to target, and feeds ballistics information into the user's armor as well as whatever network the user is a part of.

    The middle most weapon appears to be a DMR style sniping weapon, being about 95cm's in length. It is boxy like the assault weapon, but is not as dense and has a smoother finish to it's plating. The barrel, which is rounded like the assault rifle's, appears to be meant for firing a larger, 15mm round. The Magazine is straight and staggard stacked, holding 20 of the larger rounds. The stock is thicker and fixed, while a factory issue sight is attached to the main body, an ammo read-out suite located directly under it. The sight seems simple on first observation, but illustrations of looking down it reveals a high tech and data-rich sight that shows trajectory, effects of elements such as wind and gravity, as well as total ammo left and even seems to have a built in feature to show vulnerable sections of the enemy.

    The third and final weapon is a heavy pistol design, with the magazine similar in design to the assault rifles: In front of the grip's trigger guard and angled backwards towards the user. It seems to hold approximately 18 .50 cal rounds within it's double-stacked design. Overall, the design elements are similar to the rest of the shown family of weaponry, with an thin but readable info display at the back of the top-barrel shroud and a rounded barrel inbetween boxy and angled plating. The bottom portion seems to have a laser sight built into the electronics held within the plating under the rounded barrel.]

    Maddock Industries is proud to present the new V-10 of it's Hammer series weapons line. The Jackhammer Assault Rifle, Sledgehammer Designated Marksman Rifle, and Pinhammer lines have all been updated with new Mithril composites and alloys in their construction, increasing their durability for when one needs to use them in melee. Updates have also been made to the electronics suites as well as the attachment points, allowing for increased options during combat, and the modern version of our tried and true self-maintence systems keeps them operable up to a month on the field without hand-maintence! Order now, and receive a complementary paint-job to your specifications as well as several decals to adorn your weapons as you see fit. Pricing remains the same for these new updated weapons:

    Jackhammer-D345

    Sledgehammer-D350

    Pinhammer-D90

    Buy Hammer, and crush the opposition! (Specialist ammunition prices separate, free government issued munitions available at nearest Militia outpost within your area. Store firearms unless needed as per governmental guidelines and follow safety protocols on pain of suspension of usage of firearms. Remember, advanced weaponry is a privilege, not a right.)

    [A note is attached to the pamphlet, reading 'Hammer's always made solid guns, literally! Total pain to take apart for monthly maintenance, though.']
     
    Armor and Weapons: V3 'Arachnis' Powered Armor. [Oros Variant]
  • TripleMRed

    Member
    Author
    [The following is a digital page from the 'Armor's and Weapons Catalog, 149th edition'.]

    Designation: Version 3, Model 'Arachnis' Powered Armor, Oros Variant.

    [Sketches depict an advanced set of powered armor, streamlined and designed with what seems to be stealth in mind. The stock version is a sleek armor system with few if any sharp edges, the edges it does have being curved to reduce detection signature. The helmet lacks a visor, instead having 8 dot like camera-eyes, four on each side of the face, two stacks of two side by side eyes on a slanted placement over the bottom set. They are small and beady, almost disappearing in the base armor's black coloration.]

    Power Source: Baraq Aleph Series Fulminite Generator. (Good for one month of continuous use before replacement or recharge.)

    Undersuit: V-18/s tech suit. 10% notable increase to strength, 10% notable increase to top speed. Shadow-weave threads reduce sensor signature and power draw from stealth systems. Optional runic upgrades where available.

    Plating: V-2 Stalker powered plate. Reinforced Mithril-Umbrum Alloy capable of withstanding direct strikes from non-energy coated strikes. Vulnerable to Class 5 penetrating strikes and above. Addition of Umbrum ore in alloy reduces sensor signature and power draw from stealth systems. Optional runic upgrades where available.

    Additional Features: V-8 Stun-Field generator, integrated, and hidden hard points for armor-planted weapon systems including shoulder mounted launchers and forearm flamethrower units, as well as a forearm mounted hidden grappling line launcher as standard. Self-repairing Skulker smart-paint layer allows for automatic and passive stealth capability via mimicking the coloration and texture of surrounding environment. Internal hard-point for an Umbra-Bet type active camouflage generator available in base model, but not installed by default.

    Summary:​
    The newest iteration of the Arachnis Stealth and Recon PA System model line, the V3 has seen many major upgrades over their predecessors, including have a self-repairing Skulker smart-paint layer on the outer coating as standard for the current model, rather than an add on feature as it was in the previous generation. Due to the time and manufacturing costs associated with its production, the Umbra-Bet active camouflage generator continues to be produced on an as needed basis and installed in suits as required.

    On the defensive side of things, the Arachnis's stealth oriented nature and the nature of the plating used results in it being less capable in protecting against melee based attacks than other, more direct-combat oriented armor systems. The curved nature of much of the armor, as well as ablative materials used in its construction, provide it with impeccable protection against energy and chemical based attacks. As a once unforeseen consequence of the addition of Umbrum into its alloy make-up, the Arachnis continues to posses excellent protection against ranged weapons fire, be it slugger or even non-armor piercing rail rounds.

    Thruster systems are a relatively recent addition to the series, having been incorporated as part of the design since the V-3 prototype several decades ago. Since integration, thruster systems prove to be as efficient as in any other form of Powered Armor with the feature, though the stealth oriented nature of the suit leaves a notable 4.5 milisecond delay compared to the thruster systems of 'battle-ready' suits such as the Devestis or Wolf-Tiger lines.

    Runes capable of being applied remains a feature in this armor set, allowing users to to augment and further amplify the suit's capabilities. Note, however, that as per the Runic Law of Age, the effects of the Runes will not be as powerful now as they will be later, though thankfully a runed V-3's modern capabilities and construction allows it to match older suits of runed armors, even pre-power armor suits.

    Once a test-bed suit for infantry scale stealth systems, the Arachnis quickly became the world's leading stealth oriented power armor. With nearly every facet of it devoted to maximizing it's stealth capabilities, the addition of a Umbra-Bet active camouflage unit into the armor provides it with complete visual, auditory, and sensory cloaking capabilities that make it impossible to find short of dimensional-piercing sensory capabilities. This, in addition to the armor's extremely advanced and fine tuned helmet systems which provide unparalleled aiming support functions, make it the armor of choice for snipers and stealth focused Hunters across the whole of the Median*.

    *Warning, due to the imperfections in consumer grade Umbra-Bet stealth field generator, firing of a weapon such as a Slugger or Rail weapon can disturb the stealth field, causing it to momentarily 'flicker' and potentially reveal the location of the user. Further imperfections also result in the stealth field not being operable for longer than half an hour at a time, following another half hour to recharge. Quick movements such as sprinting, leaping, and rapid melee combat can also briefly destabilize the stealth field. This has been your Median mandated safety warning on the usage of the Arachnist suit and its Umbra-Bet stealth field add on.
     
    Grimoire: Aether and the Magi.
  • TripleMRed

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    [The following is a transcript from a section from the Grimoire of the Magi Order, written by an unknown author.]

    Aether and the Magi.

    'In the beginning, there was nothing. And then, [GOD/SAJUUK/THE LORD/THE MAKER/CREATOR OF ALL/THE ALMIGHTY] saw fit to begin anew. The first of these creations was a place, [SHEOL/THE AETHER/THE VOID/THE NOTHING OF EVERYTHING]. And from there, Creation began.'
    -First passage from the Bible of the Ambaric Faith, the Aetheric Holy Scrolls, and the Book of the Great Spirits.

    At the start of time, there were us, Mortals. In the time before time, there were the Elders, the prototypes to Mortal Life as we know it today. And in the time before the time before time, there were the Ancients, the Primordials from which all concepts derive from. The first among these, however, was the Aether, a place of nothingness. For the majority of its History, the Aether was inhabited by only two beings: Lethe, the Devourer, and her husband Eunoe, the Protector. The two are of the Aether and are the Aether, one and the same, or so it is written. Ever since the death of the first Universe was borne into creation, the Aether and the Aether Beings within it had one great purpose: To devour these dead realities to stop their rotting corpses from polluting all of Creation and to make space for new worlds to be borne. Thus, Lethe and Eunoe were known by their titles: 'The Vultures of God'.

    However, as the two enacted their great and vital purpose, Great Lethe came to realize something: A terrible hunger existed within her, one that could not be sated but with the act of Eating dead worlds and wiping them from the face of What Is. So maddening was this hunger, that Lethe enacted the First Purge, wherein before she could be stopped, she ravenously Devoured vast swathes of Creation. Stopped by her husband, the first of several changes was enacted in the Pact they had with the Lord: They were not to Consume realities that still yet lived, with only the corpse universes being what they would consume. Lethe, having been humbled and learned to control her Hunger more, became a more compassionate being towards the Mortals she once feasted upon.

    And thus, a long stretch of peace was attained. This Peace was briefly overcome when Lethe, in a moment of old weakness, created a race to feed her Hunger by having them strike out against Elders who sought to harm Mortals. They are only known today as the [Sleepers]. The Sleepers, however, grew independent and sought to feed their creator with the blood of Creation once again. Eunoe saw the madness of his wife's newly independent creations and rose a race of his own to combat them. They were the Oros, a people whose design would one day resurface to be used in our creation in this Age. Eventually, the two races fought each other to extinction and a new peace came over Creation.

    One day, during the Mortal Age, Lady Lethe and Lord Eunoe had a child, a daughter named Media the Red Lady. With their child grown, Lethe and Eunoe took temporary absence of their duties to explore the afterlife, with Media having four Mortals Ascended to Aether godhood to be her assistants, the first and so far only time such a thing has ever occurred. They were the three sisters, North, South, and Libdas, and the Machine Mind Sora. With them came the first of the Magi, Mortal beings who has been born blessed with the power to manipulate the energies of the Aether.

    The Magi were of free will, to do with their abilities as they decided, but they were not originally without a purpose. They were a defense for Mortal life, to stand against the jealousy of the Elders, who cursed the Mortals for the wealth of new universes dedicated to them to inhabit. Even upon the return of Lethe and Eunoe, the Magi continued to be borne among the Mortals, though in time, as restrictions were placed upon the Elders, the need for them decreased and their appearance in the Mortal Realms began to dwindle.

    After the return of Lethe and Eunoe, three more daughters were borne to them: Aegia, the Silver Lady of War, Orual the Amber Lady of Knowledge, and Null the Green Lady of Madness. The last to be born between Lethe and Eunoe was a son. He, however, was born asleep and has never since awaken, to the eternal grief of Lethe and Eunoe. Following this, the two became more reclusive and distant from dealings with the rest of Reality outside of their Duty, with their children becoming active and aiding to curb the rising threat of Elder insurrection against those Mortal planes not protected by the Elders' previous restrictions. Of them, Media and Null, the oldest and the youngest of the Aether Sisters respectively, created Mortal Races to do their bidding. Media, the Orberon, and Null, the Oros, reborn using the designs once drafted and used by her father long, long ago.

    Null created a world that would one day bare her name in order to perfect the Oros through the trials of a hellish deathworld as their homeworld. Media, who had taken many shortcuts to get the Oberon to the same degree of capability, saw the Oros and found them better suited for her needs. Thus, in the year of approximately 1000 A.A, Media created a mortal shell for her to inhabit and interact with Nullian kind, the Mediator. In the year of 1501, she succeeded in unifying the various Nations of the world of Null under the banner of the Median, with her Pact being a simple one: She would help ease the burden upon the Mortals from the onslaught of daily Nullian life and thus allow us to advance towards the stars, and in exchange, we would hunt down the Elders that stalked the stars.

    ---

    To be a Magi is to be a being with the potential for great power, but with the burden of great danger as well. They become a target for Elders, who fear them becoming predators against their kind anew, a fate that is sealed for their attacks but motivate and embolden Magi into their role.

    The Magi Order of Null was founded in years long past, when Aether Shamans united to form a singular institution to train and prepare others of their kind. Thus the first true Magi of Null came into being. Mortal and Spirit alike could be born blessed with the power to perform Aetherworks, the magic of manipulating the Aether, the only form of magic available for most modern Oros who have since become immune to the touch of most other forms of magecraft. It is long, draining work to become a Magi, but once the training is complete, a being of great power takes their steps to aid in the betterment of the world. Magi of the Order hunt down Elder creatures that are a threat to Null, as well as engage in peace talks with those Elders that can be reasoned with. In addition, it is the responsibility of the Order to help hunt and strike down fearsome beasts that threaten the people, and to aid the Order of Berserker Paladins with their God given duty of striking down all things demonic in nature.

    Those who are found to be blessed by the Aether are taken to the Order and trained lest they become a danger to themselves or those around them. Once trained to control their powers, they are given the choice to remain with the Order to serve the people of the Median, or they can return to their old life. This is a far cry from the old days where Magi had only the choice to serve within the Order.

    The power over the Aether, known as Aetherworks, is highly dangerous. In theory, one can do virtually anything one can imagine with this power, up to and including rewriting reality itself. In practice, however, Magi are limited by training, skill, and natural power, which grows over time as they better learn to use their powers. Numerous schools of training exist, from the Sunbearers and Hydrosingers, to Stormbringers and Frostcallers. The most powerful and dangerous school is that of the Aethermeisters, whom directly call upon the energies of the Aether itself rather than using the Aether to conjure and control the elements the other schools use. This means they can wipe things off the face of Existence, the total cessation of existing, upon Devouring them with their Aetherworks. With this power in hand, even the lowliest Aethermeister is a threat to the mightiest god that does not take them seriously, though in turn the Magi but be careful, for such power is not a plaything and can just as easily turn on them if they treat it as such.

    In the Modern day, Magi inhabit all strands of society, with our ultimate goal being to protect our fellow Mortals and to destroy any Elder threats we encounter. We are spread through all career paths and social classes, from humble Hunters, to Median Knights in the military, to leaders of Nations. Time will tell how successful we are in this endeavor, however, to keep our people safe, as even the most powerful and dangerous of us are still Mortal and can overextend ourselves.​
     
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    Numbers of Null.
  • TripleMRed

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    Author
    [The following is a reduced, publicly made available transcript from the Galactic Monitoring Index, written by the Institute of Aerospace Monitoring.]

    Planet Name: Null.

    Planetary Position: 3rd.

    Moons: 2, Yarah Dam (The Elder Blood Moon) and Yara Mat (The Rotten Moon.)

    Diameter: 9600 miles/15449.7 kilometers.

    Atmosphere: 1.07 Galactic Habitable Standard* 02/N2. Level of contamination with foreign bodies bacterial and chemical in excess by several orders of magnitude. Contaminants inhospitable to foreign material.

    Gravity: 1 Nullian Gravitic Standard. Exact measurements varies based on some locations, the standard gravity is typically 2.5 the Galactic Habitable Planetary Standard*.

    Surface Temprature Range: -200 to 155C/ -392 to 311F. Average surface temperature in most livable regions are around -50 to 50C/ -58 to 122F.

    Thaumaturgical Rating: 10 on the Nullian Magic Rating Scale. Comparison with other planetary bodies believed to hold life indicates this is almost thrice the galactic average.

    Length of a Day: 30 Hours.

    Days in a year: 292. Days in a standard 7 day week in order: Memsday, Thressday, Morchtday, Tulinday, Hamaday, Yulsday, and Faraday.

    Civilized Sapient Population circa 3152 AA: Estimated 7 billion individuals, 3.4 billion Oros across the various Nations of the Median, 2 billion Chimera and Cerberi, and 1.6 billion Mortalized Spirits, ~2 million Other.

    Notes: *Data collected after careful observation of known galactic bodies and comparing them to our own standards over the course of several hundred years.
     
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    Sports News Weekly and Musician's Digest Monthly.
  • TripleMRed

    Member
    Author
    [The following is an exerpt from a weekly article providing news on the world of Sports on Null, imaginatively titled 'Sports News Weekly', this one dated years prior to the current date.]

    It's another good week to be a sports fan as we have several up-coming matches across numerous competitive games this sports season.

    In the world of Boom-Ball, the finalist teams for this years championship finales are down to up and coming underdogs Steelwater's District 3 Saints and the current three-time champions, the Hamsaya City Royals. Last week's explosive game saw the Saints win their way to the championship finales against their long time rivals, the Traummond Shinooks, with the Saint's star player Nass Mondzahn performing a Flourish to take the Shinook's lead player Ash Tasoth out of the game before moving in for the goal, planting the Boom Ball and ending the game with an explosive detonation that sent the entirity of the enemy team flying!

    Richochet fans meanwhile are gearing up for the mid-season play-offs, with the first game featuring Hama's Panzers against Rahls Ravagers. Hama's stunning victory at the end of the first half of the season against Coilland's Plenty saw rookie player Cass O'caya pulling Hama's team out of the jaws of defeat by managing to go two to one against Coilland's remaining players and taking out both with a calculated throw that saw her bounce-ball hit one then the other in a two-for one 'Double-Trouble' throw. Many veteran players are impressed by to see such an expert move of calculating prowess come from such a new and unseasoned player. Many say this speaks of a long and excellent career awaiting young Cass, though we will see if she can maintain such expert level richochets going forward or if this was a lucky one time trick for the newcomer.

    Memsday Night Combat continues it's ongoing competition for newblood teams of rookies to try and defeat current reigning team 'The Enemy Doesn't Care What We Call Ourselves Do They' in their challenge for such newbie groups to try and defeat them in at least 1 round of a 5 round match for the grand prize of a 1 Million Dollup per player payout and a sponsorship deal by TEDCWWCODT for the rookie team that manages to accomplish the challenge. So far, none of the 25 teams that have participated have managed to beat TEDC's challenge of winning at least one round, though the most recent team called 'Fireteam Sanguine' has managed to earn a second try after managing to, against all odds, have at least one team member survive one round and even tie with TEDC's score not once, but twice.

    On the topic of Ties, Heavy Weight Combat Boxing continues to see up-and-coming Spirit League Champ Mae Lee once again tie with 7 time world Oros Champion Hoxton Tanner. Mae Lee, a Mortalized Erui tiger Spirit, has had her 4th tie-breaking match against Firebrand champ Hoxton which once more has ended in a tie for both champions. Some experts believe that these two titans of heavy weight combat may indeed be each other's truest match, with few if any having any concrete belief on who, if either, will ever be able to truly win against the other.

    In the world of Duelist Competitive Championships, the ongoing Tournament has seen an unexpected victory when Loray Meetra managed to break her opponent, one Kayla Torres's, blade with a mighty swing of her Axe-Scythe, only for Kayla, undeterred by her weapon's broken state, to slip past her opponent's guard and jam both the tip of the blade and the broken handle in between sections of Loray's plate armor. While overall points were deducted for bloodshed, Kayla ultimately was given the win for the duel by the judges and even recieved high praise from her opponent. "It takes a special kind of duelist to not give a damn of having a broken weapon and still find a way to achieve victory." Loray has gone on record saying after recieving modest medical aid for her injuries before her regen kicked in.

    In non-competitive news, the world of Sports Shooting, a staple of Normal Oros sports events, is still out of season until the end of the year, but it has seen a notable upswing in new participants in out-of-season play and training. The Displaced, as those brought to our homeworld have been known to be called, have seen a large number of athletes begin to get into the native sports scene in the five years since their initial arrival. While bringing their own sports from their original home, many Displaced have a noted insterest in trying to participate in Nullian classics.

    'I've always liked guns, kinda had to on the mean streets back home, but being able to shoot guns at targets like it's freaking golf? Count me in!' Says one Raptor based Displaced by the name of George Smith.

    'Golf', for those unaware, is a sport native to the Displaced's original home culture, which involves hitting a small white ball with a specialized club to send it flying towards a small hole dozens or even hundreds of meters away. This sport, practiced in a manner akin to Sports Shooting, has taken the interest of numerous Nullians who have flocked to observe the Displaced game being played on makeshift golf courses.

    For racing fans out there, the Median Knight's Great Walled City Hover-Bike Racing Circuit continues to be closed due to the on-going conflicts across numerous fronts including against Spider-Ants, Mother Roots, and the remnants of the Dark Spirit Crisis requiring the attention of the Median's armed forces. No official comment has been given when, exactly, there will be a return to the racing circuits. Many fans, while disapointed, are understanding, with those at the Great Walled City that birthed the GWC Racing Circuit, Dreamhold City, to eagerly await their beloved home-town sport's renewal.

    To end off this week's sports news, another Season of Champions in Arara's Golden Arena has begun, with the Great Spirit of Loot herself presiding in an opening ceremony that saw this season's competitors starting strong across various combat, platforming, and problem solving trials. Competitors both returning and new are particularly excited over this Season's loot rewards, ranging from gilded melee weapons to a set of custom made Aurum Champion armors and weapons as the current Seasonal rewards for all competitors who succeed in winning all of the Season's challenges.

    That's it for for this week's news, sports fans, but we'll see you again next week at the same usual time for new updates and new stories to tell!

    -

    [What follows is an excerpt from 'Musicians Digest Monthly' on new released by various musical artists.]

    The music scene has been witness to several new releases this month, from old favorites to newer artists breaking ground to make themselves a place all their own.

    Taking the world by storm with their new 'pop' stylings, the Displaced have seen several musical stars find an audience both among their own people as well as Nullian kind. Among these stars, canine pop idol Eileen Ferris has released two new singles, 'High Rise' and 'Trouble Boy', while fellow primate pop star Kenzie Thomas is currently working on her as of yet untitled new album, set to release later this year. Kenzie is famous for her debut new album with heavy tones and themes criticisng the old world the Displaced come from, titled 'Shattered Faith', something welcomed by both the Displaced for its unapologetic and critical look at the government and corporate systems of the old world among other things, while Nullians find it a fascinating and unadulterated look into life in the old world from which the Displace hail from. Rumors exist of a possible collaboration between the two pop stars, though there has yet to be any sort of official announcement or confirmation.

    Coming straight from Hurkora's Recording Hall, Oros opera singer Jassete ChuGora's latest piece continues to bring recognition to the Mortal from the Hurko Spirit race, who find her melodies and tunes 'familiar yet distinct'. The Great Spirit of music herself, Hurkora, has gone on to say that her biggest regret was not signining Jassete on to be her own personal Mortal musician, a fact that Jassete is quick to say some words about. "She's just being humble, I can't dare to come close to matching her musical talents or ear. Still, if she likes me, I must be doing something right, no?" Jassete is currently set to have a live concert tour across several of the Great Walled Cities, including Steelwater, Traummond, New Cambaria, Tenebraum, and Dreamhold City.

    On the terms of more classical stylings, old school big band group 'The Clovers' have confirmed their latest album has been delayed indefinitly due to the destruction of their recording studio and equipment in the latest beast raid to assail their home town of Juniper Hall. The Clovers had for the longest time refused to move to a Great Walled City for a multitude of reasons ranging from solidarity with their fellow Juniper Hall townsfolk as well as the belief that the move to a new and unfamiliar location might have an affect on their musical stylings, which focus on a somber tone for the genre. With this latest disaster, which has seen much of Juniper Hall destroyed in an unusually powerful and dangerous animal raid coordinated by Spider-Ants, many of the remaining inhabitents are without homes and have lost their faith in the 'old way' of living in 'old fashioned' towns such as their home. The Clovers have confirmed that, after some debate, they will be moving alongside their fellow Juniper Hall towns people to the nearest GWC of Juniper Hill.

    Coming out more recently, the electro-swing collaboration between DJ Skully and DJ Scarface has seen a mostly positive reception from their fans, both Nullian and Displaced alike. when asked seperately for comment about their collaboration partner, both DJ's had only one thing to say about the other: 'I like his style.'

    On more tragic news, the current band for the world famous Berserker Paladin Theater Troupe has suffered a great loss as two of their current band-mates have fallen on the line of duty. As always, the exact identities of the current Theater Troupe composition remains a closely guarded secret, but it has been confirmed that a private service will be held within the Paladin Order's headquarters. Their last album, Rain of a Thousand Iron Fists, will be the last album to contain the latest iteration of the Troupe's musical band. Reports confirm that the surviving members of the current Troupe, in honor of their fallen pack-mates, will disband and open the way for the next iteration of the band to replace them.

    (Eileen Ferris and Kenzie Thomas belong to some pleasant fellows I've met on Discord called Shocken and Iselwyr respectively. Their characters appear as cameos among the Displaced populace in this setting.)
     
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